libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::CS_SHADOW_QUALITY_DETAIL Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <CS_SHADOW_QUALITY_DETAIL.hpp>

Public Attributes

bool enabled { true }
 Shadow is enabled.
 
unsigned char maxFilterLevel { 1 }
 Maximum filter quality allowed.
 
unsigned char dmy [2]
 dmy
 
unsigned int textureSizeScaler { 1 }
 Scaler with set shadow map resolution.
 
unsigned int textureSizeDivider { 2 }
 Divide the set shadow map resolution.
 
unsigned int textureMinSize { 128 }
 Minimum resolution.
 
unsigned int textureMaxSize { 1024 }
 Maximum resolution.
 
int blurCountBias { -1 }
 Blur count bias.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ blurCountBias

int from::paramdef::CS_SHADOW_QUALITY_DETAIL::blurCountBias { -1 }

Blur count bias.

Blur count bias (set count bias, unchanged at 0)

◆ textureMaxSize

unsigned int from::paramdef::CS_SHADOW_QUALITY_DETAIL::textureMaxSize { 1024 }

Maximum resolution.

Clamp the resolution. It will be the resolution judgment for each cascade

◆ textureMinSize

unsigned int from::paramdef::CS_SHADOW_QUALITY_DETAIL::textureMinSize { 128 }

Minimum resolution.

Clamp resolution


The documentation for this struct was generated from the following file: