libER 0.1.4.2
ELDEN RING API library
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ENEMY_STANDARD_INFO_BANK.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
17
21 unsigned short HP{ 1 };
22
28 unsigned short AttackPower{ 1 };
29
33 int ChrType{ 5 };
34
40 float HitHeight{ 2.f };
41
47 float HitRadius{ 0.4f };
48
54 float Weight{ 60.f };
55
59 float DynamicFriction{ 0.f };
60
66 float StaticFriction{ 0.f };
67
73 int UpperDefState{ 0 };
74
81
87 float RotY_per_Second{ 10.f };
88
89 unsigned char reserve0[20];
90
94 unsigned char RotY_per_Second_old{ 0 };
95
99 unsigned char EnableSideStep{ 0 };
100
104 unsigned char UseRagdollHit{ 0 };
105
106 unsigned char reserve_last[5];
107
113 unsigned short stamina{ 0 };
114
120 unsigned short staminaRecover{ 0 };
121
127 unsigned short staminaConsumption{ 0 };
128
134 unsigned short deffenct_Phys{ 0 };
135
136 unsigned char reserve_last2[48];
137};
138
139}; // namespace paramdef
140}; // namespace from
This struct was automatically generated from XML paramdefs.
Definition ENEMY_STANDARD_INFO_BANK.hpp:10
unsigned short deffenct_Phys
Physical defense.
Definition ENEMY_STANDARD_INFO_BANK.hpp:134
unsigned short staminaRecover
Stamina recovery.
Definition ENEMY_STANDARD_INFO_BANK.hpp:120
unsigned char EnableSideStep
Can you move left and right?
Definition ENEMY_STANDARD_INFO_BANK.hpp:99
unsigned char UseRagdollHit
Whether to use a ragdoll per character.
Definition ENEMY_STANDARD_INFO_BANK.hpp:104
float HitRadius
Radius around [m].
Definition ENEMY_STANDARD_INFO_BANK.hpp:47
int EnemyBehaviorID
Behavior id.
Definition ENEMY_STANDARD_INFO_BANK.hpp:16
float RotY_per_Second
Angle that can be turned per unit time [deg / s].
Definition ENEMY_STANDARD_INFO_BANK.hpp:87
int UpperDefState
Upper body initial state.
Definition ENEMY_STANDARD_INFO_BANK.hpp:73
float DynamicFriction
Dynamic friction force.
Definition ENEMY_STANDARD_INFO_BANK.hpp:59
unsigned short stamina
Amount of stamina.
Definition ENEMY_STANDARD_INFO_BANK.hpp:113
unsigned char RotY_per_Second_old
unused
Definition ENEMY_STANDARD_INFO_BANK.hpp:94
int ActionDefState
Initial state of action.
Definition ENEMY_STANDARD_INFO_BANK.hpp:80
unsigned short HP
Hit points.
Definition ENEMY_STANDARD_INFO_BANK.hpp:21
float HitHeight
Height per [m].
Definition ENEMY_STANDARD_INFO_BANK.hpp:40
float Weight
Weight [kg].
Definition ENEMY_STANDARD_INFO_BANK.hpp:54
unsigned short staminaConsumption
Stamina basic consumption.
Definition ENEMY_STANDARD_INFO_BANK.hpp:127
int ChrType
Character type.
Definition ENEMY_STANDARD_INFO_BANK.hpp:33
float StaticFriction
Static friction.
Definition ENEMY_STANDARD_INFO_BANK.hpp:66
unsigned short AttackPower
Offensive power.
Definition ENEMY_STANDARD_INFO_BANK.hpp:28