libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::GAME_AREA_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <GAME_AREA_PARAM_ST.hpp>

Public Attributes

bool disableParam_NT: 1 { false }
 Do you remove it from the NT version output?
 
unsigned char disableParamReserve1: 7
 Reserve for package output 1.
 
unsigned char disableParamReserve2 [3]
 Reserve for package output 2.
 
unsigned int bonusSoul_single { 0 }
 Single time clear bonus soul amount.
 
unsigned int bonusSoul_multi { 0 }
 Clear bonus soul amount during multiplayer.
 
unsigned int humanityPointCountFlagIdTop { 0 }
 Human nature drop point count head flag ID.
 
unsigned short humanityDropPoint1 { 0 }
 Human nature drop required point 1.
 
unsigned short humanityDropPoint2 { 0 }
 Human nature drop required point 2.
 
unsigned short humanityDropPoint3 { 0 }
 Human nature drop required point 3.
 
unsigned short humanityDropPoint4 { 0 }
 Human nature drop required point 4.
 
unsigned short humanityDropPoint5 { 0 }
 Human nature drop required point 5.
 
unsigned short humanityDropPoint6 { 0 }
 Human nature drop required point 6.
 
unsigned short humanityDropPoint7 { 0 }
 Human nature drop required point 7.
 
unsigned short humanityDropPoint8 { 0 }
 Human nature drop required point 8.
 
unsigned short humanityDropPoint9 { 0 }
 Human nature drop required point 9.
 
unsigned short humanityDropPoint10 { 0 }
 Humanity drop required points 10.
 
unsigned int soloBreakInPoint_Min { 0 }
 Solo intrusion point addition lower limit.
 
unsigned int soloBreakInPoint_Max { 10000 }
 Solo intrusion point addition value upper limit.
 
unsigned int defeatBossFlagId_forSignAimList { 0 }
 Boss defeated flag ID (for displaying purpose when hosting)
 
unsigned int displayAimFlagId { 0 }
 Purpose display flag ID.
 
unsigned int foundBossFlagId { 0 }
 Boss discovery flag ID.
 
int foundBossTextId { -1 }
 Text ID at the time of discovery.
 
int notFindBossTextId { -1 }
 Undiscovered text ID.
 
unsigned int bossChallengeFlagId { 0 }
 Boss challengeable flag ID.
 
unsigned int defeatBossFlagId { 0 }
 Boss defeat flag ID.
 
float bossPosX { 0.f }
 Boss position_X coordinates.
 
float bossPosY { 0.f }
 Boss position_Y coordinates.
 
float bossPosZ { 0.f }
 Boss position_Z coordinates.
 
unsigned char bossMapAreaNo { 0 }
 Boss position_Area number (mXX_00_00_00)
 
unsigned char bossMapBlockNo { 0 }
 Boss position_grid X number (m00_XX_00_00)
 
unsigned char bossMapMapNo { 0 }
 Boss position_grid Z number (m00_00_XX_00)
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ bonusSoul_multi

unsigned int from::paramdef::GAME_AREA_PARAM_ST::bonusSoul_multi { 0 }

Clear bonus soul amount during multiplayer.

Amount of soul that can be obtained when defeating an area boss (during multiplayer)

◆ bonusSoul_single

unsigned int from::paramdef::GAME_AREA_PARAM_ST::bonusSoul_single { 0 }

Single time clear bonus soul amount.

Amount of soul that can be obtained when defeating an area boss (in single play)

◆ bossChallengeFlagId

unsigned int from::paramdef::GAME_AREA_PARAM_ST::bossChallengeFlagId { 0 }

Boss challengeable flag ID.

Boss challengeable flag ID. When selecting the target boss in the intrusion position search when "Is the intrusion point automatically generated?" In the multiplayer area para is ○, the boss with this flag ON is targeted. If it is 0, it is always the target.

◆ bossMapAreaNo

unsigned char from::paramdef::GAME_AREA_PARAM_ST::bossMapAreaNo { 0 }

Boss position_Area number (mXX_00_00_00)

Boss position_area number (mXX_00_00_00). It is used to check the distance between the host and the boss in the intrusion position search when "Is the intrusion point automatically generated?" In the multiplayer area para.

◆ bossMapBlockNo

unsigned char from::paramdef::GAME_AREA_PARAM_ST::bossMapBlockNo { 0 }

Boss position_grid X number (m00_XX_00_00)

Boss position_grid X number (m00_XX_00_00). It is used to check the distance between the host and the boss in the intrusion position search when "Is the intrusion point automatically generated?" In the multiplayer area para.

◆ bossMapMapNo

unsigned char from::paramdef::GAME_AREA_PARAM_ST::bossMapMapNo { 0 }

Boss position_grid Z number (m00_00_XX_00)

Boss position_grid Z number (m00_00_XX_00). It is used to check the distance between the host and the boss in the intrusion position search when "Is the intrusion point automatically generated?" In the multiplayer area para.

◆ bossPosX

float from::paramdef::GAME_AREA_PARAM_ST::bossPosX { 0.f }

Boss position_X coordinates.

Boss position_X coordinates (relative coordinates from the specified map). It is used to check the distance between the host and the boss in the intrusion position search when "Is the intrusion point automatically generated?" In the multiplayer area para.

◆ bossPosY

float from::paramdef::GAME_AREA_PARAM_ST::bossPosY { 0.f }

Boss position_Y coordinates.

Boss position_Y coordinates (relative coordinates from the specified map). It is used to check the distance between the host and the boss in the intrusion position search when "Is the intrusion point automatically generated?" In the multiplayer area para.

◆ bossPosZ

float from::paramdef::GAME_AREA_PARAM_ST::bossPosZ { 0.f }

Boss position_Z coordinates.

Boss position_Z coordinates (relative coordinates from the specified map). It is used to check the distance between the host and the boss in the intrusion position search when "Is the intrusion point automatically generated?" In the multiplayer area para.

◆ defeatBossFlagId

unsigned int from::paramdef::GAME_AREA_PARAM_ST::defeatBossFlagId { 0 }

Boss defeat flag ID.

Boss defeat flag ID. When selecting the target boss in the intrusion position search when "Is the intrusion point automatically generated?" In the multiplayer area para is ○, the boss with this flag OFF is targeted.

◆ defeatBossFlagId_forSignAimList

unsigned int from::paramdef::GAME_AREA_PARAM_ST::defeatBossFlagId_forSignAimList { 0 }

Boss defeated flag ID (for displaying purpose when hosting)

If this flag is ON, it will not be displayed in the list of purpose settings at the time of hosting. If it is 0, it is always displayed.

◆ disableParam_NT

bool from::paramdef::GAME_AREA_PARAM_ST::disableParam_NT

Do you remove it from the NT version output?

Parameters marked with ○ are excluded in the NT version package.

◆ humanityDropPoint1

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint1 { 0 }

Human nature drop required point 1.

Threshold for acquiring humanity 1

◆ humanityDropPoint10

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint10 { 0 }

Humanity drop required points 10.

Threshold 10 for acquiring humanity

◆ humanityDropPoint2

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint2 { 0 }

Human nature drop required point 2.

Threshold 2 for acquiring humanity

◆ humanityDropPoint3

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint3 { 0 }

Human nature drop required point 3.

Threshold 3 for acquiring humanity

◆ humanityDropPoint4

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint4 { 0 }

Human nature drop required point 4.

Threshold 4 for acquiring humanity

◆ humanityDropPoint5

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint5 { 0 }

Human nature drop required point 5.

Threshold 5 for acquiring humanity

◆ humanityDropPoint6

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint6 { 0 }

Human nature drop required point 6.

Threshold 6 for acquiring humanity

◆ humanityDropPoint7

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint7 { 0 }

Human nature drop required point 7.

Threshold for acquiring humanity 7

◆ humanityDropPoint8

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint8 { 0 }

Human nature drop required point 8.

Threshold for acquiring humanity 8

◆ humanityDropPoint9

unsigned short from::paramdef::GAME_AREA_PARAM_ST::humanityDropPoint9 { 0 }

Human nature drop required point 9.

Threshold for acquiring humanity 9

◆ humanityPointCountFlagIdTop

unsigned int from::paramdef::GAME_AREA_PARAM_ST::humanityPointCountFlagIdTop { 0 }

Human nature drop point count head flag ID.

First flag ID for managing humanity drop points (using 20 Bit)

◆ soloBreakInPoint_Max

unsigned int from::paramdef::GAME_AREA_PARAM_ST::soloBreakInPoint_Max { 10000 }

Solo intrusion point addition value upper limit.

The maximum value of solo intrusion points to be added when defeating an area boss.

◆ soloBreakInPoint_Min

unsigned int from::paramdef::GAME_AREA_PARAM_ST::soloBreakInPoint_Min { 0 }

Solo intrusion point addition lower limit.

The minimum value of solo intrusion points to be added when defeating an area boss.


The documentation for this struct was generated from the following file: