libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <LOCK_CAM_PARAM_ST.hpp>
Public Attributes | |
float | camDistTarget { 4.f } |
Camera distance target [m]. | |
float | rotRangeMinX { -40.f } |
Minimum X-axis rotation [deg]. | |
float | lockRotXShiftRatio { 0.6f } |
Lock X rotation shift rate (0.0-1.0) | |
float | chrOrgOffset_Y { 1.42f } |
Character base point offset (character space) | |
float | chrLockRangeMaxRadius { 15.f } |
Character range maximum radius [m]. | |
float | camFovY { 43.f } |
Vertical angle of view [deg]. | |
float | chrLockRangeMaxRadius_forD { -1.f } |
Maximum radius of character range for darkness [m]. | |
float | chrLockRangeMaxRadius_forPD { -1.f } |
Maximum radius of character range for pitch darkness [m]. | |
float | closeMaxHeight { 0.f } |
Melee attack automatic capture Upper limit height [m]. | |
float | closeMinHeight { 0.f } |
Melee attack automatic capture Lower limit height [m]. | |
float | closeAngRange { 0.f } |
Melee attack automatic capture Angle range Left and right [deg]. | |
float | closeMaxRadius { 0.f } |
Melee attack automatic capture Character range maximum radius [m]. | |
float | closeMaxRadius_forD { 0.f } |
Melee attack automatic capture Dark character range maximum radius [m]. | |
float | closeMaxRadius_forPD { 0.f } |
Melee attack automatic capture Character range for total darkness Maximum radius [m]. | |
float | bulletMaxRadius { 0.f } |
Bullet automatic capture Character range maximum radius [m]. | |
float | bulletMaxRadius_forD { 0.f } |
Bullet automatic capture Maximum radius of character range for darkness [m]. | |
float | bulletMaxRadius_forPD { 0.f } |
Automatic bullet capture Character range for total darkness Maximum radius [m]. | |
float | bulletAngRange { 0.f } |
Bullet automatic capture Angle range Left and right [deg]. | |
float | lockTgtKeepTime { 2.f } |
Time to continue locking even if the lock condition is not met [s]. | |
float | chrTransChaseRateForNormal { -1.f } |
Normal character translation tracking rate. | |
This struct was automatically generated from XML paramdefs.
Bullet automatic capture Angle range Left and right [deg].
Automatic lock-on left / right angle when non-lock-on bullet
Bullet automatic capture Character range maximum radius [m].
Automatic lock-on judgment distance when non-lock-on bullet
Bullet automatic capture Maximum radius of character range for darkness [m].
Automatic lock-on judgment distance at non-lock-on _ darkness bullet
Automatic bullet capture Character range for total darkness Maximum radius [m].
Automatic lock-on judgment distance at non-lock-on _ pitch black bullet
Camera distance target [m].
Camera distance target
Vertical angle of view [deg].
Vertical angle of view
Character range maximum radius [m].
Maximum radius of character range
Maximum radius of character range for darkness [m].
Lockable range of characters in dark places
Maximum radius of character range for pitch darkness [m].
Character lockable range in total darkness
Character base point offset (character space)
Character base point offset
Normal character translation tracking rate.
Normal character translation tracking rate (disabled at -1.0)
Melee attack automatic capture Angle range Left and right [deg].
Automatic lock-on judgment when non-lock-on Left / right angle [deg] Proximity
Melee attack automatic capture Upper limit height [m].
Automatic lock-on judgment height upper limit when non-lock-on is close
Melee attack automatic capture Character range maximum radius [m].
Automatic lock-on judgment distance when non-lock-on is close
Melee attack automatic capture Dark character range maximum radius [m].
Automatic lock-on judgment distance at non-lock-on _ darkness proximity
Melee attack automatic capture Character range for total darkness Maximum radius [m].
Automatic lock-on when non-lock-on _ pitch black proximity
Melee attack automatic capture Lower limit height [m].
Automatic lock-on judgment height lower limit when not locked on Proximity
Lock X rotation shift rate (0.0-1.0)
Lock X rotation shift rate
Time to continue locking even if the lock condition is not met [s].
Time to continue locking even if the lock condition is not met (disabled at 0.0)
Minimum X-axis rotation [deg].
Minimum X-axis rotation