libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::LOAD_BALANCER_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <LOAD_BALANCER_PARAM_ST.hpp>

Public Attributes

float lowerFpsThreshold { 23.f }
 lowerFpsThreshold
 
float upperFpsThreshold { 27.f }
 upperFpsThreshold
 
unsigned int lowerFpsContinousCount { 5 }
 lowerFpsContinousCount
 
unsigned int upperFpsContinousCount { 20 }
 upperFpsContinousCount
 
unsigned int downAfterChangeSleep { 30 }
 downAfterChangeSleep
 
unsigned int upAfterChangeSleep { 10 }
 upAfterChangeSleep
 
unsigned char postProcessLightShaft { 20 }
 Light shaft.
 
unsigned char postProcessBloom { 20 }
 Bloom.
 
unsigned char postProcessGlow { 20 }
 Glow.
 
unsigned char postProcessAA { 20 }
 AA.
 
unsigned char postProcessSSAO { 20 }
 SSAO.
 
unsigned char postProcessDOF { 20 }
 DOF.
 
unsigned char postProcessMotionBlur { 20 }
 Motion Blur.
 
unsigned char postProcessMotionBlurIteration { 20 }
 MotionBlurIteration.
 
unsigned char shadowBlur { 20 }
 Shadow Blur.
 
unsigned char sfxParticleHalf { 20 }
 Around the SFX Emit.
 
unsigned char sfxReflection { 20 }
 SFX reflection.
 
unsigned char sfxWaterInteraction { 20 }
 Water interaction.
 
unsigned char sfxGlow { 20 }
 SFX glow.
 
unsigned char sfxDistortion { 20 }
 SFX distortion.
 
unsigned char sftSoftSprite { 20 }
 Soft sprite.
 
unsigned char sfxLightShaft { 20 }
 Light shaft.
 
unsigned char sfxScaleRenderDistanceScale { 20 }
 Scale to the distance judgment of the effect dynamically registered in the reduction buffer.
 
unsigned char dynamicResolution { 1 }
 Dynamic resolution.
 
unsigned char shadowCascade0ResolutionHalf { 0 }
 Shadow Cascade0 Resolution Half.
 
unsigned char shadowCascade1ResolutionHalf { 13 }
 Shadow Cascade1 Resolution Half.
 
unsigned char chrWetDisablePlayer { 21 }
 Local player.
 
unsigned char chrWetDisableRemotePlayer { 21 }
 Remote player.
 
unsigned char chrWetDisableEnemy { 21 }
 Enemy character.
 
unsigned char dynamicResolutionPercentageMin { 100 }
 Resolution reduction lower limit (%)
 
unsigned char dynamicResolutionPercentageMax { 100 }
 Resolution reduction upper limit (%)
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ chrWetDisableEnemy

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::chrWetDisableEnemy { 21 }

Enemy character.

Turn off the water wetting process of enemy characters

◆ chrWetDisablePlayer

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::chrWetDisablePlayer { 21 }

Local player.

Turn off the water wetting process for local players

◆ chrWetDisableRemotePlayer

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::chrWetDisableRemotePlayer { 21 }

Remote player.

Turn off the water wetting process of the remote player

◆ downAfterChangeSleep

unsigned int from::paramdef::LOAD_BALANCER_PARAM_ST::downAfterChangeSleep { 30 }

downAfterChangeSleep

Sleep frame count after level down

◆ lowerFpsContinousCount

unsigned int from::paramdef::LOAD_BALANCER_PARAM_ST::lowerFpsContinousCount { 5 }

lowerFpsContinousCount

If this frame continues below the threshold, level up

◆ lowerFpsThreshold

float from::paramdef::LOAD_BALANCER_PARAM_ST::lowerFpsThreshold { 23.f }

lowerFpsThreshold

If it falls below this FPS, increase the load balance level by 1.

◆ postProcessAA

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::postProcessAA { 20 }

AA.

Antialiasing

◆ postProcessLightShaft

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::postProcessLightShaft { 20 }

Light shaft.

Light shaft of filter

◆ postProcessMotionBlurIteration

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::postProcessMotionBlurIteration { 20 }

MotionBlurIteration.

Reduce the number of Motion Blur iterations

◆ sftSoftSprite

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::sftSoftSprite { 20 }

Soft sprite.

Soft sprite omit with SFX

◆ sfxDistortion

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::sfxDistortion { 20 }

SFX distortion.

Omit of distortion applied by SFX

◆ sfxGlow

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::sfxGlow { 20 }

SFX glow.

Omit Glow playing with SFX

◆ sfxLightShaft

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::sfxLightShaft { 20 }

Light shaft.

SFX Light Shaft Omit

◆ sfxParticleHalf

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::sfxParticleHalf { 20 }

Around the SFX Emit.

Emit interval, number of emits, LOD distance halved in graphics config

◆ sfxReflection

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::sfxReflection { 20 }

SFX reflection.

Omit the reflection scene SFX

◆ sfxScaleRenderDistanceScale

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::sfxScaleRenderDistanceScale { 20 }

Scale to the distance judgment of the effect dynamically registered in the reduction buffer.

Scale to the distance judgment of the effect dynamically registered in the reduction buffer by the distance of SFX

◆ sfxWaterInteraction

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::sfxWaterInteraction { 20 }

Water interaction.

Omit water surface interact SFX

◆ shadowBlur

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::shadowBlur { 20 }

Shadow Blur.

Cut the shadow blur

◆ shadowCascade0ResolutionHalf

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::shadowCascade0ResolutionHalf { 0 }

Shadow Cascade0 Resolution Half.

Cut the shadow (cascade 0) resolution in half

◆ shadowCascade1ResolutionHalf

unsigned char from::paramdef::LOAD_BALANCER_PARAM_ST::shadowCascade1ResolutionHalf { 13 }

Shadow Cascade1 Resolution Half.

Cut the shadow (cascade 1) resolution in half

◆ upAfterChangeSleep

unsigned int from::paramdef::LOAD_BALANCER_PARAM_ST::upAfterChangeSleep { 10 }

upAfterChangeSleep

Sleep frame count after leveling up

◆ upperFpsContinousCount

unsigned int from::paramdef::LOAD_BALANCER_PARAM_ST::upperFpsContinousCount { 20 }

upperFpsContinousCount

If the threshold is exceeded continuously for this frame, level down

◆ upperFpsThreshold

float from::paramdef::LOAD_BALANCER_PARAM_ST::upperFpsThreshold { 27.f }

upperFpsThreshold

If you exceed this FPS, lower the load balance level by 1.


The documentation for this struct was generated from the following file: