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libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp>
Public Attributes | |
| float | NoHitDist { -1.f } |
| Distance to No Hit [m]. | |
| bool | isCollectNoHitPoint { false } |
| Do you include NoHit collision points? | |
| bool | isCollectOutdoorPoint { false } |
| Do you include outdoor collision points? | |
| bool | isCollectFloorPoint { false } |
| Do you include floor collision points? | |
| unsigned char | distValCalcType { 0 } |
| Evaluation distance calculation type. | |
| float | enableLifeTime { -1.f } |
| Effective collision point life [seconds]. | |
| unsigned int | maxDistRecordNum { 20 } |
| Max Number of collision point records. | |
| unsigned int | ignoreDistNumForMax { 0 } |
| Max distance decimation. | |
This struct was automatically generated from XML paramdefs.
Evaluation distance calculation type.
Evaluation distance calculation type (0: normal, average from 1: Max)
Effective collision point life [seconds].
Collision points longer than this life [second] are treated as invalid. Set to be less than or equal to the life of the common setting
Max distance decimation.
Max distance decimation number (0: not decimation) (must be set to the value of "Max collision point record number-1". Incorrect value will be corrected)
Distance to No Hit [m].
Collision points above this distance [m] are judged as No Hit (less than 0: invalid)