libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::PLAYER_COMMON_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <PLAYER_COMMON_PARAM_ST.hpp>

Public Attributes

int playerFootEffect_bySFX { 0 }
 Player's automatic foot effect SFX identifier [3 digits].
 
float snipeModeDrawAlpha_FadeTime { 0.f }
 Player hidden fade time during precision shooting.
 
float toughnessRecoverCorrection { 0.f }
 Player toughness recovery time correction value.
 
unsigned char baseMagicSlotSize { 0 }
 Magic memory slot initial value.
 
unsigned char baseAccSlotNum { 0 }
 Talisman equipment slot initial value.
 
int animeID_DropItemPick { 0 }
 Drop item acquisition animation ID.
 
float resistRecoverPoint_Sleep_Player { 0.f }
 Player resistance value recovery amount_sleep [point / s].
 
int flareOverrideHomingAngle { -1 }
 Flare overwrite induction performance [deg / s].
 
float flareOverrideHomingStopRange { -1.f }
 Flare overwrite guidance stop distance [m].
 
int animeID_SleepCollectorItemPick { 0 }
 Animation ID when acquiring Nemuri item.
 
unsigned int unlockEventFlagBaseId_forWepAttr { 0 }
 Weapon attribute ban event flag base ID.
 
int systemEnchant_BigRune { 0 }
 Special effect ID for activating large runes via the system.
 
float lowStatus_AtkPowDown { 0.f }
 Insufficient status Basic attack power reduction.
 
float lowStatus_ConsumeStaminaRate { 0.f }
 Insufficient status Stamina consumption ratio.
 
short lowStatus_AtkGuardBreak { 0 }
 Insufficient status Playing attack power.
 
short guardStatusCorrect_MaxStatusVal { 0 }
 Shield status correction Judgment status maximum value.
 
unsigned short unlockEventFlagStepNum_forWepAttr { 1 }
 Weapon attribute ban event flag number of steps.
 
unsigned short retributionMagic_damageCountNum { 0 }
 Causal Retribution_Number of Damages Before Counterattack.
 
unsigned short retributionMagic_damageCountRemainTime { 0 }
 Causal response_Number of damages until counterattack Duration [s].
 
unsigned short retributionMagic_burstDmypolyId { 0 }
 Causal Retribution_Counterattack Magic Damipoli ID.
 
int retributionMagic_burstMagicParamId { -1 }
 Causal Retribution_Counterattack Magic Param ID.
 
float chrAimCam_rideOffsetHeight { 0.f }
 Riding precision shooting camera offset height.
 
int arrowCaseWepBindDmypolyId { 0 }
 Quiver adsorption Damipoly ID.
 
int boltPouchWepBindDmypolyId { 0 }
 Bolt tube adsorption Damipoly ID.
 
float estusFlaskAllocateRate { 0.f }
 Multi-time client bottle correction magnification.
 
unsigned char kickAcceptanceDeg { 0 }
 Angle at which a kick can be taken when viewed from the front of the player.
 
unsigned char npcPlayerAnalogWeightRate_Light { 0 }
 Analog Weight Ratio for NPC Players_Lightweight.
 
unsigned char npcPlayerAnalogWeightRate_Normal { 0 }
 Analog Weight Ratio for NPC Players_Medium Weight.
 
unsigned char npcPlayerAnalogWeightRate_Heavy { 0 }
 Analog Weight Ratio for NPC Players_Weight.
 
unsigned char npcPlayerAnalogWeightRate_WeightOver { 0 }
 Analog Weight Ratio for NPC Players_Overweight.
 
unsigned char npcPlayerAnalogWeightRate_SuperLight { 0 }
 Analog Weight Ratio for NPC Players_Ultra Lightweight.
 
int clearCountCorrectBaseSpEffectId { 0 }
 Orbit correction special effect standard ID.
 
int arrowBoltModelIdOffset { 0 }
 Arrow, bolt model Id offset.
 
signed char arrowBoltRemainingNumModelMaskThreshold1 { 0 }
 Threshold for the remaining number of model masks based on the remaining amount of arrows and bolts _1 step [%].
 
signed char arrowBoltRemainingNumModelMaskThreshold2 { 0 }
 Threshold for the remaining number of model masks based on the remaining amount of arrows and bolts _2 steps [%].
 
float resistRecoverPoint_Poision_Player { 0.f }
 Player resistance recovery amount_poison [point / s].
 
float resistRecoverPoint_Desease_Player { 0.f }
 Player resistance value recovery amount_plague [point / s].
 
float resistRecoverPoint_Blood_Player { 0.f }
 Player resistance recovery amount_bleeding [point / s].
 
float resistRecoverPoint_Curse_Player { 0.f }
 Player resistance recovery amount_curse [point / s].
 
float resistRecoverPoint_Freeze_Player { 0.f }
 Player resistance value recovery amount_cold air [point / s].
 
float resistRecoverPoint_Poision_Enemy { 0.f }
 Enemy resistance recovery amount_poison [point / s].
 
float resistRecoverPoint_Desease_Enemy { 0.f }
 Enemy resistance value recovery amount_plague [point / s].
 
float resistRecoverPoint_Blood_Enemy { 0.f }
 Enemy resistance recovery amount_bleeding [point / s].
 
float resistRecoverPoint_Curse_Enemy { 0.f }
 Enemy resistance recovery amount_curse [point / s].
 
float resistRecoverPoint_Freeze_Enemy { 0.f }
 Enemy resistance value recovery amount_cold air [point / s].
 
float requestTimeLeftBothHand { 0.f }
 Left hand two-handed request button long press time [s].
 
float resistRecoverPoint_Madness_Player { 0.f }
 Player resistance value recovery amount_madness [point / s].
 
int animeID_MaterialItemPick { 0 }
 Material Item acquisition animation ID.
 
float hpEstusFlaskAllocateRateForYellowMonk { 0.f }
 Yellow Cloth HP Est Bottle Correction Magnification.
 
int hpEstusFlaskAllocateOffsetForYellowMonk { 0 }
 Yellow Cloth HP Est Bottle Offset.
 
float mpEstusFlaskAllocateRateForYellowMonk { 0.f }
 Yellow Cloth MP Est Bottle Correction Magnification.
 
int mpEstusFlaskAllocateOffsetForYellowMonk { 0 }
 Yellow Cloth MP Est Bottle Offset.
 
float resistRecoverPoint_Sleep_Enemy { 0.f }
 Enemy resistance value recovery amount_sleep [point / s].
 
float resistRecoverPoint_Madness_Enemy { 0.f }
 Enemy resistance value recovery amount_madness [point / s].
 
int resistCurseItemId { -1 }
 Abnormal condition_immediate death_immediate death Item ID.
 
unsigned char resistCurseItemMaxNum { 0 }
 Abnormal condition_immediate death_maximum number of instant death items.
 
int resistCurseItemSpEffectBaseId { -1 }
 Abnormal condition_Instant death_Instant death Item possession Special effect base ID.
 
int resistCurseItemLotParamId_map { -1 }
 Abnormal condition_immediate death_immediate death item lottery ID_for map.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ animeID_DropItemPick

int from::paramdef::PLAYER_COMMON_PARAM_ST::animeID_DropItemPick { 0 }

Drop item acquisition animation ID.

Animation ID when picking up a drop item

◆ animeID_MaterialItemPick

int from::paramdef::PLAYER_COMMON_PARAM_ST::animeID_MaterialItemPick { 0 }

Material Item acquisition animation ID.

Animation ID when picking up a material item

◆ arrowBoltModelIdOffset

int from::paramdef::PLAYER_COMMON_PARAM_ST::arrowBoltModelIdOffset { 0 }

Arrow, bolt model Id offset.

Offset added to the model ID when equipped in slot 1 when displaying the arrow and bolt models. (Model Id + offset value)

◆ arrowBoltRemainingNumModelMaskThreshold1

signed char from::paramdef::PLAYER_COMMON_PARAM_ST::arrowBoltRemainingNumModelMaskThreshold1 { 0 }

Threshold for the remaining number of model masks based on the remaining amount of arrows and bolts _1 step [%].

When displaying the arrow and bolt models, the one-step judgment value [%] of the threshold value when applying the display mask by the number. (If it is more than this value, it is displayed in one step)

◆ arrowBoltRemainingNumModelMaskThreshold2

signed char from::paramdef::PLAYER_COMMON_PARAM_ST::arrowBoltRemainingNumModelMaskThreshold2 { 0 }

Threshold for the remaining number of model masks based on the remaining amount of arrows and bolts _2 steps [%].

Two-step judgment value [%] of the threshold value when applying a display mask based on the number of arrows and bolt models. (If it is more than this value, it is displayed in 2 steps)

◆ boltPouchWepBindDmypolyId

int from::paramdef::PLAYER_COMMON_PARAM_ST::boltPouchWepBindDmypolyId { 0 }

Bolt tube adsorption Damipoly ID.

Bolt cylinder adsorption Damipoly ID (However, if the bolt cylinder is used alone, the quiver Damipoly ID is used)

◆ clearCountCorrectBaseSpEffectId

int from::paramdef::PLAYER_COMMON_PARAM_ST::clearCountCorrectBaseSpEffectId { 0 }

Orbit correction special effect standard ID.

Criteria ID for special effects applied for lap correction

◆ estusFlaskAllocateRate

float from::paramdef::PLAYER_COMMON_PARAM_ST::estusFlaskAllocateRate { 0.f }

Multi-time client bottle correction magnification.

Multi-time client bottle correction magnification (0.5 specified to halve the number of possessions)

◆ flareOverrideHomingAngle

int from::paramdef::PLAYER_COMMON_PARAM_ST::flareOverrideHomingAngle { -1 }

Flare overwrite induction performance [deg / s].

Flare overwrite guidance performance [deg / s] (-1: no overwrite)

◆ flareOverrideHomingStopRange

float from::paramdef::PLAYER_COMMON_PARAM_ST::flareOverrideHomingStopRange { -1.f }

Flare overwrite guidance stop distance [m].

Flare overwrite guidance stop distance [m] (-1: no overwrite)

◆ guardStatusCorrect_MaxStatusVal

short from::paramdef::PLAYER_COMMON_PARAM_ST::guardStatusCorrect_MaxStatusVal { 0 }

Shield status correction Judgment status maximum value.

Maximum status value to increase performance used when calculating the status correction value of shield performance

◆ npcPlayerAnalogWeightRate_Heavy

unsigned char from::paramdef::PLAYER_COMMON_PARAM_ST::npcPlayerAnalogWeightRate_Heavy { 0 }

Analog Weight Ratio for NPC Players_Weight.

Analog weight ratio for NPC players [%]. weight.

◆ npcPlayerAnalogWeightRate_Light

unsigned char from::paramdef::PLAYER_COMMON_PARAM_ST::npcPlayerAnalogWeightRate_Light { 0 }

Analog Weight Ratio for NPC Players_Lightweight.

Analog weight ratio for NPC players [%]. lightweight.

◆ npcPlayerAnalogWeightRate_Normal

unsigned char from::paramdef::PLAYER_COMMON_PARAM_ST::npcPlayerAnalogWeightRate_Normal { 0 }

Analog Weight Ratio for NPC Players_Medium Weight.

Analog weight ratio for NPC players [%]. Medium weight.

◆ npcPlayerAnalogWeightRate_SuperLight

unsigned char from::paramdef::PLAYER_COMMON_PARAM_ST::npcPlayerAnalogWeightRate_SuperLight { 0 }

Analog Weight Ratio for NPC Players_Ultra Lightweight.

Analog weight ratio for NPC players [%]. Super lightweight.

◆ npcPlayerAnalogWeightRate_WeightOver

unsigned char from::paramdef::PLAYER_COMMON_PARAM_ST::npcPlayerAnalogWeightRate_WeightOver { 0 }

Analog Weight Ratio for NPC Players_Overweight.

Analog weight ratio for NPC players [%]. Overweight.

◆ playerFootEffect_bySFX

int from::paramdef::PLAYER_COMMON_PARAM_ST::playerFootEffect_bySFX { 0 }

Player's automatic foot effect SFX identifier [3 digits].

The identifier used for the SFX ID of the automatic foot effect. It corresponds to ZZZ of XYYZZZ.

◆ requestTimeLeftBothHand

float from::paramdef::PLAYER_COMMON_PARAM_ST::requestTimeLeftBothHand { 0.f }

Left hand two-handed request button long press time [s].

Button input time when holding both left hand

◆ snipeModeDrawAlpha_FadeTime

float from::paramdef::PLAYER_COMMON_PARAM_ST::snipeModeDrawAlpha_FadeTime { 0.f }

Player hidden fade time during precision shooting.

The fade time when hiding the player during precision shooting. The unit is seconds

◆ systemEnchant_BigRune

int from::paramdef::PLAYER_COMMON_PARAM_ST::systemEnchant_BigRune { 0 }

Special effect ID for activating large runes via the system.

Special effect Id to call when a large rune is activated from the system

◆ toughnessRecoverCorrection

float from::paramdef::PLAYER_COMMON_PARAM_ST::toughnessRecoverCorrection { 0.f }

Player toughness recovery time correction value.

A correction value used to calculate the player's toughness recovery time.

◆ unlockEventFlagStepNum_forWepAttr

unsigned short from::paramdef::PLAYER_COMMON_PARAM_ST::unlockEventFlagStepNum_forWepAttr { 1 }

Weapon attribute ban event flag number of steps.

How much space is left for each weapon attribute ID from the base ID. Weapon attribute ban event flag ID = << Weapon attribute ban event flag base ID >> + Weapon attribute ID x << Weapon attribute ban event flag number of steps >>


The documentation for this struct was generated from the following file: