libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <EQUIP_PARAM_GOODS_ST.hpp>
Public Attributes | |
bool | disableParam_NT: 1 { false } |
Do you remove it from the NT version output? | |
unsigned char | disableParamReserve1: 7 |
Reserve for package output 1. | |
unsigned char | disableParamReserve2 [3] |
Reserve for package output 2. | |
int | refId_default { -1 } |
Call ID 0 (default) | |
int | sfxVariationId { -1 } |
SFX variation ID. | |
float | weight { 1.f } |
Weight [kg]. | |
int | basicPrice { 0 } |
Basic price. | |
int | sellValue { 0 } |
Sale price. | |
int | behaviorId { 0 } |
Action ID. | |
int | replaceItemId { -1 } |
Replacement item ID. | |
int | sortId { 0 } |
Sort ID. | |
int | appearanceReplaceItemId { -1 } |
Display replacement destination item ID. | |
int | yesNoDialogMessageId { -1 } |
YES / NO message ID. | |
unsigned short | useEnableSpEffectType { 0 } |
Usable condition_state change type. | |
signed char | potGroupId { -1 } |
Vase group ID. | |
unsigned short | iconId { 0 } |
Icon ID. | |
unsigned short | modelId { 0 } |
Model ID. | |
short | shopLv { 0 } |
Shop level. | |
short | compTrophySedId { -1 } |
Comptrophy SEQ number. | |
short | trophySeqId { -1 } |
Trophy SEQ number. | |
short | maxNum { 0 } |
Maximum number of possessions. | |
unsigned char | consumeHeroPoint { 0 } |
Consumer nature. | |
unsigned char | overDexterity { 0 } |
Skill over start value. | |
unsigned char | goodsType { 0 } |
Tool type. | |
unsigned char | refCategory { 0 } |
ID category. | |
unsigned char | spEffectCategory { 0 } |
Special effects category. | |
unsigned char | goodsUseAnim { 0 } |
Animation when using tools. | |
unsigned char | opmeMenuType { 0 } |
Do you want to open the menu. | |
unsigned char | useLimitCategory { 0 } |
Prohibition conditions_Special effects category. | |
unsigned char | replaceCategory { 0 } |
Replacement category. | |
bool | enable_live: 1 { false } |
Can be used alive. | |
bool | enable_gray: 1 { false } |
Gray available. | |
bool | enable_white: 1 { false } |
White can be used. | |
bool | enable_black: 1 { false } |
Black can be used. | |
bool | enable_multi: 1 { false } |
Multiplayer possible. | |
bool | disable_offline: 1 { false } |
Not available offline. | |
bool | isEquip: 1 { false } |
Can be equipped. | |
bool | isConsume: 1 { false } |
Is it a consumable item? | |
bool | isAutoEquip: 1 { false } |
Is it automatically equipped? | |
bool | isEstablishment: 1 { false } |
Is it a stationary item? | |
bool | isOnlyOne: 1 { false } |
Can i have only one. | |
bool | isDiscard: 1 { false } |
Can you throw it away. | |
bool | isDeposit: 1 { false } |
Can you deposit. | |
bool | isDisableHand: 1 { false } |
Can I use it with my right bare hand? | |
bool | isRemoveItem_forGameClear: 1 { false } |
Whether to delete at the time of lap. | |
bool | isSuppleItem: 1 { false } |
Is it a replenishment item? | |
bool | isFullSuppleItem: 1 { false } |
Is it a replenished item? | |
bool | isEnhance: 1 { false } |
Do you want to enchant? | |
bool | isFixItem: 1 { false } |
Is it a repair item? | |
bool | disableMultiDropShare: 1 { false } |
Is multi-drop sharing prohibited? | |
bool | disableUseAtColiseum: 1 { false } |
Is it prohibited to use in the arena? | |
bool | disableUseAtOutOfColiseum: 1 { false } |
Is it prohibited to use outside the arena? | |
bool | isEnableFastUseItem: 1 { false } |
Is it possible to cancel early? | |
bool | isApplySpecialEffect: 1 { false } |
Does it reflect special effects? | |
unsigned char | syncNumVaryId { 0 } |
ID that synchronizes the number increase / decrease. | |
int | refId_1 { -1 } |
Call ID1. | |
int | refVirtualWepId { -1 } |
Reference Virtual Weapon ID. | |
int | vagrantItemLotId { 0 } |
Item lottery ID_for map at the time of vagrant. | |
int | vagrantBonusEneDropItemLotId { 0 } |
Vagrant Bonus Enemy Drop Item Lottery ID_Map. | |
int | vagrantItemEneDropItemLotId { 0 } |
Vagrant item Enemy drop item Lottery ID_for map. | |
int | castSfxId { -1 } |
Handheld SFXID. | |
int | fireSfxId { -1 } |
Activate SFXID. | |
int | effectSfxId { -1 } |
Effect SFXID. | |
bool | enable_ActiveBigRune: 1 { false } |
Can be used while the Great Rune is active. | |
bool | isBonfireWarpItem: 1 { false } |
Is it a bonfire warp item? | |
bool | enable_Ladder: 1 { false } |
Can it be used in a ladder? | |
bool | isUseMultiPlayPreparation: 1 { false } |
Preparing for multiplayer. | |
bool | canMultiUse: 1 { false } |
Can it be used together? | |
bool | isShieldEnchant: 1 { false } |
Is it a shield enchantment? | |
bool | isWarpProhibited: 1 { false } |
Is it subject to warp prohibition? | |
bool | isUseMultiPenaltyOnly: 1 { false } |
Only available when there is a disconnect penalty. | |
unsigned char | suppleType { 0 } |
Replenishment type. | |
unsigned char | autoReplenishType { 0 } |
Automatic replenishment type. | |
bool | isDrop: 1 { false } |
Can you put it on the spot. | |
bool | showLogCondType: 1 { true } |
Acquisition log display condition. | |
bool | isSummonHorse: 1 { false } |
Is it a horse call item? | |
unsigned char | showDialogCondType: 2 { 2 } |
Acquisition dialog display condition. | |
bool | isSleepCollectionItem: 1 { false } |
Is it a Nemuri collection item? | |
bool | enableRiding: 1 { false } |
Can it be used while riding? | |
bool | disableRiding: 1 { false } |
Is it prohibited to use while not riding? | |
short | maxRepositoryNum { 0 } |
Number of warehouses. | |
unsigned char | sortGroupId { 255 } |
Sort item type ID. | |
bool | isUseNoAttackRegion: 1 { true } |
Can it be used in an attack-prohibited area? | |
int | saleValue { -1 } |
Selling price. | |
unsigned char | rarity { 0 } |
Rarity. | |
unsigned char | useLimitSummonBuddy { 0 } |
Is it a buddy item? | |
unsigned short | useLimitSpEffectType { 0 } |
Use prohibition condition_state change type. | |
int | aiUseJudgeId { -1 } |
AI usage judgment ID. | |
short | consumeMP { 0 } |
MP consumption. | |
short | consumeHP { -1 } |
HP consumed. | |
int | reinforceGoodsId { -1 } |
Strengthening tool ID. | |
int | reinforceMaterialId { -1 } |
Material ID at the time of strengthening. | |
int | reinforcePrice { 0 } |
Enhanced price. | |
signed char | useLevel_vowType0 { 0 } |
Pledge 0 usage level. | |
signed char | useLevel_vowType1 { 0 } |
Pledge 1 usage level. | |
signed char | useLevel_vowType2 { 0 } |
Pledge 2 usage level. | |
signed char | useLevel_vowType3 { 0 } |
Pledge 3 usage level. | |
signed char | useLevel_vowType4 { 0 } |
Pledge 4 usage level. | |
signed char | useLevel_vowType5 { 0 } |
Pledge 5 usage level. | |
signed char | useLevel_vowType6 { 0 } |
Pledge 6 usage level. | |
signed char | useLevel_vowType7 { 0 } |
Pledge 7 usage level. | |
signed char | useLevel_vowType8 { 0 } |
Pledge 8 usage level. | |
signed char | useLevel_vowType9 { 0 } |
Pledge 9 usage level. | |
signed char | useLevel_vowType10 { 0 } |
Pledge 10 usage level. | |
signed char | useLevel_vowType11 { 0 } |
Pledge 11 usage level. | |
signed char | useLevel_vowType12 { 0 } |
Pledge 12 usage level. | |
signed char | useLevel_vowType13 { 0 } |
Pledge 13 usage level. | |
signed char | useLevel_vowType14 { 0 } |
Pledge 14 usage level. | |
signed char | useLevel_vowType15 { 0 } |
Pledge 15 usage level. | |
unsigned short | useLevel { 0 } |
Appropriate level of use. | |
unsigned int | itemGetTutorialFlagId { 0 } |
Item acquisition tutorial Judgment flag ID. | |
This struct was automatically generated from XML paramdefs.
int from::paramdef::EQUIP_PARAM_GOODS_ST::appearanceReplaceItemId { -1 } |
Display replacement destination item ID.
Conditionally replace the display with another tool ID. The tool ID on the game data side does not change
Automatic replenishment type.
Controls whether or not to automatically replenish and default settings
int from::paramdef::EQUIP_PARAM_GOODS_ST::behaviorId { 0 } |
Action ID.
Set the effect that occurs when using a tool
int from::paramdef::EQUIP_PARAM_GOODS_ST::castSfxId { -1 } |
Handheld SFXID.
SFXID until the effect is activated when you try to use the item
short from::paramdef::EQUIP_PARAM_GOODS_ST::compTrophySedId { -1 } |
Comptrophy SEQ number.
SEQ number of complete trophy
bool from::paramdef::EQUIP_PARAM_GOODS_ST::disable_offline |
Not available offline.
Is it unavailable while offline?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::disableParam_NT |
Do you remove it from the NT version output?
Parameters marked with ○ are excluded in the NT version package.
int from::paramdef::EQUIP_PARAM_GOODS_ST::effectSfxId { -1 } |
Effect SFXID.
After the item is activated, the SFX ID in effect
bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_ActiveBigRune |
Can be used while the Great Rune is active.
Can it be used with a large rune activated?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_black |
Black can be used.
Is it possible to do a black ghost?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_gray |
Gray available.
Can Gray Ghost be used?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_Ladder |
Can it be used in a ladder?
Check here for items available in the ladder
bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_live |
Can be used alive.
Is it possible to use a surviving player?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_multi |
Multiplayer possible.
Can it be used during multiplayer?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_white |
White can be used.
Can white ghost be used?
int from::paramdef::EQUIP_PARAM_GOODS_ST::fireSfxId { -1 } |
Activate SFXID.
SFX ID when the item is activated
Animation when using tools.
Set the animation to play when using the tool
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isApplySpecialEffect |
Does it reflect special effects?
Whether to reflect special effects (such as ability value correction)
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isAutoEquip |
Is it automatically equipped?
Will it be equipped automatically when picked up?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isBonfireWarpItem |
Is it a bonfire warp item?
If the state change type "Warp Prohibition" is applied when TRUE, remove the function to disable the item.
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isConsume |
Is it a consumable item?
Will it be consumed when used (whether the number of possessions will decrease)
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isDeposit |
Can you deposit.
Can you leave it in the warehouse?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isDisableHand |
Can I use it with my right bare hand?
Can't be used when the right-handed weapon is bare-handed?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isDiscard |
Can you throw it away.
Can you throw away the item? TRUE = thrown away
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isDrop |
Can you put it on the spot.
Can I put the item on the spot? TRUE = can be placed
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isEnhance |
Do you want to enchant?
Do you want to enchant your weapon?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isEquip |
Can be equipped.
Whether it can be equipped
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isFixItem |
Is it a repair item?
Is it an item to repair?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isFullSuppleItem |
Is it a replenished item?
Used to determine replenished items
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isOnlyOne |
Can i have only one.
Is it an item that you can only have one?
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isSummonHorse |
Is it a horse call item?
Is it an item that summons a horse? Cannot be used if the horse died or the PC is in a horse-prohibited area
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isSuppleItem |
Is it a replenishment item?
Used to determine replenishable items
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isUseMultiPenaltyOnly |
Only available when there is a disconnect penalty.
A flag that allows you to determine if an item is only available when a client disconnect penalty is incurred.
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isUseMultiPlayPreparation |
Preparing for multiplayer.
Whether items can be used between session probability and initial synchronization
bool from::paramdef::EQUIP_PARAM_GOODS_ST::isWarpProhibited |
Is it subject to warp prohibition?
When this is TRUE, disable the item if the state change type "Warp Prohibition" is applied.
Item acquisition tutorial Judgment flag ID.
Event flag ID for the tutorial when you first get the item. Flag ON when item is obtained.
Do you want to open the menu.
Menu type that opens when using an item
Vase group ID.
"Consumable items" for which 0 or more is set for the pot group ID can be possessed by the number of "pots" with the same pot group ID.
Rarity.
Rarity used in item acquisition logs
ID category.
↓ ID category [Attack, Projectile, Special]
int from::paramdef::EQUIP_PARAM_GOODS_ST::refId_1 { -1 } |
Call ID1.
ID1 called from the item
int from::paramdef::EQUIP_PARAM_GOODS_ST::refId_default { -1 } |
Call ID 0 (default)
ID0 called from the item (default)
int from::paramdef::EQUIP_PARAM_GOODS_ST::refVirtualWepId { -1 } |
Reference Virtual Weapon ID.
Weapon ID to refer to when using the tool
Replacement category.
Condition category to add to call ID
int from::paramdef::EQUIP_PARAM_GOODS_ST::replaceItemId { -1 } |
Replacement item ID.
Item ID when replacing
int from::paramdef::EQUIP_PARAM_GOODS_ST::sellValue { 0 } |
Sale price.
Selling price
int from::paramdef::EQUIP_PARAM_GOODS_ST::sfxVariationId { -1 } |
SFX variation ID.
Specify SFX variation (used to identify SFX in combination with TimeActEditor ID)
short from::paramdef::EQUIP_PARAM_GOODS_ST::shopLv { 0 } |
Shop level.
Level that can be sold at the store
Acquisition dialog display condition.
Whether to display it in the item acquisition dialog when acquiring an item (not entered: new only)
bool from::paramdef::EQUIP_PARAM_GOODS_ST::showLogCondType |
Acquisition log display condition.
Whether to display in the item acquisition log when acquiring the item (not entered: ○)
Sort item type ID.
Sort item type ID. In the sort "Item type order", the same ID is displayed together as the same group.
int from::paramdef::EQUIP_PARAM_GOODS_ST::sortId { 0 } |
Sort ID.
Sort ID (-1: Do not collect)
Special effects category.
Since there are effects (enchantment weapons, etc.) whose parameters fluctuate depending on skills, magic, items, etc., set each action so that the determined effect can correspond to the effect such as "power up only weapon attack". Set "None" for items that do not need to be set, such as varistor.
Replenishment type.
Replenishment item / Replenishment type when replenishing a replenished item.
ID that synchronizes the number increase / decrease.
When the number of items is changed, the items with the same ID will be changed at the same time. 0: Not synchronized
Usable condition_state change type.
Allow to use only when the special effect of the set state change type is applied
Prohibition conditions_Special effects category.
Specified to control whether it can be used by the special effect applied
Use prohibition condition_state change type.
Specified to control whether it can be used depending on the state change type of the special effect applied
Is it a buddy item?
Whether there are item usage restrictions for buddy items
int from::paramdef::EQUIP_PARAM_GOODS_ST::vagrantBonusEneDropItemLotId { 0 } |
Vagrant Bonus Enemy Drop Item Lottery ID_Map.
-1: No drop 0: No lottery 1 ~: With lottery
int from::paramdef::EQUIP_PARAM_GOODS_ST::vagrantItemEneDropItemLotId { 0 } |
Vagrant item Enemy drop item Lottery ID_for map.
-1: No drop 0: No lottery 1 ~: With lottery
int from::paramdef::EQUIP_PARAM_GOODS_ST::vagrantItemLotId { 0 } |
Item lottery ID_for map at the time of vagrant.
-1: No vagrant 0: No lottery 1 ~: With lottery
int from::paramdef::EQUIP_PARAM_GOODS_ST::yesNoDialogMessageId { -1 } |
YES / NO message ID.
YesNo Message ID used when displaying the dialog