libER 0.1.4.2
ELDEN RING API library
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SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
17 float NoHitDist{ -1.f };
18
22 bool isCollectNoHitPoint{ false };
23
27 bool isCollectOutdoorPoint{ false };
28
32 bool isCollectFloorPoint{ false };
33
39 unsigned char distValCalcType{ 0 };
40
47 float enableLifeTime{ -1.f };
48
52 unsigned int maxDistRecordNum{ 20 };
53
61 unsigned int ignoreDistNumForMax{ 0 };
62};
63
64}; // namespace paramdef
65}; // namespace from
66
68 == 20,
69 "SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST paramdef size does not match "
70 "detected size");
This struct was automatically generated from XML paramdefs.
Definition SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp:10
unsigned int ignoreDistNumForMax
Max distance decimation.
Definition SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp:61
unsigned char distValCalcType
Evaluation distance calculation type.
Definition SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp:39
bool isCollectFloorPoint
Do you include floor collision points?
Definition SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp:32
float enableLifeTime
Effective collision point life [seconds].
Definition SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp:47
bool isCollectNoHitPoint
Do you include NoHit collision points?
Definition SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp:22
bool isCollectOutdoorPoint
Do you include outdoor collision points?
Definition SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp:27
float NoHitDist
Distance to No Hit [m].
Definition SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp:17
unsigned int maxDistRecordNum
Max Number of collision point records.
Definition SOUND_AUTO_REVERB_EVALUATION_DIST_PARAM_ST.hpp:52