libER 0.1.4.2
ELDEN RING API library
|
This struct was automatically generated from XML paramdefs. More...
#include <HIT_MTRL_PARAM_ST.hpp>
Public Attributes | |
float | aiVolumeRate { 1.f } |
Sound radius magnification. | |
int | spEffectIdOnHit0 { -1 } |
Special effect 0 applied when stepping on hit material. | |
int | spEffectIdOnHit1 { -1 } |
Special effect applied when stepping on the hit material 1. | |
unsigned char | footEffectHeightType: 2 { 0 } |
Foot effect height type. | |
unsigned char | footEffectDirType: 2 { 0 } |
Foot effect orientation type. | |
unsigned char | floorHeightType: 2 { 0 } |
Ground height type. | |
bool | disableFallDamage: 1 { false } |
Is fall damage invalid? | |
bool | isHardnessForSoundReverb: 1 { false } |
Is it a hard material for sound echo? | |
unsigned char | hardnessType { 0 } |
Material hardness type. | |
int | spEffectIdOnHit0_ClearCount_2 { -1 } |
Special effect applied when stepping on the hit material 0 2nd lap. | |
int | spEffectIdOnHit0_ClearCount_3 { -1 } |
Special effect applied when stepping on the hit material 0 3rd lap. | |
int | spEffectIdOnHit0_ClearCount_4 { -1 } |
Special effect applied when stepping on the hit material 0 4th lap. | |
int | spEffectIdOnHit0_ClearCount_5 { -1 } |
Special effect applied when stepping on the hit material 0 5th lap. | |
int | spEffectIdOnHit0_ClearCount_6 { -1 } |
Special effect applied when stepping on the hit material 0 6th lap. | |
int | spEffectIdOnHit0_ClearCount_7 { -1 } |
Special effect applied when stepping on the hit material 0 7th lap. | |
int | spEffectIdOnHit0_ClearCount_8 { -1 } |
Special effect applied when stepping on the hit material 0 8th lap. | |
int | spEffectIdOnHit1_ClearCount_2 { -1 } |
Special effect applied when stepping on the hit material 1st lap. | |
int | spEffectIdOnHit1_ClearCount_3 { -1 } |
Special effect applied when stepping on the hit material 1 3rd lap. | |
int | spEffectIdOnHit1_ClearCount_4 { -1 } |
Special effect when stepping on the hit material 1 4th lap. | |
int | spEffectIdOnHit1_ClearCount_5 { -1 } |
Special effect applied when stepping on the hit material 1 5th lap. | |
int | spEffectIdOnHit1_ClearCount_6 { -1 } |
Special effect when stepping on the hit material 1 6th lap. | |
int | spEffectIdOnHit1_ClearCount_7 { -1 } |
Special effect applied when stepping on the hit material 1 7th lap. | |
int | spEffectIdOnHit1_ClearCount_8 { -1 } |
Special effect when stepping on the hit material 1 8th lap. | |
short | replaceMateiralId_Rain { -1 } |
Hit material replacement (rain) | |
int | spEffectId_forWet00 { -1 } |
Wet special effect ID_00. | |
int | spEffectId_forWet01 { -1 } |
Wet special effect ID_01. | |
int | spEffectId_forWet02 { -1 } |
Wet special effect ID_02. | |
int | spEffectId_forWet03 { -1 } |
Wet special effect ID_03. | |
int | spEffectId_forWet04 { -1 } |
Wet special effect ID_04. | |
This struct was automatically generated from XML paramdefs.
Sound radius magnification.
Normal when 1x. When set to 0, the radius of sound becomes 0 (SE and SFX are unrelated game-like parameters).
bool from::paramdef::HIT_MTRL_PARAM_ST::disableFallDamage |
Is fall damage invalid?
Set to 1 for floors that are not subject to fall damage
Ground height type.
For floating items such as the surface of the water
Foot effect orientation type.
Direction of foot effect
Foot effect height type.
Height to generate foot effect
Material hardness type.
The hardness of the material. Used for soft contact processing of rigid bodies.
bool from::paramdef::HIT_MTRL_PARAM_ST::isHardnessForSoundReverb |
Is it a hard material for sound echo?
Is it a hard material for sound echo? (0: soft, 1: hard)
short from::paramdef::HIT_MTRL_PARAM_ST::replaceMateiralId_Rain { -1 } |
Hit material replacement (rain)
Hit material change destination ID due to weather (rain) (-1: No change)
int from::paramdef::HIT_MTRL_PARAM_ST::spEffectId_forWet00 { -1 } |
Wet special effect ID_00.
Special effect for wetting 00
int from::paramdef::HIT_MTRL_PARAM_ST::spEffectId_forWet01 { -1 } |
Wet special effect ID_01.
Special effects for wetting 01
int from::paramdef::HIT_MTRL_PARAM_ST::spEffectId_forWet02 { -1 } |
Wet special effect ID_02.
Special effects for wetting 02
int from::paramdef::HIT_MTRL_PARAM_ST::spEffectId_forWet03 { -1 } |
Wet special effect ID_03.
Special effects for wetting 03
int from::paramdef::HIT_MTRL_PARAM_ST::spEffectId_forWet04 { -1 } |
Wet special effect ID_04.
Special effects for wetting 04
int from::paramdef::HIT_MTRL_PARAM_ST::spEffectIdOnHit0 { -1 } |
Special effect 0 applied when stepping on hit material.
When the character steps on the hit material, the set special effect 0 is exhibited.
int from::paramdef::HIT_MTRL_PARAM_ST::spEffectIdOnHit1 { -1 } |
Special effect applied when stepping on the hit material 1.
When the character steps on the hit material, the set special effect 1 is exhibited.
int from::paramdef::HIT_MTRL_PARAM_ST::spEffectIdOnHit1_ClearCount_4 { -1 } |
Special effect when stepping on the hit material 1 4th lap.
Special effect applied when stepping on the hit material 1 4th lap
int from::paramdef::HIT_MTRL_PARAM_ST::spEffectIdOnHit1_ClearCount_8 { -1 } |
Special effect when stepping on the hit material 1 8th lap.
Special effect applied when stepping on the hit material 1 8th lap