libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::EQUIP_PARAM_GOODS_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <EQUIP_PARAM_GOODS_ST.hpp>

Public Attributes

bool disableParam_NT: 1 { false }
 Do you remove it from the NT version output?
 
unsigned char disableParamReserve1: 7
 Reserve for package output 1.
 
unsigned char disableParamReserve2 [3]
 Reserve for package output 2.
 
int refId_default { -1 }
 Call ID 0 (default)
 
int sfxVariationId { -1 }
 SFX variation ID.
 
float weight { 1.f }
 Weight [kg].
 
int basicPrice { 0 }
 Basic price.
 
int sellValue { 0 }
 Sale price.
 
int behaviorId { 0 }
 Action ID.
 
int replaceItemId { -1 }
 Replacement item ID.
 
int sortId { 0 }
 Sort ID.
 
int appearanceReplaceItemId { -1 }
 Display replacement destination item ID.
 
int yesNoDialogMessageId { -1 }
 YES / NO message ID.
 
unsigned short useEnableSpEffectType { 0 }
 Usable condition_state change type.
 
signed char potGroupId { -1 }
 Vase group ID.
 
unsigned short iconId { 0 }
 Icon ID.
 
unsigned short modelId { 0 }
 Model ID.
 
short shopLv { 0 }
 Shop level.
 
short compTrophySedId { -1 }
 Comptrophy SEQ number.
 
short trophySeqId { -1 }
 Trophy SEQ number.
 
short maxNum { 0 }
 Maximum number of possessions.
 
unsigned char consumeHeroPoint { 0 }
 Consumer nature.
 
unsigned char overDexterity { 0 }
 Skill over start value.
 
unsigned char goodsType { 0 }
 Tool type.
 
unsigned char refCategory { 0 }
 ID category.
 
unsigned char spEffectCategory { 0 }
 Special effects category.
 
unsigned char goodsUseAnim { 0 }
 Animation when using tools.
 
unsigned char opmeMenuType { 0 }
 Do you want to open the menu.
 
unsigned char useLimitCategory { 0 }
 Prohibition conditions_Special effects category.
 
unsigned char replaceCategory { 0 }
 Replacement category.
 
bool enable_live: 1 { false }
 Can be used alive.
 
bool enable_gray: 1 { false }
 Gray available.
 
bool enable_white: 1 { false }
 White can be used.
 
bool enable_black: 1 { false }
 Black can be used.
 
bool enable_multi: 1 { false }
 Multiplayer possible.
 
bool disable_offline: 1 { false }
 Not available offline.
 
bool isEquip: 1 { false }
 Can be equipped.
 
bool isConsume: 1 { false }
 Is it a consumable item?
 
bool isAutoEquip: 1 { false }
 Is it automatically equipped?
 
bool isEstablishment: 1 { false }
 Is it a stationary item?
 
bool isOnlyOne: 1 { false }
 Can i have only one.
 
bool isDiscard: 1 { false }
 Can you throw it away.
 
bool isDeposit: 1 { false }
 Can you deposit.
 
bool isDisableHand: 1 { false }
 Can I use it with my right bare hand?
 
bool isRemoveItem_forGameClear: 1 { false }
 Whether to delete at the time of lap.
 
bool isSuppleItem: 1 { false }
 Is it a replenishment item?
 
bool isFullSuppleItem: 1 { false }
 Is it a replenished item?
 
bool isEnhance: 1 { false }
 Do you want to enchant?
 
bool isFixItem: 1 { false }
 Is it a repair item?
 
bool disableMultiDropShare: 1 { false }
 Is multi-drop sharing prohibited?
 
bool disableUseAtColiseum: 1 { false }
 Is it prohibited to use in the arena?
 
bool disableUseAtOutOfColiseum: 1 { false }
 Is it prohibited to use outside the arena?
 
bool isEnableFastUseItem: 1 { false }
 Is it possible to cancel early?
 
bool isApplySpecialEffect: 1 { false }
 Does it reflect special effects?
 
unsigned char syncNumVaryId { 0 }
 ID that synchronizes the number increase / decrease.
 
int refId_1 { -1 }
 Call ID1.
 
int refVirtualWepId { -1 }
 Reference Virtual Weapon ID.
 
int vagrantItemLotId { 0 }
 Item lottery ID_for map at the time of vagrant.
 
int vagrantBonusEneDropItemLotId { 0 }
 Vagrant Bonus Enemy Drop Item Lottery ID_Map.
 
int vagrantItemEneDropItemLotId { 0 }
 Vagrant item Enemy drop item Lottery ID_for map.
 
int castSfxId { -1 }
 Handheld SFXID.
 
int fireSfxId { -1 }
 Activate SFXID.
 
int effectSfxId { -1 }
 Effect SFXID.
 
bool enable_ActiveBigRune: 1 { false }
 Can be used while the Great Rune is active.
 
bool isBonfireWarpItem: 1 { false }
 Is it a bonfire warp item?
 
bool enable_Ladder: 1 { false }
 Can it be used in a ladder?
 
bool isUseMultiPlayPreparation: 1 { false }
 Preparing for multiplayer.
 
bool canMultiUse: 1 { false }
 Can it be used together?
 
bool isShieldEnchant: 1 { false }
 Is it a shield enchantment?
 
bool isWarpProhibited: 1 { false }
 Is it subject to warp prohibition?
 
bool isUseMultiPenaltyOnly: 1 { false }
 Only available when there is a disconnect penalty.
 
unsigned char suppleType { 0 }
 Replenishment type.
 
unsigned char autoReplenishType { 0 }
 Automatic replenishment type.
 
bool isDrop: 1 { false }
 Can you put it on the spot.
 
bool showLogCondType: 1 { true }
 Acquisition log display condition.
 
bool isSummonHorse: 1 { false }
 Is it a horse call item?
 
unsigned char showDialogCondType: 2 { 2 }
 Acquisition dialog display condition.
 
bool isSleepCollectionItem: 1 { false }
 Is it a Nemuri collection item?
 
bool enableRiding: 1 { false }
 Can it be used while riding?
 
bool disableRiding: 1 { false }
 Is it prohibited to use while not riding?
 
short maxRepositoryNum { 0 }
 Number of warehouses.
 
unsigned char sortGroupId { 255 }
 Sort item type ID.
 
bool isUseNoAttackRegion: 1 { true }
 Can it be used in an attack-prohibited area?
 
int saleValue { -1 }
 Selling price.
 
unsigned char rarity { 0 }
 Rarity.
 
unsigned char useLimitSummonBuddy { 0 }
 Is it a buddy item?
 
unsigned short useLimitSpEffectType { 0 }
 Use prohibition condition_state change type.
 
int aiUseJudgeId { -1 }
 AI usage judgment ID.
 
short consumeMP { 0 }
 MP consumption.
 
short consumeHP { -1 }
 HP consumed.
 
int reinforceGoodsId { -1 }
 Strengthening tool ID.
 
int reinforceMaterialId { -1 }
 Material ID at the time of strengthening.
 
int reinforcePrice { 0 }
 Enhanced price.
 
signed char useLevel_vowType0 { 0 }
 Pledge 0 usage level.
 
signed char useLevel_vowType1 { 0 }
 Pledge 1 usage level.
 
signed char useLevel_vowType2 { 0 }
 Pledge 2 usage level.
 
signed char useLevel_vowType3 { 0 }
 Pledge 3 usage level.
 
signed char useLevel_vowType4 { 0 }
 Pledge 4 usage level.
 
signed char useLevel_vowType5 { 0 }
 Pledge 5 usage level.
 
signed char useLevel_vowType6 { 0 }
 Pledge 6 usage level.
 
