libER 0.1.4.2
ELDEN RING API library
Loading...
Searching...
No Matches
Public Attributes | List of all members
from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <WEATHER_ASSET_REPLACE_PARAM_ST.hpp>

Public Attributes

unsigned int mapId { 0 }
 Map number.
 
short TransitionSrcWeather { 0 }
 weather
 
bool isFireAsh { false }
 After "fire ashes"?
 
int AssetId0 { -1 }
 Display Asset 1.
 
int AssetId1 { -1 }
 Display asset 2.
 
int AssetId2 { -1 }
 Display assets 3.
 
int AssetId3 { -1 }
 Display assets 4.
 
int AssetId4 { -1 }
 Display assets 5.
 
int AssetId5 { -1 }
 Display assets 6.
 
int AssetId6 { -1 }
 Display assets 7.
 
int AssetId7 { -1 }
 Display assets 8.
 
signed char CreateAssetLimitId0 { -1 }
 Generation limit ID 0.
 
signed char CreateAssetLimitId1 { -1 }
 Generation limit ID1.
 
signed char CreateAssetLimitId2 { -1 }
 Generation limit ID2.
 
signed char CreateAssetLimitId3 { -1 }
 Generation limit ID3.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ AssetId0

int from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::AssetId0 { -1 }

Display Asset 1.

-1: Invalid Specify the asset ID to generate. AEG999_999-> 999999

◆ AssetId1

int from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::AssetId1 { -1 }

Display asset 2.

-1: Invalid Specify the asset ID to generate. AEG999_999-> 999999

◆ AssetId2

int from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::AssetId2 { -1 }

Display assets 3.

-1: Invalid Specify the asset ID to generate. AEG999_999-> 999999

◆ AssetId3

int from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::AssetId3 { -1 }

Display assets 4.

-1: Invalid Specify the asset ID to generate. AEG999_999-> 999999

◆ AssetId4

int from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::AssetId4 { -1 }

Display assets 5.

-1: Invalid Specify the asset ID to generate. AEG999_999-> 999999

◆ AssetId5

int from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::AssetId5 { -1 }

Display assets 6.

-1: Invalid Specify the asset ID to generate. AEG999_999-> 999999

◆ AssetId6

int from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::AssetId6 { -1 }

Display assets 7.

-1: Invalid Specify the asset ID to generate. AEG999_999-> 999999

◆ AssetId7

int from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::AssetId7 { -1 }

Display assets 8.

-1: Invalid Specify the asset ID to generate. AEG999_999-> 999999

◆ CreateAssetLimitId0

signed char from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::CreateAssetLimitId0 { -1 }

Generation limit ID 0.

ID for production restriction. -1: Unlimited. Generation is allowed only if it matches the generation limit ID in "Map default parameter .xlsm" (SEQ08921).

◆ CreateAssetLimitId1

signed char from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::CreateAssetLimitId1 { -1 }

Generation limit ID1.

ID for production restriction. -1: Unlimited. Generation is allowed only if it matches the generation limit ID in "Map default parameter .xlsm" (SEQ08921).

◆ CreateAssetLimitId2

signed char from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::CreateAssetLimitId2 { -1 }

Generation limit ID2.

ID for production restriction. -1: Unlimited. Generation is allowed only if it matches the generation limit ID in "Map default parameter .xlsm" (SEQ08921).

◆ CreateAssetLimitId3

signed char from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::CreateAssetLimitId3 { -1 }

Generation limit ID3.

ID for production restriction. -1: Unlimited. Generation is allowed only if it matches the generation limit ID in "Map default parameter .xlsm" (SEQ08921).

◆ isFireAsh

bool from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::isFireAsh { false }

After "fire ashes"?

Specifies whether or not to adapt to the "fire ash" state of the map.

◆ mapId

unsigned int from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::mapId { 0 }

Map number.

Specify the map number in 8 digits. Only open and legacy celestial sphere placement maps can be specified

◆ TransitionSrcWeather

short from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST::TransitionSrcWeather { 0 }

weather

Specifies the assets that will be valid in this weather.


The documentation for this struct was generated from the following file: