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libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <CS_SHADOW_QUALITY_DETAIL.hpp>
Public Attributes | |
| bool | enabled { true } |
| Shadow is enabled. | |
| unsigned char | maxFilterLevel { 1 } |
| Maximum filter quality allowed. | |
| unsigned char | dmy [2] |
| dmy | |
| unsigned int | textureSizeScaler { 1 } |
| Scaler with set shadow map resolution. | |
| unsigned int | textureSizeDivider { 2 } |
| Divide the set shadow map resolution. | |
| unsigned int | textureMinSize { 128 } |
| Minimum resolution. | |
| unsigned int | textureMaxSize { 1024 } |
| Maximum resolution. | |
| int | blurCountBias { -1 } |
| Blur count bias. | |
This struct was automatically generated from XML paramdefs.
| int from::paramdef::CS_SHADOW_QUALITY_DETAIL::blurCountBias { -1 } |
Blur count bias.
Blur count bias (set count bias, unchanged at 0)
Maximum resolution.
Clamp the resolution. It will be the resolution judgment for each cascade
Minimum resolution.
Clamp resolution