signed char useLevel_vowType7 { 0 }
 Pledge 7 usage level.
 
signed char useLevel_vowType8 { 0 }
 Pledge 8 usage level.
 
signed char useLevel_vowType9 { 0 }
 Pledge 9 usage level.
 
signed char useLevel_vowType10 { 0 }
 Pledge 10 usage level.
 
signed char useLevel_vowType11 { 0 }
 Pledge 11 usage level.
 
signed char useLevel_vowType12 { 0 }
 Pledge 12 usage level.
 
signed char useLevel_vowType13 { 0 }
 Pledge 13 usage level.
 
signed char useLevel_vowType14 { 0 }
 Pledge 14 usage level.
 
signed char useLevel_vowType15 { 0 }
 Pledge 15 usage level.
 
unsigned short useLevel { 0 }
 Appropriate level of use.
 
unsigned int itemGetTutorialFlagId { 0 }
 Item acquisition tutorial Judgment flag ID.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ appearanceReplaceItemId

int from::paramdef::EQUIP_PARAM_GOODS_ST::appearanceReplaceItemId { -1 }

Display replacement destination item ID.

Conditionally replace the display with another tool ID. The tool ID on the game data side does not change

◆ autoReplenishType

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::autoReplenishType { 0 }

Automatic replenishment type.

Controls whether or not to automatically replenish and default settings

◆ behaviorId

int from::paramdef::EQUIP_PARAM_GOODS_ST::behaviorId { 0 }

Action ID.

Set the effect that occurs when using a tool

◆ castSfxId

int from::paramdef::EQUIP_PARAM_GOODS_ST::castSfxId { -1 }

Handheld SFXID.

SFXID until the effect is activated when you try to use the item

◆ compTrophySedId

short from::paramdef::EQUIP_PARAM_GOODS_ST::compTrophySedId { -1 }

Comptrophy SEQ number.

SEQ number of complete trophy

◆ disable_offline

bool from::paramdef::EQUIP_PARAM_GOODS_ST::disable_offline

Not available offline.

Is it unavailable while offline?

◆ disableParam_NT

bool from::paramdef::EQUIP_PARAM_GOODS_ST::disableParam_NT

Do you remove it from the NT version output?

Parameters marked with ○ are excluded in the NT version package.

◆ effectSfxId

int from::paramdef::EQUIP_PARAM_GOODS_ST::effectSfxId { -1 }

Effect SFXID.

After the item is activated, the SFX ID in effect

◆ enable_ActiveBigRune

bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_ActiveBigRune

Can be used while the Great Rune is active.

Can it be used with a large rune activated?

◆ enable_black

bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_black

Black can be used.

Is it possible to do a black ghost?

◆ enable_gray

bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_gray

Gray available.

Can Gray Ghost be used?

◆ enable_Ladder

bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_Ladder

Can it be used in a ladder?

Check here for items available in the ladder

◆ enable_live

bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_live

Can be used alive.

Is it possible to use a surviving player?

◆ enable_multi

bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_multi

Multiplayer possible.

Can it be used during multiplayer?

◆ enable_white

bool from::paramdef::EQUIP_PARAM_GOODS_ST::enable_white

White can be used.

Can white ghost be used?

◆ fireSfxId

int from::paramdef::EQUIP_PARAM_GOODS_ST::fireSfxId { -1 }

Activate SFXID.

SFX ID when the item is activated

◆ goodsType

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::goodsType { 0 }

Tool type.

Types of tools

◆ goodsUseAnim

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::goodsUseAnim { 0 }

Animation when using tools.

Set the animation to play when using the tool

◆ iconId

unsigned short from::paramdef::EQUIP_PARAM_GOODS_ST::iconId { 0 }

Icon ID.

Menu icon ID

◆ isApplySpecialEffect

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isApplySpecialEffect

Does it reflect special effects?

Whether to reflect special effects (such as ability value correction)

◆ isAutoEquip

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isAutoEquip

Is it automatically equipped?

Will it be equipped automatically when picked up?

◆ isBonfireWarpItem

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isBonfireWarpItem

Is it a bonfire warp item?

If the state change type "Warp Prohibition" is applied when TRUE, remove the function to disable the item.

◆ isConsume

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isConsume

Is it a consumable item?

Will it be consumed when used (whether the number of possessions will decrease)

◆ isDeposit

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isDeposit

Can you deposit.

Can you leave it in the warehouse?

◆ isDisableHand

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isDisableHand

Can I use it with my right bare hand?

Can't be used when the right-handed weapon is bare-handed?

◆ isDiscard

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isDiscard

Can you throw it away.

Can you throw away the item? TRUE = thrown away

◆ isDrop

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isDrop

Can you put it on the spot.

Can I put the item on the spot? TRUE = can be placed

◆ isEnhance

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isEnhance

Do you want to enchant?

Do you want to enchant your weapon?

◆ isEquip

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isEquip

Can be equipped.

Whether it can be equipped

◆ isFixItem

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isFixItem

Is it a repair item?

Is it an item to repair?

◆ isFullSuppleItem

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isFullSuppleItem

Is it a replenished item?

Used to determine replenished items

◆ isOnlyOne

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isOnlyOne

Can i have only one.

Is it an item that you can only have one?

◆ isSummonHorse

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isSummonHorse

Is it a horse call item?

Is it an item that summons a horse? Cannot be used if the horse died or the PC is in a horse-prohibited area

◆ isSuppleItem

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isSuppleItem

Is it a replenishment item?

Used to determine replenishable items

◆ isUseMultiPenaltyOnly

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isUseMultiPenaltyOnly

Only available when there is a disconnect penalty.

A flag that allows you to determine if an item is only available when a client disconnect penalty is incurred.

◆ isUseMultiPlayPreparation

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isUseMultiPlayPreparation

Preparing for multiplayer.

Whether items can be used between session probability and initial synchronization

◆ isWarpProhibited

bool from::paramdef::EQUIP_PARAM_GOODS_ST::isWarpProhibited

Is it subject to warp prohibition?

When this is TRUE, disable the item if the state change type "Warp Prohibition" is applied.

◆ itemGetTutorialFlagId

unsigned int from::paramdef::EQUIP_PARAM_GOODS_ST::itemGetTutorialFlagId { 0 }

Item acquisition tutorial Judgment flag ID.

Event flag ID for the tutorial when you first get the item. Flag ON when item is obtained.

◆ opmeMenuType

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::opmeMenuType { 0 }

Do you want to open the menu.

Menu type that opens when using an item

◆ potGroupId

signed char from::paramdef::EQUIP_PARAM_GOODS_ST::potGroupId { -1 }

Vase group ID.

"Consumable items" for which 0 or more is set for the pot group ID can be possessed by the number of "pots" with the same pot group ID.

◆ rarity

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::rarity { 0 }

Rarity.

Rarity used in item acquisition logs

◆ refCategory

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::refCategory { 0 }

ID category.

↓ ID category [Attack, Projectile, Special]

◆ refId_1

int from::paramdef::EQUIP_PARAM_GOODS_ST::refId_1 { -1 }

Call ID1.

ID1 called from the item

◆ refId_default

int from::paramdef::EQUIP_PARAM_GOODS_ST::refId_default { -1 }

Call ID 0 (default)

ID0 called from the item (default)

◆ refVirtualWepId

int from::paramdef::EQUIP_PARAM_GOODS_ST::refVirtualWepId { -1 }

Reference Virtual Weapon ID.

Weapon ID to refer to when using the tool

◆ replaceCategory

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::replaceCategory { 0 }

Replacement category.

Condition category to add to call ID

◆ replaceItemId

int from::paramdef::EQUIP_PARAM_GOODS_ST::replaceItemId { -1 }

Replacement item ID.

Item ID when replacing

◆ sellValue

int from::paramdef::EQUIP_PARAM_GOODS_ST::sellValue { 0 }

Sale price.

Selling price

◆ sfxVariationId

int from::paramdef::EQUIP_PARAM_GOODS_ST::sfxVariationId { -1 }

SFX variation ID.

Specify SFX variation (used to identify SFX in combination with TimeActEditor ID)

◆ shopLv

short from::paramdef::EQUIP_PARAM_GOODS_ST::shopLv { 0 }

Shop level.

Level that can be sold at the store

◆ showDialogCondType

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::showDialogCondType

Acquisition dialog display condition.

Whether to display it in the item acquisition dialog when acquiring an item (not entered: new only)

◆ showLogCondType

bool from::paramdef::EQUIP_PARAM_GOODS_ST::showLogCondType

Acquisition log display condition.

Whether to display in the item acquisition log when acquiring the item (not entered: ○)

◆ sortGroupId

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::sortGroupId { 255 }

Sort item type ID.

Sort item type ID. In the sort "Item type order", the same ID is displayed together as the same group.

◆ sortId

int from::paramdef::EQUIP_PARAM_GOODS_ST::sortId { 0 }

Sort ID.

Sort ID (-1: Do not collect)

◆ spEffectCategory

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::spEffectCategory { 0 }

Special effects category.

Since there are effects (enchantment weapons, etc.) whose parameters fluctuate depending on skills, magic, items, etc., set each action so that the determined effect can correspond to the effect such as "power up only weapon attack". Set "None" for items that do not need to be set, such as varistor.

◆ suppleType

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::suppleType { 0 }

Replenishment type.

Replenishment item / Replenishment type when replenishing a replenished item.

◆ syncNumVaryId

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::syncNumVaryId { 0 }

ID that synchronizes the number increase / decrease.

When the number of items is changed, the items with the same ID will be changed at the same time. 0: Not synchronized

◆ useEnableSpEffectType

unsigned short from::paramdef::EQUIP_PARAM_GOODS_ST::useEnableSpEffectType { 0 }

Usable condition_state change type.

Allow to use only when the special effect of the set state change type is applied

◆ useLimitCategory

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::useLimitCategory { 0 }

Prohibition conditions_Special effects category.

Specified to control whether it can be used by the special effect applied

◆ useLimitSpEffectType

unsigned short from::paramdef::EQUIP_PARAM_GOODS_ST::useLimitSpEffectType { 0 }

Use prohibition condition_state change type.

Specified to control whether it can be used depending on the state change type of the special effect applied

◆ useLimitSummonBuddy

unsigned char from::paramdef::EQUIP_PARAM_GOODS_ST::useLimitSummonBuddy { 0 }

Is it a buddy item?

Whether there are item usage restrictions for buddy items

◆ vagrantBonusEneDropItemLotId

int from::paramdef::EQUIP_PARAM_GOODS_ST::vagrantBonusEneDropItemLotId { 0 }

Vagrant Bonus Enemy Drop Item Lottery ID_Map.

-1: No drop 0: No lottery 1 ~: With lottery

◆ vagrantItemEneDropItemLotId

int from::paramdef::EQUIP_PARAM_GOODS_ST::vagrantItemEneDropItemLotId { 0 }

Vagrant item Enemy drop item Lottery ID_for map.

-1: No drop 0: No lottery 1 ~: With lottery

◆ vagrantItemLotId

int from::paramdef::EQUIP_PARAM_GOODS_ST::vagrantItemLotId { 0 }

Item lottery ID_for map at the time of vagrant.

-1: No vagrant 0: No lottery 1 ~: With lottery

◆ yesNoDialogMessageId

int from::paramdef::EQUIP_PARAM_GOODS_ST::yesNoDialogMessageId { -1 }

YES / NO message ID.

YesNo Message ID used when displaying the dialog


The documentation for this struct was generated from the following file: