libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <WEATHER_ASSET_CREATE_PARAM_ST.hpp>
Public Attributes | |
unsigned int | AssetId { 0 } |
Asset Id. | |
unsigned int | SlotNo { 0 } |
Slot number. | |
unsigned char | CreateConditionType { 0 } |
Occurrence condition. | |
short | TransitionSrcWeather { 0 } |
Transition source weather. | |
short | TransitionDstWeather { 0 } |
Transition destination weather. | |
short | ElapsedTimeCheckweather { 0 } |
Elapsed time check weather. | |
float | ElapsedTime { 0.f } |
Elapsed time [Second]. | |
float | CreateDelayTime { -1.f } |
Generation delay time [Second]. | |
unsigned int | CreateProbability { 100 } |
Probability of occurrence [%]. | |
float | LifeTime { 600.f } |
Lifespan [Second]. | |
float | FadeTime { 1.f } |
Fade time [Second]. | |
float | EnableCreateTimeMin { -1.f } |
Generateable start time [Hour]. | |
float | EnableCreateTimeMax { -1.f } |
Generateable end time [Hour]. | |
short | CreatePoint0 { -1 } |
Generation point 0. | |
short | CreatePoint1 { -1 } |
Generation point 1. | |
short | CreatePoint2 { -1 } |
Generation point 2. | |
short | CreatePoint3 { -1 } |
Generation point 3. | |
signed char | CreateAssetLimitId0 { -1 } |
Generation limit ID 0. | |
signed char | CreateAssetLimitId1 { -1 } |
Generation limit ID1. | |
signed char | CreateAssetLimitId2 { -1 } |
Generation limit ID2. | |
signed char | CreateAssetLimitId3 { -1 } |
Generation limit ID3. | |
This struct was automatically generated from XML paramdefs.
Asset Id.
Specify the asset ID to generate. AEG999_999-> 999999
Generation limit ID 0.
ID for production restriction. -1: Unlimited. Generation is allowed only if it matches the generation limit ID in "Map default parameter .xlsm" (SEQ08921).
Generation limit ID1.
ID for production restriction. -1: Unlimited. Generation is allowed only if it matches the generation limit ID in "Map default parameter .xlsm" (SEQ08921).
Generation limit ID2.
ID for production restriction. -1: Unlimited. Generation is allowed only if it matches the generation limit ID in "Map default parameter .xlsm" (SEQ08921).
Generation limit ID3.
ID for production restriction. -1: Unlimited. Generation is allowed only if it matches the generation limit ID in "Map default parameter .xlsm" (SEQ08921).
Occurrence condition.
The type of condition of occurrence
Generation delay time [Second].
Specifies the time to delay after the generation is determined. The created slot will be in use while it is delayed. Created immediately with 0 or less.
short from::paramdef::WEATHER_ASSET_CREATE_PARAM_ST::CreatePoint0 { -1 } |
Generation point 0.
Specify the generation point number. Specify the last 3 digits of the "Weather Asset Generation Point" in MapStudio. -1 will be invalid
short from::paramdef::WEATHER_ASSET_CREATE_PARAM_ST::CreatePoint1 { -1 } |
Generation point 1.
Specify the generation point number. Specify the last 3 digits of the "Weather Asset Generation Point" in MapStudio. -1 will be invalid
short from::paramdef::WEATHER_ASSET_CREATE_PARAM_ST::CreatePoint2 { -1 } |
Generation point 2.
Specify the generation point number. Specify the last 3 digits of the "Weather Asset Generation Point" in MapStudio. -1 will be invalid
short from::paramdef::WEATHER_ASSET_CREATE_PARAM_ST::CreatePoint3 { -1 } |
Generation point 3.
Specify the generation point number. Specify the last 3 digits of the "Weather Asset Generation Point" in MapStudio. -1 will be invalid
Probability of occurrence [%].
Specifies the probability of occurrence when conditions for weather transitions or elapsed time are met.
Elapsed time [Second].
Specify the elapsed time. It is referenced only when the occurrence condition is "time elapsed". Real time Specify in seconds.
short from::paramdef::WEATHER_ASSET_CREATE_PARAM_ST::ElapsedTimeCheckweather { 0 } |
Elapsed time check weather.
Specify the weather to check the elapsed time.
Generateable end time [Hour].
Specifies the end time that can be generated [0.0 –24.0]. If you put -1 in either the start or the end, it will be treated as unlimited (can be generated in all time).
Generateable start time [Hour].
Specifies a start time that can be generated [0.0 –24.0]. If you put -1 in either the start or the end, it will be treated as unlimited (can be generated in all time).
Fade time [Second].
Time [seconds] used for fade-in and fade-out. No fade below 0.
Lifespan [Second].
Specifies the life of the generated asset. Real time Specify in seconds.
Slot number.
This is the number for generation control. Only one asset can be generated in the same slot. You can control whether you want to generate duplicates or not.
short from::paramdef::WEATHER_ASSET_CREATE_PARAM_ST::TransitionDstWeather { 0 } |
Transition destination weather.
Specify the transition destination weather. It is referenced only when the occurrence condition is "transition".
short from::paramdef::WEATHER_ASSET_CREATE_PARAM_ST::TransitionSrcWeather { 0 } |
Transition source weather.
Specify the transition source weather. It is referenced only when the occurrence condition is "transition".