libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::BUDGET_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <BUDGET_PARAM_ST.hpp>

Public Attributes

float vram_all { 1.f }
 VRAM: ALL.
 
float vram_mapobj_tex { 1.f }
 VRAM: Map / Object Texture.
 
float vram_mapobj_mdl { 1.f }
 VRAM: Map / Object Model.
 
float vram_map { 1.f }
 VRAM: map.
 
float vram_chr { 1.f }
 VRAM: Character.
 
float vram_parts { 1.f }
 VRAM: Parts.
 
float vram_sfx { 1.f }
 VRAM: SFX.
 
float vram_chr_tex { 1.f }
 VRAM: Character texture.
 
float vram_chr_mdl { 1.f }
 VRAM: Character model.
 
float vram_parts_tex { 1.f }
 VRAM: Parts texture.
 
float vram_parts_mdl { 1.f }
 VRAM: Parts model.
 
float vram_sfx_tex { 1.f }
 VRAM: SFX texture.
 
float vram_sfx_mdl { 1.f }
 VRAM: SFX model.
 
float vram_gi { 1.f }
 VRAM: Gi.
 
float vram_menu_tex { 1.f }
 VRAM: Menu.
 
float vram_decal_rt { 1.f }
 VRAM: DECAL_RT.
 
float vram_decal { 1.f }
 VRAM: DECAL.
 
float vram_other_tex { 1.f }
 VRAM: Other textures.
 
float vram_other_mdl { 1.f }
 VRAM: Other models.
 
float havok_anim { 1.f }
 HAVOK: Anime.
 
float havok_ins { 1.f }
 HAVOK: Placement.
 
float havok_hit { 1.f }
 HAVOK: Hit.
 
float vram_other { 1.f }
 VRAM: Other.
 
float vram_detail_all { 1.f }
 VRAM: total value.
 
float vram_chr_and_parts { 1.f }
 VRAM: Characters & Parts.
 
float havok_navimesh { 1.f }
 HAVOK: Navimesh.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ havok_anim

float from::paramdef::BUDGET_PARAM_ST::havok_anim { 1.f }

HAVOK: Anime.

HAVOK: Animation (unit is MB)

◆ havok_hit

float from::paramdef::BUDGET_PARAM_ST::havok_hit { 1.f }

HAVOK: Hit.

HAVOK: Hit (unit is MB)

◆ havok_ins

float from::paramdef::BUDGET_PARAM_ST::havok_ins { 1.f }

HAVOK: Placement.

HAVOK: Placement (unit is MB)

◆ havok_navimesh

float from::paramdef::BUDGET_PARAM_ST::havok_navimesh { 1.f }

HAVOK: Navimesh.

HAVOK: Navimesh (unit is MB)

◆ vram_all

float from::paramdef::BUDGET_PARAM_ST::vram_all { 1.f }

VRAM: ALL.

VRAM: ALL (unit is MB)

◆ vram_chr

float from::paramdef::BUDGET_PARAM_ST::vram_chr { 1.f }

VRAM: Character.

VRAM: Character (unit is MB)

◆ vram_chr_and_parts

float from::paramdef::BUDGET_PARAM_ST::vram_chr_and_parts { 1.f }

VRAM: Characters & Parts.

VRAM: Total value of characters and parts (unit is MB)

◆ vram_chr_mdl

float from::paramdef::BUDGET_PARAM_ST::vram_chr_mdl { 1.f }

VRAM: Character model.

VRAM: Character model (unit is MB)

◆ vram_chr_tex

float from::paramdef::BUDGET_PARAM_ST::vram_chr_tex { 1.f }

VRAM: Character texture.

VRAM: Character texture (unit is MB)

◆ vram_decal

float from::paramdef::BUDGET_PARAM_ST::vram_decal { 1.f }

VRAM: DECAL.

VRAM: DECAL (unit is MB)

◆ vram_decal_rt

float from::paramdef::BUDGET_PARAM_ST::vram_decal_rt { 1.f }

VRAM: DECAL_RT.

VRAM: DECAL render target (unit is MB)

◆ vram_detail_all

float from::paramdef::BUDGET_PARAM_ST::vram_detail_all { 1.f }

VRAM: total value.

VRAM: Total value (unit is MB)

◆ vram_gi

float from::paramdef::BUDGET_PARAM_ST::vram_gi { 1.f }

VRAM: Gi.

VRAM: Gi (unit is MB)

◆ vram_map

float from::paramdef::BUDGET_PARAM_ST::vram_map { 1.f }

VRAM: map.

VRAM: Map (in MB)

◆ vram_mapobj_mdl

float from::paramdef::BUDGET_PARAM_ST::vram_mapobj_mdl { 1.f }

VRAM: Map / Object Model.

VRAM: Map / object model (in MB)

◆ vram_mapobj_tex

float from::paramdef::BUDGET_PARAM_ST::vram_mapobj_tex { 1.f }

VRAM: Map / Object Texture.

VRAM: Map / Object Texture (Unit: MB)

◆ vram_menu_tex

float from::paramdef::BUDGET_PARAM_ST::vram_menu_tex { 1.f }

VRAM: Menu.

VRAM: Menu (unit is MB)

◆ vram_other

float from::paramdef::BUDGET_PARAM_ST::vram_other { 1.f }

VRAM: Other.

VRAM: Other (unit is MB)

◆ vram_other_mdl

float from::paramdef::BUDGET_PARAM_ST::vram_other_mdl { 1.f }

VRAM: Other models.

VRAM: Other textures (in MB)

◆ vram_other_tex

float from::paramdef::BUDGET_PARAM_ST::vram_other_tex { 1.f }

VRAM: Other textures.

VRAM: Other models (in MB)

◆ vram_parts

float from::paramdef::BUDGET_PARAM_ST::vram_parts { 1.f }

VRAM: Parts.

VRAM: Parts (unit is MB)

◆ vram_parts_mdl

float from::paramdef::BUDGET_PARAM_ST::vram_parts_mdl { 1.f }

VRAM: Parts model.

VRAM: Parts model (unit is MB)

◆ vram_parts_tex

float from::paramdef::BUDGET_PARAM_ST::vram_parts_tex { 1.f }

VRAM: Parts texture.

VRAM: Parts texture (unit is MB)

◆ vram_sfx

float from::paramdef::BUDGET_PARAM_ST::vram_sfx { 1.f }

VRAM: SFX.

VRAM: SFX (unit is MB)

◆ vram_sfx_mdl

float from::paramdef::BUDGET_PARAM_ST::vram_sfx_mdl { 1.f }

VRAM: SFX model.

VRAM: SFX model (in MB)

◆ vram_sfx_tex

float from::paramdef::BUDGET_PARAM_ST::vram_sfx_tex { 1.f }

VRAM: SFX texture.

VRAM: SFX texture (unit is MB)


The documentation for this struct was generated from the following file: