libER 0.1.4.2
ELDEN RING API library
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CS_SHADOW_QUALITY_DETAIL.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
14 bool enabled{ true };
15
19 unsigned char maxFilterLevel{ 1 };
20
24 unsigned char dmy[2];
25
29 unsigned int textureSizeScaler{ 1 };
30
34 unsigned int textureSizeDivider{ 2 };
35
41 unsigned int textureMinSize{ 128 };
42
48 unsigned int textureMaxSize{ 1024 };
49
55 int blurCountBias{ -1 };
56};
57
58}; // namespace paramdef
59}; // namespace from
This struct was automatically generated from XML paramdefs.
Definition CS_SHADOW_QUALITY_DETAIL.hpp:10
unsigned int textureSizeScaler
Scaler with set shadow map resolution.
Definition CS_SHADOW_QUALITY_DETAIL.hpp:29
unsigned char maxFilterLevel
Maximum filter quality allowed.
Definition CS_SHADOW_QUALITY_DETAIL.hpp:19
unsigned int textureSizeDivider
Divide the set shadow map resolution.
Definition CS_SHADOW_QUALITY_DETAIL.hpp:34
bool enabled
Shadow is enabled.
Definition CS_SHADOW_QUALITY_DETAIL.hpp:14
unsigned char dmy[2]
dmy
Definition CS_SHADOW_QUALITY_DETAIL.hpp:24
int blurCountBias
Blur count bias.
Definition CS_SHADOW_QUALITY_DETAIL.hpp:55
unsigned int textureMaxSize
Maximum resolution.
Definition CS_SHADOW_QUALITY_DETAIL.hpp:48
unsigned int textureMinSize
Minimum resolution.
Definition CS_SHADOW_QUALITY_DETAIL.hpp:41