libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::MOVE_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <MOVE_PARAM_ST.hpp>

Public Attributes

int stayId { -1 }
 stand-by
 
int walkF { -1 }
 Before walking.
 
int walkB { -1 }
 After walking.
 
int walkL { -1 }
 Walking left.
 
int walkR { -1 }
 Walking right.
 
int dashF { -1 }
 Before driving.
 
int dashB { -1 }
 After running.
 
int dashL { -1 }
 Driving left.
 
int dashR { -1 }
 Driving right.
 
int superDash { -1 }
 Dash move.
 
int escapeF { -1 }
 Before emergency avoidance.
 
int escapeB { -1 }
 After emergency avoidance.
 
int escapeL { -1 }
 Emergency avoidance left.
 
int escapeR { -1 }
 Emergency avoidance right.
 
int turnL { -1 }
 90 degree turn left
 
int trunR { -1 }
 90 degree turn right
 
int largeTurnL { -1 }
 180 degree turn left
 
int largeTurnR { -1 }
 180 degree turn right
 
int stepMove { -1 }
 Step move.
 
int flyStay { -1 }
 Flight standby.
 
int flyWalkF { -1 }
 Flight advance.
 
int flyWalkFL { -1 }
 Fly left forward.
 
int flyWalkFR { -1 }
 Flight right forward.
 
int flyWalkFL2 { -1 }
 Flight left forward 2.
 
int flyWalkFR2 { -1 }
 Flight right forward 2.
 
int flyDashF { -1 }
 High speed flight advance.
 
int flyDashFL { -1 }
 High speed flight left forward.
 
int flyDashFR { -1 }
 High speed flight right forward.
 
int flyDashFL2 { -1 }
 High speed flight left forward 2.
 
int flyDashFR2 { -1 }
 High speed flight right forward 2.
 
int dashEscapeF { -1 }
 Before dash emergency avoidance.
 
int dashEscapeB { -1 }
 After dash emergency avoidance.
 
int dashEscapeL { -1 }
 Dash emergency avoidance left.
 
int dashEscapeR { -1 }
 Dash emergency avoidance right.
 
int analogMoveParamId { -1 }
 Analog moving para ID.
 
unsigned char turnNoAnimAngle { 0 }
 No animation turning angle [deg].
 
unsigned char turn45Angle { 0 }
 45 degree turning animation angle [deg]
 
unsigned char turn90Angle { 0 }
 90 degree turning animation angle [deg]
 
unsigned char turnWaitNoAnimAngle { 0 }
 No animation when stopped Turning angle [deg].
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ analogMoveParamId

int from::paramdef::MOVE_PARAM_ST::analogMoveParamId { -1 }

Analog moving para ID.

Mobile animation parameter ID used in mobile animation blend

◆ flyDashFL

int from::paramdef::MOVE_PARAM_ST::flyDashFL { -1 }

High speed flight left forward.

High-speed flight left forward. Low rotation

◆ flyDashFL2

int from::paramdef::MOVE_PARAM_ST::flyDashFL2 { -1 }

High speed flight left forward 2.

High speed flight left forward 2. High rotation

◆ flyDashFR

int from::paramdef::MOVE_PARAM_ST::flyDashFR { -1 }

High speed flight right forward.

High speed flight right forward. Low rotation

◆ flyDashFR2

int from::paramdef::MOVE_PARAM_ST::flyDashFR2 { -1 }

High speed flight right forward 2.

High speed flight right forward 2. High rotation

◆ flyWalkFL

int from::paramdef::MOVE_PARAM_ST::flyWalkFL { -1 }

Fly left forward.

Fly left forward. Low rotation

◆ flyWalkFL2

int from::paramdef::MOVE_PARAM_ST::flyWalkFL2 { -1 }

Flight left forward 2.

Flight left forward 2. High rotation

◆ flyWalkFR

int from::paramdef::MOVE_PARAM_ST::flyWalkFR { -1 }

Flight right forward.

Fly right forward. Low rotation

◆ flyWalkFR2

int from::paramdef::MOVE_PARAM_ST::flyWalkFR2 { -1 }

Flight right forward 2.

Flight right forward 2. High rotation

◆ stepMove

int from::paramdef::MOVE_PARAM_ST::stepMove { -1 }

Step move.

180 degree turn right

◆ turn45Angle

unsigned char from::paramdef::MOVE_PARAM_ST::turn45Angle { 0 }

45 degree turning animation angle [deg]

If the turning angle is less than this value, the 45 degree turning animation will be played (only 2 bosses are valid).

◆ turn90Angle

unsigned char from::paramdef::MOVE_PARAM_ST::turn90Angle { 0 }

90 degree turning animation angle [deg]

If the turning angle is less than this value, the 90 degree turning animation will be played (only the enemy turning control is effective).

◆ turnNoAnimAngle

unsigned char from::paramdef::MOVE_PARAM_ST::turnNoAnimAngle { 0 }

No animation turning angle [deg].

If the turning angle is less than this value, the turning animation will not be played (only the enemy turning control is effective).

◆ turnWaitNoAnimAngle

unsigned char from::paramdef::MOVE_PARAM_ST::turnWaitNoAnimAngle { 0 }

No animation when stopped Turning angle [deg].

If the turning angle is less than this value, the turning animation will not be played [when stopped] (only valid for 2 boss legs)


The documentation for this struct was generated from the following file: