libER 0.1.4.2
ELDEN RING API library
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CHR_ACTIVATE_CONDITION_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 bool weatherSunny : 1 { true };
17
23 bool weatherClearSky : 1 { true };
24
30 bool weatherWeakCloudy : 1 { true };
31
37 bool weatherCloudy : 1 { true };
38
44 bool weatherRain : 1 { true };
45
51 bool weatherHeavyRain : 1 { true };
52
58 bool weatherStorm : 1 { true };
59
67 bool weatherStormForBattle : 1 { true };
68
74 bool weatherSnow : 1 { true };
75
81 bool weatherHeavySnow : 1 { true };
82
88 bool weatherFog : 1 { true };
89
95 bool weatherHeavyFog : 1 { true };
96
102 bool weatherHeavyFogRain : 1 { true };
103
109 bool weatherSandStorm : 1 { true };
110
111 unsigned char pad1 : 2;
112
116 unsigned char timeStartHour{ 0 };
117
121 unsigned char timeStartMin{ 0 };
122
126 unsigned char timeEndHour{ 0 };
127
131 unsigned char timeEndMin{ 0 };
132
133 unsigned char pad2[2];
134};
135
136}; // namespace paramdef
137}; // namespace from
138
139static_assert(sizeof(from::paramdef::CHR_ACTIVATE_CONDITION_PARAM_ST) == 8,
140 "CHR_ACTIVATE_CONDITION_PARAM_ST paramdef size does not match detected "
141 "size");
This struct was automatically generated from XML paramdefs.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:10
bool weatherClearSky
Appearance condition _ fine weather.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:23
bool weatherFog
Appearance condition_fog.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:88
bool weatherHeavyRain
Appearance condition_heavy rain.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:51
bool weatherHeavySnow
Appearance condition _ heavy snow.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:81
bool weatherWeakCloudy
Appearance condition_light cloudy.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:30
bool weatherSunny
Appearance condition _ sunny.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:16
unsigned char timeStartHour
Appearance start in game time_hour.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:116
unsigned char timeStartMin
Appearance start in-game time_minutes.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:121
bool weatherCloudy
Appearance condition_cloudy.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:37
unsigned char timeEndMin
End of appearance In-game time_minutes.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:131
bool weatherHeavyFog
Appearance condition_Dense fog.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:95
unsigned char timeEndHour
Appearance end in game time_hour.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:126
bool weatherHeavyFogRain
Appearance condition_Dense fog (rain)
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:102
bool weatherSandStorm
Appearance condition_sandstorm.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:109
bool weatherStorm
Appearance condition_storm.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:58
bool weatherStormForBattle
Appearance condition_Arashi (for battle with the descendants of the guardian)
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:67
bool weatherRain
Appearance condition_rain.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:44
bool weatherSnow
Appearance condition_Snow.
Definition CHR_ACTIVATE_CONDITION_PARAM_ST.hpp:74