libER 0.1.4.2
ELDEN RING API library
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LOAD_BALANCER_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 float lowerFpsThreshold{ 23.f };
17
23 float upperFpsThreshold{ 27.f };
24
30 unsigned int lowerFpsContinousCount{ 5 };
31
37 unsigned int upperFpsContinousCount{ 20 };
38
44 unsigned int downAfterChangeSleep{ 30 };
45
51 unsigned int upAfterChangeSleep{ 10 };
52
58 unsigned char postProcessLightShaft{ 20 };
59
63 unsigned char postProcessBloom{ 20 };
64
68 unsigned char postProcessGlow{ 20 };
69
75 unsigned char postProcessAA{ 20 };
76
80 unsigned char postProcessSSAO{ 20 };
81
85 unsigned char postProcessDOF{ 20 };
86
90 unsigned char postProcessMotionBlur{ 20 };
91
97 unsigned char postProcessMotionBlurIteration{ 20 };
98
99 unsigned char reserve0[1];
100
106 unsigned char shadowBlur{ 20 };
107
113 unsigned char sfxParticleHalf{ 20 };
114
120 unsigned char sfxReflection{ 20 };
121
127 unsigned char sfxWaterInteraction{ 20 };
128
134 unsigned char sfxGlow{ 20 };
135
141 unsigned char sfxDistortion{ 20 };
142
148 unsigned char sftSoftSprite{ 20 };
149
155 unsigned char sfxLightShaft{ 20 };
156
164 unsigned char sfxScaleRenderDistanceScale{ 20 };
165
169 unsigned char dynamicResolution{ 1 };
170
177
183 unsigned char shadowCascade1ResolutionHalf{ 13 };
184
190 unsigned char chrWetDisablePlayer{ 21 };
191
197 unsigned char chrWetDisableRemotePlayer{ 21 };
198
204 unsigned char chrWetDisableEnemy{ 21 };
205
209 unsigned char dynamicResolutionPercentageMin{ 100 };
210
214 unsigned char dynamicResolutionPercentageMax{ 100 };
215
216 unsigned char reserve1[30];
217};
218
219}; // namespace paramdef
220}; // namespace from
221
222static_assert(sizeof(from::paramdef::LOAD_BALANCER_PARAM_ST) == 80,
223 "LOAD_BALANCER_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition LOAD_BALANCER_PARAM_ST.hpp:10
unsigned char postProcessLightShaft
Light shaft.
Definition LOAD_BALANCER_PARAM_ST.hpp:58
unsigned char postProcessBloom
Bloom.
Definition LOAD_BALANCER_PARAM_ST.hpp:63
unsigned char shadowCascade0ResolutionHalf
Shadow Cascade0 Resolution Half.
Definition LOAD_BALANCER_PARAM_ST.hpp:176
unsigned char sfxWaterInteraction
Water interaction.
Definition LOAD_BALANCER_PARAM_ST.hpp:127
unsigned char postProcessMotionBlur
Motion Blur.
Definition LOAD_BALANCER_PARAM_ST.hpp:90
unsigned char postProcessDOF
DOF.
Definition LOAD_BALANCER_PARAM_ST.hpp:85
unsigned char sftSoftSprite
Soft sprite.
Definition LOAD_BALANCER_PARAM_ST.hpp:148
unsigned char shadowCascade1ResolutionHalf
Shadow Cascade1 Resolution Half.
Definition LOAD_BALANCER_PARAM_ST.hpp:183
unsigned int downAfterChangeSleep
downAfterChangeSleep
Definition LOAD_BALANCER_PARAM_ST.hpp:44
unsigned char sfxScaleRenderDistanceScale
Scale to the distance judgment of the effect dynamically registered in the reduction buffer.
Definition LOAD_BALANCER_PARAM_ST.hpp:164
unsigned int upperFpsContinousCount
upperFpsContinousCount
Definition LOAD_BALANCER_PARAM_ST.hpp:37
unsigned char shadowBlur
Shadow Blur.
Definition LOAD_BALANCER_PARAM_ST.hpp:106
unsigned char postProcessSSAO
SSAO.
Definition LOAD_BALANCER_PARAM_ST.hpp:80
unsigned char postProcessGlow
Glow.
Definition LOAD_BALANCER_PARAM_ST.hpp:68
float upperFpsThreshold
upperFpsThreshold
Definition LOAD_BALANCER_PARAM_ST.hpp:23
unsigned char sfxGlow
SFX glow.
Definition LOAD_BALANCER_PARAM_ST.hpp:134
unsigned char chrWetDisableRemotePlayer
Remote player.
Definition LOAD_BALANCER_PARAM_ST.hpp:197
unsigned char sfxParticleHalf
Around the SFX Emit.
Definition LOAD_BALANCER_PARAM_ST.hpp:113
unsigned char postProcessMotionBlurIteration
MotionBlurIteration.
Definition LOAD_BALANCER_PARAM_ST.hpp:97
float lowerFpsThreshold
lowerFpsThreshold
Definition LOAD_BALANCER_PARAM_ST.hpp:16
unsigned char dynamicResolution
Dynamic resolution.
Definition LOAD_BALANCER_PARAM_ST.hpp:169
unsigned char sfxLightShaft
Light shaft.
Definition LOAD_BALANCER_PARAM_ST.hpp:155
unsigned char sfxReflection
SFX reflection.
Definition LOAD_BALANCER_PARAM_ST.hpp:120
unsigned int upAfterChangeSleep
upAfterChangeSleep
Definition LOAD_BALANCER_PARAM_ST.hpp:51
unsigned char chrWetDisableEnemy
Enemy character.
Definition LOAD_BALANCER_PARAM_ST.hpp:204
unsigned int lowerFpsContinousCount
lowerFpsContinousCount
Definition LOAD_BALANCER_PARAM_ST.hpp:30
unsigned char dynamicResolutionPercentageMax
Resolution reduction upper limit (%)
Definition LOAD_BALANCER_PARAM_ST.hpp:214
unsigned char dynamicResolutionPercentageMin
Resolution reduction lower limit (%)
Definition LOAD_BALANCER_PARAM_ST.hpp:209
unsigned char sfxDistortion
SFX distortion.
Definition LOAD_BALANCER_PARAM_ST.hpp:141
unsigned char postProcessAA
AA.
Definition LOAD_BALANCER_PARAM_ST.hpp:75
unsigned char chrWetDisablePlayer
Local player.
Definition LOAD_BALANCER_PARAM_ST.hpp:190