libER 0.1.4.2
ELDEN RING API library
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DEFAULT_KEY_ASSIGN.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 bool priority0 : 1 { false };
17
23 bool priority1 : 1 { false };
24
30 bool priority2 : 1 { false };
31
37 bool priority3 : 1 { false };
38
44 bool priority4 : 1 { false };
45
51 bool priority5 : 1 { false };
52
58 bool priority6 : 1 { false };
59
65 bool priority7 : 1 { false };
66
72 bool priority8 : 1 { false };
73
79 bool priority9 : 1 { false };
80
86 bool priority10 : 1 { false };
87
93 bool priority11 : 1 { false };
94
100 bool priority12 : 1 { false };
101
107 bool priority13 : 1 { false };
108
114 bool priority14 : 1 { false };
115
121 bool priority15 : 1 { false };
122
128 bool priority16 : 1 { false };
129
135 bool priority17 : 1 { false };
136
142 bool priority18 : 1 { false };
143
149 bool priority19 : 1 { false };
150
156 bool priority20 : 1 { false };
157
163 bool priority21 : 1 { false };
164
170 bool priority22 : 1 { false };
171
177 bool priority23 : 1 { false };
178
184 bool priority24 : 1 { false };
185
191 bool priority25 : 1 { false };
192
198 bool priority26 : 1 { false };
199
205 bool priority27 : 1 { false };
206
212 bool priority28 : 1 { false };
213
219 bool priority29 : 1 { false };
220
226 bool priority30 : 1 { false };
227
233 bool priority31 : 1 { false };
234
238 unsigned char dummy[12];
239
243 int phyisicalKey_0{ -1 };
244
248 unsigned char traitsType_0{ 0 };
249
253 unsigned char a2dOperator_0{ 0 };
254
260 unsigned char applyTarget_0{ 0 };
261
267 bool isAnalog_0 : 1 { false };
268
274 bool enableWin64_0 : 1 { true };
275
281 bool enablePS4_0 : 1 { true };
282
288 bool enableXboxOne_0 : 1 { true };
289
293 float time1_0{ 0.f };
294
298 float time2_0{ 0.f };
299
303 float a2dThreshold_0{ 0.5f };
304
308 int phyisicalKey_1{ -1 };
309
313 unsigned char traitsType_1{ 0 };
314
318 unsigned char a2dOperator_1{ 0 };
319
325 unsigned char applyTarget_1{ 0 };
326
332 bool isAnalog_1 : 1 { false };
333
339 bool enableWin64_1 : 1 { true };
340
346 bool enablePS4_1 : 1 { true };
347
353 bool enableXboxOne_1 : 1 { true };
354
358 float time1_1{ 0.f };
359
363 float time2_1{ 0.f };
364
368 float a2dThreshold_1{ 0.5f };
369
373 int phyisicalKey_2{ -1 };
374
378 unsigned char traitsType_2{ 0 };
379
383 unsigned char a2dOperator_2{ 0 };
384
390 unsigned char applyTarget_2{ 0 };
391
397 bool isAnalog_2 : 1 { false };
398
404 bool enableWin64_2 : 1 { true };
405
411 bool enablePS4_2 : 1 { true };
412
418 bool enableXboxOne_2 : 1 { true };
419
423 float time1_2{ 0.f };
424
428 float time2_2{ 0.f };
429
433 float a2dThreshold_2{ 0.5f };
434
438 int phyisicalKey_3{ -1 };
439
443 unsigned char traitsType_3{ 0 };
444
448 unsigned char a2dOperator_3{ 0 };
449
455 unsigned char applyTarget_3{ 0 };
456
462 bool isAnalog_3 : 1 { false };
463
469 bool enableWin64_3 : 1 { true };
470
476 bool enablePS4_3 : 1 { true };
477
483 bool enableXboxOne_3 : 1 { true };
484
488 float time1_3{ 0.f };
489
493 float time2_3{ 0.f };
494
498 float a2dThreshold_3{ 0.5f };
499
503 int phyisicalKey_4{ -1 };
504
508 unsigned char traitsType_4{ 0 };
509
513 unsigned char a2dOperator_4{ 0 };
514
520 unsigned char applyTarget_4{ 0 };
521
527 bool isAnalog_4 : 1 { false };
528
534 bool enableWin64_4 : 1 { true };
535
541 bool enablePS4_4 : 1 { true };
542
548 bool enableXboxOne_4 : 1 { true };
549
553 float time1_4{ 0.f };
554
558 float time2_4{ 0.f };
559
563 float a2dThreshold_4{ 0.5f };
564
568 int phyisicalKey_5{ -1 };
569
573 unsigned char traitsType_5{ 0 };
574
578 unsigned char a2dOperator_5{ 0 };
579
585 unsigned char applyTarget_5{ 0 };
586
592 bool isAnalog_5 : 1 { false };
593
599 bool enableWin64_5 : 1 { true };
600
606 bool enablePS4_5 : 1 { true };
607
613 bool enableXboxOne_5 : 1 { true };
614
618 float time1_5{ 0.f };
619
623 float time2_5{ 0.f };
624
628 float a2dThreshold_5{ 0.5f };
629
633 int phyisicalKey_6{ -1 };
634
638 unsigned char traitsType_6{ 0 };
639
643 unsigned char a2dOperator_6{ 0 };
644
650 unsigned char applyTarget_6{ 0 };
651
657 bool isAnalog_6 : 1 { false };
658
664 bool enableWin64_6 : 1 { true };
665
671 bool enablePS4_6 : 1 { true };
672
678 bool enableXboxOne_6 : 1 { true };
679
683 float time1_6{ 0.f };
684
688 float time2_6{ 0.f };
689
693 float a2dThreshold_6{ 0.5f };
694
698 int phyisicalKey_7{ -1 };
699
703 unsigned char traitsType_7{ 0 };
704
708 unsigned char a2dOperator_7{ 0 };
709
715 unsigned char applyTarget_7{ 0 };
716
722 bool isAnalog_7 : 1 { false };
723
729 bool enableWin64_7 : 1 { true };
730
736 bool enablePS4_7 : 1 { true };
737
743 bool enableXboxOne_7 : 1 { true };
744
748 float time1_7{ 0.f };
749
753 float time2_7{ 0.f };
754
758 float a2dThreshold_7{ 0.5f };
759};
760
761}; // namespace paramdef
762}; // namespace from
This struct was automatically generated from XML paramdefs.
Definition DEFAULT_KEY_ASSIGN.hpp:10
bool priority22
Pad 22.
Definition DEFAULT_KEY_ASSIGN.hpp:170
float time2_1
Interval time for repeat.
Definition DEFAULT_KEY_ASSIGN.hpp:363
bool enableWin64_7
Win64.
Definition DEFAULT_KEY_ASSIGN.hpp:729
bool isAnalog_3
Digital / analog.
Definition DEFAULT_KEY_ASSIGN.hpp:462
float time1_1
time
Definition DEFAULT_KEY_ASSIGN.hpp:358
float a2dThreshold_2
Analog-to-digital conversion threshold.
Definition DEFAULT_KEY_ASSIGN.hpp:433
unsigned char a2dOperator_6
Analog-to-digital conversion method.
Definition DEFAULT_KEY_ASSIGN.hpp:643
bool priority25
Pad 25.
Definition DEFAULT_KEY_ASSIGN.hpp:191
bool priority2
Pad 2.
Definition DEFAULT_KEY_ASSIGN.hpp:30
int phyisicalKey_5
PC physical key.
Definition DEFAULT_KEY_ASSIGN.hpp:568
bool enablePS4_5
PS4.
Definition DEFAULT_KEY_ASSIGN.hpp:606
bool enableXboxOne_3
Xbox One.
Definition DEFAULT_KEY_ASSIGN.hpp:483
unsigned char a2dOperator_1
Analog-to-digital conversion method.
Definition DEFAULT_KEY_ASSIGN.hpp:318
unsigned char traitsType_3
How to be pushed.
Definition DEFAULT_KEY_ASSIGN.hpp:443
bool enableWin64_2
Win64.
Definition DEFAULT_KEY_ASSIGN.hpp:404
bool priority10
Pad 10.
Definition DEFAULT_KEY_ASSIGN.hpp:86
bool enableWin64_1
Win64.
Definition DEFAULT_KEY_ASSIGN.hpp:339
float a2dThreshold_7
Analog-to-digital conversion threshold.
Definition DEFAULT_KEY_ASSIGN.hpp:758
int phyisicalKey_3
Pad physical key.
Definition DEFAULT_KEY_ASSIGN.hpp:438
bool enableWin64_6
Win64.
Definition DEFAULT_KEY_ASSIGN.hpp:664
bool priority7
Pad 7.
Definition DEFAULT_KEY_ASSIGN.hpp:65
bool isAnalog_7
Digital / analog.
Definition DEFAULT_KEY_ASSIGN.hpp:722
bool priority15
Pad 15.
Definition DEFAULT_KEY_ASSIGN.hpp:121
bool priority26
Pad 26.
Definition DEFAULT_KEY_ASSIGN.hpp:198
int phyisicalKey_1
Pad physical key.
Definition DEFAULT_KEY_ASSIGN.hpp:308
bool priority5
Pad debug menu.
Definition DEFAULT_KEY_ASSIGN.hpp:51
bool enableXboxOne_4
Xbox One.
Definition DEFAULT_KEY_ASSIGN.hpp:548
unsigned char applyTarget_0
Applicable target.
Definition DEFAULT_KEY_ASSIGN.hpp:260
bool priority28
Pad 28.
Definition DEFAULT_KEY_ASSIGN.hpp:212
bool isAnalog_6
Digital / analog.
Definition DEFAULT_KEY_ASSIGN.hpp:657
float time1_0
time
Definition DEFAULT_KEY_ASSIGN.hpp:293
bool enablePS4_4
PS4.
Definition DEFAULT_KEY_ASSIGN.hpp:541
bool isAnalog_1
Digital / analog.
Definition DEFAULT_KEY_ASSIGN.hpp:332
float a2dThreshold_4
Analog-to-digital conversion threshold.
Definition DEFAULT_KEY_ASSIGN.hpp:563
bool enableWin64_4
Win64.
Definition DEFAULT_KEY_ASSIGN.hpp:534
float time2_6
Interval time for repeat.
Definition DEFAULT_KEY_ASSIGN.hpp:688
bool priority6
Pad 6.
Definition DEFAULT_KEY_ASSIGN.hpp:58
bool priority13
Pad 13.
Definition DEFAULT_KEY_ASSIGN.hpp:107
float a2dThreshold_6
Analog-to-digital conversion threshold.
Definition DEFAULT_KEY_ASSIGN.hpp:693
unsigned char a2dOperator_5
Analog-to-digital conversion method.
Definition DEFAULT_KEY_ASSIGN.hpp:578
bool priority29
Pad 29.
Definition DEFAULT_KEY_ASSIGN.hpp:219
bool priority9
Pad 9.
Definition DEFAULT_KEY_ASSIGN.hpp:79
bool enablePS4_6
PS4.
Definition DEFAULT_KEY_ASSIGN.hpp:671
bool enablePS4_3
PS4.
Definition DEFAULT_KEY_ASSIGN.hpp:476
bool priority14
Pad 14.
Definition DEFAULT_KEY_ASSIGN.hpp:114
float time1_7
time
Definition DEFAULT_KEY_ASSIGN.hpp:748
bool priority4
Pad 4.
Definition DEFAULT_KEY_ASSIGN.hpp:44
bool enableWin64_0
Win64.
Definition DEFAULT_KEY_ASSIGN.hpp:274
unsigned char applyTarget_2
Applicable target.
Definition DEFAULT_KEY_ASSIGN.hpp:390
bool priority30
Pad 30.
Definition DEFAULT_KEY_ASSIGN.hpp:226
bool enableXboxOne_7
Xbox One.
Definition DEFAULT_KEY_ASSIGN.hpp:743
unsigned char applyTarget_3
Applicable target.
Definition DEFAULT_KEY_ASSIGN.hpp:455
float time1_5
time
Definition DEFAULT_KEY_ASSIGN.hpp:618
unsigned char dummy[12]
dummy
Definition DEFAULT_KEY_ASSIGN.hpp:238
unsigned char applyTarget_6
Applicable target.
Definition DEFAULT_KEY_ASSIGN.hpp:650
bool enableXboxOne_2
Xbox One.
Definition DEFAULT_KEY_ASSIGN.hpp:418
bool priority11
Pad 11.
Definition DEFAULT_KEY_ASSIGN.hpp:93
float a2dThreshold_3
Analog-to-digital conversion threshold.
Definition DEFAULT_KEY_ASSIGN.hpp:498
float time2_2
Interval time for repeat.
Definition DEFAULT_KEY_ASSIGN.hpp:428
float time1_4
time
Definition DEFAULT_KEY_ASSIGN.hpp:553
bool priority21
Pad 21.
Definition DEFAULT_KEY_ASSIGN.hpp:163
unsigned char traitsType_1
How to be pushed.
Definition DEFAULT_KEY_ASSIGN.hpp:313
bool priority12
Pad 12.
Definition DEFAULT_KEY_ASSIGN.hpp:100
float time2_7
Interval time for repeat.
Definition DEFAULT_KEY_ASSIGN.hpp:753
unsigned char traitsType_2
How to be pushed.
Definition DEFAULT_KEY_ASSIGN.hpp:378
bool isAnalog_5
Digital / analog.
Definition DEFAULT_KEY_ASSIGN.hpp:592
float time1_6
time
Definition DEFAULT_KEY_ASSIGN.hpp:683
unsigned char traitsType_6
How to be pushed.
Definition DEFAULT_KEY_ASSIGN.hpp:638
float time1_3
time
Definition DEFAULT_KEY_ASSIGN.hpp:488
unsigned char traitsType_5
How to be pushed.
Definition DEFAULT_KEY_ASSIGN.hpp:573
unsigned char applyTarget_4
Applicable target.
Definition DEFAULT_KEY_ASSIGN.hpp:520
unsigned char a2dOperator_0
Analog-to-digital conversion method.
Definition DEFAULT_KEY_ASSIGN.hpp:253
unsigned char applyTarget_1
Applicable target.
Definition DEFAULT_KEY_ASSIGN.hpp:325
bool enableXboxOne_0
Xbox One.
Definition DEFAULT_KEY_ASSIGN.hpp:288
unsigned char a2dOperator_4
Analog-to-digital conversion method.
Definition DEFAULT_KEY_ASSIGN.hpp:513
bool priority19
Pad 19.
Definition DEFAULT_KEY_ASSIGN.hpp:149
float a2dThreshold_1
Analog-to-digital conversion threshold.
Definition DEFAULT_KEY_ASSIGN.hpp:368
unsigned char a2dOperator_7
Analog-to-digital conversion method.
Definition DEFAULT_KEY_ASSIGN.hpp:708
bool enablePS4_0
PS4.
Definition DEFAULT_KEY_ASSIGN.hpp:281
unsigned char applyTarget_7
Applicable target.
Definition DEFAULT_KEY_ASSIGN.hpp:715
bool enablePS4_7
PS4.
Definition DEFAULT_KEY_ASSIGN.hpp:736
bool priority17
Pad 17.
Definition DEFAULT_KEY_ASSIGN.hpp:135
bool enableXboxOne_1
Xbox One.
Definition DEFAULT_KEY_ASSIGN.hpp:353
bool priority16
Pad 16.
Definition DEFAULT_KEY_ASSIGN.hpp:128
int phyisicalKey_6
PC physical key.
Definition DEFAULT_KEY_ASSIGN.hpp:633
unsigned char traitsType_7
How to be pushed.
Definition DEFAULT_KEY_ASSIGN.hpp:703
bool priority31
Pad 31.
Definition DEFAULT_KEY_ASSIGN.hpp:233
bool isAnalog_0
Digital / analog.
Definition DEFAULT_KEY_ASSIGN.hpp:267
bool enableXboxOne_6
Xbox One.
Definition DEFAULT_KEY_ASSIGN.hpp:678
bool priority20
Pad 20.
Definition DEFAULT_KEY_ASSIGN.hpp:156
float time2_3
Interval time for repeat.
Definition DEFAULT_KEY_ASSIGN.hpp:493
int phyisicalKey_2
Pad physical key.
Definition DEFAULT_KEY_ASSIGN.hpp:373
unsigned char applyTarget_5
Applicable target.
Definition DEFAULT_KEY_ASSIGN.hpp:585
float a2dThreshold_0
Analog-to-digital conversion threshold.
Definition DEFAULT_KEY_ASSIGN.hpp:303
bool isAnalog_2
Digital / analog.
Definition DEFAULT_KEY_ASSIGN.hpp:397
bool priority18
Pad 18.
Definition DEFAULT_KEY_ASSIGN.hpp:142
float a2dThreshold_5
Analog-to-digital conversion threshold.
Definition DEFAULT_KEY_ASSIGN.hpp:628
bool enableWin64_5
Win64.
Definition DEFAULT_KEY_ASSIGN.hpp:599
int phyisicalKey_7
PC physical key.
Definition DEFAULT_KEY_ASSIGN.hpp:698
unsigned char a2dOperator_2
Analog-to-digital conversion method.
Definition DEFAULT_KEY_ASSIGN.hpp:383
bool enableWin64_3
Win64.
Definition DEFAULT_KEY_ASSIGN.hpp:469
bool priority23
Pad 23.
Definition DEFAULT_KEY_ASSIGN.hpp:177
unsigned char a2dOperator_3
Analog-to-digital conversion method.
Definition DEFAULT_KEY_ASSIGN.hpp:448
unsigned char traitsType_0
How to be pushed.
Definition DEFAULT_KEY_ASSIGN.hpp:248
bool priority3
Debug menu mode switching.
Definition DEFAULT_KEY_ASSIGN.hpp:37
float time2_0
Interval time for repeat.
Definition DEFAULT_KEY_ASSIGN.hpp:298
bool priority24
Pad 24.
Definition DEFAULT_KEY_ASSIGN.hpp:184
bool enablePS4_2
PS4.
Definition DEFAULT_KEY_ASSIGN.hpp:411
float time2_4
Interval time for repeat.
Definition DEFAULT_KEY_ASSIGN.hpp:558
bool enableXboxOne_5
Xbox One.
Definition DEFAULT_KEY_ASSIGN.hpp:613
bool priority27
Pad 27.
Definition DEFAULT_KEY_ASSIGN.hpp:205
bool isAnalog_4
Digital / analog.
Definition DEFAULT_KEY_ASSIGN.hpp:527
bool enablePS4_1
PS4.
Definition DEFAULT_KEY_ASSIGN.hpp:346
bool priority1
For GUI framework.
Definition DEFAULT_KEY_ASSIGN.hpp:23
float time2_5
Interval time for repeat.
Definition DEFAULT_KEY_ASSIGN.hpp:623
unsigned char traitsType_4
How to be pushed.
Definition DEFAULT_KEY_ASSIGN.hpp:508
int phyisicalKey_4
PC physical key.
Definition DEFAULT_KEY_ASSIGN.hpp:503
float time1_2
time
Definition DEFAULT_KEY_ASSIGN.hpp:423
bool priority0
Pad 0.
Definition DEFAULT_KEY_ASSIGN.hpp:16
int phyisicalKey_0
Pad physical key.
Definition DEFAULT_KEY_ASSIGN.hpp:243
bool priority8
Pad 8.
Definition DEFAULT_KEY_ASSIGN.hpp:72