244 unsigned char reserve[9];
251 "GAME_AREA_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition GAME_AREA_PARAM_ST.hpp:10
unsigned int soloBreakInPoint_Max
Solo intrusion point addition value upper limit.
Definition GAME_AREA_PARAM_ST.hpp:135
unsigned int defeatBossFlagId
Boss defeat flag ID.
Definition GAME_AREA_PARAM_ST.hpp:182
float bossPosX
Boss position_X coordinates.
Definition GAME_AREA_PARAM_ST.hpp:192
unsigned int bonusSoul_multi
Clear bonus soul amount during multiplayer.
Definition GAME_AREA_PARAM_ST.hpp:42
unsigned int foundBossFlagId
Boss discovery flag ID.
Definition GAME_AREA_PARAM_ST.hpp:153
unsigned char disableParamReserve1
Reserve for package output 1.
Definition GAME_AREA_PARAM_ST.hpp:21
unsigned short humanityDropPoint10
Humanity drop required points 10.
Definition GAME_AREA_PARAM_ST.hpp:119
float bossPosY
Boss position_Y coordinates.
Definition GAME_AREA_PARAM_ST.hpp:202
unsigned short humanityDropPoint1
Human nature drop required point 1.
Definition GAME_AREA_PARAM_ST.hpp:56
unsigned short humanityDropPoint2
Human nature drop required point 2.
Definition GAME_AREA_PARAM_ST.hpp:63
unsigned int bossChallengeFlagId
Boss challengeable flag ID.
Definition GAME_AREA_PARAM_ST.hpp:173
unsigned short humanityDropPoint3
Human nature drop required point 3.
Definition GAME_AREA_PARAM_ST.hpp:70
unsigned char bossMapBlockNo
Boss position_grid X number (m00_XX_00_00)
Definition GAME_AREA_PARAM_ST.hpp:232
unsigned int humanityPointCountFlagIdTop
Human nature drop point count head flag ID.
Definition GAME_AREA_PARAM_ST.hpp:49
unsigned short humanityDropPoint7
Human nature drop required point 7.
Definition GAME_AREA_PARAM_ST.hpp:98
unsigned short humanityDropPoint5
Human nature drop required point 5.
Definition GAME_AREA_PARAM_ST.hpp:84
unsigned int displayAimFlagId
Purpose display flag ID.
Definition GAME_AREA_PARAM_ST.hpp:148
unsigned short humanityDropPoint8
Human nature drop required point 8.
Definition GAME_AREA_PARAM_ST.hpp:105
unsigned char bossMapMapNo
Boss position_grid Z number (m00_00_XX_00)
Definition GAME_AREA_PARAM_ST.hpp:242
int foundBossTextId
Text ID at the time of discovery.
Definition GAME_AREA_PARAM_ST.hpp:158
unsigned short humanityDropPoint6
Human nature drop required point 6.
Definition GAME_AREA_PARAM_ST.hpp:91
int notFindBossTextId
Undiscovered text ID.
Definition GAME_AREA_PARAM_ST.hpp:163
unsigned int bonusSoul_single
Single time clear bonus soul amount.
Definition GAME_AREA_PARAM_ST.hpp:34
float bossPosZ
Boss position_Z coordinates.
Definition GAME_AREA_PARAM_ST.hpp:212
bool disableParam_NT
Do you remove it from the NT version output?
Definition GAME_AREA_PARAM_ST.hpp:16
unsigned int defeatBossFlagId_forSignAimList
Boss defeated flag ID (for displaying purpose when hosting)
Definition GAME_AREA_PARAM_ST.hpp:143
unsigned char disableParamReserve2[3]
Reserve for package output 2.
Definition GAME_AREA_PARAM_ST.hpp:26
unsigned char bossMapAreaNo
Boss position_Area number (mXX_00_00_00)
Definition GAME_AREA_PARAM_ST.hpp:222
unsigned short humanityDropPoint4
Human nature drop required point 4.
Definition GAME_AREA_PARAM_ST.hpp:77
unsigned int soloBreakInPoint_Min
Solo intrusion point addition lower limit.
Definition GAME_AREA_PARAM_ST.hpp:127
unsigned short humanityDropPoint9
Human nature drop required point 9.
Definition GAME_AREA_PARAM_ST.hpp:112