libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <CS_SHADOW_QUALITY_DETAIL.hpp>
Public Attributes | |
bool | enabled { true } |
Shadow is enabled. | |
unsigned char | maxFilterLevel { 1 } |
Maximum filter quality allowed. | |
unsigned char | dmy [2] |
dmy | |
unsigned int | textureSizeScaler { 1 } |
Scaler with set shadow map resolution. | |
unsigned int | textureSizeDivider { 2 } |
Divide the set shadow map resolution. | |
unsigned int | textureMinSize { 128 } |
Minimum resolution. | |
unsigned int | textureMaxSize { 1024 } |
Maximum resolution. | |
int | blurCountBias { -1 } |
Blur count bias. | |
This struct was automatically generated from XML paramdefs.
int from::paramdef::CS_SHADOW_QUALITY_DETAIL::blurCountBias { -1 } |
Blur count bias.
Blur count bias (set count bias, unchanged at 0)
Maximum resolution.
Clamp the resolution. It will be the resolution judgment for each cascade
Minimum resolution.
Clamp resolution