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libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <SOUND_AUTO_REVERB_SELECT_PARAM_ST.hpp>
Public Attributes | |
| unsigned int | reverbType { 0 } |
| Reverb type. | |
| int | AreaNo { -1 } |
| Area No. | |
| signed char | IndoorOutdoor { -1 } |
| Indoor and outdoor. | |
| signed char | useDistNoA { -1 } |
| Evaluation distance number A. | |
| signed char | useDistNoB { -1 } |
| Evaluation distance number B. | |
| float | DistMinA { -1.f } |
| Distance MinA [m]. | |
| float | DistMaxA { -1.f } |
| Distance MaxA [m]. | |
| float | DistMinB { -1.f } |
| Distance MinB [m]. | |
| float | DistMaxB { -1.f } |
| Distance MaxB [m]. | |
| int | NoHitNumMin { -1 } |
| Minimum number of collision points No Hits. | |
This struct was automatically generated from XML paramdefs.
| int from::paramdef::SOUND_AUTO_REVERB_SELECT_PARAM_ST::AreaNo { -1 } |
Area No.
Condition: Area No. (-1: Invalid)
Distance MaxA [m].
Condition: For evaluation distance maximum specification A (less than 0: invalid)
Distance MaxB [m].
Condition: For evaluation distance maximum specification A (less than 0: invalid)
Distance MinA [m].
Condition: For evaluation distance minimum specification A (less than 0: invalid)
Distance MinB [m].
Condition: For evaluation distance minimum specification A (less than 0: invalid)
Indoor and outdoor.
Condition: Indoor / outdoor designation (0: outdoor, 1: indoor) (-1: invalid)
| int from::paramdef::SOUND_AUTO_REVERB_SELECT_PARAM_ST::NoHitNumMin { -1 } |
Minimum number of collision points No Hits.
Condition: No Hit number (-1: invalid)
Evaluation distance number A.
Condition: Evaluation distance number A to use (-1: invalid)
Evaluation distance number B.
Condition: Evaluation distance number B to be used (-1: invalid)