libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <PLAYER_COMMON_PARAM_ST.hpp>
Public Attributes | |
int | playerFootEffect_bySFX { 0 } |
Player's automatic foot effect SFX identifier [3 digits]. | |
float | snipeModeDrawAlpha_FadeTime { 0.f } |
Player hidden fade time during precision shooting. | |
float | toughnessRecoverCorrection { 0.f } |
Player toughness recovery time correction value. | |
unsigned char | baseMagicSlotSize { 0 } |
Magic memory slot initial value. | |
unsigned char | baseAccSlotNum { 0 } |
Talisman equipment slot initial value. | |
int | animeID_DropItemPick { 0 } |
Drop item acquisition animation ID. | |
float | resistRecoverPoint_Sleep_Player { 0.f } |
Player resistance value recovery amount_sleep [point / s]. | |
int | flareOverrideHomingAngle { -1 } |
Flare overwrite induction performance [deg / s]. | |
float | flareOverrideHomingStopRange { -1.f } |
Flare overwrite guidance stop distance [m]. | |
int | animeID_SleepCollectorItemPick { 0 } |
Animation ID when acquiring Nemuri item. | |
unsigned int | unlockEventFlagBaseId_forWepAttr { 0 } |
Weapon attribute ban event flag base ID. | |
int | systemEnchant_BigRune { 0 } |
Special effect ID for activating large runes via the system. | |
float | lowStatus_AtkPowDown { 0.f } |
Insufficient status Basic attack power reduction. | |
float | lowStatus_ConsumeStaminaRate { 0.f } |
Insufficient status Stamina consumption ratio. | |
short | lowStatus_AtkGuardBreak { 0 } |
Insufficient status Playing attack power. | |
short | guardStatusCorrect_MaxStatusVal { 0 } |
Shield status correction Judgment status maximum value. | |
unsigned short | unlockEventFlagStepNum_forWepAttr { 1 } |
Weapon attribute ban event flag number of steps. | |
unsigned short | retributionMagic_damageCountNum { 0 } |
Causal Retribution_Number of Damages Before Counterattack. | |
unsigned short | retributionMagic_damageCountRemainTime { 0 } |
Causal response_Number of damages until counterattack Duration [s]. | |
unsigned short | retributionMagic_burstDmypolyId { 0 } |
Causal Retribution_Counterattack Magic Damipoli ID. | |
int | retributionMagic_burstMagicParamId { -1 } |
Causal Retribution_Counterattack Magic Param ID. | |
float | chrAimCam_rideOffsetHeight { 0.f } |
Riding precision shooting camera offset height. | |
int | arrowCaseWepBindDmypolyId { 0 } |
Quiver adsorption Damipoly ID. | |
int | boltPouchWepBindDmypolyId { 0 } |
Bolt tube adsorption Damipoly ID. | |
float | estusFlaskAllocateRate { 0.f } |
Multi-time client bottle correction magnification. | |
unsigned char | kickAcceptanceDeg { 0 } |
Angle at which a kick can be taken when viewed from the front of the player. | |
unsigned char | npcPlayerAnalogWeightRate_Light { 0 } |
Analog Weight Ratio for NPC Players_Lightweight. | |
unsigned char | npcPlayerAnalogWeightRate_Normal { 0 } |
Analog Weight Ratio for NPC Players_Medium Weight. | |
unsigned char | npcPlayerAnalogWeightRate_Heavy { 0 } |
Analog Weight Ratio for NPC Players_Weight. | |
unsigned char | npcPlayerAnalogWeightRate_WeightOver { 0 } |
Analog Weight Ratio for NPC Players_Overweight. | |
unsigned char | npcPlayerAnalogWeightRate_SuperLight { 0 } |
Analog Weight Ratio for NPC Players_Ultra Lightweight. | |
int | clearCountCorrectBaseSpEffectId { 0 } |
Orbit correction special effect standard ID. | |
int | arrowBoltModelIdOffset { 0 } |
Arrow, bolt model Id offset. | |
signed char | arrowBoltRemainingNumModelMaskThreshold1 { 0 } |
Threshold for the remaining number of model masks based on the remaining amount of arrows and bolts _1 step [%]. | |
signed char | arrowBoltRemainingNumModelMaskThreshold2 { 0 } |
Threshold for the remaining number of model masks based on the remaining amount of arrows and bolts _2 steps [%]. | |
float | resistRecoverPoint_Poision_Player { 0.f } |
Player resistance recovery amount_poison [point / s]. | |
float | resistRecoverPoint_Desease_Player { 0.f } |
Player resistance value recovery amount_plague [point / s]. | |
float | resistRecoverPoint_Blood_Player { 0.f } |
Player resistance recovery amount_bleeding [point / s]. | |
float | resistRecoverPoint_Curse_Player { 0.f } |
Player resistance recovery amount_curse [point / s]. | |
float | resistRecoverPoint_Freeze_Player { 0.f } |
Player resistance value recovery amount_cold air [point / s]. | |
float | resistRecoverPoint_Poision_Enemy { 0.f } |
Enemy resistance recovery amount_poison [point / s]. | |
float | resistRecoverPoint_Desease_Enemy { 0.f } |
Enemy resistance value recovery amount_plague [point / s]. | |
float | resistRecoverPoint_Blood_Enemy { 0.f } |
Enemy resistance recovery amount_bleeding [point / s]. | |
float | resistRecoverPoint_Curse_Enemy { 0.f } |
Enemy resistance recovery amount_curse [point / s]. | |
float | resistRecoverPoint_Freeze_Enemy { 0.f } |
Enemy resistance value recovery amount_cold air [point / s]. | |
float | requestTimeLeftBothHand { 0.f } |
Left hand two-handed request button long press time [s]. | |
float | resistRecoverPoint_Madness_Player { 0.f } |
Player resistance value recovery amount_madness [point / s]. | |
int | animeID_MaterialItemPick { 0 } |
Material Item acquisition animation ID. | |
float | hpEstusFlaskAllocateRateForYellowMonk { 0.f } |
Yellow Cloth HP Est Bottle Correction Magnification. | |
int | hpEstusFlaskAllocateOffsetForYellowMonk { 0 } |
Yellow Cloth HP Est Bottle Offset. | |
float | mpEstusFlaskAllocateRateForYellowMonk { 0.f } |
Yellow Cloth MP Est Bottle Correction Magnification. | |
int | mpEstusFlaskAllocateOffsetForYellowMonk { 0 } |
Yellow Cloth MP Est Bottle Offset. | |
float | resistRecoverPoint_Sleep_Enemy { 0.f } |
Enemy resistance value recovery amount_sleep [point / s]. | |
float | resistRecoverPoint_Madness_Enemy { 0.f } |
Enemy resistance value recovery amount_madness [point / s]. | |
int | resistCurseItemId { -1 } |
Abnormal condition_immediate death_immediate death Item ID. | |
unsigned char | resistCurseItemMaxNum { 0 } |
Abnormal condition_immediate death_maximum number of instant death items. | |
int | resistCurseItemSpEffectBaseId { -1 } |
Abnormal condition_Instant death_Instant death Item possession Special effect base ID. | |
int | resistCurseItemLotParamId_map { -1 } |
Abnormal condition_immediate death_immediate death item lottery ID_for map. | |
This struct was automatically generated from XML paramdefs.
int from::paramdef::PLAYER_COMMON_PARAM_ST::animeID_DropItemPick { 0 } |
Drop item acquisition animation ID.
Animation ID when picking up a drop item
int from::paramdef::PLAYER_COMMON_PARAM_ST::animeID_MaterialItemPick { 0 } |
Material Item acquisition animation ID.
Animation ID when picking up a material item
int from::paramdef::PLAYER_COMMON_PARAM_ST::arrowBoltModelIdOffset { 0 } |
Arrow, bolt model Id offset.
Offset added to the model ID when equipped in slot 1 when displaying the arrow and bolt models. (Model Id + offset value)
Threshold for the remaining number of model masks based on the remaining amount of arrows and bolts _1 step [%].
When displaying the arrow and bolt models, the one-step judgment value [%] of the threshold value when applying the display mask by the number. (If it is more than this value, it is displayed in one step)
Threshold for the remaining number of model masks based on the remaining amount of arrows and bolts _2 steps [%].
Two-step judgment value [%] of the threshold value when applying a display mask based on the number of arrows and bolt models. (If it is more than this value, it is displayed in 2 steps)
int from::paramdef::PLAYER_COMMON_PARAM_ST::boltPouchWepBindDmypolyId { 0 } |
Bolt tube adsorption Damipoly ID.
Bolt cylinder adsorption Damipoly ID (However, if the bolt cylinder is used alone, the quiver Damipoly ID is used)
int from::paramdef::PLAYER_COMMON_PARAM_ST::clearCountCorrectBaseSpEffectId { 0 } |
Orbit correction special effect standard ID.
Criteria ID for special effects applied for lap correction
Multi-time client bottle correction magnification.
Multi-time client bottle correction magnification (0.5 specified to halve the number of possessions)
int from::paramdef::PLAYER_COMMON_PARAM_ST::flareOverrideHomingAngle { -1 } |
Flare overwrite induction performance [deg / s].
Flare overwrite guidance performance [deg / s] (-1: no overwrite)
Flare overwrite guidance stop distance [m].
Flare overwrite guidance stop distance [m] (-1: no overwrite)
short from::paramdef::PLAYER_COMMON_PARAM_ST::guardStatusCorrect_MaxStatusVal { 0 } |
Shield status correction Judgment status maximum value.
Maximum status value to increase performance used when calculating the status correction value of shield performance
Analog Weight Ratio for NPC Players_Weight.
Analog weight ratio for NPC players [%]. weight.
Analog Weight Ratio for NPC Players_Lightweight.
Analog weight ratio for NPC players [%]. lightweight.
Analog Weight Ratio for NPC Players_Medium Weight.
Analog weight ratio for NPC players [%]. Medium weight.
Analog Weight Ratio for NPC Players_Ultra Lightweight.
Analog weight ratio for NPC players [%]. Super lightweight.
Analog Weight Ratio for NPC Players_Overweight.
Analog weight ratio for NPC players [%]. Overweight.
int from::paramdef::PLAYER_COMMON_PARAM_ST::playerFootEffect_bySFX { 0 } |
Player's automatic foot effect SFX identifier [3 digits].
The identifier used for the SFX ID of the automatic foot effect. It corresponds to ZZZ of XYYZZZ.
Left hand two-handed request button long press time [s].
Button input time when holding both left hand
Player hidden fade time during precision shooting.
The fade time when hiding the player during precision shooting. The unit is seconds
int from::paramdef::PLAYER_COMMON_PARAM_ST::systemEnchant_BigRune { 0 } |
Special effect ID for activating large runes via the system.
Special effect Id to call when a large rune is activated from the system
Player toughness recovery time correction value.
A correction value used to calculate the player's toughness recovery time.
Weapon attribute ban event flag number of steps.
How much space is left for each weapon attribute ID from the base ID. Weapon attribute ban event flag ID = << Weapon attribute ban event flag base ID >> + Weapon attribute ID x << Weapon attribute ban event flag number of steps >>