libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::ENEMY_STANDARD_INFO_BANK Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <ENEMY_STANDARD_INFO_BANK.hpp>

Public Attributes

int EnemyBehaviorID { 0 }
 Behavior id.
 
unsigned short HP { 1 }
 Hit points.
 
unsigned short AttackPower { 1 }
 Offensive power.
 
int ChrType { 5 }
 Character type.
 
float HitHeight { 2.f }
 Height per [m].
 
float HitRadius { 0.4f }
 Radius around [m].
 
float Weight { 60.f }
 Weight [kg].
 
float DynamicFriction { 0.f }
 Dynamic friction force.
 
float StaticFriction { 0.f }
 Static friction.
 
int UpperDefState { 0 }
 Upper body initial state.
 
int ActionDefState { 0 }
 Initial state of action.
 
float RotY_per_Second { 10.f }
 Angle that can be turned per unit time [deg / s].
 
unsigned char RotY_per_Second_old { 0 }
 unused
 
unsigned char EnableSideStep { 0 }
 Can you move left and right?
 
unsigned char UseRagdollHit { 0 }
 Whether to use a ragdoll per character.
 
unsigned short stamina { 0 }
 Amount of stamina.
 
unsigned short staminaRecover { 0 }
 Stamina recovery.
 
unsigned short staminaConsumption { 0 }
 Stamina basic consumption.
 
unsigned short deffenct_Phys { 0 }
 Physical defense.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ ActionDefState

int from::paramdef::ENEMY_STANDARD_INFO_BANK::ActionDefState { 0 }

Initial state of action.

Action initial state (PG input)

◆ AttackPower

unsigned short from::paramdef::ENEMY_STANDARD_INFO_BANK::AttackPower { 1 }

Offensive power.

Attack power (for proto only)

◆ deffenct_Phys

unsigned short from::paramdef::ENEMY_STANDARD_INFO_BANK::deffenct_Phys { 0 }

Physical defense.

Damage reduction base value for physical attacks

◆ EnemyBehaviorID

int from::paramdef::ENEMY_STANDARD_INFO_BANK::EnemyBehaviorID { 0 }

Behavior id.

Enemy behavior ID

◆ HitHeight

float from::paramdef::ENEMY_STANDARD_INFO_BANK::HitHeight { 2.f }

Height per [m].

Height per (Please specify a size larger than the diameter)

◆ HitRadius

float from::paramdef::ENEMY_STANDARD_INFO_BANK::HitRadius { 0.4f }

Radius around [m].

Radius around

◆ RotY_per_Second

float from::paramdef::ENEMY_STANDARD_INFO_BANK::RotY_per_Second { 10.f }

Angle that can be turned per unit time [deg / s].

Y-axis turning angle per unit time [deg / s]

◆ stamina

unsigned short from::paramdef::ENEMY_STANDARD_INFO_BANK::stamina { 0 }

Amount of stamina.

Total amount of stamina

◆ staminaConsumption

unsigned short from::paramdef::ENEMY_STANDARD_INFO_BANK::staminaConsumption { 0 }

Stamina basic consumption.

Basic value of stamina consumption used when attacking and guarding

◆ staminaRecover

unsigned short from::paramdef::ENEMY_STANDARD_INFO_BANK::staminaRecover { 0 }

Stamina recovery.

Stamina recovery amount per second

◆ StaticFriction

float from::paramdef::ENEMY_STANDARD_INFO_BANK::StaticFriction { 0.f }

Static friction.

Static friction force

◆ UpperDefState

int from::paramdef::ENEMY_STANDARD_INFO_BANK::UpperDefState { 0 }

Upper body initial state.

Upper body initial state (PG input)

◆ Weight

float from::paramdef::ENEMY_STANDARD_INFO_BANK::Weight { 60.f }

Weight [kg].

The weight of the character


The documentation for this struct was generated from the following file: