libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <ATTACK_ELEMENT_CORRECT_PARAM_ST.hpp>

Public Attributes

bool isStrengthCorrect_byPhysics: 1 { false }
 Whether to correct muscle strength (physical)
 
bool isDexterityCorrect_byPhysics: 1 { false }
 Whether to correct the skill (physical)
 
bool isMagicCorrect_byPhysics: 1 { false }
 Whether to correct the force (physics)
 
bool isFaithCorrect_byPhysics: 1 { false }
 Do you correct your faith (physics)?
 
bool isLuckCorrect_byPhysics: 1 { false }
 Whether to correct luck (physical)
 
bool isStrengthCorrect_byMagic: 1 { false }
 Whether to correct muscle strength (magic)
 
bool isDexterityCorrect_byMagic: 1 { false }
 Do you correct your workmanship (magic)?
 
bool isMagicCorrect_byMagic: 1 { false }
 Do you correct the force (magic)?
 
bool isFaithCorrect_byMagic: 1 { false }
 Do you correct your faith (magic)?
 
bool isLuckCorrect_byMagic: 1 { false }
 Do you correct your luck (magic)
 
bool isStrengthCorrect_byFire: 1 { false }
 Do you correct muscle strength (flame)?
 
bool isDexterityCorrect_byFire: 1 { false }
 Do you correct your workmanship (flame)?
 
bool isMagicCorrect_byFire: 1 { false }
 Do you correct the force (flame)?
 
bool isFaithCorrect_byFire: 1 { false }
 Do you correct your faith (flame)?
 
bool isLuckCorrect_byFire: 1 { false }
 Do you correct your luck (flame)?
 
bool isStrengthCorrect_byThunder: 1 { false }
 Whether to correct muscle strength (lightning)
 
bool isDexterityCorrect_byThunder: 1 { false }
 Do you correct your workmanship (lightning)?
 
bool isMagicCorrect_byThunder: 1 { false }
 Do you correct the force (lightning)?
 
bool isFaithCorrect_byThunder: 1 { false }
 Do you correct your faith (thunder)?
 
bool isLuckCorrect_byThunder: 1 { false }
 Do you correct your luck (lightning)?
 
bool isStrengthCorrect_byDark: 1 { false }
 Do you correct your strength (darkness)?
 
bool isDexterityCorrect_byDark: 1 { false }
 Do you correct your workmanship (darkness)?
 
bool isMagicCorrect_byDark: 1 { false }
 Do you correct the force (darkness)?
 
bool isFaithCorrect_byDark: 1 { false }
 Do you correct your faith (darkness)?
 
bool isLuckCorrect_byDark: 1 { false }
 Do you correct your luck (darkness)?
 
short overwriteStrengthCorrectRate_byPhysics { -1 }
 Overwrite muscle strength correction value (physical)
 
short overwriteDexterityCorrectRate_byPhysics { -1 }
 Skill correction value overwrite (physical)
 
short overwriteMagicCorrectRate_byPhysics { -1 }
 Overwrite the force correction value (physical)
 
short overwriteFaithCorrectRate_byPhysics { -1 }
 Faith correction value overwrite (physical)
 
short overwriteLuckCorrectRate_byPhysics { -1 }
 Overwrite luck correction value (physical)
 
short overwriteStrengthCorrectRate_byMagic { -1 }
 Overwrite muscle strength correction value (magic)
 
short overwriteDexterityCorrectRate_byMagic { -1 }
 Skill correction value overwrite (magic)
 
short overwriteMagicCorrectRate_byMagic { -1 }
 Overwrite the force correction value (magic)
 
short overwriteFaithCorrectRate_byMagic { -1 }
 Faith correction value overwrite (magic)
 
short overwriteLuckCorrectRate_byMagic { -1 }
 Overwrite luck correction value (magic)
 
short overwriteStrengthCorrectRate_byFire { -1 }
 Overwrite muscle strength correction value (flame)
 
short overwriteDexterityCorrectRate_byFire { -1 }
 Skill correction value overwrite (flame)
 
short overwriteMagicCorrectRate_byFire { -1 }
 Overwrite the force correction value (flame)
 
short overwriteFaithCorrectRate_byFire { -1 }
 Faith correction value overwrite (flame)
 
short overwriteLuckCorrectRate_byFire { -1 }
 Overwrite luck correction value (flame)
 
short overwriteStrengthCorrectRate_byThunder { -1 }
 Overwrite muscle strength correction value (lightning)
 
short overwriteDexterityCorrectRate_byThunder { -1 }
 Skill correction value overwrite (lightning)
 
short overwriteMagicCorrectRate_byThunder { -1 }
 Overwrite the force correction value (lightning)
 
short overwriteFaithCorrectRate_byThunder { -1 }
 Faith correction value overwrite (thunder)
 
short overwriteLuckCorrectRate_byThunder { -1 }
 Overwrite luck correction value (lightning)
 
short overwriteStrengthCorrectRate_byDark { -1 }
 Overwrite muscle strength correction value (darkness)
 
short overwriteDexterityCorrectRate_byDark { -1 }
 Skill correction value overwrite (darkness)
 
short overwriteMagicCorrectRate_byDark { -1 }
 Overwrite the force correction value (darkness)
 
short overwriteFaithCorrectRate_byDark { -1 }
 Faith correction value overwrite (darkness)
 
short overwriteLuckCorrectRate_byDark { -1 }
 Overwrite luck correction value (darkness)
 
short InfluenceStrengthCorrectRate_byPhysics { 100 }
 Strength correction value Impact rate (physical)
 
short InfluenceDexterityCorrectRate_byPhysics { 100 }
 Skill correction value Impact rate (physical)
 
short InfluenceMagicCorrectRate_byPhysics { 100 }
 Force correction value Impact rate (physical)
 
short InfluenceFaithCorrectRate_byPhysics { 100 }
 Faith correction value Impact rate (physical)
 
short InfluenceLuckCorrectRate_byPhysics { 100 }
 Luck correction value influence rate (physical)
 
short InfluenceStrengthCorrectRate_byMagic { 100 }
 Strength correction value Impact rate (magic)
 
short InfluenceDexterityCorrectRate_byMagic { 100 }
 Skill correction value Impact rate (magic)
 
short InfluenceMagicCorrectRate_byMagic { 100 }
 Force correction value Impact rate (magic)
 
short InfluenceFaithCorrectRate_byMagic { 100 }
 Faith correction value Impact rate (magic)
 
short InfluenceLuckCorrectRate_byMagic { 100 }
 Luck correction value influence rate (magic)
 
short InfluenceStrengthCorrectRate_byFire { 100 }
 Strength correction value Impact rate (flame)
 
short InfluenceDexterityCorrectRate_byFire { 100 }
 Skill correction value Impact rate (flame)
 
short InfluenceMagicCorrectRate_byFire { 100 }
 Force correction value Impact rate (flame)
 
short InfluenceFaithCorrectRate_byFire { 100 }
 Faith correction value Impact rate (flame)
 
short InfluenceLuckCorrectRate_byFire { 100 }
 Luck correction value influence rate (flame)
 
short InfluenceStrengthCorrectRate_byThunder { 100 }
 Strength correction value Impact rate (lightning)
 
short InfluenceDexterityCorrectRate_byThunder { 100 }
 Skill correction value Impact rate (lightning)
 
short InfluenceMagicCorrectRate_byThunder { 100 }
 Force correction value Impact rate (lightning)
 
short InfluenceFaithCorrectRate_byThunder { 100 }
 Faith correction value Impact rate (lightning)
 
short InfluenceLuckCorrectRate_byThunder { 100 }
 Luck correction value influence rate (lightning)
 
short InfluenceStrengthCorrectRate_byDark { 100 }
 Strength correction value influence rate (darkness)
 
short InfluenceDexterityCorrectRate_byDark { 100 }
 Skill correction value Impact rate (darkness)
 
short InfluenceMagicCorrectRate_byDark { 100 }
 Force correction value Impact rate (darkness)
 
short InfluenceFaithCorrectRate_byDark { 100 }
 Faith correction value Impact rate (darkness)
 
short InfluenceLuckCorrectRate_byDark { 100 }
 Luck correction value influence rate (darkness)
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ InfluenceDexterityCorrectRate_byDark

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceDexterityCorrectRate_byDark { 100 }

Skill correction value Impact rate (darkness)

The rate of influence of the correction factor.

◆ InfluenceDexterityCorrectRate_byFire

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceDexterityCorrectRate_byFire { 100 }

Skill correction value Impact rate (flame)

The rate of influence of the correction factor.

◆ InfluenceDexterityCorrectRate_byMagic

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceDexterityCorrectRate_byMagic { 100 }

Skill correction value Impact rate (magic)

The rate of influence of the correction factor.

◆ InfluenceDexterityCorrectRate_byPhysics

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceDexterityCorrectRate_byPhysics { 100 }

Skill correction value Impact rate (physical)

The rate of influence of the correction factor.

◆ InfluenceDexterityCorrectRate_byThunder

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceDexterityCorrectRate_byThunder { 100 }

Skill correction value Impact rate (lightning)

The rate of influence of the correction factor.

◆ InfluenceFaithCorrectRate_byDark

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceFaithCorrectRate_byDark { 100 }

Faith correction value Impact rate (darkness)

The rate of influence of the correction factor.

◆ InfluenceFaithCorrectRate_byFire

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceFaithCorrectRate_byFire { 100 }

Faith correction value Impact rate (flame)

The rate of influence of the correction factor.

◆ InfluenceFaithCorrectRate_byMagic

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceFaithCorrectRate_byMagic { 100 }

Faith correction value Impact rate (magic)

The rate of influence of the correction factor.

◆ InfluenceFaithCorrectRate_byPhysics

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceFaithCorrectRate_byPhysics { 100 }

Faith correction value Impact rate (physical)

The rate of influence of the correction factor.

◆ InfluenceFaithCorrectRate_byThunder

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceFaithCorrectRate_byThunder { 100 }

Faith correction value Impact rate (lightning)

The rate of influence of the correction factor.

◆ InfluenceLuckCorrectRate_byDark

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceLuckCorrectRate_byDark { 100 }

Luck correction value influence rate (darkness)

The rate of influence of the correction factor.

◆ InfluenceLuckCorrectRate_byFire

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceLuckCorrectRate_byFire { 100 }

Luck correction value influence rate (flame)

The rate of influence of the correction factor.

◆ InfluenceLuckCorrectRate_byMagic

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceLuckCorrectRate_byMagic { 100 }

Luck correction value influence rate (magic)

The rate of influence of the correction factor.

◆ InfluenceLuckCorrectRate_byPhysics

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceLuckCorrectRate_byPhysics { 100 }

Luck correction value influence rate (physical)

The rate of influence of the correction factor.

◆ InfluenceLuckCorrectRate_byThunder

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceLuckCorrectRate_byThunder { 100 }

Luck correction value influence rate (lightning)

The rate of influence of the correction factor.

◆ InfluenceMagicCorrectRate_byDark

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceMagicCorrectRate_byDark { 100 }

Force correction value Impact rate (darkness)

The rate of influence of the correction factor.

◆ InfluenceMagicCorrectRate_byFire

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceMagicCorrectRate_byFire { 100 }

Force correction value Impact rate (flame)

The rate of influence of the correction factor.

◆ InfluenceMagicCorrectRate_byMagic

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceMagicCorrectRate_byMagic { 100 }

Force correction value Impact rate (magic)

The rate of influence of the correction factor.

◆ InfluenceMagicCorrectRate_byPhysics

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceMagicCorrectRate_byPhysics { 100 }

Force correction value Impact rate (physical)

The rate of influence of the correction factor.

◆ InfluenceMagicCorrectRate_byThunder

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceMagicCorrectRate_byThunder { 100 }

Force correction value Impact rate (lightning)

The rate of influence of the correction factor.

◆ InfluenceStrengthCorrectRate_byDark

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceStrengthCorrectRate_byDark { 100 }

Strength correction value influence rate (darkness)

The rate of influence of the correction factor.

◆ InfluenceStrengthCorrectRate_byFire

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceStrengthCorrectRate_byFire { 100 }

Strength correction value Impact rate (flame)

The rate of influence of the correction factor.

◆ InfluenceStrengthCorrectRate_byMagic

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceStrengthCorrectRate_byMagic { 100 }

Strength correction value Impact rate (magic)

The rate of influence of the correction factor.

◆ InfluenceStrengthCorrectRate_byPhysics

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceStrengthCorrectRate_byPhysics { 100 }

Strength correction value Impact rate (physical)

The rate of influence of the correction factor.

◆ InfluenceStrengthCorrectRate_byThunder

short from::paramdef::ATTACK_ELEMENT_CORRECT_PARAM_ST::InfluenceStrengthCorrectRate_byThunder { 100 }

Strength correction value Impact rate (lightning)

The rate of influence of the correction factor.


The documentation for this struct was generated from the following file: