libER 0.1.4.2
ELDEN RING API library
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WEATHER_ASSET_REPLACE_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
17 unsigned int mapId{ 0 };
18
25
26 unsigned char padding0[2];
27
33 bool isFireAsh{ false };
34
35 unsigned char padding1[3];
36
37 unsigned int reserved2{ 0 };
38
44 int AssetId0{ -1 };
45
51 int AssetId1{ -1 };
52
58 int AssetId2{ -1 };
59
65 int AssetId3{ -1 };
66
72 int AssetId4{ -1 };
73
79 int AssetId5{ -1 };
80
86 int AssetId6{ -1 };
87
93 int AssetId7{ -1 };
94
95 unsigned char reserved0[8];
96
104 signed char CreateAssetLimitId0{ -1 };
105
113 signed char CreateAssetLimitId1{ -1 };
114
122 signed char CreateAssetLimitId2{ -1 };
123
131 signed char CreateAssetLimitId3{ -1 };
132
133 unsigned char reserved1[4];
134};
135
136}; // namespace paramdef
137}; // namespace from
138
139static_assert(sizeof(from::paramdef::WEATHER_ASSET_REPLACE_PARAM_ST) == 64,
140 "WEATHER_ASSET_REPLACE_PARAM_ST paramdef size does not match detected "
141 "size");
This struct was automatically generated from XML paramdefs.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:10
short TransitionSrcWeather
weather
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:24
int AssetId0
Display Asset 1.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:44
int AssetId2
Display assets 3.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:58
int AssetId3
Display assets 4.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:65
signed char CreateAssetLimitId0
Generation limit ID 0.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:104
signed char CreateAssetLimitId1
Generation limit ID1.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:113
int AssetId1
Display asset 2.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:51
int AssetId4
Display assets 5.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:72
int AssetId6
Display assets 7.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:86
unsigned int mapId
Map number.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:17
signed char CreateAssetLimitId2
Generation limit ID2.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:122
int AssetId5
Display assets 6.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:79
bool isFireAsh
After "fire ashes"?
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:33
int AssetId7
Display assets 8.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:93
signed char CreateAssetLimitId3
Generation limit ID3.
Definition WEATHER_ASSET_REPLACE_PARAM_ST.hpp:131