libER 0.1.4.2
ELDEN RING API library
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SP_EFFECT_VFX_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 int midstSfxId{ -1 };
17
23 int midstSeId{ -1 };
24
30 int initSfxId{ -1 };
31
37 int initSeId{ -1 };
38
44 int finishSfxId{ -1 };
45
51 int finishSeId{ -1 };
52
58 float camouflageBeginDist{ -1.f };
59
65 float camouflageEndDist{ -1.f };
66
73
79 short midstDmyId{ -1 };
80
86 short initDmyId{ -1 };
87
93 short finishDmyId{ -1 };
94
98 unsigned char effectType{ 0 };
99
106 unsigned char soulParamIdForWepEnchant{ 0 };
107
113 unsigned char playCategory{ 0 };
114
121 unsigned char playPriority{ 0 };
122
126 bool existEffectForLarge : 1 { false };
127
131 bool existEffectForSoul : 1 { false };
132
136 bool effectInvisibleAtCamouflage : 1 { false };
137
141 bool useCamouflage : 1 { false };
142
146 bool invisibleAtFriendCamouflage : 1 { false };
147
152
156 bool halfCamouflage : 1 { false };
157
162
168 bool isInvisibleWeapon : 1 { false };
169
175 bool isSilence : 1 { false };
176
183 bool isMidstFullbody : 1 { false };
184
191 bool isInitFullbody : 1 { false };
192
199 bool isFinishFullbody : 1 { false };
200
206 bool isVisibleDeadChr : 1 { false };
207
214 bool isUseOffsetEnchantSfxSize : 1 { false };
215
216 unsigned char pad_1 : 1;
217
223 int decalId1{ -1 };
224
230 int decalId2{ -1 };
231
237 unsigned char footEffectPriority{ 0 };
238
244 unsigned char footEffectOffset{ 0 };
245
252 unsigned char traceSfxIdOffsetType{ 0 };
253
260 unsigned char forceDeceasedType{ 0 };
261
268
277
284
293
300
309
316
325
332
341
348
357
364
373
380
389
393 unsigned char SfxIdOffsetType{ 0 };
394
400 unsigned char phantomParamOverwriteType{ 0 };
401
405 unsigned char camouflageMinAlpha{ 0 };
406
412 unsigned char wetAspectType{ 0 };
413
420
428
437
446
454
462
463 unsigned char pad[14];
464};
465
466}; // namespace paramdef
467}; // namespace from
468
469static_assert(sizeof(from::paramdef::SP_EFFECT_VFX_PARAM_ST) == 164,
470 "SP_EFFECT_VFX_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:10
unsigned char effectType
Effect type.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:98
bool halfCamouflage
Only translucent appearance.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:156
int enchantStartDmyId_4
Enchantment time root Damipoli ID_4.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:331
unsigned char SfxIdOffsetType
SfxID offset type.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:393
int enchantEndDmyId_5
Damipoli ID_5 at the time of enchantment.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:356
int transformProtectorId
Makeover Armor ID.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:72
int enchantEndDmyId_3
Damipoli ID_3 at the time of enchantment.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:324
float camouflageEndDist
Hidden end distance [m].
Definition SP_EFFECT_VFX_PARAM_ST.hpp:65
int decalId2
Decal ID2.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:230
bool isHideFootEffect_forCamouflage
Do you want to turn off the foot effect when hiding?
Definition SP_EFFECT_VFX_PARAM_ST.hpp:151
bool isInitFullbody
Whole body (at the time of activation)
Definition SP_EFFECT_VFX_PARAM_ST.hpp:191
int enchantEndDmyId_1
Damipoli ID_1 at the time of enchantment.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:292
bool useCamouflage
Do you hide.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:141
unsigned char phantomParamOverwriteType
Forced specification of phantom parameters.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:400
unsigned char playPriority
In-category priority.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:121
int enchantEndDmyId_4
Damipoli ID_4 at the time of enchantment.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:340
short midstDmyId
Damipoli ID in effect.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:79
unsigned char forceDeceasedType
Forced overwriting of player appearance.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:260
bool isUseOffsetEnchantSfxSize
Enchantment SFX size offset adaptation?
Definition SP_EFFECT_VFX_PARAM_ST.hpp:214
int finishSeId
SeID at the time of release.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:51
bool isMidstFullbody
Whole body (in effect)
Definition SP_EFFECT_VFX_PARAM_ST.hpp:183
unsigned char traceSfxIdOffsetType
Sword flash SFX ID offset type.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:252
int enchantStartDmyId_1
Enchantment time root Damipoli ID_1.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:283
bool isInvisibleWeapon
Invisible Weapon for Weapon Enchantment?
Definition SP_EFFECT_VFX_PARAM_ST.hpp:168
int initSeId
SeID at the time of activation.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:37
unsigned char playCategory
VFX playback category.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:113
bool existEffectForSoul
Is there an effect for the soul body?
Definition SP_EFFECT_VFX_PARAM_ST.hpp:131
int midstSeId
In effect SeID.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:23
float materialParamFadeTime
Fade time of material parameter values.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:453
bool isFullBodyTransformProtectorId
Is the transformation armor ID for the whole body?
Definition SP_EFFECT_VFX_PARAM_ST.hpp:161
unsigned char wetAspectType
Water wet effect.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:412
short initDmyId
Damipoli ID at the time of activation.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:86
int enchantEndDmyId_2
Enchantment time sword tip Damipoli ID_2.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:308
int decalId1
Decal ID1.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:223
int phantomParamOverwriteId
Phantom parameter overwrite ID.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:419
int enchantStartDmyId_6
Enchantment time root Damipoli ID_6.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:363
bool isFinishFullbody
Whole body (at the time of release)
Definition SP_EFFECT_VFX_PARAM_ST.hpp:199
int enchantStartDmyId_5
Enchantment time root Damipoli ID_5.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:347
short footDecalMaterialOffsetOverwriteId
Foot Decal Material Offset Forced Overwrite ID.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:461
bool effectInvisibleAtCamouflage
Whether to hide the effect when hiding.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:136
int midstSfxId
In effect SfxID.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:16
float camouflageBeginDist
Hidden start distance [m].
Definition SP_EFFECT_VFX_PARAM_ST.hpp:58
int enchantStartDmyId_7
Enchantment time root Damipoli ID_7.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:379
int initSfxId
SfxID at the time of activation.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:30
int finishSfxId
SfxID at the time of release.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:44
unsigned char footEffectPriority
Foot effect priority.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:237
bool isVisibleDeadChr
Do you want to display even when the body is dead?
Definition SP_EFFECT_VFX_PARAM_ST.hpp:206
bool isSilence
Is it silence?
Definition SP_EFFECT_VFX_PARAM_ST.hpp:175
short finishDmyId
Damipoli ID at the time of cancellation.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:93
int enchantEndDmyId_7
Damipoli ID_7 at the time of enchantment.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:388
int enchantEndDmyId_0
Damipoli ID_0 at the time of enchantment.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:276
unsigned char soulParamIdForWepEnchant
Soul Param ID for Weapon Enchantment.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:106
int enchantStartDmyId_0
Enchantment time root Damipoli ID_0.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:267
bool invisibleAtFriendCamouflage
Is it hidden even by allies when hiding?
Definition SP_EFFECT_VFX_PARAM_ST.hpp:146
unsigned char camouflageMinAlpha
Minimum α value when hiding [%].
Definition SP_EFFECT_VFX_PARAM_ST.hpp:405
bool existEffectForLarge
Is there a large effect?
Definition SP_EFFECT_VFX_PARAM_ST.hpp:126
float materialParamTargetValue
Material parameter target value.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:445
int enchantStartDmyId_2
Enchantment time root Damipoli ID_2.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:299
int materialParamId
Material extension parameter ID.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:427
int enchantStartDmyId_3
Enchantment time root Damipoli ID_3.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:315
float materialParamInitValue
Initial values of material parameters.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:436
int enchantEndDmyId_6
Damipoli ID_6 at the time of enchantment.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:372
unsigned char footEffectOffset
Foot effect offset.
Definition SP_EFFECT_VFX_PARAM_ST.hpp:244