libER 0.1.4.2
ELDEN RING API library
Loading...
Searching...
No Matches
Public Attributes | List of all members
from::paramdef::DEFAULT_KEY_ASSIGN Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <DEFAULT_KEY_ASSIGN.hpp>

Public Attributes

bool priority0: 1 { false }
 Pad 0.
 
bool priority1: 1 { false }
 For GUI framework.
 
bool priority2: 1 { false }
 Pad 2.
 
bool priority3: 1 { false }
 Debug menu mode switching.
 
bool priority4: 1 { false }
 Pad 4.
 
bool priority5: 1 { false }
 Pad debug menu.
 
bool priority6: 1 { false }
 Pad 6.
 
bool priority7: 1 { false }
 Pad 7.
 
bool priority8: 1 { false }
 Pad 8.
 
bool priority9: 1 { false }
 Pad 9.
 
bool priority10: 1 { false }
 Pad 10.
 
bool priority11: 1 { false }
 Pad 11.
 
bool priority12: 1 { false }
 Pad 12.
 
bool priority13: 1 { false }
 Pad 13.
 
bool priority14: 1 { false }
 Pad 14.
 
bool priority15: 1 { false }
 Pad 15.
 
bool priority16: 1 { false }
 Pad 16.
 
bool priority17: 1 { false }
 Pad 17.
 
bool priority18: 1 { false }
 Pad 18.
 
bool priority19: 1 { false }
 Pad 19.
 
bool priority20: 1 { false }
 Pad 20.
 
bool priority21: 1 { false }
 Pad 21.
 
bool priority22: 1 { false }
 Pad 22.
 
bool priority23: 1 { false }
 Pad 23.
 
bool priority24: 1 { false }
 Pad 24.
 
bool priority25: 1 { false }
 Pad 25.
 
bool priority26: 1 { false }
 Pad 26.
 
bool priority27: 1 { false }
 Pad 27.
 
bool priority28: 1 { false }
 Pad 28.
 
bool priority29: 1 { false }
 Pad 29.
 
bool priority30: 1 { false }
 Pad 30.
 
bool priority31: 1 { false }
 Pad 31.
 
unsigned char dummy [12]
 dummy
 
int phyisicalKey_0 { -1 }
 Pad physical key.
 
unsigned char traitsType_0 { 0 }
 How to be pushed.
 
unsigned char a2dOperator_0 { 0 }
 Analog-to-digital conversion method.
 
unsigned char applyTarget_0 { 0 }
 Applicable target.
 
bool isAnalog_0: 1 { false }
 Digital / analog.
 
bool enableWin64_0: 1 { true }
 Win64.
 
bool enablePS4_0: 1 { true }
 PS4.
 
bool enableXboxOne_0: 1 { true }
 Xbox One.
 
float time1_0 { 0.f }
 time
 
float time2_0 { 0.f }
 Interval time for repeat.
 
float a2dThreshold_0 { 0.5f }
 Analog-to-digital conversion threshold.
 
int phyisicalKey_1 { -1 }
 Pad physical key.
 
unsigned char traitsType_1 { 0 }
 How to be pushed.
 
unsigned char a2dOperator_1 { 0 }
 Analog-to-digital conversion method.
 
unsigned char applyTarget_1 { 0 }
 Applicable target.
 
bool isAnalog_1: 1 { false }
 Digital / analog.
 
bool enableWin64_1: 1 { true }
 Win64.
 
bool enablePS4_1: 1 { true }
 PS4.
 
bool enableXboxOne_1: 1 { true }
 Xbox One.
 
float time1_1 { 0.f }
 time
 
float time2_1 { 0.f }
 Interval time for repeat.
 
float a2dThreshold_1 { 0.5f }
 Analog-to-digital conversion threshold.
 
int phyisicalKey_2 { -1 }
 Pad physical key.
 
unsigned char traitsType_2 { 0 }
 How to be pushed.
 
unsigned char a2dOperator_2 { 0 }
 Analog-to-digital conversion method.
 
unsigned char applyTarget_2 { 0 }
 Applicable target.
 
bool isAnalog_2: 1 { false }
 Digital / analog.
 
bool enableWin64_2: 1 { true }
 Win64.
 
bool enablePS4_2: 1 { true }
 PS4.
 
bool enableXboxOne_2: 1 { true }
 Xbox One.
 
float time1_2 { 0.f }
 time
 
float time2_2 { 0.f }
 Interval time for repeat.
 
float a2dThreshold_2 { 0.5f }
 Analog-to-digital conversion threshold.
 
int phyisicalKey_3 { -1 }
 Pad physical key.
 
unsigned char traitsType_3 { 0 }
 How to be pushed.
 
unsigned char a2dOperator_3 { 0 }
 Analog-to-digital conversion method.
 
unsigned char applyTarget_3 { 0 }
 Applicable target.
 
bool isAnalog_3: 1 { false }
 Digital / analog.
 
bool enableWin64_3: 1 { true }
 Win64.
 
