libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <THROW_PARAM_ST.hpp>
Public Attributes | |
int | AtkChrId { 0 } |
Throwing side character ID. | |
int | DefChrId { 0 } |
Recipient character ID. | |
float | Dist { 0.f } |
Effective distance [m]. | |
float | DiffAngMin { 0.f } |
Angle difference range between your own direction and the direction of the other party min. | |
float | DiffAngMax { 0.f } |
Angle difference range between your own direction and the direction of the other party max. | |
float | upperYRange { 0.2f } |
On the height range [m]. | |
float | lowerYRange { 0.2f } |
Below the height range [m]. | |
float | diffAngMyToDef { 60.f } |
Angle difference between your own direction and the direction from yourself to the other party. | |
int | throwTypeId { 0 } |
Throw type ID. | |
int | atkAnimId { 0 } |
Throwing side anime ID. | |
int | defAnimId { 0 } |
Recipient anime ID. | |
unsigned short | escHp { 0 } |
Throw through HP. | |
unsigned short | selfEscCycleTime { 0 } |
Self-throwing cycle time [ms]. | |
unsigned short | sphereCastRadiusRateTop { 80 } |
Sphere Cast Radius Ratio_Top [1/100 Rate]. | |
unsigned short | sphereCastRadiusRateLow { 80 } |
Sphere Cast Radius Ratio_Bottom [1/100 Rate]. | |
unsigned char | AtkEnableState { 0 } |
Throwable state type on the throwing side. | |
unsigned char | throwFollowingType { 0 } |
Throw-following method. | |
unsigned char | throwType { 0 } |
Throw type. | |
unsigned char | selfEscCycleCnt { 0 } |
Number of self-throwing cycles. | |
unsigned char | dmyHasChrDirType { 0 } |
Direction of Damipoli possession character when throwing occurs. | |
bool | isTurnAtker: 1 { false } |
Does the throwing side turn? | |
bool | isSkipWepCate: 1 { false } |
Do you want to skip the weapon category check? | |
bool | isSkipSphereCast: 1 { false } |
Do you want to skip the sphere cast? | |
bool | isEnableCorrectPos_forThrowAdjust: 1 { true } |
Whether to return to the positional relationship equivalent to flat ground at the time of throwing adsorption. | |
bool | isEnableThrowFollowingFallAssist: 1 { true } |
Do you prevent the fall when the throwing follow is released? | |
bool | isEnableThrowFollowingFeedback: 1 { true } |
Do you want to prevent the wall from digging in while following the throw? | |
short | atkSorbDmyId { 0 } |
Throw side adsorption Damipoly ID. | |
short | defSorbDmyId { 0 } |
Recipient side adsorption Damipoly ID. | |
float | Dist_start { 0.f } |
Effective distance (start throwing) [m]. | |
float | DiffAngMin_start { 0.f } |
Angle difference range between your own direction and the other's direction min (start throwing) | |
float | DiffAngMax_start { 0.f } |
Angle difference range between your own direction and the opponent's direction max (start throwing) | |
float | upperYRange_start { 0.f } |
On the height range (start throwing) [m]. | |
float | lowerYRange_start { 0.f } |
Below the height range (start throwing) [m]. | |
float | diffAngMyToDef_start { 0.f } |
Angle difference between your own direction and the direction from yourself to the opponent (start throwing) | |
int | judgeRangeBasePosDmyId1 { -1 } |
Throwing range judgment criteria on the throwing side Damipoli Id. | |
int | judgeRangeBasePosDmyId2 { -1 } |
Criteria for throwing range on the thrown side Damipoli Id. | |
float | adsrobModelPosInterpolationTime { 0.5f } |
Model position interpolation time during adsorption [s]. | |
float | throwFollowingEndEasingTime { 0.5f } |
Model position interpolation time at the end of tracking [s]. | |
This struct was automatically generated from XML paramdefs.
Model position interpolation time during adsorption [s].
After the capsule is adsorbed on Damipoli, the time it takes for the character model to interpolate and move to the position according to the throwing animation data (when 0 is set, the model position is not interpolated and playback starts immediately after adsorption with the positional relationship according to the animation data. Will be)
int from::paramdef::THROW_PARAM_ST::atkAnimId { 0 } |
Throwing side anime ID.
Set attack animation ID (linked to EzState)
Throwable state type on the throwing side.
Please set the state type that can be thrown on the throwing side
short from::paramdef::THROW_PARAM_ST::atkSorbDmyId { 0 } |
Throw side adsorption Damipoly ID.
Where on the throwing side should the receiving side be attracted?
int from::paramdef::THROW_PARAM_ST::defAnimId { 0 } |
Recipient anime ID.
Set damage animation ID (linked to EzState)
short from::paramdef::THROW_PARAM_ST::defSorbDmyId { 0 } |
Recipient side adsorption Damipoly ID.
Where on the receiving side should the throwing side be adsorbed?
Angle difference range between your own direction and the direction of the other party max.
If the angle difference (Y-axis) between the throwing side and the receiving side is smaller than this angle, it will not be thrown.
Angle difference range between your own direction and the opponent's direction max (start throwing)
The angle difference (Y-axis) between the throwing side and the receiving side must be smaller than this angle to throw. Used for throwing at the start of the back stub.
Angle difference range between your own direction and the direction of the other party min.
If the angle difference (Y-axis) between the throwing side and the receiving side is not larger than this angle, it will not be thrown.
Angle difference range between your own direction and the other's direction min (start throwing)
If the angle difference (Y-axis) between the throwing side and the receiving side is not larger than this angle, it will not be thrown. It is used for throwing at the start of the back stub.
Angle difference between your own direction and the direction from yourself to the other party.
The angle difference between the vector in front of you and the vector in the direction from you to the other party. If it is larger than this value, it will not be thrown
Angle difference between your own direction and the direction from yourself to the opponent (start throwing)
The angle difference between the vector in front of you and the vector in the direction from you to the other party. If it is larger than this value, it will not be thrown. It will be used for throwing at the start of the back stub.
Effective distance [m].
Do not throw unless the distance is closer than this value [m]
Effective distance (start throwing) [m].
Only throw at a distance closer than this value [m] Used for throwing at the start of the back stub
Throw through HP.
Value that can withstand throwing through
bool from::paramdef::THROW_PARAM_ST::isEnableCorrectPos_forThrowAdjust |
Whether to return to the positional relationship equivalent to flat ground at the time of throwing adsorption.
If it is set to ◯, the location of the throwing position will be the "position of the adsorption Damipoli that has returned to the positional relationship equivalent to the flat ground".
bool from::paramdef::THROW_PARAM_ST::isEnableThrowFollowingFallAssist |
Do you prevent the fall when the throwing follow is released?
Is the same treatment as the wall removal prevention applied to the fall prevention wall so that it does not fall from the step when the follow-up is released?
bool from::paramdef::THROW_PARAM_ST::isEnableThrowFollowingFeedback |
Do you want to prevent the wall from digging in while following the throw?
Do you want to return the character with the Adsorbed Damipoli when it comes in contact with a hit or fall prevention wall so that it does not look like it will get stuck in the middle wall or fall from a step?
bool from::paramdef::THROW_PARAM_ST::isSkipWepCate |
Do you want to skip the weapon category check?
Do you want to skip the attacker's weapon category check?
int from::paramdef::THROW_PARAM_ST::judgeRangeBasePosDmyId1 { -1 } |
Throwing range judgment criteria on the throwing side Damipoli Id.
Damipoli that the thrower considers to be his position when calculating the throw range. If -1, the capsule origin
int from::paramdef::THROW_PARAM_ST::judgeRangeBasePosDmyId2 { -1 } |
Criteria for throwing range on the thrown side Damipoli Id.
Damipoli that the thrower considers to be his position when calculating the throw range. If -1, the capsule origin
Below the height range [m].
Do not throw unless the relative distance of the Y axis from the throwing side to the receiving side is smaller than this value
Below the height range (start throwing) [m].
It will not be thrown unless the relative distance of the Y axis from the throwing side to the receiving side is smaller than this value. It is used for throwing at the start of the back stub.
Self-throwing cycle time [ms].
Cycle time for self-throwing [ms]
Sphere Cast Radius Ratio_Bottom [1/100 Rate].
Spherecast lower radius ratio [80-> 0.8]
Sphere Cast Radius Ratio_Top [1/100 Rate].
Ratio of upper radius of sphere cast [80-> 0.8]
Model position interpolation time at the end of tracking [s].
Model position interpolation time at the end of tracking
Throw-following method.
How to follow the character possessed by Adsorbed Damipoli while throwing. * Follow-up period is controlled by TAE action
int from::paramdef::THROW_PARAM_ST::throwTypeId { 0 } |
Throw type ID.
ID that identifies the type of throw (association with attack parameter)
On the height range [m].
Do not throw unless the relative distance of the Y axis from the throwing side to the receiving side is smaller than this value
On the height range (start throwing) [m].
It will not be thrown unless the relative distance of the Y axis from the throwing side to the receiving side is smaller than this value. It is used for throwing at the start of the back stub.