libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <ENEMY_STANDARD_INFO_BANK.hpp>
Public Attributes | |
int | EnemyBehaviorID { 0 } |
Behavior id. | |
unsigned short | HP { 1 } |
Hit points. | |
unsigned short | AttackPower { 1 } |
Offensive power. | |
int | ChrType { 5 } |
Character type. | |
float | HitHeight { 2.f } |
Height per [m]. | |
float | HitRadius { 0.4f } |
Radius around [m]. | |
float | Weight { 60.f } |
Weight [kg]. | |
float | DynamicFriction { 0.f } |
Dynamic friction force. | |
float | StaticFriction { 0.f } |
Static friction. | |
int | UpperDefState { 0 } |
Upper body initial state. | |
int | ActionDefState { 0 } |
Initial state of action. | |
float | RotY_per_Second { 10.f } |
Angle that can be turned per unit time [deg / s]. | |
unsigned char | RotY_per_Second_old { 0 } |
unused | |
unsigned char | EnableSideStep { 0 } |
Can you move left and right? | |
unsigned char | UseRagdollHit { 0 } |
Whether to use a ragdoll per character. | |
unsigned short | stamina { 0 } |
Amount of stamina. | |
unsigned short | staminaRecover { 0 } |
Stamina recovery. | |
unsigned short | staminaConsumption { 0 } |
Stamina basic consumption. | |
unsigned short | deffenct_Phys { 0 } |
Physical defense. | |
This struct was automatically generated from XML paramdefs.
int from::paramdef::ENEMY_STANDARD_INFO_BANK::ActionDefState { 0 } |
Initial state of action.
Action initial state (PG input)
Offensive power.
Attack power (for proto only)
Physical defense.
Damage reduction base value for physical attacks
int from::paramdef::ENEMY_STANDARD_INFO_BANK::EnemyBehaviorID { 0 } |
Behavior id.
Enemy behavior ID
Height per [m].
Height per (Please specify a size larger than the diameter)
Angle that can be turned per unit time [deg / s].
Y-axis turning angle per unit time [deg / s]
Amount of stamina.
Total amount of stamina
Stamina basic consumption.
Basic value of stamina consumption used when attacking and guarding
Stamina recovery.
Stamina recovery amount per second
Static friction.
Static friction force
int from::paramdef::ENEMY_STANDARD_INFO_BANK::UpperDefState { 0 } |
Upper body initial state.
Upper body initial state (PG input)
Weight [kg].
The weight of the character