libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <DEFAULT_KEY_ASSIGN.hpp>
Public Attributes | |
bool | priority0: 1 { false } |
Pad 0. | |
bool | priority1: 1 { false } |
For GUI framework. | |
bool | priority2: 1 { false } |
Pad 2. | |
bool | priority3: 1 { false } |
Debug menu mode switching. | |
bool | priority4: 1 { false } |
Pad 4. | |
bool | priority5: 1 { false } |
Pad debug menu. | |
bool | priority6: 1 { false } |
Pad 6. | |
bool | priority7: 1 { false } |
Pad 7. | |
bool | priority8: 1 { false } |
Pad 8. | |
bool | priority9: 1 { false } |
Pad 9. | |
bool | priority10: 1 { false } |
Pad 10. | |
bool | priority11: 1 { false } |
Pad 11. | |
bool | priority12: 1 { false } |
Pad 12. | |
bool | priority13: 1 { false } |
Pad 13. | |
bool | priority14: 1 { false } |
Pad 14. | |
bool | priority15: 1 { false } |
Pad 15. | |
bool | priority16: 1 { false } |
Pad 16. | |
bool | priority17: 1 { false } |
Pad 17. | |
bool | priority18: 1 { false } |
Pad 18. | |
bool | priority19: 1 { false } |
Pad 19. | |
bool | priority20: 1 { false } |
Pad 20. | |
bool | priority21: 1 { false } |
Pad 21. | |
bool | priority22: 1 { false } |
Pad 22. | |
bool | priority23: 1 { false } |
Pad 23. | |
bool | priority24: 1 { false } |
Pad 24. | |
bool | priority25: 1 { false } |
Pad 25. | |
bool | priority26: 1 { false } |
Pad 26. | |
bool | priority27: 1 { false } |
Pad 27. | |
bool | priority28: 1 { false } |
Pad 28. | |
bool | priority29: 1 { false } |
Pad 29. | |
bool | priority30: 1 { false } |
Pad 30. | |
bool | priority31: 1 { false } |
Pad 31. | |
unsigned char | dummy [12] |
dummy | |
int | phyisicalKey_0 { -1 } |
Pad physical key. | |
unsigned char | traitsType_0 { 0 } |
How to be pushed. | |
unsigned char | a2dOperator_0 { 0 } |
Analog-to-digital conversion method. | |
unsigned char | applyTarget_0 { 0 } |
Applicable target. | |
bool | isAnalog_0: 1 { false } |
Digital / analog. | |
bool | enableWin64_0: 1 { true } |
Win64. | |
bool | enablePS4_0: 1 { true } |
PS4. | |
bool | enableXboxOne_0: 1 { true } |
Xbox One. | |
float | time1_0 { 0.f } |
time | |
float | time2_0 { 0.f } |
Interval time for repeat. | |
float | a2dThreshold_0 { 0.5f } |
Analog-to-digital conversion threshold. | |
int | phyisicalKey_1 { -1 } |
Pad physical key. | |
unsigned char | traitsType_1 { 0 } |
How to be pushed. | |
unsigned char | a2dOperator_1 { 0 } |
Analog-to-digital conversion method. | |
unsigned char | applyTarget_1 { 0 } |
Applicable target. | |
bool | isAnalog_1: 1 { false } |
Digital / analog. | |
bool | enableWin64_1: 1 { true } |
Win64. | |
bool | enablePS4_1: 1 { true } |
PS4. | |
bool | enableXboxOne_1: 1 { true } |
Xbox One. | |
float | time1_1 { 0.f } |
time | |
float | time2_1 { 0.f } |
Interval time for repeat. | |
float | a2dThreshold_1 { 0.5f } |
Analog-to-digital conversion threshold. | |
int | phyisicalKey_2 { -1 } |
Pad physical key. | |
unsigned char | traitsType_2 { 0 } |
How to be pushed. | |
unsigned char | a2dOperator_2 { 0 } |
Analog-to-digital conversion method. | |
unsigned char | applyTarget_2 { 0 } |
Applicable target. | |
bool | isAnalog_2: 1 { false } |
Digital / analog. | |
bool | enableWin64_2: 1 { true } |
Win64. | |
bool | enablePS4_2: 1 { true } |
PS4. | |
bool | enableXboxOne_2: 1 { true } |
Xbox One. | |
float | time1_2 { 0.f } |
time | |
float | time2_2 { 0.f } |
Interval time for repeat. | |
float | a2dThreshold_2 { 0.5f } |
Analog-to-digital conversion threshold. | |
int | phyisicalKey_3 { -1 } |
Pad physical key. | |
unsigned char | traitsType_3 { 0 } |
How to be pushed. | |
unsigned char | a2dOperator_3 { 0 } |
Analog-to-digital conversion method. | |
unsigned char | applyTarget_3 { 0 } |
Applicable target. | |
bool | isAnalog_3: 1 { false } |
Digital / analog. | |
bool | enableWin64_3: 1 { true } |
Win64. | |
bool | enablePS4_3: 1 { true } |
PS4. | |
bool | enableXboxOne_3: 1 { true } |
Xbox One. | |
float | time1_3 { 0.f } |
time | |
float | time2_3 { 0.f } |
Interval time for repeat. | |
float | a2dThreshold_3 { 0.5f } |
Analog-to-digital conversion threshold. | |
int | phyisicalKey_4 { -1 } |
PC physical key. | |
unsigned char | traitsType_4 { 0 } |
How to be pushed. | |
unsigned char | a2dOperator_4 { 0 } |
Analog-to-digital conversion method. | |
unsigned char | applyTarget_4 { 0 } |
Applicable target. | |
bool | isAnalog_4: 1 { false } |
Digital / analog. | |
bool | enableWin64_4: 1 { true } |
Win64. | |
bool | enablePS4_4: 1 { true } |
PS4. | |
bool | enableXboxOne_4: 1 { true } |
Xbox One. | |
float | time1_4 { 0.f } |
time | |
float | time2_4 { 0.f } |
Interval time for repeat. | |
float | a2dThreshold_4 { 0.5f } |
Analog-to-digital conversion threshold. | |
int | phyisicalKey_5 { -1 } |
PC physical key. | |
unsigned char | traitsType_5 { 0 } |
How to be pushed. | |
unsigned char | a2dOperator_5 { 0 } |
Analog-to-digital conversion method. | |
unsigned char | applyTarget_5 { 0 } |
Applicable target. | |
bool | isAnalog_5: 1 { false } |
Digital / analog. | |
bool | enableWin64_5: 1 { true } |
Win64. | |
bool | enablePS4_5: 1 { true } |
PS4. | |
bool | enableXboxOne_5: 1 { true } |
Xbox One. | |
float | time1_5 { 0.f } |
time | |
float | time2_5 { 0.f } |
Interval time for repeat. | |
float | a2dThreshold_5 { 0.5f } |
Analog-to-digital conversion threshold. | |
int | phyisicalKey_6 { -1 } |
PC physical key. | |
unsigned char | traitsType_6 { 0 } |
How to be pushed. | |
unsigned char | a2dOperator_6 { 0 } |
Analog-to-digital conversion method. | |
unsigned char | applyTarget_6 { 0 } |
Applicable target. | |
bool | isAnalog_6: 1 { false } |
Digital / analog. | |
bool | enableWin64_6: 1 { true } |
Win64. | |
bool | enablePS4_6: 1 { true } |
PS4. | |
bool | enableXboxOne_6: 1 { true } |
Xbox One. | |
float | time1_6 { 0.f } |
time | |
float | time2_6 { 0.f } |
Interval time for repeat. | |
float | a2dThreshold_6 { 0.5f } |
Analog-to-digital conversion threshold. | |
int | phyisicalKey_7 { -1 } |
PC physical key. | |
unsigned char | traitsType_7 { 0 } |
How to be pushed. | |
unsigned char | a2dOperator_7 { 0 } |
Analog-to-digital conversion method. | |
unsigned char | applyTarget_7 { 0 } |
Applicable target. | |
bool | isAnalog_7: 1 { false } |
Digital / analog. | |
bool | enableWin64_7: 1 { true } |
Win64. | |
bool | enablePS4_7: 1 { true } |
PS4. | |
bool | enableXboxOne_7: 1 { true } |
Xbox One. | |
float | time1_7 { 0.f } |
time | |
float | time2_7 { 0.f } |
Interval time for repeat. | |
float | a2dThreshold_7 { 0.5f } |
Analog-to-digital conversion threshold. | |
This struct was automatically generated from XML paramdefs.
Applicable target.
Reflection target
Applicable target.
Reflection target
Applicable target.
Reflection target
Applicable target.