bool enablePS4_3: 1 { true }
 PS4.
 
bool enableXboxOne_3: 1 { true }
 Xbox One.
 
float time1_3 { 0.f }
 time
 
float time2_3 { 0.f }
 Interval time for repeat.
 
float a2dThreshold_3 { 0.5f }
 Analog-to-digital conversion threshold.
 
int phyisicalKey_4 { -1 }
 PC physical key.
 
unsigned char traitsType_4 { 0 }
 How to be pushed.
 
unsigned char a2dOperator_4 { 0 }
 Analog-to-digital conversion method.
 
unsigned char applyTarget_4 { 0 }
 Applicable target.
 
bool isAnalog_4: 1 { false }
 Digital / analog.
 
bool enableWin64_4: 1 { true }
 Win64.
 
bool enablePS4_4: 1 { true }
 PS4.
 
bool enableXboxOne_4: 1 { true }
 Xbox One.
 
float time1_4 { 0.f }
 time
 
float time2_4 { 0.f }
 Interval time for repeat.
 
float a2dThreshold_4 { 0.5f }
 Analog-to-digital conversion threshold.
 
int phyisicalKey_5 { -1 }
 PC physical key.
 
unsigned char traitsType_5 { 0 }
 How to be pushed.
 
unsigned char a2dOperator_5 { 0 }
 Analog-to-digital conversion method.
 
unsigned char applyTarget_5 { 0 }
 Applicable target.
 
bool isAnalog_5: 1 { false }
 Digital / analog.
 
bool enableWin64_5: 1 { true }
 Win64.
 
bool enablePS4_5: 1 { true }
 PS4.
 
bool enableXboxOne_5: 1 { true }
 Xbox One.
 
float time1_5 { 0.f }
 time
 
float time2_5 { 0.f }
 Interval time for repeat.
 
float a2dThreshold_5 { 0.5f }
 Analog-to-digital conversion threshold.
 
int phyisicalKey_6 { -1 }
 PC physical key.
 
unsigned char traitsType_6 { 0 }
 How to be pushed.
 
unsigned char a2dOperator_6 { 0 }
 Analog-to-digital conversion method.
 
unsigned char applyTarget_6 { 0 }
 Applicable target.
 
bool isAnalog_6: 1 { false }
 Digital / analog.
 
bool enableWin64_6: 1 { true }
 Win64.
 
bool enablePS4_6: 1 { true }
 PS4.
 
bool enableXboxOne_6: 1 { true }
 Xbox One.
 
float time1_6 { 0.f }
 time
 
float time2_6 { 0.f }
 Interval time for repeat.
 
float a2dThreshold_6 { 0.5f }
 Analog-to-digital conversion threshold.
 
int phyisicalKey_7 { -1 }
 PC physical key.
 
unsigned char traitsType_7 { 0 }
 How to be pushed.
 
unsigned char a2dOperator_7 { 0 }
 Analog-to-digital conversion method.
 
unsigned char applyTarget_7 { 0 }
 Applicable target.
 
bool isAnalog_7: 1 { false }
 Digital / analog.
 
bool enableWin64_7: 1 { true }
 Win64.
 
bool enablePS4_7: 1 { true }
 PS4.
 
bool enableXboxOne_7: 1 { true }
 Xbox One.
 
float time1_7 { 0.f }
 time
 
float time2_7 { 0.f }
 Interval time for repeat.
 
float a2dThreshold_7 { 0.5f }
 Analog-to-digital conversion threshold.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ applyTarget_0

unsigned char from::paramdef::DEFAULT_KEY_ASSIGN::applyTarget_0 { 0 }

Applicable target.

Reflection target

◆ applyTarget_1

unsigned char from::paramdef::DEFAULT_KEY_ASSIGN::applyTarget_1 { 0 }

Applicable target.

Reflection target

◆ applyTarget_2

unsigned char from::paramdef::DEFAULT_KEY_ASSIGN::applyTarget_2 { 0 }

Applicable target.

Reflection target

◆ applyTarget_3

unsigned char from::paramdef::DEFAULT_KEY_ASSIGN::applyTarget_3 { 0 }

Applicable target.

Reflection target

◆ applyTarget_4

unsigned char from::paramdef::DEFAULT_KEY_ASSIGN::applyTarget_4 { 0 }

Applicable target.

Reflection target

◆ applyTarget_5

unsigned char from::paramdef::DEFAULT_KEY_ASSIGN::applyTarget_5 { 0 }

Applicable target.

Reflection target

◆ applyTarget_6

unsigned char from::paramdef::DEFAULT_KEY_ASSIGN::applyTarget_6 { 0 }

Applicable target.

Reflection target

◆ applyTarget_7

unsigned char from::paramdef::DEFAULT_KEY_ASSIGN::applyTarget_7 { 0 }

Applicable target.

Reflection target

◆ enablePS4_0

bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_0

PS4.

Will it be used on PS4

◆ enablePS4_1

bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_1

PS4.

Will it be used on PS4

◆ enablePS4_2

bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_2

PS4.

Will it be used on PS4

◆ enablePS4_3

bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_3

PS4.

Will it be used on PS4

◆ enablePS4_4

bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_4

PS4.

Will it be used on PS4

◆ enablePS4_5

bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_5

PS4.

Will it be used on PS4

◆ enablePS4_6

bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_6

PS4.

Will it be used on PS4

◆ enablePS4_7

bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_7

PS4.

Will it be used on PS4

◆ enableWin64_0

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_0

Win64.

Will it be used in Win64?

◆ enableWin64_1

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_1

Win64.

Will it be used in Win64?

◆ enableWin64_2

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_2

Win64.

Will it be used in Win64?

◆ enableWin64_3

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_3

Win64.

Will it be used in Win64?

◆ enableWin64_4

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_4

Win64.

Will it be used in Win64?

◆ enableWin64_5

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_5

Win64.

Will it be used in Win64?

◆ enableWin64_6

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_6

Win64.

Will it be used in Win64?

◆ enableWin64_7

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_7

Win64.

Will it be used in Win64?

◆ enableXboxOne_0

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_0

Xbox One.

Will it be used on Xbox One

◆ enableXboxOne_1

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_1

Xbox One.

Will it be used on Xbox One

◆ enableXboxOne_2

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_2

Xbox One.

Will it be used on Xbox One

◆ enableXboxOne_3

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_3

Xbox One.

Will it be used on Xbox One

◆ enableXboxOne_4

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_4

Xbox One.

Will it be used on Xbox One

◆ enableXboxOne_5

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_5

Xbox One.

Will it be used on Xbox One

◆ enableXboxOne_6

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_6

Xbox One.

Will it be used on Xbox One

◆ enableXboxOne_7

bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_7

Xbox One.

Will it be used on Xbox One

◆ isAnalog_0

bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_0

Digital / analog.

Digital or analog

◆ isAnalog_1

bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_1

Digital / analog.

Digital or analog

◆ isAnalog_2

bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_2

Digital / analog.

Digital or analog

◆ isAnalog_3

bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_3

Digital / analog.

Digital or analog

◆ isAnalog_4

bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_4

Digital / analog.

Digital or analog

◆ isAnalog_5

bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_5

Digital / analog.

Digital or analog

◆ isAnalog_6

bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_6

Digital / analog.

Digital or analog

◆ isAnalog_7

bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_7

Digital / analog.

Digital or analog

◆ priority0

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority0

Pad 0.

Lower suppression pad 0

◆ priority1

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority1

For GUI framework.

Pad for lower suppression GUI framework

◆ priority10

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority10

Pad 10.

Lower suppression pad 10

◆ priority11

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority11

Pad 11.

Lower suppression pad 11

◆ priority12

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority12

Pad 12.

Lower suppression pad 12

◆ priority13

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority13

Pad 13.

Lower suppression pad 13

◆ priority14

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority14

Pad 14.

Lower suppression pad 14

◆ priority15

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority15

Pad 15.

Lower suppression pad 15

◆ priority16

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority16

Pad 16.

Lower suppression pad 16

◆ priority17

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority17

Pad 17.

Lower suppression pad 17

◆ priority18

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority18

Pad 18.

Lower suppression pad 18

◆ priority19

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority19

Pad 19.

Lower suppression pad 19

◆ priority2

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority2

Pad 2.

Lower suppression pad 2

◆ priority20

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority20

Pad 20.

Lower suppression pad 20

◆ priority21

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority21

Pad 21.

Lower suppression pad 21

◆ priority22

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority22

Pad 22.

Lower suppression pad 22

◆ priority23

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority23

Pad 23.

Lower suppression pad 23

◆ priority24

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority24

Pad 24.

Lower suppression pad 24

◆ priority25

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority25

Pad 25.

Lower suppression pad 25

◆ priority26

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority26

Pad 26.

Lower suppression pad 26

◆ priority27

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority27

Pad 27.

Lower suppression pad 27

◆ priority28

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority28

Pad 28.

Lower suppression pad 28

◆ priority29

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority29

Pad 29.

Lower suppression pad 29

◆ priority3

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority3

Debug menu mode switching.

Lower suppression debug menu mode switching pad

◆ priority30

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority30

Pad 30.

Lower suppression pad 30

◆ priority31

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority31

Pad 31.

Lower suppression pad 31

◆ priority4

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority4

Pad 4.

Lower suppression pad 4

◆ priority5

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority5

Pad debug menu.

Lower suppression pad Debug menu pad

◆ priority6

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority6

Pad 6.

Lower suppression pad 6

◆ priority7

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority7

Pad 7.

Lower suppression pad 7

◆ priority8

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority8

Pad 8.

Lower suppression pad 8

◆ priority9

bool from::paramdef::DEFAULT_KEY_ASSIGN::priority9

Pad 9.

Lower suppression pad 9


The documentation for this struct was generated from the following file: