libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::WEP_ABSORP_POS_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <WEP_ABSORP_POS_PARAM_ST.hpp>

Public Attributes

bool disableParam_NT: 1 { false }
 Do you remove it from the NT version output?
 
unsigned char disableParamReserve1: 7
 Reserve for package output 1.
 
unsigned char disableParamReserve2 [3]
 Reserve for package output 2.
 
unsigned char hangPosType { 0 }
 Storage location type.
 
bool isSkeletonBind { false }
 Do you want to combine skeletons?
 
short right_0 { 0 }
 Model 0_ Right hand adsorption Damipoly.
 
short left_0 { 0 }
 Model 0_ Left hand adsorption Damipoly.
 
short both_0 { 0 }
 Model 0_ Right hand Adsorption Damipoly with both hands.
 
short leftHang_0 { 0 }
 Model 0_ Left hand sword adsorption Damipoly.
 
short rightHang_0 { 0 }
 Model 0_Suction Damipoli at the time of right hand sword delivery.
 
short right_1 { 0 }
 Model 1_Right-handed adsorption Damipoly.
 
short left_1 { 0 }
 Model 1_ Left hand adsorption Damipoly.
 
short both_1 { 0 }
 Model 1_Right-handed two-handed adsorption Damipoly.
 
short leftHang_1 { 0 }
 Model 1_ Left hand sword adsorption Damipoli.
 
short rightHang_1 { 0 }
 Model 1_Suction Damipoli at the time of right hand sword delivery.
 
short right_2 { 0 }
 Model 2_Right-handed adsorption Damipoly.
 
short left_2 { 0 }
 Model 2_ Left hand adsorption Damipoly.
 
short both_2 { 0 }
 Model 2_Right-handed two-handed adsorption Damipoly.
 
short leftHang_2 { 0 }
 Model 2_ Left hand sword adsorption Damipoli.
 
short rightHang_2 { 0 }
 Model 2_Suction Damipoli at the time of right hand sword delivery.
 
short right_3 { 0 }
 Model 3_Right-handed adsorption Damipoly.
 
short left_3 { 0 }
 Model 3_ Left hand adsorption Damipoly.
 
short both_3 { 0 }
 Model 3_Right-handed two-handed adsorption Damipoly.
 
short leftHang_3 { 0 }
 Model 3_ Left hand sword adsorption Damipoli.
 
short rightHang_3 { 0 }
 Model 3_Suction Damipoli at the time of right hand sword delivery.
 
unsigned char wepInvisibleType_0 { 0 }
 Model 0_Weapon hidden type.
 
unsigned char wepInvisibleType_1 { 0 }
 Model 1_Weapon hidden type.
 
unsigned char wepInvisibleType_2 { 0 }
 Model 2_Weapon hidden type.
 
unsigned char wepInvisibleType_3 { 0 }
 Model 3_Weapon hidden type.
 
short leftBoth_0 { 0 }
 Model 0_Left hand Adsorption Damipoly with both hands.
 
short leftBoth_1 { 0 }
 Model 1_Left hand Adsorption Damipoly with both hands.
 
short leftBoth_2 { 0 }
 Model 2_Left hand Adsorption Damipoly with both hands.
 
short leftBoth_3 { 0 }
 Model 3_ Left hand adsorption Damipoly with both hands.
 
unsigned char dispPosType_right_0 { 0 }
 Model 0_Right hand display position.
 
unsigned char dispPosType_left_0 { 0 }
 Model 0_left hand display position.
 
unsigned char dispPosType_rightBoth_0 { 0 }
 Model 0_Right hand Display position with both hands.
 
unsigned char dispPosType_leftBoth_0 { 0 }
 Model 0_ Left hand Display position with both hands.
 
unsigned char dispPosType_rightHang_0 { 0 }
 Model 0_ Right hand display position when sword is delivered.
 
unsigned char dispPosType_leftHang_0 { 0 }
 Model 0_ Display position when delivering the left hand sword.
 
unsigned char dispPosType_right_1 { 0 }
 Model 1_Right hand display position.
 
unsigned char dispPosType_left_1 { 0 }
 Model 1_left hand display position.
 
unsigned char dispPosType_rightBoth_1 { 0 }
 Model 1_Right hand Display position with both hands.
 
unsigned char dispPosType_leftBoth_1 { 0 }
 Model 1_ Left hand Display position with both hands.
 
unsigned char dispPosType_rightHang_1 { 0 }
 Model 1_ Right hand display position when sword is delivered.
 
unsigned char dispPosType_leftHang_1 { 0 }
 Model 1_ Display position when delivering the left hand sword.
 
unsigned char dispPosType_right_2 { 0 }
 Model 2_Right hand display position.
 
unsigned char dispPosType_left_2 { 0 }
 Model 2_left hand display position.
 
unsigned char dispPosType_rightBoth_2 { 0 }
 Model 2_Right hand Display position with both hands.
 
unsigned char dispPosType_leftBoth_2 { 0 }
 Model 2_ Left hand Display position with both hands.
 
unsigned char dispPosType_rightHang_2 { 0 }
 Model 2_ Right hand display position when sword is delivered.
 
unsigned char dispPosType_leftHang_2 { 0 }
 Model 2_ Display position when delivering the left hand sword.
 
unsigned char dispPosType_right_3 { 0 }
 Model 3_ Right hand display position.
 
unsigned char dispPosType_left_3 { 0 }
 Model 3_left hand display position.
 
unsigned char dispPosType_rightBoth_3 { 0 }
 Model 3_Right hand display position with both hands.
 
unsigned char dispPosType_leftBoth_3 { 0 }
 Model 3_ Left hand Display position with both hands.
 
unsigned char dispPosType_rightHang_3 { 0 }
 Model 3_ Right hand display position when sword is delivered.
 
unsigned char dispPosType_leftHang_3 { 0 }
 Model 3_ Display position when delivering the left hand sword.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ both_0

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::both_0 { 0 }

Model 0_ Right hand Adsorption Damipoly with both hands.

Model 0 adsorption Damipoli when holding a right-handed weapon with both hands.

◆ both_1

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::both_1 { 0 }

Model 1_Right-handed two-handed adsorption Damipoly.

Model 1 adsorption Damipoli when holding a right-handed weapon with both hands.

◆ both_2

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::both_2 { 0 }

Model 2_Right-handed two-handed adsorption Damipoly.

Model 2 adsorption Damipoli when holding a right-handed weapon with both hands.

◆ both_3

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::both_3 { 0 }

Model 3_Right-handed two-handed adsorption Damipoly.

Model 3 adsorption Damipoli when holding a right-handed weapon with both hands.

◆ disableParam_NT

bool from::paramdef::WEP_ABSORP_POS_PARAM_ST::disableParam_NT

Do you remove it from the NT version output?

Parameters marked with ○ are excluded in the NT version package.

◆ dispPosType_left_0

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_left_0 { 0 }

Model 0_left hand display position.

Model 0_Left hand display position (used to specify hidden position from TAE)

◆ dispPosType_left_1

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_left_1 { 0 }

Model 1_left hand display position.

Model 1_Left hand display position (used to specify hidden position from TAE)

◆ dispPosType_left_2

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_left_2 { 0 }

Model 2_left hand display position.

Model 2_Left hand display position (used to specify hidden position from TAE)

◆ dispPosType_left_3

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_left_3 { 0 }

Model 3_left hand display position.

Model 3_Left hand display position (used to specify hidden position from TAE)

◆ dispPosType_leftBoth_0

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_leftBoth_0 { 0 }

Model 0_ Left hand Display position with both hands.

Model 0_ Left-handed two-handed display position (used to specify hidden position from TAE)

◆ dispPosType_leftBoth_1

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_leftBoth_1 { 0 }

Model 1_ Left hand Display position with both hands.

Model 1_ Left-handed two-handed display position (used to specify hidden position from TAE)

◆ dispPosType_leftBoth_2

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_leftBoth_2 { 0 }

Model 2_ Left hand Display position with both hands.

Model 2_ Left-handed two-handed display position (used to specify hidden position from TAE)

◆ dispPosType_leftBoth_3

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_leftBoth_3 { 0 }

Model 3_ Left hand Display position with both hands.

Model 3_ Left-handed two-handed display position (used to specify hidden position from TAE)

◆ dispPosType_leftHang_0

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_leftHang_0 { 0 }

Model 0_ Display position when delivering the left hand sword.

Model 0_ Left hand sword display position (used to specify the non-display position from TAE)

◆ dispPosType_leftHang_1

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_leftHang_1 { 0 }

Model 1_ Display position when delivering the left hand sword.

Model 1_ Left hand sword display position (used to specify the non-display position from TAE)

◆ dispPosType_leftHang_2

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_leftHang_2 { 0 }

Model 2_ Display position when delivering the left hand sword.

Model 2_ Left hand sword display position (used to specify the non-display position from TAE)

◆ dispPosType_leftHang_3

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_leftHang_3 { 0 }

Model 3_ Display position when delivering the left hand sword.

Model 3_ Left hand sword display position (used to specify the non-display position from TAE)

◆ dispPosType_right_0

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_right_0 { 0 }

Model 0_Right hand display position.

Model 0_ Right-hand display position (used to specify hidden position from TAE)

◆ dispPosType_right_1

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_right_1 { 0 }

Model 1_Right hand display position.

Model 1_ Right-hand display position (used to specify hidden position from TAE)

◆ dispPosType_right_2

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_right_2 { 0 }

Model 2_Right hand display position.

Model 2_ Right-hand display position (used to specify hidden position from TAE)

◆ dispPosType_right_3

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_right_3 { 0 }

Model 3_ Right hand display position.

Model 3_ Right-hand display position (used to specify hidden position from TAE)

◆ dispPosType_rightBoth_0

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_rightBoth_0 { 0 }

Model 0_Right hand Display position with both hands.

Model 0_Right-handed two-handed display position (used to specify hidden position from TAE)

◆ dispPosType_rightBoth_1

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_rightBoth_1 { 0 }

Model 1_Right hand Display position with both hands.

Model 1_Right-handed two-handed display position (used to specify hidden position from TAE)

◆ dispPosType_rightBoth_2

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_rightBoth_2 { 0 }

Model 2_Right hand Display position with both hands.

Model 2_Right-handed two-handed display position (used to specify hidden position from TAE)

◆ dispPosType_rightBoth_3

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_rightBoth_3 { 0 }

Model 3_Right hand display position with both hands.

Model 3_Right-handed two-handed display position (used to specify hidden position from TAE)

◆ dispPosType_rightHang_0

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_rightHang_0 { 0 }

Model 0_ Right hand display position when sword is delivered.

Model 0_ Right-handed sword display position (used to specify the non-display position from TAE)

◆ dispPosType_rightHang_1

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_rightHang_1 { 0 }

Model 1_ Right hand display position when sword is delivered.

Model 1_ Right-handed sword display position (used to specify the non-display position from TAE)

◆ dispPosType_rightHang_2

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_rightHang_2 { 0 }

Model 2_ Right hand display position when sword is delivered.

Model 2_Right-handed sword display position (used to specify the non-display position from TAE)

◆ dispPosType_rightHang_3

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::dispPosType_rightHang_3 { 0 }

Model 3_ Right hand display position when sword is delivered.

Model 3_Right-handed sword display position (used to specify the non-display position from TAE)

◆ hangPosType

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::hangPosType { 0 }

Storage location type.

The animation at the time of sword delivery changes depending on this value

◆ left_0

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::left_0 { 0 }

Model 0_ Left hand adsorption Damipoly.

Model 0 adsorption Damipoli when holding the weapon in one hand.

◆ left_1

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::left_1 { 0 }

Model 1_ Left hand adsorption Damipoly.

Model 1 adsorption Damipoli when holding the weapon in one hand.

◆ left_2

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::left_2 { 0 }

Model 2_ Left hand adsorption Damipoly.

Model 2 adsorption Damipoli when holding the weapon in one hand.

◆ left_3

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::left_3 { 0 }

Model 3_ Left hand adsorption Damipoly.

Model 3 adsorption Damipoli when holding the weapon in one hand.

◆ leftBoth_0

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::leftBoth_0 { 0 }

Model 0_Left hand Adsorption Damipoly with both hands.

Model 0 adsorption Damipoli when holding a left-handed weapon with both hands.

◆ leftBoth_1

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::leftBoth_1 { 0 }

Model 1_Left hand Adsorption Damipoly with both hands.

Model 1 adsorption Damipoli when holding a left-handed weapon with both hands.

◆ leftBoth_2

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::leftBoth_2 { 0 }

Model 2_Left hand Adsorption Damipoly with both hands.

Model 2 adsorption Damipoli when holding a left-handed weapon with both hands.

◆ leftBoth_3

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::leftBoth_3 { 0 }

Model 3_ Left hand adsorption Damipoly with both hands.

Model 3 adsorption Damipoli when holding a left-handed weapon with both hands.

◆ leftHang_0

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::leftHang_0 { 0 }

Model 0_ Left hand sword adsorption Damipoly.

Model 0 adsorption Damipoli when holding a weapon in the left hand and delivering the weapon.

◆ leftHang_1

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::leftHang_1 { 0 }

Model 1_ Left hand sword adsorption Damipoli.

Model 1 adsorption Damipoli when holding a weapon in the left hand and delivering the weapon.

◆ leftHang_2

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::leftHang_2 { 0 }

Model 2_ Left hand sword adsorption Damipoli.

Model 2 adsorption Damipoli when holding a weapon in the left hand and delivering the weapon.

◆ leftHang_3

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::leftHang_3 { 0 }

Model 3_ Left hand sword adsorption Damipoli.

Model 3 Adsorption Damipoli when holding a weapon in the left hand and delivering the weapon.

◆ right_0

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::right_0 { 0 }

Model 0_ Right hand adsorption Damipoly.

Model 0 adsorption Damipoli when holding the weapon in one hand.

◆ right_1

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::right_1 { 0 }

Model 1_Right-handed adsorption Damipoly.

Model 1 adsorption Damipoli when holding the weapon in one hand.

◆ right_2

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::right_2 { 0 }

Model 2_Right-handed adsorption Damipoly.

Model 2 adsorption Damipoli when holding the weapon in one hand.

◆ right_3

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::right_3 { 0 }

Model 3_Right-handed adsorption Damipoly.

Model 3 adsorption Damipoli when holding the weapon in one hand.

◆ rightHang_0

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::rightHang_0 { 0 }

Model 0_Suction Damipoli at the time of right hand sword delivery.

Model 0 adsorption Damipoli when holding a weapon in the right hand and delivering the weapon.

◆ rightHang_1

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::rightHang_1 { 0 }

Model 1_Suction Damipoli at the time of right hand sword delivery.

Model 1 adsorption Damipoli when holding a weapon in the right hand and delivering the weapon.

◆ rightHang_2

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::rightHang_2 { 0 }

Model 2_Suction Damipoli at the time of right hand sword delivery.

Model 2 adsorption Damipoli when holding a weapon in the right hand and delivering the weapon.

◆ rightHang_3

short from::paramdef::WEP_ABSORP_POS_PARAM_ST::rightHang_3 { 0 }

Model 3_Suction Damipoli at the time of right hand sword delivery.

Model 3 Adsorption Damipoli when holding a weapon in his right hand and delivering the weapon.

◆ wepInvisibleType_0

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::wepInvisibleType_0 { 0 }

Model 0_Weapon hidden type.

Hidden type of model 0. When hiding a weapon with TAE, erase the one that matches this

◆ wepInvisibleType_1

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::wepInvisibleType_1 { 0 }

Model 1_Weapon hidden type.

Hidden type of model 1. When hiding a weapon with TAE, erase the one that matches this

◆ wepInvisibleType_2

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::wepInvisibleType_2 { 0 }

Model 2_Weapon hidden type.

Hidden type of model 2. When hiding a weapon with TAE, erase the one that matches this

◆ wepInvisibleType_3

unsigned char from::paramdef::WEP_ABSORP_POS_PARAM_ST::wepInvisibleType_3 { 0 }

Model 3_Weapon hidden type.

Model 3 hidden type. When hiding a weapon with TAE, erase the one that matches this


The documentation for this struct was generated from the following file: