libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <CHR_ACTIVATE_CONDITION_PARAM_ST.hpp>

Public Attributes

bool weatherSunny: 1 { true }
 Appearance condition _ sunny.
 
bool weatherClearSky: 1 { true }
 Appearance condition _ fine weather.
 
bool weatherWeakCloudy: 1 { true }
 Appearance condition_light cloudy.
 
bool weatherCloudy: 1 { true }
 Appearance condition_cloudy.
 
bool weatherRain: 1 { true }
 Appearance condition_rain.
 
bool weatherHeavyRain: 1 { true }
 Appearance condition_heavy rain.
 
bool weatherStorm: 1 { true }
 Appearance condition_storm.
 
bool weatherStormForBattle: 1 { true }
 Appearance condition_Arashi (for battle with the descendants of the guardian)
 
bool weatherSnow: 1 { true }
 Appearance condition_Snow.
 
bool weatherHeavySnow: 1 { true }
 Appearance condition _ heavy snow.
 
bool weatherFog: 1 { true }
 Appearance condition_fog.
 
bool weatherHeavyFog: 1 { true }
 Appearance condition_Dense fog.
 
bool weatherHeavyFogRain: 1 { true }
 Appearance condition_Dense fog (rain)
 
bool weatherSandStorm: 1 { true }
 Appearance condition_sandstorm.
 
unsigned char timeStartHour { 0 }
 Appearance start in game time_hour.
 
unsigned char timeStartMin { 0 }
 Appearance start in-game time_minutes.
 
unsigned char timeEndHour { 0 }
 Appearance end in game time_hour.
 
unsigned char timeEndMin { 0 }
 End of appearance In-game time_minutes.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ weatherClearSky

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherClearSky

Appearance condition _ fine weather.

Will it appear when the weather is "clear"?

◆ weatherCloudy

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherCloudy

Appearance condition_cloudy.

Will it appear when the weather is "cloudy"?

◆ weatherFog

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherFog

Appearance condition_fog.

Will it appear when the weather is "fog"?

◆ weatherHeavyFog

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherHeavyFog

Appearance condition_Dense fog.

Will it appear when the weather is "dense fog"?

◆ weatherHeavyFogRain

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherHeavyFogRain

Appearance condition_Dense fog (rain)

Does it appear when the weather is "dense fog (rain)"?

◆ weatherHeavyRain

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherHeavyRain

Appearance condition_heavy rain.

Will it appear when the weather is "heavy rain"?

◆ weatherHeavySnow

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherHeavySnow

Appearance condition _ heavy snow.

Will it appear when the weather is "heavy snow"?

◆ weatherRain

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherRain

Appearance condition_rain.

Will it appear when the weather is "rainy"?

◆ weatherSandStorm

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherSandStorm

Appearance condition_sandstorm.

Will it appear when the weather is a "sandstorm"?

◆ weatherSnow

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherSnow

Appearance condition_Snow.

Will it appear when the weather is "snow"?

◆ weatherStorm

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherStorm

Appearance condition_storm.

Will it appear when the weather is "stormy"?

◆ weatherStormForBattle

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherStormForBattle

Appearance condition_Arashi (for battle with the descendants of the guardian)

Will it appear when the weather is "storm (for combat with the descendants of the guardian)"?

◆ weatherSunny

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherSunny

Appearance condition _ sunny.

Will it appear when the weather is "sunny"?

◆ weatherWeakCloudy

bool from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST::weatherWeakCloudy

Appearance condition_light cloudy.

Will it appear when the weather is "lightly cloudy"?


The documentation for this struct was generated from the following file: