libER 0.1.4.2
ELDEN RING API library
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BUDGET_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 float vram_all{ 1.f };
17
23 float vram_mapobj_tex{ 1.f };
24
30 float vram_mapobj_mdl{ 1.f };
31
37 float vram_map{ 1.f };
38
44 float vram_chr{ 1.f };
45
51 float vram_parts{ 1.f };
52
58 float vram_sfx{ 1.f };
59
65 float vram_chr_tex{ 1.f };
66
72 float vram_chr_mdl{ 1.f };
73
79 float vram_parts_tex{ 1.f };
80
86 float vram_parts_mdl{ 1.f };
87
93 float vram_sfx_tex{ 1.f };
94
100 float vram_sfx_mdl{ 1.f };
101
107 float vram_gi{ 1.f };
108
114 float vram_menu_tex{ 1.f };
115
121 float vram_decal_rt{ 1.f };
122
128 float vram_decal{ 1.f };
129
130 unsigned char reserve_0[4];
131
137 float vram_other_tex{ 1.f };
138
144 float vram_other_mdl{ 1.f };
145
151 float havok_anim{ 1.f };
152
158 float havok_ins{ 1.f };
159
165 float havok_hit{ 1.f };
166
172 float vram_other{ 1.f };
173
179 float vram_detail_all{ 1.f };
180
186 float vram_chr_and_parts{ 1.f };
187
193 float havok_navimesh{ 1.f };
194
195 unsigned char reserve_1[24];
196};
197
198}; // namespace paramdef
199}; // namespace from
200
201static_assert(sizeof(from::paramdef::BUDGET_PARAM_ST) == 132,
202 "BUDGET_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition BUDGET_PARAM_ST.hpp:10
float vram_other_mdl
VRAM: Other models.
Definition BUDGET_PARAM_ST.hpp:144
float havok_navimesh
HAVOK: Navimesh.
Definition BUDGET_PARAM_ST.hpp:193
float vram_sfx_tex
VRAM: SFX texture.
Definition BUDGET_PARAM_ST.hpp:93
float vram_chr_tex
VRAM: Character texture.
Definition BUDGET_PARAM_ST.hpp:65
float vram_map
VRAM: map.
Definition BUDGET_PARAM_ST.hpp:37
float vram_gi
VRAM: Gi.
Definition BUDGET_PARAM_ST.hpp:107
float havok_ins
HAVOK: Placement.
Definition BUDGET_PARAM_ST.hpp:158
float vram_sfx
VRAM: SFX.
Definition BUDGET_PARAM_ST.hpp:58
float vram_parts_tex
VRAM: Parts texture.
Definition BUDGET_PARAM_ST.hpp:79
float vram_parts_mdl
VRAM: Parts model.
Definition BUDGET_PARAM_ST.hpp:86
float vram_chr_mdl
VRAM: Character model.
Definition BUDGET_PARAM_ST.hpp:72
float havok_hit
HAVOK: Hit.
Definition BUDGET_PARAM_ST.hpp:165
float vram_chr_and_parts
VRAM: Characters & Parts.
Definition BUDGET_PARAM_ST.hpp:186
float vram_mapobj_tex
VRAM: Map / Object Texture.
Definition BUDGET_PARAM_ST.hpp:23
float vram_chr
VRAM: Character.
Definition BUDGET_PARAM_ST.hpp:44
float vram_mapobj_mdl
VRAM: Map / Object Model.
Definition BUDGET_PARAM_ST.hpp:30
float vram_menu_tex
VRAM: Menu.
Definition BUDGET_PARAM_ST.hpp:114
float vram_parts
VRAM: Parts.
Definition BUDGET_PARAM_ST.hpp:51
float vram_sfx_mdl
VRAM: SFX model.
Definition BUDGET_PARAM_ST.hpp:100
float vram_decal_rt
VRAM: DECAL_RT.
Definition BUDGET_PARAM_ST.hpp:121
float vram_all
VRAM: ALL.
Definition BUDGET_PARAM_ST.hpp:16
float vram_other
VRAM: Other.
Definition BUDGET_PARAM_ST.hpp:172
float havok_anim
HAVOK: Anime.
Definition BUDGET_PARAM_ST.hpp:151
float vram_other_tex
VRAM: Other textures.
Definition BUDGET_PARAM_ST.hpp:137
float vram_detail_all
VRAM: total value.
Definition BUDGET_PARAM_ST.hpp:179
float vram_decal
VRAM: DECAL.
Definition BUDGET_PARAM_ST.hpp:128