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libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <CHR_ACTIVATE_CONDITION_PARAM_ST.hpp>
Public Attributes | |
| bool | weatherSunny: 1 { true } |
| Appearance condition _ sunny. | |
| bool | weatherClearSky: 1 { true } |
| Appearance condition _ fine weather. | |
| bool | weatherWeakCloudy: 1 { true } |
| Appearance condition_light cloudy. | |
| bool | weatherCloudy: 1 { true } |
| Appearance condition_cloudy. | |
| bool | weatherRain: 1 { true } |
| Appearance condition_rain. | |
| bool | weatherHeavyRain: 1 { true } |
| Appearance condition_heavy rain. | |
| bool | weatherStorm: 1 { true } |
| Appearance condition_storm. | |
| bool | weatherStormForBattle: 1 { true } |
| Appearance condition_Arashi (for battle with the descendants of the guardian) | |
| bool | weatherSnow: 1 { true } |
| Appearance condition_Snow. | |
| bool | weatherHeavySnow: 1 { true } |
| Appearance condition _ heavy snow. | |
| bool | weatherFog: 1 { true } |
| Appearance condition_fog. | |
| bool | weatherHeavyFog: 1 { true } |
| Appearance condition_Dense fog. | |
| bool | weatherHeavyFogRain: 1 { true } |
| Appearance condition_Dense fog (rain) | |
| bool | weatherSandStorm: 1 { true } |
| Appearance condition_sandstorm. | |
| unsigned char | timeStartHour { 0 } |
| Appearance start in game time_hour. | |
| unsigned char | timeStartMin { 0 } |
| Appearance start in-game time_minutes. | |
| unsigned char | timeEndHour { 0 } |
| Appearance end in game time_hour. | |
| unsigned char | timeEndMin { 0 } |
| End of appearance In-game time_minutes. | |
This struct was automatically generated from XML paramdefs.
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherClearSky |
Appearance condition _ fine weather.
Will it appear when the weather is "clear"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherCloudy |
Appearance condition_cloudy.
Will it appear when the weather is "cloudy"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherFog |
Appearance condition_fog.
Will it appear when the weather is "fog"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherHeavyFog |
Appearance condition_Dense fog.
Will it appear when the weather is "dense fog"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherHeavyFogRain |
Appearance condition_Dense fog (rain)
Does it appear when the weather is "dense fog (rain)"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherHeavyRain |
Appearance condition_heavy rain.
Will it appear when the weather is "heavy rain"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherHeavySnow |
Appearance condition _ heavy snow.
Will it appear when the weather is "heavy snow"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherRain |
Appearance condition_rain.
Will it appear when the weather is "rainy"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherSandStorm |
Appearance condition_sandstorm.
Will it appear when the weather is a "sandstorm"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherSnow |
Appearance condition_Snow.
Will it appear when the weather is "snow"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherStorm |
Appearance condition_storm.
Will it appear when the weather is "stormy"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherStormForBattle |
Appearance condition_Arashi (for battle with the descendants of the guardian)
Will it appear when the weather is "storm (for combat with the descendants of the guardian)"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherSunny |
Appearance condition _ sunny.
Will it appear when the weather is "sunny"?
| bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherWeakCloudy |
Appearance condition_light cloudy.
Will it appear when the weather is "lightly cloudy"?