libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <SP_EFFECT_VFX_PARAM_ST.hpp>
Public Attributes | |
int | midstSfxId { -1 } |
In effect SfxID. | |
int | midstSeId { -1 } |
In effect SeID. | |
int | initSfxId { -1 } |
SfxID at the time of activation. | |
int | initSeId { -1 } |
SeID at the time of activation. | |
int | finishSfxId { -1 } |
SfxID at the time of release. | |
int | finishSeId { -1 } |
SeID at the time of release. | |
float | camouflageBeginDist { -1.f } |
Hidden start distance [m]. | |
float | camouflageEndDist { -1.f } |
Hidden end distance [m]. | |
int | transformProtectorId { -1 } |
Makeover Armor ID. | |
short | midstDmyId { -1 } |
Damipoli ID in effect. | |
short | initDmyId { -1 } |
Damipoli ID at the time of activation. | |
short | finishDmyId { -1 } |
Damipoli ID at the time of cancellation. | |
unsigned char | effectType { 0 } |
Effect type. | |
unsigned char | soulParamIdForWepEnchant { 0 } |
Soul Param ID for Weapon Enchantment. | |
unsigned char | playCategory { 0 } |
VFX playback category. | |
unsigned char | playPriority { 0 } |
In-category priority. | |
bool | existEffectForLarge: 1 { false } |
Is there a large effect? | |
bool | existEffectForSoul: 1 { false } |
Is there an effect for the soul body? | |
bool | effectInvisibleAtCamouflage: 1 { false } |
Whether to hide the effect when hiding. | |
bool | useCamouflage: 1 { false } |
Do you hide. | |
bool | invisibleAtFriendCamouflage: 1 { false } |
Is it hidden even by allies when hiding? | |
bool | isHideFootEffect_forCamouflage: 1 { false } |
Do you want to turn off the foot effect when hiding? | |
bool | halfCamouflage: 1 { false } |
Only translucent appearance. | |
bool | isFullBodyTransformProtectorId: 1 { false } |
Is the transformation armor ID for the whole body? | |
bool | isInvisibleWeapon: 1 { false } |
Invisible Weapon for Weapon Enchantment? | |
bool | isSilence: 1 { false } |
Is it silence? | |
bool | isMidstFullbody: 1 { false } |
Whole body (in effect) | |
bool | isInitFullbody: 1 { false } |
Whole body (at the time of activation) | |
bool | isFinishFullbody: 1 { false } |
Whole body (at the time of release) | |
bool | isVisibleDeadChr: 1 { false } |
Do you want to display even when the body is dead? | |
bool | isUseOffsetEnchantSfxSize: 1 { false } |
Enchantment SFX size offset adaptation? | |
int | decalId1 { -1 } |
Decal ID1. | |
int | decalId2 { -1 } |
Decal ID2. | |
unsigned char | footEffectPriority { 0 } |
Foot effect priority. | |
unsigned char | footEffectOffset { 0 } |
Foot effect offset. | |
unsigned char | traceSfxIdOffsetType { 0 } |
Sword flash SFX ID offset type. | |
unsigned char | forceDeceasedType { 0 } |
Forced overwriting of player appearance. | |
int | enchantStartDmyId_0 { -1 } |
Enchantment time root Damipoli ID_0. | |
int | enchantEndDmyId_0 { -1 } |
Damipoli ID_0 at the time of enchantment. | |
int | enchantStartDmyId_1 { -1 } |
Enchantment time root Damipoli ID_1. | |
int | enchantEndDmyId_1 { -1 } |
Damipoli ID_1 at the time of enchantment. | |
int | enchantStartDmyId_2 { -1 } |
Enchantment time root Damipoli ID_2. | |
int | enchantEndDmyId_2 { -1 } |
Enchantment time sword tip Damipoli ID_2. | |
int | enchantStartDmyId_3 { -1 } |
Enchantment time root Damipoli ID_3. | |
int | enchantEndDmyId_3 { -1 } |
Damipoli ID_3 at the time of enchantment. | |
int | enchantStartDmyId_4 { -1 } |
Enchantment time root Damipoli ID_4. | |
int | enchantEndDmyId_4 { -1 } |
Damipoli ID_4 at the time of enchantment. | |
int | enchantStartDmyId_5 { -1 } |
Enchantment time root Damipoli ID_5. | |
int | enchantEndDmyId_5 { -1 } |
Damipoli ID_5 at the time of enchantment. | |
int | enchantStartDmyId_6 { -1 } |
Enchantment time root Damipoli ID_6. | |
int | enchantEndDmyId_6 { -1 } |
Damipoli ID_6 at the time of enchantment. | |
int | enchantStartDmyId_7 { -1 } |
Enchantment time root Damipoli ID_7. | |
int | enchantEndDmyId_7 { -1 } |
Damipoli ID_7 at the time of enchantment. | |
unsigned char | SfxIdOffsetType { 0 } |
SfxID offset type. | |
unsigned char | phantomParamOverwriteType { 0 } |
Forced specification of phantom parameters. | |
unsigned char | camouflageMinAlpha { 0 } |
Minimum α value when hiding [%]. | |
unsigned char | wetAspectType { 0 } |
Water wet effect. | |
int | phantomParamOverwriteId { 0 } |
Phantom parameter overwrite ID. | |
int | materialParamId { -1 } |
Material extension parameter ID. | |
float | materialParamInitValue { 0.f } |
Initial values of material parameters. | |
float | materialParamTargetValue { 0.f } |
Material parameter target value. | |
float | materialParamFadeTime { 0.f } |
Fade time of material parameter values. | |
short | footDecalMaterialOffsetOverwriteId { -1 } |
Foot Decal Material Offset Forced Overwrite ID. | |
This struct was automatically generated from XML paramdefs.
Hidden start distance [m].
It is the camouflage start distance
Hidden end distance [m].
It is the camouflage end distance
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::decalId1 { -1 } |
Decal ID1.
Decal ID 1 (-1: invalid)
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::decalId2 { -1 } |
Decal ID2.
Decal ID 2 (-1: invalid)
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantEndDmyId_0 { -1 } |
Damipoli ID_0 at the time of enchantment.
Damipoli ID generated at the tip of the sword at the time of enchantment. -1 If specified, it will be automatically put out to the point where it is a serial number.
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantEndDmyId_1 { -1 } |
Damipoli ID_1 at the time of enchantment.
Damipoli ID generated at the tip of the sword at the time of enchantment. -1 If specified, it will be automatically put out to the point where it is a serial number.
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantEndDmyId_2 { -1 } |
Enchantment time sword tip Damipoli ID_2.
Damipoli ID generated at the tip of the sword at the time of enchantment. -1 If specified, it will be automatically put out to the point where it is a serial number.
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantEndDmyId_3 { -1 } |
Damipoli ID_3 at the time of enchantment.
Damipoli ID generated at the tip of the sword at the time of enchantment. -1 If specified, it will be automatically put out to the point where it is a serial number.
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantEndDmyId_4 { -1 } |
Damipoli ID_4 at the time of enchantment.
Damipoli ID generated at the tip of the sword at the time of enchantment. -1 If specified, it will be automatically put out to the point where it is a serial number.
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantEndDmyId_5 { -1 } |
Damipoli ID_5 at the time of enchantment.
Damipoli ID generated at the tip of the sword at the time of enchantment. -1 If specified, it will be automatically put out to the point where it is a serial number.
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantEndDmyId_6 { -1 } |
Damipoli ID_6 at the time of enchantment.
Damipoli ID generated at the tip of the sword at the time of enchantment. -1 If specified, it will be automatically put out to the point where it is a serial number.
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantEndDmyId_7 { -1 } |
Damipoli ID_7 at the time of enchantment.
Damipoli ID generated at the tip of the sword at the time of enchantment. -1 If specified, it will be automatically put out to the point where it is a serial number.
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantStartDmyId_0 { -1 } |
Enchantment time root Damipoli ID_0.
Damipoli ID generated at the base of enchantment
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantStartDmyId_1 { -1 } |
Enchantment time root Damipoli ID_1.
Damipoli ID generated at the base of enchantment
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantStartDmyId_2 { -1 } |
Enchantment time root Damipoli ID_2.
Damipoli ID generated at the base of enchantment
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantStartDmyId_3 { -1 } |
Enchantment time root Damipoli ID_3.
Damipoli ID generated at the base of enchantment
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantStartDmyId_4 { -1 } |
Enchantment time root Damipoli ID_4.
Damipoli ID generated at the base of enchantment
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantStartDmyId_5 { -1 } |
Enchantment time root Damipoli ID_5.
Damipoli ID generated at the base of enchantment
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantStartDmyId_6 { -1 } |
Enchantment time root Damipoli ID_6.
Damipoli ID generated at the base of enchantment
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::enchantStartDmyId_7 { -1 } |
Enchantment time root Damipoli ID_7.
Damipoli ID generated at the base of enchantment
short from::paramdef::SP_EFFECT_VFX_PARAM_ST::finishDmyId { -1 } |
Damipoli ID at the time of cancellation.
Damipoli ID at the time of cancellation (-1: root)
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::finishSeId { -1 } |
SeID at the time of release.
SeID at the time of release (-1: invalid)
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::finishSfxId { -1 } |
SfxID at the time of release.
SfxID at the time of cancellation (-1: invalid)
short from::paramdef::SP_EFFECT_VFX_PARAM_ST::footDecalMaterialOffsetOverwriteId { -1 } |
Foot Decal Material Offset Forced Overwrite ID.
Forcibly rewrite the floor material ID offset of the foot decal (-1 unused)
Foot effect offset.
Amount offset to foot effect ID when this special effect is applied
Foot effect priority.
Foot effect offset priority (lower is higher)
Forced overwriting of player appearance.
A function that can force the appearance of a character to be alive / dead
short from::paramdef::SP_EFFECT_VFX_PARAM_ST::initDmyId { -1 } |
Damipoli ID at the time of activation.
Damipoli ID at the time of activation (-1: root)
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::initSeId { -1 } |
SeID at the time of activation.
When activated SeID (-1: invalid)
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::initSfxId { -1 } |
SfxID at the time of activation.
SfxID at activation (-1: invalid)
bool from::paramdef::SP_EFFECT_VFX_PARAM_ST::isFinishFullbody |
Whole body (at the time of release)
Do you use the whole body Damipoli for equipping SFX at the time of release? Play SFX from torso: 190, head: 191, hands: 192, legs: 193 at 1
bool from::paramdef::SP_EFFECT_VFX_PARAM_ST::isInitFullbody |
Whole body (at the time of activation)
Do you use the whole body Damipoli for equipping SFX during activation? Play SFX from torso: 190, head: 191, hands: 192, legs: 193 at 1
bool from::paramdef::SP_EFFECT_VFX_PARAM_ST::isInvisibleWeapon |
Invisible Weapon for Weapon Enchantment?
Invisible Weapon for Weapon Enchantment (0: Weapon Show, 1: Weapon Hide)
bool from::paramdef::SP_EFFECT_VFX_PARAM_ST::isMidstFullbody |
Whole body (in effect)
Do you use whole body Damipoli for equipping SFX during effect? Play SFX from torso: 190, head: 191, hands: 192, legs: 193 at 1
bool from::paramdef::SP_EFFECT_VFX_PARAM_ST::isSilence |
Is it silence?
Is it silence? (0: No, 1: Yes)
bool from::paramdef::SP_EFFECT_VFX_PARAM_ST::isUseOffsetEnchantSfxSize |
Enchantment SFX size offset adaptation?
Whether to offset the SfxId according to the "enchantment Sfx size" of the weapon para
bool from::paramdef::SP_EFFECT_VFX_PARAM_ST::isVisibleDeadChr |
Do you want to display even when the body is dead?
If ○, VFX will be displayed even when the corpse is dead.
Fade time of material parameter values.
Fade time for material parameter values. Gradually reach the target value over this time. If the material parameter ID is -1, do nothing
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::materialParamId { -1 } |
Material extension parameter ID.
ID0-99 are GS reservation IDs. If ID100 or later is specified, the material extension parameter is referenced (-1: invalid value).
Initial values of material parameters.
The value at the start of the fade of the material parameter. The target is specified by the material parameter ID. If the material parameter ID is -1, do nothing
Material parameter target value.
The value at the end of the fade of the material parameter. The target is specified by the material parameter ID. If the material parameter ID is -1, do nothing
short from::paramdef::SP_EFFECT_VFX_PARAM_ST::midstDmyId { -1 } |
Damipoli ID in effect.
In effect Damipoli ID (-1: Root)
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::midstSeId { -1 } |
In effect SeID.
In effect SeID (-1: invalid)
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::midstSfxId { -1 } |
In effect SfxID.
In effect SfxID (-1: invalid)
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::phantomParamOverwriteId { 0 } |
Phantom parameter overwrite ID.
Forced Id of phantom parameter
Forced specification of phantom parameters.
Forced overwrite type of phantom parameters
VFX playback category.
Controls effect playback due to duplicate effects
In-category priority.
Set the playback priority when the categories match (lower one has priority)
Soul Param ID for Weapon Enchantment.
Soul Param ID for Weapon Enchantment (-1: None). Change the applied Phantom Param.
Sword flash SFX ID offset type.
The offset value applied to the sword flash SFX ID. Used for enchantment and sword trajectory effects
int from::paramdef::SP_EFFECT_VFX_PARAM_ST::transformProtectorId { -1 } |
Makeover Armor ID.
Makeover Armor ID (-1: None)
Water wet effect.
Generate a wet expression by referring to the wet parameter