Reflection target
Applicable target.
Reflection target
Applicable target.
Reflection target
Applicable target.
Reflection target
Applicable target.
Reflection target
bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_0 |
PS4.
Will it be used on PS4
bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_1 |
PS4.
Will it be used on PS4
bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_2 |
PS4.
Will it be used on PS4
bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_3 |
PS4.
Will it be used on PS4
bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_4 |
PS4.
Will it be used on PS4
bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_5 |
PS4.
Will it be used on PS4
bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_6 |
PS4.
Will it be used on PS4
bool from::paramdef::DEFAULT_KEY_ASSIGN::enablePS4_7 |
PS4.
Will it be used on PS4
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_0 |
Win64.
Will it be used in Win64?
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_1 |
Win64.
Will it be used in Win64?
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_2 |
Win64.
Will it be used in Win64?
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_3 |
Win64.
Will it be used in Win64?
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_4 |
Win64.
Will it be used in Win64?
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_5 |
Win64.
Will it be used in Win64?
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_6 |
Win64.
Will it be used in Win64?
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableWin64_7 |
Win64.
Will it be used in Win64?
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_0 |
Xbox One.
Will it be used on Xbox One
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_1 |
Xbox One.
Will it be used on Xbox One
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_2 |
Xbox One.
Will it be used on Xbox One
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_3 |
Xbox One.
Will it be used on Xbox One
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_4 |
Xbox One.
Will it be used on Xbox One
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_5 |
Xbox One.
Will it be used on Xbox One
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_6 |
Xbox One.
Will it be used on Xbox One
bool from::paramdef::DEFAULT_KEY_ASSIGN::enableXboxOne_7 |
Xbox One.
Will it be used on Xbox One
bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_0 |
Digital / analog.
Digital or analog
bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_1 |
Digital / analog.
Digital or analog
bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_2 |
Digital / analog.
Digital or analog
bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_3 |
Digital / analog.
Digital or analog
bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_4 |
Digital / analog.
Digital or analog
bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_5 |
Digital / analog.
Digital or analog
bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_6 |
Digital / analog.
Digital or analog
bool from::paramdef::DEFAULT_KEY_ASSIGN::isAnalog_7 |
Digital / analog.
Digital or analog
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority0 |
Pad 0.
Lower suppression pad 0
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority1 |
For GUI framework.
Pad for lower suppression GUI framework
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority10 |
Pad 10.
Lower suppression pad 10
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority11 |
Pad 11.
Lower suppression pad 11
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority12 |
Pad 12.
Lower suppression pad 12
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority13 |
Pad 13.
Lower suppression pad 13
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority14 |
Pad 14.
Lower suppression pad 14
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority15 |
Pad 15.
Lower suppression pad 15
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority16 |
Pad 16.
Lower suppression pad 16
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority17 |
Pad 17.
Lower suppression pad 17
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority18 |
Pad 18.
Lower suppression pad 18
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority19 |
Pad 19.
Lower suppression pad 19
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority2 |
Pad 2.
Lower suppression pad 2
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority20 |
Pad 20.
Lower suppression pad 20
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority21 |
Pad 21.
Lower suppression pad 21
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority22 |
Pad 22.
Lower suppression pad 22
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority23 |
Pad 23.
Lower suppression pad 23
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority24 |
Pad 24.
Lower suppression pad 24
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority25 |
Pad 25.
Lower suppression pad 25
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority26 |
Pad 26.
Lower suppression pad 26
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority27 |
Pad 27.
Lower suppression pad 27
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority28 |
Pad 28.
Lower suppression pad 28
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority29 |
Pad 29.
Lower suppression pad 29
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority3 |
Debug menu mode switching.
Lower suppression debug menu mode switching pad
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority30 |
Pad 30.
Lower suppression pad 30
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority31 |
Pad 31.
Lower suppression pad 31
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority4 |
Pad 4.
Lower suppression pad 4
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority5 |
Pad debug menu.
Lower suppression pad Debug menu pad
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority6 |
Pad 6.
Lower suppression pad 6
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority7 |
Pad 7.
Lower suppression pad 7
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority8 |
Pad 8.
Lower suppression pad 8
bool from::paramdef::DEFAULT_KEY_ASSIGN::priority9 |
Pad 9.
Lower suppression pad 9