libER 0.1.4.2
ELDEN RING API library
|
This struct was automatically generated from XML paramdefs. More...
#include <BUDGET_PARAM_ST.hpp>
Public Attributes | |
float | vram_all { 1.f } |
VRAM: ALL. | |
float | vram_mapobj_tex { 1.f } |
VRAM: Map / Object Texture. | |
float | vram_mapobj_mdl { 1.f } |
VRAM: Map / Object Model. | |
float | vram_map { 1.f } |
VRAM: map. | |
float | vram_chr { 1.f } |
VRAM: Character. | |
float | vram_parts { 1.f } |
VRAM: Parts. | |
float | vram_sfx { 1.f } |
VRAM: SFX. | |
float | vram_chr_tex { 1.f } |
VRAM: Character texture. | |
float | vram_chr_mdl { 1.f } |
VRAM: Character model. | |
float | vram_parts_tex { 1.f } |
VRAM: Parts texture. | |
float | vram_parts_mdl { 1.f } |
VRAM: Parts model. | |
float | vram_sfx_tex { 1.f } |
VRAM: SFX texture. | |
float | vram_sfx_mdl { 1.f } |
VRAM: SFX model. | |
float | vram_gi { 1.f } |
VRAM: Gi. | |
float | vram_menu_tex { 1.f } |
VRAM: Menu. | |
float | vram_decal_rt { 1.f } |
VRAM: DECAL_RT. | |
float | vram_decal { 1.f } |
VRAM: DECAL. | |
float | vram_other_tex { 1.f } |
VRAM: Other textures. | |
float | vram_other_mdl { 1.f } |
VRAM: Other models. | |
float | havok_anim { 1.f } |
HAVOK: Anime. | |
float | havok_ins { 1.f } |
HAVOK: Placement. | |
float | havok_hit { 1.f } |
HAVOK: Hit. | |
float | vram_other { 1.f } |
VRAM: Other. | |
float | vram_detail_all { 1.f } |
VRAM: total value. | |
float | vram_chr_and_parts { 1.f } |
VRAM: Characters & Parts. | |
float | havok_navimesh { 1.f } |
HAVOK: Navimesh. | |
This struct was automatically generated from XML paramdefs.
HAVOK: Anime.
HAVOK: Animation (unit is MB)
HAVOK: Placement.
HAVOK: Placement (unit is MB)
HAVOK: Navimesh.
HAVOK: Navimesh (unit is MB)
VRAM: Character.
VRAM: Character (unit is MB)
VRAM: Characters & Parts.
VRAM: Total value of characters and parts (unit is MB)
VRAM: Character model.
VRAM: Character model (unit is MB)
VRAM: Character texture.
VRAM: Character texture (unit is MB)
VRAM: DECAL_RT.
VRAM: DECAL render target (unit is MB)
VRAM: total value.
VRAM: Total value (unit is MB)
VRAM: Map / Object Model.
VRAM: Map / object model (in MB)
VRAM: Map / Object Texture.
VRAM: Map / Object Texture (Unit: MB)
VRAM: Other models.
VRAM: Other textures (in MB)
VRAM: Other textures.
VRAM: Other models (in MB)
VRAM: Parts model.
VRAM: Parts model (unit is MB)
VRAM: Parts texture.
VRAM: Parts texture (unit is MB)
VRAM: SFX model.
VRAM: SFX model (in MB)
VRAM: SFX texture.
VRAM: SFX texture (unit is MB)