libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <SP_EFFECT_PARAM_ST.hpp>
Public Attributes | |
int | iconId { -1 } |
Icon ID. | |
float | conditionHp { -1.f } |
Trigger condition: Remaining HP ratio [%]. | |
float | effectEndurance { 0.f } |
Effect duration time [s]. | |
float | motionInterval { 0.f } |
Activation interval [s]. | |
float | maxHpRate { 1.f } |
Maximum HP magnification [%]. | |
float | maxMpRate { 1.f } |
Maximum MP magnification [%]. | |
float | maxStaminaRate { 1.f } |
Maximum stamina magnification [%]. | |
float | slashDamageCutRate { 1.f } |
Defender: Slash damage multiplier. | |
float | blowDamageCutRate { 1.f } |
Defender: Batter damage multiplier. | |
float | thrustDamageCutRate { 1.f } |
Defender: Puncture damage multiplier. | |
float | neutralDamageCutRate { 1.f } |
Defender: Non-attribute damage multiplier. | |
float | magicDamageCutRate { 1.f } |
Defender: Magic damage multiplier. | |
float | fireDamageCutRate { 1.f } |
Defender: Fire damage multiplier. | |
float | thunderDamageCutRate { 1.f } |
Defender: Electric shock damage multiplier. | |
float | physicsAttackRate { 1.f } |
Attacker: Physical damage multiplier. | |
float | magicAttackRate { 1.f } |
Attacker: Magic damage multiplier. | |
float | fireAttackRate { 1.f } |
Attacker: Fire damage multiplier. | |
float | thunderAttackRate { 1.f } |
Attack side: Electric shock damage ratio. | |
float | physicsAttackPowerRate { 1.f } |
Physical attack power multiplier. | |
float | magicAttackPowerRate { 1.f } |
Magic attack power multiplier. | |
float | fireAttackPowerRate { 1.f } |
Fire attack power multiplier. | |
float | thunderAttackPowerRate { 1.f } |
Electric shock attack power multiplier. | |
int | physicsAttackPower { 0 } |
Physical attack power [point]. | |
int | magicAttackPower { 0 } |
Magic attack power [point]. | |
int | fireAttackPower { 0 } |
Fire attack power [point]. | |
int | thunderAttackPower { 0 } |
Electric shock attack power [point]. | |
float | physicsDiffenceRate { 1.f } |
Physical defense power multiplier. | |
float | magicDiffenceRate { 1.f } |
Magic defense multiplier. | |
float | fireDiffenceRate { 1.f } |
Fire defense multiplier. | |
float | thunderDiffenceRate { 1.f } |
Electric shock defense power multiplier. | |
int | physicsDiffence { 0 } |
Physical defense [point]. | |
int | magicDiffence { 0 } |
Magic defense [point]. | |
int | fireDiffence { 0 } |
Fire defense [point]. | |
int | thunderDiffence { 0 } |
Electric shock defense [point]. | |
float | NoGuardDamageRate { 1.f } |
Gap damage ratio. | |
float | vitalSpotChangeRate { -1.f } |
Sweet spot magnification. | |
float | normalSpotChangeRate { -1.f } |
Normal hit magnification. | |
float | lookAtTargetPosOffset { 0.f } |
LookAt Position Offset [m]. | |
int | behaviorId { -1 } |
Action ID designation frame. | |
float | changeHpRate { 0.f } |
HP damage amount [%]. | |
int | changeHpPoint { 0 } |
HP damage [point]. | |
float | changeMpRate { 0.f } |
MP damage amount [%]. | |
int | changeMpPoint { 0 } |
MP damage [point]. | |
int | mpRecoverChangeSpeed { 0 } |
MP recovery speed change [point]. | |
float | changeStaminaRate { 0.f } |
Stamina damage amount [%]. | |
int | changeStaminaPoint { 0 } |
Stamina damage [point]. | |
int | staminaRecoverChangeSpeed { 0 } |
Stamina recovery speed change [point]. | |
float | magicEffectTimeChange { 0.f } |
Magic effect time change. | |
int | insideDurability { 0 } |
Durability change: Internal wear [point]. | |
int | maxDurability { 0 } |
Durability change: Maximum wear change [point]. | |
float | staminaAttackRate { 1.f } |
Stamina attack power multiplier. | |
int | poizonAttackPower { 0 } |
Poison resistance attack power [point]. | |
int | diseaseAttackPower { 0 } |
Epidemic resistance attack power [point]. | |
int | bloodAttackPower { 0 } |
Bleeding resistance attack power [point]. | |
int | curseAttackPower { 0 } |
Curse resistance attack power [point]. | |
float | fallDamageRate { 0.f } |
Fall damage ratio. | |
float | soulRate { 0.f } |
Get Soul Magnification. | |
float | equipWeightChangeRate { 0.f } |
Equipment weight change rate. | |
float | allItemWeightChangeRate { 0.f } |
Possession weight change rate. | |
int | soul { 0 } |
Soul addition. | |
int | animIdOffset { -1 } |
Anime ID offset (invalid-1) | |
float | haveSoulRate { 1.f } |
Possession soul rate. | |
float | targetPriority { 0.f } |
Target priority addition. | |
float | sightSearchEnemyRate { 1.f } |
Those who can see: Visual magnification. | |
float | hearingSearchEnemyRate { 1.f } |
Who can hear: AI sound radius magnification. | |
float | grabityRate { 1.f } |
Gravity rate. | |
float | registPoizonChangeRate { 1.f } |
Poison resistance change rate. | |
float | registDiseaseChangeRate { 1.f } |
Epidemic resistance change rate. | |
float | registBloodChangeRate { 1.f } |
Bleeding resistance change rate. | |
float | registCurseChangeRate { 1.f } |
Curse resistance change rate. | |
float | soulStealRate { 0.f } |
Soul Steel Coefficient. | |
float | lifeReductionRate { 0.f } |
Defense: Life factor. | |
float | hpRecoverRate { 0.f } |
HP recovery coefficient. | |
int | replaceSpEffectId { -1 } |
Special effects to replace. | |
int | cycleOccurrenceSpEffectId { -1 } |
Periodic special effects. | |
int | atkOccurrenceSpEffectId { -1 } |
Attack occurrence special effect. | |
float | guardDefFlickPowerRate { 1.f } |
When guarding, the defense power up rate. | |
float | guardStaminaCutRate { 1.f } |
Stamina cut magnification when guarding. | |
short | rayCastPassedTime { -1 } |
Passing the line of sight: Activation time [ms]. | |
unsigned char | magicSubCategoryChange1 { 0 } |
Vs to subcategory parameter change 1. | |
unsigned char | magicSubCategoryChange2 { 0 } |
Vs to subcategory parameter change 2. | |
short | bowDistRate { 0 } |
Bow distance correction [%]. | |
unsigned short | spCategory { 0 } |
Special effects category. | |
unsigned char | categoryPriority { 0 } |
In-category priority. | |
signed char | saveCategory { -1 } |
Save category. | |
unsigned char | changeMagicSlot { 0 } |
Magic registration frame change Magic slot. | |
unsigned char | changeMiracleSlot { 0 } |
Miracle registration frame change Miracle slot. | |
signed char | heroPointDamage { 0 } |
Human damage value. | |
unsigned char | defFlickPower { 0 } |
Repellent Defense_Overwrite. | |
unsigned char | flickDamageCutRate { 0 } |
Damage attenuation rate when repelling [%] _ Overwrite. | |
unsigned char | bloodDamageRate { 100 } |
Bleeding damage correction factor. | |
signed char | dmgLv_None { 0 } |
DL_No damage (0) | |
signed char | dmgLv_S { 0 } |
DL_Small (1) | |
signed char | dmgLv_M { 0 } |
DL_Medium (2) | |
signed char | dmgLv_L { 0 } |
DL_Large (3) | |
signed char | dmgLv_BlowM { 0 } |
DL_ Blow-off (4) | |
signed char | dmgLv_Push { 0 } |
DL_push (5) | |
signed char | dmgLv_Strike { 0 } |
DL_Slamming (6) | |
signed char | dmgLv_BlowS { 0 } |
DL_Small blow (7) | |
signed char | dmgLv_Min { 0 } |
DL_minimal (8) | |
signed char | dmgLv_Uppercut { 0 } |
DL_ Launch (9) | |
signed char | dmgLv_BlowLL { 0 } |
DL_ Oversized Blowout (10) | |
signed char | dmgLv_Breath { 0 } |
DL_Breath (11) | |
unsigned char | atkAttribute { 254 } |
Physical attributes. | |
unsigned char | spAttribute { 254 } |
Special attributes. | |
unsigned short | stateInfo { 0 } |
State change type. | |
unsigned char | wepParamChange { 0 } |
Weapon parameter change. | |
unsigned char | moveType { 0 } |
Movement type. | |
unsigned short | lifeReductionType { 0 } |
Defense: Life reduction type. | |
unsigned char | throwCondition { 0 } |
Throwing conditions. | |
signed char | addBehaviorJudgeId_condition { -1 } |
Condition value to be added to the action judgment ID. | |
unsigned char | freezeDamageRate { 100 } |
Cold damage correction factor. | |
bool | effectTargetSelf: 1 { false } |
Effect target: Affiliation. | |
bool | effectTargetFriend: 1 { false } |
Effect target: Affiliation ally. | |
bool | effectTargetEnemy: 1 { false } |
Effect target: Affiliation enemy. | |
bool | effectTargetPlayer: 1 { false } |
Effect target: Operation PC. | |
bool | effectTargetAI: 1 { false } |
Effect target: Operation AI. | |
bool | effectTargetLive: 1 { false } |
Effect target: State survival. | |
bool | effectTargetGhost: 1 { false } |
Effect target: State All ghosts. | |
bool | disableSleep: 1 { false } |
Sleep disabled. | |
bool | disableMadness: 1 { false } |
Madness invalid. | |
bool | effectTargetAttacker: 1 { false } |
Effect target: Activated by an attacker. | |
bool | dispIconNonactive: 1 { false } |
Icon display even if not activated. | |
bool | regainGaugeDamage: 1 { false } |
Whether to generate a regain gauge. | |
bool | bAdjustMagicAblity: 1 { false } |
Do you want to correct the magic power? | |
bool | bAdjustFaithAblity: 1 { false } |
Do you correct your faith? | |
bool | bGameClearBonus: 1 { false } |
Is it for a lap bonus? | |
bool | magParamChange: 1 { false } |
Anti-magic parameter change. | |
bool | miracleParamChange: 1 { false } |
Anti-miracle parameter change. | |
bool | clearSoul: 1 { false } |
Do you want to clear your soul? | |
bool | requestSOS: 1 { false } |
SOS sign judgment flag. | |
bool | requestBlackSOS: 1 { false } |
Black SOS sign judgment flag. | |
bool | requestForceJoinBlackSOS: 1 { false } |
Intrusion_A request judgment flag. | |
bool | requestKickSession: 1 { false } |
Kick judgment flag. | |
bool | requestLeaveSession: 1 { false } |
Exit judgment flag. | |
bool | requestNpcInveda: 1 { false } |
NPC intrusion judgment flag. | |
bool | noDead: 1 { false } |
Undecidable judgment flag. | |
bool | bCurrHPIndependeMaxHP: 1 { false } |
Does HP now affect even if the maximum HP increases or decreases? | |
bool | corrosionIgnore: 1 { false } |
Ignore corrosion. | |
bool | sightSearchCutIgnore: 1 { false } |
Ignore visual search enemy cuts. | |
bool | hearingSearchCutIgnore: 1 { false } |
Ignore hearing search enemy cut. | |
bool | antiMagicIgnore: 1 { false } |
Anti-magic disabled. | |
bool | fakeTargetIgnore: 1 { false } |
False target invalid_ hallucination system. | |
bool | fakeTargetIgnoreUndead: 1 { false } |
False target invalid_human. | |
bool | fakeTargetIgnoreAnimal: 1 { false } |
False target invalid_beast system. | |
bool | grabityIgnore: 1 { false } |
Gravity disabled. | |
bool | disablePoison: 1 { false } |
Poison invalid. | |
bool | disableDisease: 1 { false } |
Epidemic invalid. | |
bool | disableBlood: 1 { false } |
Bleeding disabled. | |
bool | disableCurse: 1 { false } |
Curse invalid. | |
bool | enableCharm: 1 { false } |
Enchanting effective. | |
bool | enableLifeTime: 1 { false } |
Do you want to extend your life? | |
bool | bAdjustStrengthAblity: 1 { false } |
Do you want to correct your strength? | |
bool | bAdjustAgilityAblity: 1 { false } |
Do you want to correct your workmanship? | |
bool | eraseOnBonfireRecover: 1 { false } |
Will it be extinguished by bonfire recovery? | |
bool | throwAttackParamChange: 1 { false } |
Anti-throw parameter change. | |
bool | requestLeaveColiseumSession: 1 { false } |
Exit from the arena Judgment flag. | |
bool | isExtendSpEffectLife: 1 { false } |
Will it be extended by the life extension effect? | |
bool | hasTarget: 1 { false } |
Do you know the enemy? | |
bool | replanningOnFire: 1 { false } |
Do you want to replan when activated? | |
bool | vowType0: 1 { false } |
Pledge 0. | |
bool | vowType1: 1 { false } |
Pledge 1. | |
bool | vowType2: 1 { false } |
Pledge 2. | |
bool | vowType3: 1 { false } |
Pledge 3. | |
bool | vowType4: 1 { false } |
Pledge 4. | |
bool | vowType5: 1 { false } |
Pledge 5. | |
bool | vowType6: 1 { false } |
Pledge 6. | |
bool | vowType7: 1 { false } |
Pledge 7. | |
bool | vowType8: 1 { false } |
Pledge 8. | |
bool | vowType9: 1 { false } |
Pledge 9. | |
bool | vowType10: 1 { false } |
Pledge 10. | |
bool | vowType11: 1 { false } |
Pledge 11. | |
bool | vowType12: 1 { false } |
Pledge 12. | |
bool | vowType13: 1 { false } |
Pledge 13. | |
bool | vowType14: 1 { false } |
Pledge 14. | |
bool | vowType15: 1 { false } |
Pledge 15. | |
signed char | repAtkDmgLv { 0 } |
Attack side damage level replacement. | |
float | sightSearchRate { 1.f } |
Viewer: Visual magnification. | |
bool | effectTargetOpposeTarget: 1 { false } |
Effect target: ● Hostile. | |
bool | effectTargetFriendlyTarget: 1 { false } |
Effect target: ○ Allies. | |
bool | effectTargetSelfTarget: 1 { false } |
Effect target: myself. | |
bool | effectTargetPcHorse: 1 { false } |
Effect target: PC horse. | |
bool | effectTargetPcDeceased: 1 { false } |
Effect target: PC dead only. | |
bool | isContractSpEffectLife: 1 { false } |
Will it be shortened by the effect of shortening the life? | |
bool | isWaitModeDelete: 1 { false } |
Deleted when entering the waiting state. | |
bool | isIgnoreNoDamage: 1 { false } |
Will it be activated even when it is invincible? | |
signed char | changeTeamType { -1 } |
Team type change. | |
short | dmypolyId { -1 } |
Damipoli ID. | |
int | vfxId { -1 } |
Special effect VfxId_0. | |
int | accumuOverFireId { -1 } |
Special effect Id activated at the upper limit of the spirit ball. | |
int | accumuOverVal { -1 } |
Genkitama upper limit. | |
int | accumuUnderFireId { -1 } |
Special effect Id activated at the lower limit of the spirit ball. | |
int | accumuUnderVal { -1 } |
Genkitama lower limit. | |
int | accumuVal { 0 } |
Genkitama accumulation value. | |
unsigned char | eye_angX { 0 } |
How to see: Overwrite visual angle (height) [deg]. | |
unsigned char | eye_angY { 0 } |
How to see: Overwrite visual angle (width) [deg]. | |
short | addDeceasedLv { 0 } |
Change the degree of death. | |
int | vfxId1 { -1 } |
Special effect VfxId_1. | |
int | vfxId2 { -1 } |
Special effect VfxId_2. | |
int | vfxId3 { -1 } |
Special effect VfxId_3. | |
int | vfxId4 { -1 } |
Special effect VfxId_4. | |
int | vfxId5 { -1 } |
Special effect VfxId_5. | |
int | vfxId6 { -1 } |
Special effect VfxId_6. | |
int | vfxId7 { -1 } |
Special effect VfxId_7. | |
int | freezeAttackPower { 0 } |
Cold resistance attack power [point]. | |
int | AppearAiSoundId { 0 } |
Generated AI sound ID. | |
short | addFootEffectSfxId { -1 } |
Additional foot effect identifier. | |
signed char | dexterityCancelSystemOnlyAddDexterity { 0 } |
Virtual status for skill cancellation. | |
signed char | teamOffenseEffectivity { -1 } |
Team attack influence_overwrite. | |
float | toughnessDamageCutRate { 1.f } |
Toughness Damage multiplier. | |
float | weakDmgRateA { 1.f } |
Special attack A damage multiplier correction. | |
float | weakDmgRateB { 1.f } |
Special attack B damage multiplier correction. | |
float | weakDmgRateC { 1.f } |
Special attack C damage multiplier correction. | |
float | weakDmgRateD { 1.f } |
Special attack D damage multiplier correction. | |
float | weakDmgRateE { 1.f } |
Special attack E damage multiplier correction. | |
float | weakDmgRateF { 1.f } |
Special attack F damage multiplier correction. | |
float | darkDamageCutRate { 1.f } |
Defender: Dark damage multiplier. | |
float | darkDiffenceRate { 1.f } |
Dark defense multiplier. | |
int | darkDiffence { 0 } |
Dark defense [point]. | |
float | darkAttackRate { 1.f } |
Attacker: Dark damage multiplier. | |
float | darkAttackPowerRate { 1.f } |
Dark attack power multiplier. | |
int | darkAttackPower { 0 } |
Dark attack power [point]. | |
float | antiDarkSightRadius { 0.f } |
Radius of full view of darkness [m]. | |
int | antiDarkSightDmypolyId { -1 } |
Damipoli ID with full view of darkness. | |
float | conditionHpRate { -1.f } |
Trigger condition: Remaining HP ratio is above a certain level [%]. | |
float | consumeStaminaRate { 1.f } |
Consumption stamina magnification. | |
float | itemDropRate { 0.f } |
Item drop correction. | |
int | changePoisonResistPoint { 0 } |
Poison resistance change [point]. | |
int | changeDiseaseResistPoint { 0 } |
Epidemic resistance change [point]. | |
int | changeBloodResistPoint { 0 } |
Bleeding resistance change [point]. | |
int | changeCurseResistPoint { 0 } |
Curse resistance change [point]. | |
int | changeFreezeResistPoint { 0 } |
Change in cold tolerance [point]. | |
float | slashAttackRate { 1.f } |
Attacker: Slash damage multiplier. | |
float | blowAttackRate { 1.f } |
Attacker: Batter damage multiplier. | |
float | thrustAttackRate { 1.f } |
Attack side: piercing damage multiplier. | |
float | neutralAttackRate { 1.f } |
Attacker: Non-attribute damage multiplier. | |
float | slashAttackPowerRate { 1.f } |
Slash attack power multiplier. | |
float | blowAttackPowerRate { 1.f } |
Batter attack power multiplier. | |
float | thrustAttackPowerRate { 1.f } |
Puncture attack power multiplier. | |
float | neutralAttackPowerRate { 1.f } |
Non-attribute attack power multiplier. | |
int | slashAttackPower { 0 } |
Slash attack power [point]. | |
int | blowAttackPower { 0 } |
Batter attack power [point]. | |
int | thrustAttackPower { 0 } |
Puncture attack power [point]. | |
int | neutralAttackPower { 0 } |
Non-attribute attack power [point]. | |
int | changeStrengthPoint { 0 } |
Strength correction change [point]. | |
int | changeAgilityPoint { 0 } |
Agility correction change [point]. | |
int | changeMagicPoint { 0 } |
Magic correction change [point]. | |
int | changeFaithPoint { 0 } |
Faith correction change [point]. | |
int | changeLuckPoint { 0 } |
Luck correction change [point]. | |
signed char | recoverArtsPoint_Str { 0 } |
Arts point recovery Strength system. | |
signed char | recoverArtsPoint_Dex { 0 } |
Arts point recovery workmanship system. | |
signed char | recoverArtsPoint_Magic { 0 } |
Arts point recovery magic system. | |
signed char | recoverArtsPoint_Miracle { 0 } |
Arts point recovery Miracle system. | |
unsigned char | madnessDamageRate { 100 } |
Mad damage correction factor. | |
bool | isUseStatusAilmentAtkPowerCorrect: 1 { false } |
Whether to apply the abnormal state attack power multiplier correction. | |
bool | isUseAtkParamAtkPowerCorrect: 1 { false } |
Whether to apply the attack power multiplier correction of the attack parameter. | |
bool | dontDeleteOnDead: 1 { false } |
Do not delete at death. | |
bool | disableFreeze: 1 { false } |
Cold air invalid. | |
bool | isDisableNetSync: 1 { false } |
Do not synchronize with the net. | |
bool | shamanParamChange: 1 { false } |
Anti-magic parameter change. | |
bool | isStopSearchedNotify: 1 { false } |
Stop notification of search enemy status. | |
bool | isCheckAboveShadowTest: 1 { false } |
It only takes when outside the rain shield. | |
unsigned short | addBehaviorJudgeId_add { 0 } |
Addition value to be added to the action judgment ID. | |
float | saReceiveDamageRate { 1.f } |
SA value_damage ratio. | |
float | defPlayerDmgCorrectRate_Physics { 1.f } |
Defending player Physical damage compensation factor. | |
float | defPlayerDmgCorrectRate_Magic { 1.f } |
Defending player magic damage correction multiplier. | |
float | defPlayerDmgCorrectRate_Fire { 1.f } |
Defending player Fire damage compensation factor. | |
float | defPlayerDmgCorrectRate_Thunder { 1.f } |
Defending player Lightning damage compensation factor. | |
float | defPlayerDmgCorrectRate_Dark { 1.f } |
Defending player Dark damage correction factor. | |
float | defEnemyDmgCorrectRate_Physics { 1.f } |
Defender Enemy Physical Damage Compensation Magnification. | |
float | defEnemyDmgCorrectRate_Magic { 1.f } |
Defender enemy magic damage correction factor. | |
float | defEnemyDmgCorrectRate_Fire { 1.f } |
Defender enemy flame damage correction factor. | |
float | defEnemyDmgCorrectRate_Thunder { 1.f } |
Defender enemy lightning damage correction factor. | |
float | defEnemyDmgCorrectRate_Dark { 1.f } |
Defender enemy darkness damage correction factor. | |
float | defObjDmgCorrectRate { 1.f } |
Defender Object Damage Compensation Magnification. | |
float | atkPlayerDmgCorrectRate_Physics { 1.f } |
Attacking player Physical damage correction factor. | |
float | atkPlayerDmgCorrectRate_Magic { 1.f } |
Attacking player Magic damage compensation factor. | |
float | atkPlayerDmgCorrectRate_Fire { 1.f } |
Attacker Player Flame Damage Compensation Multiplier. | |
float | atkPlayerDmgCorrectRate_Thunder { 1.f } |
Attacking player Lightning damage compensation factor. | |
float | atkPlayerDmgCorrectRate_Dark { 1.f } |
Attacking player Dark damage correction factor. | |
float | atkEnemyDmgCorrectRate_Physics { 1.f } |
Attacker Enemy Physical Damage Compensation Magnification. | |
float | atkEnemyDmgCorrectRate_Magic { 1.f } |
Attacking side Enemy magic damage correction factor. | |
float | atkEnemyDmgCorrectRate_Fire { 1.f } |
Attacking side Enemy flame damage correction factor. | |
float | atkEnemyDmgCorrectRate_Thunder { 1.f } |
Attacking side Enemy lightning damage correction factor. | |
float | atkEnemyDmgCorrectRate_Dark { 1.f } |
Attacking side Enemy darkness damage correction factor. | |
float | registFreezeChangeRate { 1.f } |
Cold resistance change rate. | |
unsigned short | invocationConditionsStateChange1 { 0 } |
Trigger condition state change type 1. | |
unsigned short | invocationConditionsStateChange2 { 0 } |
Trigger condition state change type 2. | |
unsigned short | invocationConditionsStateChange3 { 0 } |
Trigger condition state change type 3. | |
short | hearingAiSoundLevel { -1 } |
Listener: Overwrite audible AI sound level. | |
float | chrProxyHeightRate { 1.f } |
Capsule size magnification. | |
float | addAwarePointCorrectValue_forMe { 0.f } |
Search side addition correction_viewer. | |
float | addAwarePointCorrectValue_forTarget { 0.f } |
Searching degree addition correction _ side to be seen. | |
float | sightSearchEnemyAdd { 0.f } |
Those who can see: Visual addition. | |
float | sightSearchAdd { 0.f } |
How to see: Visual addition. | |
float | hearingSearchAdd { 0.f } |
Listener: AI sound radius addition. | |
float | hearingSearchRate { 1.f } |
Listener: AI sound radius magnification. | |
float | hearingSearchEnemyAdd { 0.f } |
Those who can hear: AI sound radius addition. | |
float | value_Magnification { 1.f } |
Sales price correction: Magnification. | |
float | artsConsumptionRate { 1.f } |
Arts MP consumption magnification. | |
float | magicConsumptionRate { 1.f } |
Magic consumption MP magnification. | |
float | shamanConsumptionRate { 1.f } |
Magic consumption MP multiplier. | |
float | miracleConsumptionRate { 1.f } |
Miracle consumption MP magnification. | |
int | changeHpEstusFlaskRate { 0 } |
Est bottle HP damage amount [%]. | |
int | changeHpEstusFlaskPoint { 0 } |
Est bottle HP damage amount [point]. | |
int | changeMpEstusFlaskRate { 0 } |
Est Bottle MP Damage Amount [%]. | |
int | changeMpEstusFlaskPoint { 0 } |
Est Bottle MP Damage Amount [point]. | |
float | changeHpEstusFlaskCorrectRate { 1.f } |
Est bottle HP damage multiplier. | |
float | changeMpEstusFlaskCorrectRate { 1.f } |
Est bottle MP damage multiplier. | |
int | applyIdOnGetSoul { 0 } |
HP drain activation special effect. | |
float | extendLifeRate { 1.f } |
Life extension factor. | |
float | contractLifeRate { 1.f } |
Life shortening ratio. | |
float | defObjectAttackPowerRate { 1.f } |
Damaged object attack power multiplier. | |
short | effectEndDeleteDecalGroupId { -1 } |
Group ID that deletes the character's paint decal when the special effect disappears. | |
signed char | addLifeForceStatus { 0 } |
Vitality additional value. | |
signed char | addWillpowerStatus { 0 } |
Mental strength additional value. | |
signed char | addEndureStatus { 0 } |
Endurance additional value. | |
signed char | addVitalityStatus { 0 } |
Additional physical strength. | |
signed char | addStrengthStatus { 0 } |
Strength addition value. | |
signed char | addDexterityStatus { 0 } |
Workmanship addition value. | |
signed char | addMagicStatus { 0 } |
Force addition value. | |
signed char | addFaithStatus { 0 } |
Faith additional value. | |
signed char | addLuckStatus { 0 } |
Luck addition value. | |
unsigned char | deleteCriteriaDamage { 0 } |
Deletion condition damage. | |
unsigned char | magicSubCategoryChange3 { 0 } |
Vs to subcategory parameter change 3. | |
unsigned char | spAttributeVariationValue { 0 } |
Special attribute variation value. | |
unsigned char | atkFlickPower { 0 } |
Repelling attack power_overwrite. | |
unsigned char | wetConditionDepth { 0 } |
Water level setting for wet conditions. | |
float | changeSaRecoveryVelocity { 1.f } |
SA recovery speed change. | |
float | regainRate { 1.f } |
Regain magnification. | |
float | saAttackPowerRate { 1.f } |
SA attack power multiplier. | |
int | sleepAttackPower { 0 } |
Sleep tolerance attack power [point]. | |
int | madnessAttackPower { 0 } |
Madness resistance attack power [point]. | |
float | registSleepChangeRate { 1.f } |
Sleep tolerance change rate. | |
float | registMadnessChangeRate { 1.f } |
Madness resistance change rate. | |
int | changeSleepResistPoint { 0 } |
Changes in sleep tolerance [point]. | |
int | changeMadnessResistPoint { 0 } |
Madness resistance change [point]. | |
unsigned char | sleepDamageRate { 100 } |
Sleep damage correction factor. | |
unsigned char | applyPartsGroup { 0 } |
Changes in site parameters. | |
bool | clearTarget: 1 { false } |
Clear the target. | |
bool | fakeTargetIgnoreAjin: 1 { false } |
False target invalid_subhuman. | |
bool | fakeTargetIgnoreMirageArts: 1 { false } |
False target invalid_phantom arts system. | |
bool | requestForceJoinBlackSOS_B: 1 { false } |
Intrusion_B request judgment flag. | |
float | changeSuperArmorPoint { 0.f } |
Maximum SA addition value [point]. | |
float | changeSaPoint { 0.f } |
SA damage amount [point]. | |
float | hugeEnemyPickupHeightOverwrite { 0.f } |
Giant enemy lift height overwrite [m]. | |
float | poisonDefDamageRate { 1.f } |
Defender: Poison resistance damage multiplier. | |
float | diseaseDefDamageRate { 1.f } |
Defender: Epidemic resistance damage multiplier. | |
float | bloodDefDamageRate { 1.f } |
Defender: Bleeding resistance damage multiplier. | |
float | curseDefDamageRate { 1.f } |
Defender: Curse resistance damage multiplier. | |
float | freezeDefDamageRate { 1.f } |
Defender: Cold resistance damage multiplier. | |
float | sleepDefDamageRate { 1.f } |
Defender: Sleep resistance damage multiplier. | |
float | madnessDefDamageRate { 1.f } |
Defender: Madness resistance damage multiplier. | |
unsigned short | overwrite_maxBackhomeDist { 0 } |
Distance to go home no matter what [m] _ overwrite. | |
unsigned short | overwrite_backhomeDist { 0 } |
Distance to return home while fighting [m] _ Overwrite. | |
unsigned short | overwrite_backhomeBattleDist { 0 } |
Distance to give up and fight to return to the nest [m] _ overwrite. | |
unsigned short | overwrite_BackHome_LookTargetDist { 0 } |
When returning home: Distance to see the target [m] _ Overwrite. | |
float | goodsConsumptionRate { 1.f } |
Item consumption MP magnification. | |
float | guardStaminaMult { 1.f } |
Guard stamina magnification. | |
This struct was automatically generated from XML paramdefs.
Addition value to be added to the action judgment ID.
If the addition value of the action judgment ID is 0, the action is not switched and the action is stopped.
Condition value to be added to the action judgment ID.
Condition value to add a value to the action judgment ID (Def: -1)
short from::paramdef::SP_EFFECT_PARAM_ST::addDeceasedLv { 0 } |
Change the degree of death.
Add this value to the degree of death
Workmanship addition value.
Add value to growth status
Endurance additional value.
Add value to growth status
Faith additional value.
Add value to growth status
short from::paramdef::SP_EFFECT_PARAM_ST::addFootEffectSfxId { -1 } |
Additional foot effect identifier.
The identifier of the foot effect that is additionally generated during special effects. XYYZZZ ZZZ
Vitality additional value.
Add value to growth status
Luck addition value.
Add value to growth status
Force addition value.
Add value to growth status
Strength addition value.
Add value to growth status
Additional physical strength.
Add value to growth status
Mental strength additional value.
Add value to growth status
Possession weight change rate.
Multiply the maximum weight you have by the set magnification
int from::paramdef::SP_EFFECT_PARAM_ST::antiDarkSightDmypolyId { -1 } |
Damipoli ID with full view of darkness.
Damipoli ID (-1: Master) with full view of darkness. Create a full view area around this Damipoli
Radius of full view of darkness [m].
Radius of full view of darkness [m]. If you are within this distance, you will be able to see at normal distance even in the dark.
bool from::paramdef::SP_EFFECT_PARAM_ST::antiMagicIgnore |
Anti-magic disabled.
You can use magic even in the anti-magic range
int from::paramdef::SP_EFFECT_PARAM_ST::AppearAiSoundId { 0 } |
Generated AI sound ID.
Generates AI sound parameters with set values
int from::paramdef::SP_EFFECT_PARAM_ST::applyIdOnGetSoul { 0 } |
HP drain activation special effect.
When the special effect of the state change type "HP drain" is enabled, when the enemy is defeated, the special effect ID set in the "HP drain activation special effect" of the same special effect is called (0: ignore).
Changes in site parameters.
The effect is limited by the part where the attack hits. Only defensive items in damage calculation are subject to restriction
Arts MP consumption magnification.
Arts MP consumption multiplier [%]
Physical attributes.
Physical attributes to set for special effects
Attacking side Enemy darkness damage correction factor.
Damage correction for the damage value given to the enemy.
Attacking side Enemy flame damage correction factor.
Damage correction for the damage value given to the enemy.
Attacking side Enemy magic damage correction factor.
Damage correction for the damage value given to the enemy.
Attacker Enemy Physical Damage Compensation Magnification.
Damage correction for the damage value given to the enemy.
Attacking side Enemy lightning damage correction factor.
Damage correction for the damage value given to the enemy.
Repelling attack power_overwrite.
Set a value that overwrites the repelling attack power
int from::paramdef::SP_EFFECT_PARAM_ST::atkOccurrenceSpEffectId { -1 } |
Attack occurrence special effect.
Special effect ID that occurs when hitting an attack (-1 is ignored)
Attacking player Dark damage correction factor.
Damage correction for the damage value given to the player.
Attacker Player Flame Damage Compensation Multiplier.
Damage correction for the damage value given to the player.
Attacking player Magic damage compensation factor.
Damage correction for the damage value given to the player.
Attacking player Physical damage correction factor.
Damage correction for the damage value given to the player.
Attacking player Lightning damage compensation factor.
Damage correction for the damage value given to the player.
int from::paramdef::SP_EFFECT_PARAM_ST::behaviorId { -1 } |
Action ID designation frame.
Specified -1 when dealing damage using action ID from special effects
bool from::paramdef::SP_EFFECT_PARAM_ST::bGameClearBonus |
Is it for a lap bonus?
Whether it is for the game clear lap bonus.
int from::paramdef::SP_EFFECT_PARAM_ST::bloodAttackPower { 0 } |
Bleeding resistance attack power [point].
A value to be added to the target's [bleeding resistance value] when it hits
Bleeding damage correction factor.
Point damage of state change type [bleeding], correction value used only when% damage
Defender: Bleeding resistance damage multiplier.
Bleeding resistance damage ratio: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::blowAttackPower { 0 } |
Batter attack power [point].
Add or subtract the value set for the batter attack power
Batter attack power multiplier.
Multiply the hit attack power by the set value
Attacker: Batter damage multiplier.
Batter damage ratio: The calculated damage is corrected by XX times. 1 is normal.
Defender: Batter damage multiplier.
Batter damage ratio: The calculated damage is corrected by XX times. 1 is normal.
short from::paramdef::SP_EFFECT_PARAM_ST::bowDistRate { 0 } |
Bow distance correction [%].
Correction value added to the flight distance correction of the weapon
In-category priority.
Priority within the same category (lower one has priority)
int from::paramdef::SP_EFFECT_PARAM_ST::changeAgilityPoint { 0 } |
Agility correction change [point].
Add or subtract the correction value of the weapon
int from::paramdef::SP_EFFECT_PARAM_ST::changeBloodResistPoint { 0 } |
Bleeding resistance change [point].
Increase or decrease the state resistance value
int from::paramdef::SP_EFFECT_PARAM_ST::changeCurseResistPoint { 0 } |
Curse resistance change [point].
Increase or decrease the state resistance value
int from::paramdef::SP_EFFECT_PARAM_ST::changeDiseaseResistPoint { 0 } |
Epidemic resistance change [point].
Increase or decrease the state resistance value
int from::paramdef::SP_EFFECT_PARAM_ST::changeFaithPoint { 0 } |
Faith correction change [point].
Add or subtract the correction value of the weapon
int from::paramdef::SP_EFFECT_PARAM_ST::changeFreezeResistPoint { 0 } |
Change in cold tolerance [point].
Increase or decrease the state resistance value
Est bottle HP damage multiplier.
Correct the damage amount of the HP Est bottle
int from::paramdef::SP_EFFECT_PARAM_ST::changeHpEstusFlaskPoint { 0 } |
Est bottle HP damage amount [point].
Set how many points to add (or subtract) with one activation
int from::paramdef::SP_EFFECT_PARAM_ST::changeHpEstusFlaskRate { 0 } |
Est bottle HP damage amount [%].
Set what percentage of the maximum HP to add (or subtract) with one activation
int from::paramdef::SP_EFFECT_PARAM_ST::changeHpPoint { 0 } |
HP damage [point].
Set how many points to subtract (or add) with one activation
HP damage amount [%].
Set what percentage of the maximum HP to subtract (or add) with one activation
int from::paramdef::SP_EFFECT_PARAM_ST::changeLuckPoint { 0 } |
Luck correction change [point].
Add or subtract the correction value of the weapon
int from::paramdef::SP_EFFECT_PARAM_ST::changeMadnessResistPoint { 0 } |
Madness resistance change [point].
Increase or decrease the state resistance value
int from::paramdef::SP_EFFECT_PARAM_ST::changeMagicPoint { 0 } |
Magic correction change [point].
Add or subtract the correction value of the weapon
Magic registration frame change Magic slot.
You can increase the specified number of magic registration slots
Miracle registration frame change Miracle slot.
You can increase the specified number of trajectory registration frames.
Est bottle MP damage multiplier.
Correct the damage amount of MP Est Bottle
int from::paramdef::SP_EFFECT_PARAM_ST::changeMpEstusFlaskPoint { 0 } |
Est Bottle MP Damage Amount [point].
Set how many points to add (or subtract) with one activation
int from::paramdef::SP_EFFECT_PARAM_ST::changeMpEstusFlaskRate { 0 } |
Est Bottle MP Damage Amount [%].
Set what percentage of the maximum MP to add (or subtract) with one activation
int from::paramdef::SP_EFFECT_PARAM_ST::changeMpPoint { 0 } |
MP damage [point].
Set how many points to subtract (or add) with one activation
MP damage amount [%].
Set what percentage of the maximum MP to subtract (or add) with one activation
int from::paramdef::SP_EFFECT_PARAM_ST::changePoisonResistPoint { 0 } |
Poison resistance change [point].
Increase or decrease the state resistance value
SA damage amount [point].
Set how many points to subtract (or add) with one activation
SA recovery speed change.
Change the recovery speed of SA durability
int from::paramdef::SP_EFFECT_PARAM_ST::changeSleepResistPoint { 0 } |
Changes in sleep tolerance [point].
Increase or decrease the state resistance value
int from::paramdef::SP_EFFECT_PARAM_ST::changeStaminaPoint { 0 } |
Stamina damage [point].
Set how many points to subtract (or add) with one activation
Stamina damage amount [%].
Set what percentage of the maximum stamina to subtract (or add) with one activation
int from::paramdef::SP_EFFECT_PARAM_ST::changeStrengthPoint { 0 } |
Strength correction change [point].
Add or subtract the correction value of the weapon
Maximum SA addition value [point].
Value to add to the super armor value
Team type change.
Overwrites the specified team type
Capsule size magnification.
Magnification over the height of the character capsule
bool from::paramdef::SP_EFFECT_PARAM_ST::clearSoul |
Do you want to clear your soul?
Possession soul becomes 0.
bool from::paramdef::SP_EFFECT_PARAM_ST::clearTarget |
Clear the target.
Does not recognize the target while the special effect is applied (excluding the riding target)
Trigger condition: Remaining HP ratio [%].
Set what percentage of maxHP the remaining HP will be activated
Trigger condition: Remaining HP ratio is above a certain level [%].
Activates only when you have HP above the specified value
Consumption stamina magnification.
Multiply by multiplying the consumption stamina value of the behavior parameter
Life shortening ratio.
Shortening coefficient of state change type "life shortening"
bool from::paramdef::SP_EFFECT_PARAM_ST::corrosionIgnore |
Ignore corrosion.
[State change type] ignores [Durability] decrease due to [Corrosion]
int from::paramdef::SP_EFFECT_PARAM_ST::curseAttackPower { 0 } |
Curse resistance attack power [point].
A number to be added to the target [curse resistance value] when hit
Defender: Curse resistance damage multiplier.
Curse resistance damage multiplier: Corrects the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::cycleOccurrenceSpEffectId { -1 } |
Periodic special effects.
Special effect ID that occurs in each activation cycle (-1 is ignored)
int from::paramdef::SP_EFFECT_PARAM_ST::darkAttackPower { 0 } |
Dark attack power [point].
Add or subtract the value set for the dark attack power
Dark attack power multiplier.
Multiply the dark attack power by the set value
Attacker: Dark damage multiplier.
Dark damage multiplier: Correct the calculated damage by XX times. 1 is normal.
Defender: Dark damage multiplier.
Dark damage multiplier: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::darkDiffence { 0 } |
Dark defense [point].
Add or subtract the value set for darkness defense
Dark defense multiplier.
Multiply the darkness defense by the set value
Defender enemy darkness damage correction factor.
Damage correction for the damage value received from the enemy.
Defender enemy flame damage correction factor.
Damage correction for the damage value received from the enemy.
Defender enemy magic damage correction factor.
Damage correction for the damage value received from the enemy.
Defender Enemy Physical Damage Compensation Magnification.
Damage correction for the damage value received from the enemy.
Defender enemy lightning damage correction factor.
Damage correction for the damage value received from the enemy.
Repellent Defense_Overwrite.
Set a value that overwrites the repelling defense
Defender Object Damage Compensation Magnification.
Damage correction for the damage value received from OBJ.
Damaged object attack power multiplier.
Corrects the attack power against the damage received from OBJ. (Not damage compensation)
Defending player Dark damage correction factor.
Damage correction for the damage value received from the player.
Defending player Fire damage compensation factor.
Damage correction for the damage value received from the player.
Defending player magic damage correction multiplier.
Damage correction for the damage value received from the player.
Defending player Physical damage compensation factor.
Damage correction for the damage value received from the player.
Defending player Lightning damage compensation factor.
Damage correction for the damage value received from the player.
Deletion condition damage.
Reason for damage under the condition to remove special effects
Virtual status for skill cancellation.
Add this value when calculating the end timing of the TAE flag of "Skill Cancel".
bool from::paramdef::SP_EFFECT_PARAM_ST::disableBlood |
Bleeding disabled.
With this effect, you won't get bleeding
bool from::paramdef::SP_EFFECT_PARAM_ST::disableCurse |
Curse invalid.
With this effect, you won't be cursed
bool from::paramdef::SP_EFFECT_PARAM_ST::disableDisease |
Epidemic invalid.
If this effect is applied, you will not get plague
bool from::paramdef::SP_EFFECT_PARAM_ST::disableFreeze |
Cold air invalid.
When this effect is applied, it will not be cold
bool from::paramdef::SP_EFFECT_PARAM_ST::disableMadness |
Madness invalid.
With this effect, you won't go mad
bool from::paramdef::SP_EFFECT_PARAM_ST::disablePoison |
Poison invalid.
If this effect is applied, it will not be poisoned.
bool from::paramdef::SP_EFFECT_PARAM_ST::disableSleep |
Sleep disabled.
If this effect is applied, you will not sleep
int from::paramdef::SP_EFFECT_PARAM_ST::diseaseAttackPower { 0 } |
Epidemic resistance attack power [point].
Numerical value to be added to the target [Plague resistance value] when hit
Defender: Epidemic resistance damage multiplier.
Epidemic resistance damage ratio: Correct the calculated damage by XX times. 1 is normal.
bool from::paramdef::SP_EFFECT_PARAM_ST::dispIconNonactive |
Icon display even if not activated.
The icon is displayed even in the state of waiting for activation.
DL_ Oversized Blowout (10)
Specify the type to replace the damage Lv10
DL_ Blow-off (4)
Specify the type to replace the damage Lv4
DL_Small blow (7)
Specify the type to replace the damage Lv7
DL_Breath (11)
Specify the type to replace the damage Lv11
DL_Large (3)
Specify the type to replace the damage Lv3
DL_Medium (2)
Specify the type to replace the damage Lv2
DL_minimal (8)
Specify the type to replace the damage Lv8
DL_No damage (0)
Specify the type to replace the damage Lv0
DL_push (5)
Specify the type to replace the damage Lv5
DL_Small (1)
Specify the type to replace the damage Lv1
DL_Slamming (6)
Specify the type to replace the damage Lv6
DL_ Launch (9)
Specify the type to replace the damage Lv9
short from::paramdef::SP_EFFECT_PARAM_ST::dmypolyId { -1 } |
Damipoli ID.
Damipoli ID. Damipoli ID range is 0 to 999.1000, 10000 is the category number.
bool from::paramdef::SP_EFFECT_PARAM_ST::dontDeleteOnDead |
Do not delete at death.
If it is ○, it will not be deleted even if the character dies. Mainly used for death effects.
short from::paramdef::SP_EFFECT_PARAM_ST::effectEndDeleteDecalGroupId { -1 } |
Group ID that deletes the character's paint decal when the special effect disappears.
When the special effect disappears (lifetime / overwritten / erased ... etc.), the paint decal is deleted if the special effect of the same group ID is not applied.
Effect duration time [s].
Change duration / -1 for permanent / 0 for one moment only
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetAI |
Effect target: Operation AI.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetAttacker |
Effect target: Activated by an attacker.
Apply special effects to attackers after damage (cannot enter defenders)
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetEnemy |
Effect target: Affiliation enemy.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetFriend |
Effect target: Affiliation ally.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetFriendlyTarget |
Effect target: ○ Allies.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetGhost |
Effect target: State All ghosts.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetLive |
Effect target: State survival.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetOpposeTarget |
Effect target: ● Hostile.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetPcDeceased |
Effect target: PC dead only.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetPcHorse |
Effect target: PC horse.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetPlayer |
Effect target: Operation PC.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetSelf |
Effect target: Affiliation.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::effectTargetSelfTarget |
Effect target: myself.
Only the target for which this judgment is checked is effective, the default is ×
bool from::paramdef::SP_EFFECT_PARAM_ST::enableCharm |
Enchanting effective.
If this effect is applied, you will be fascinated.
bool from::paramdef::SP_EFFECT_PARAM_ST::enableLifeTime |
Do you want to extend your life?
Will the life be extended when the flag is set by TAE?
Equipment weight change rate.
Multiply the maximum equipment weight by the set magnification
Life extension factor.
Extension coefficient of state change type "life extension"
How to see: Overwrite visual angle (height) [deg].
Override the findability angle
How to see: Overwrite visual angle (width) [deg].
Override the findability angle
bool from::paramdef::SP_EFFECT_PARAM_ST::fakeTargetIgnore |
False target invalid_ hallucination system.
Don't get caught in the fake target that occurred
bool from::paramdef::SP_EFFECT_PARAM_ST::fakeTargetIgnoreAjin |
False target invalid_subhuman.
You will not be caught by the fake target of the subhuman system that occurred
bool from::paramdef::SP_EFFECT_PARAM_ST::fakeTargetIgnoreAnimal |
False target invalid_beast system.
You will not be caught by the fake target of the beast system that occurred
bool from::paramdef::SP_EFFECT_PARAM_ST::fakeTargetIgnoreMirageArts |
False target invalid_phantom arts system.
You will not be caught by the fake target of the phantom arts system that occurred
bool from::paramdef::SP_EFFECT_PARAM_ST::fakeTargetIgnoreUndead |
False target invalid_human.
You will not be caught by the fake target of the human system that occurred
Fall damage ratio.
Multiply the damage calculation when falling
int from::paramdef::SP_EFFECT_PARAM_ST::fireAttackPower { 0 } |
Fire attack power [point].
Add or subtract the value set for the flame attack power
Fire attack power multiplier.
Multiply the fire attack power by the set value
Attacker: Fire damage multiplier.
Flame damage ratio: Correct the calculated damage by XX times. 1 is normal.
Defender: Fire damage multiplier.
Flame damage ratio: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::fireDiffence { 0 } |
Fire defense [point].
Add or subtract the value set for the fire defense
Fire defense multiplier.
Multiply the fire defense by the set value
Damage attenuation rate when repelling [%] _ Overwrite.
Set a value that overwrites the damage attenuation rate at the time of repelling
int from::paramdef::SP_EFFECT_PARAM_ST::freezeAttackPower { 0 } |
Cold resistance attack power [point].
Numerical value to be added to the target [Cold air resistance value] when hit
Cold damage correction factor.
Correction value used only for point damage and% damage of state change type [cold air]
Defender: Cold resistance damage multiplier.
Cold resistance damage ratio: Correct the calculated damage by XX times. 1 is normal.
Item consumption MP magnification.
Item consumption MP multiplier
bool from::paramdef::SP_EFFECT_PARAM_ST::grabityIgnore |
Gravity disabled.
Gravity effect disabled
When guarding, the defense power up rate.
Repellent defense correction value when guarding
Stamina cut magnification when guarding.
Stamina cut rate correction value when guarding
bool from::paramdef::SP_EFFECT_PARAM_ST::hasTarget |
Do you know the enemy?
Do you know the enemy? : [Activation condition] (for evil eye users)
Possession soul rate.
For enemy lap effect. It is applied when the soul goes out from the set character.
short from::paramdef::SP_EFFECT_PARAM_ST::hearingAiSoundLevel { -1 } |
Listener: Overwrite audible AI sound level.
Overwrite how good your ears are
Listener: AI sound radius addition.
Correct the hearing of AI sounds with real numbers
bool from::paramdef::SP_EFFECT_PARAM_ST::hearingSearchCutIgnore |
Ignore hearing search enemy cut.
Ignore auditory search invalidity
Those who can hear: AI sound radius addition.
Correct the loudness of the emitted AI sound with a real number
Who can hear: AI sound radius magnification.
Correct the loudness of the AI sound emitted by the magnification
Listener: AI sound radius magnification.
Correct the audibility of AI sound by magnification
Human damage value.
Damage value given to human nature value
HP recovery coefficient.
It doesn't work when HP decreases.
int from::paramdef::SP_EFFECT_PARAM_ST::iconId { -1 } |
Icon ID.
Icon ID (When -1, no icon is required)
int from::paramdef::SP_EFFECT_PARAM_ST::insideDurability { 0 } |
Durability change: Internal wear [point].
Add or subtract the numerical value to the internal wear degree
bool from::paramdef::SP_EFFECT_PARAM_ST::isCheckAboveShadowTest |
It only takes when outside the rain shield.
If it is ○, it will not be applied when it is judged to be shielded (× is always applied)
bool from::paramdef::SP_EFFECT_PARAM_ST::isContractSpEffectLife |
Will it be shortened by the effect of shortening the life?
Whether it will be shortened when the life shortening effect is applied
bool from::paramdef::SP_EFFECT_PARAM_ST::isDisableNetSync |
Do not synchronize with the net.
Do not synchronize with the net. It does not mean that you will be able to call it locally, but simply do not send it online. For example, a remote character does not activate locally, so nothing happens in that case.
bool from::paramdef::SP_EFFECT_PARAM_ST::isExtendSpEffectLife |
Will it be extended by the life extension effect?
Whether to be eligible for extension when the life extension effect is applied
bool from::paramdef::SP_EFFECT_PARAM_ST::isIgnoreNoDamage |
Will it be activated even when it is invincible?
Whether to apply the damage from this special effect even in the invincible state only when the state change type "Apply the activation function even when invincible" is applied.
bool from::paramdef::SP_EFFECT_PARAM_ST::isStopSearchedNotify |
Stop notification of search enemy status.
Whether to stop notifications targeting your army (used by EventMaker decisions and buddy platoons)
bool from::paramdef::SP_EFFECT_PARAM_ST::isUseAtkParamAtkPowerCorrect |
Whether to apply the attack power multiplier correction of the attack parameter.
If ○, the attack power multiplier correction of the attack para is applied.
bool from::paramdef::SP_EFFECT_PARAM_ST::isUseStatusAilmentAtkPowerCorrect |
Whether to apply the abnormal state attack power multiplier correction.
If ○, the abnormal state attack power multiplier correction of the attack para is applied.
bool from::paramdef::SP_EFFECT_PARAM_ST::isWaitModeDelete |
Deleted when entering the waiting state.
Do you want to delete it the moment you are in a waiting state?
Item drop correction.
The set value is added to [Item Drop Correction]
LookAt Position Offset [m].
Offset the target position when the enemy looks at. Set to crouch or mount on the side to be seen
int from::paramdef::SP_EFFECT_PARAM_ST::madnessAttackPower { 0 } |
Madness resistance attack power [point].
A number to be added to the target's [madness resistance value] when it hits
Mad damage correction factor.
Correction value used only for point damage and% damage of state change type [madness]
Defender: Madness resistance damage multiplier.
Madness resistance damage multiplier: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::magicAttackPower { 0 } |
Magic attack power [point].
Add or subtract the value set for the magic attack power
Magic attack power multiplier.
Multiply the magic attack power by the set value
Attacker: Magic damage multiplier.
Magic damage multiplier: The calculated damage is corrected by XX times. 1 is normal.
Magic consumption MP magnification.
Magic consumption MP multiplier [%]
Defender: Magic damage multiplier.
Magic damage multiplier: The calculated damage is corrected by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::magicDiffence { 0 } |
Magic defense [point].
Add or subtract the value set for magic defense
Magic defense multiplier.
Multiply the value set for magic defense
Magic effect time change.
Add / subtract the time set for the effect duration only for magic that has the effect duration set to 0.1 seconds or more.
bool from::paramdef::SP_EFFECT_PARAM_ST::magParamChange |
Anti-magic parameter change.
Set whether or not it is effective against magic
int from::paramdef::SP_EFFECT_PARAM_ST::maxDurability { 0 } |
Durability change: Maximum wear change [point].
Add the set value to the maximum value of the internal wear degree of durability.
Maximum HP magnification [%].
Correct the maximum HP
Maximum MP magnification [%].
Correct the maximum MP
Maximum stamina magnification [%].
Correct the maximum SP
Miracle consumption MP magnification.
Miracle consumption MP magnification [%]
bool from::paramdef::SP_EFFECT_PARAM_ST::miracleParamChange |
Anti-miracle parameter change.
Set whether or not it is effective against miracles
Activation interval [s].
Set how many seconds it occurs
Movement type.
Movement type. Change the movement speed.
int from::paramdef::SP_EFFECT_PARAM_ST::mpRecoverChangeSpeed { 0 } |
MP recovery speed change [point].
Change the recovery speed. Add or subtract to the standard recovery speed and initial recovery speed of the recovery formula.
int from::paramdef::SP_EFFECT_PARAM_ST::neutralAttackPower { 0 } |
Non-attribute attack power [point].
Add or subtract the value set for non-attribute attack power
Non-attribute attack power multiplier.
Multiply the non-attribute attack power by the set value
Attacker: Non-attribute damage multiplier.
Non-attribute damage ratio: Correct the calculated damage by XX times. 1 is normal.
Defender: Non-attribute damage multiplier.
Non-attribute damage ratio: Correct the calculated damage by XX times. 1 is normal.
bool from::paramdef::SP_EFFECT_PARAM_ST::noDead |
Undecidable judgment flag.
Whether you can be corpse. With this check, you will not be dead
Gap damage ratio.
Replace the damage ratio at the time of the gap with the set value (set on the damage side)
Normal hit magnification.
Replaces normal hit damage calculation with the specified number -Invalid at 1.0
int from::paramdef::SP_EFFECT_PARAM_ST::physicsAttackPower { 0 } |
Physical attack power [point].
Add or subtract the value set for physical attack power
Physical attack power multiplier.
Multiply the physical attack power by the set value
Attacker: Physical damage multiplier.
Physical damage ratio: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::physicsDiffence { 0 } |
Physical defense [point].
Add or subtract the value set for physical defense
Physical defense power multiplier.
Multiply the set value for physical defense
Defender: Poison resistance damage multiplier.
Poison resistance damage ratio: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::poizonAttackPower { 0 } |
Poison resistance attack power [point].
A value to be added to the target's [poison resistance value] when it hits
short from::paramdef::SP_EFFECT_PARAM_ST::rayCastPassedTime { -1 } |
Passing the line of sight: Activation time [ms].
Passing the line of sight: Activation time [ms] (for evil eye)
Arts point recovery workmanship system.
Restores arts point workmanship
Arts point recovery magic system.
Restores arts point magic
Arts point recovery Miracle system.
Recover arts point miracles
Arts point recovery Strength system.
Arts Point Restores strength
Bleeding resistance change rate.
Multiply the bleeding resistance value by the set magnification
Curse resistance change rate.
Multiply the spell resistance value by the set multiplier
Epidemic resistance change rate.
Multiply the plague resistance value by the set magnification
Cold resistance change rate.
Multiply the cold resistance value by the set magnification
Madness resistance change rate.
Multiply the madness resistance value by the set multiplier
Poison resistance change rate.
Multiply the poison resistance value by the set multiplier
Sleep tolerance change rate.
Multiply the sleep tolerance value by the set magnification
Attack side damage level replacement.
The damage level of the attacking side changes to this value
int from::paramdef::SP_EFFECT_PARAM_ST::replaceSpEffectId { -1 } |
Special effects to replace.
Special effect ID added at the end of life (-1 is ignored)
bool from::paramdef::SP_EFFECT_PARAM_ST::replanningOnFire |
Do you want to replan when activated?
Whether to replan at the time of activation
bool from::paramdef::SP_EFFECT_PARAM_ST::requestBlackSOS |
Black SOS sign judgment flag.
If checked, issue a black SOS sign request when activated
bool from::paramdef::SP_EFFECT_PARAM_ST::requestForceJoinBlackSOS |
Intrusion_A request judgment flag.
If checked, issue an intrusion_A request when activated
bool from::paramdef::SP_EFFECT_PARAM_ST::requestForceJoinBlackSOS_B |
Intrusion_B request judgment flag.
If checked, issue an intrusion_B request when activated
bool from::paramdef::SP_EFFECT_PARAM_ST::requestKickSession |
Kick judgment flag.
If checked, a kick request will be issued at the time of activation.
bool from::paramdef::SP_EFFECT_PARAM_ST::requestLeaveColiseumSession |
Exit from the arena Judgment flag.
If checked, a request to leave the arena will be issued at the time of activation.
bool from::paramdef::SP_EFFECT_PARAM_ST::requestLeaveSession |
Exit judgment flag.
If checked, an exit request will be issued at the time of activation.
bool from::paramdef::SP_EFFECT_PARAM_ST::requestNpcInveda |
NPC intrusion judgment flag.
If checked, an intrusion request to the NPC will be issued at the time of activation.
bool from::paramdef::SP_EFFECT_PARAM_ST::requestSOS |
SOS sign judgment flag.
If checked, issue an SOS sign request when activated
SA value_damage ratio.
Multiplier for SA damage
Save category.
Category to save special effects
Magic consumption MP multiplier.
Magic consumption MP multiplier [%]
bool from::paramdef::SP_EFFECT_PARAM_ST::shamanParamChange |
Anti-magic parameter change.
Set whether or not it is effective against spells
How to see: Visual addition.
Correct the ease of finding with a real number
bool from::paramdef::SP_EFFECT_PARAM_ST::sightSearchCutIgnore |
Ignore visual search enemy cuts.
Ignore visual search invalidity
Those who can see: Visual addition.
Correct the ease of finding with a real number
Those who can see: Visual magnification.
Correct the ease of finding by a magnification
Viewer: Visual magnification.
Correct the ease of finding with a magnification
int from::paramdef::SP_EFFECT_PARAM_ST::slashAttackPower { 0 } |
Slash attack power [point].
Add or subtract the value set for the slashing attack power
Slash attack power multiplier.
Multiply the slashing attack power by the set value
Attacker: Slash damage multiplier.
Slash damage ratio: Correct the calculated damage by XX times. 1 is normal.
Defender: Slash damage multiplier.
Slash damage ratio: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::sleepAttackPower { 0 } |
Sleep tolerance attack power [point].
Numerical value to be added to the target's [Sleep tolerance] when hit
Sleep damage correction factor.
Point damage of state change type [Sleep], correction value used only when% damage
Defender: Sleep resistance damage multiplier.
Sleep resistance damage ratio: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::soul { 0 } |
Soul addition.
Add the set value to the possessed soul
Get Soul Magnification.
The amount of soul acquired when defeating an enemy is added by the specified multiple.
Soul Steel Coefficient.
Defense against HP robbed by NPCs in Soul Steel
Special attributes.
Special attributes to set for special effects
Special attribute variation value.
This value is used to give variation to abnormal state SFX, SE, etc. in combination with the special attribute set for the special effect. SEQ16473
Special effects category.
Categories that determine behavior such as overwriting special effects
Stamina attack power multiplier.
Multiply the stamina attack power by a factor (1.0 1 times 0.5 half)
int from::paramdef::SP_EFFECT_PARAM_ST::staminaRecoverChangeSpeed { 0 } |
Stamina recovery speed change [point].
Change the recovery speed. Add or subtract to the standard recovery speed and initial recovery speed of the recovery formula.
State change type.
State change judgment flag
Target priority addition.
During multiplayer, the enemy will give priority to being targeted as a target. Addition of priority. 0 is the default. It will be often targeted with a positive value. Minus is up to -1.
Team attack influence_overwrite.
Overwrite and change the target [Team Attack Influence] value. Do not change the default value (-1).
bool from::paramdef::SP_EFFECT_PARAM_ST::throwAttackParamChange |
Anti-throw parameter change.
Set whether or not it is effective against throwing attacks
Throwing conditions.
Throwing conditions. Affects the throwing mask.
int from::paramdef::SP_EFFECT_PARAM_ST::thrustAttackPower { 0 } |
Puncture attack power [point].
Add or subtract the value set for the piercing attack power
Puncture attack power multiplier.
Multiply the piercing attack power by the set value
Attack side: piercing damage multiplier.
Puncture damage ratio: Correct the calculated damage by XX times. 1 is normal.
Defender: Puncture damage multiplier.
Puncture damage ratio: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::thunderAttackPower { 0 } |
Electric shock attack power [point].
Add or subtract the value set for the electric shock attack power
Electric shock attack power multiplier.
Multiply the electric shock attack power by the set value
Attack side: Electric shock damage ratio.
Electric shock damage ratio: Correct the calculated damage by XX times. 1 is normal.
Defender: Electric shock damage multiplier.
Electric shock damage ratio: Correct the calculated damage by XX times. 1 is normal.
int from::paramdef::SP_EFFECT_PARAM_ST::thunderDiffence { 0 } |
Electric shock defense [point].
Add or subtract the value set for the electric shock defense
Electric shock defense power multiplier.
Multiply the value set for the electric shock defense
Toughness Damage multiplier.
Toughness version cut rate
int from::paramdef::SP_EFFECT_PARAM_ST::vfxId { -1 } |
Special effect VfxId_0.
Special effect VfxId (-1 disabled)
int from::paramdef::SP_EFFECT_PARAM_ST::vfxId1 { -1 } |
Special effect VfxId_1.
Special effect VfxId1 (-1 invalid)
int from::paramdef::SP_EFFECT_PARAM_ST::vfxId2 { -1 } |
Special effect VfxId_2.
Special effect VfxId2 (-1 invalid)
int from::paramdef::SP_EFFECT_PARAM_ST::vfxId3 { -1 } |
Special effect VfxId_3.
Special effect VfxId3 (-1 invalid)
int from::paramdef::SP_EFFECT_PARAM_ST::vfxId4 { -1 } |
Special effect VfxId_4.
Special effect VfxId4 (-1 invalid)
int from::paramdef::SP_EFFECT_PARAM_ST::vfxId5 { -1 } |
Special effect VfxId_5.
Special effect VfxId5 (-1 invalid)
int from::paramdef::SP_EFFECT_PARAM_ST::vfxId6 { -1 } |
Special effect VfxId_6.
Special effect VfxId6 (-1 invalid)
int from::paramdef::SP_EFFECT_PARAM_ST::vfxId7 { -1 } |
Special effect VfxId_7.
Special effect VfxId7 (-1 invalid)
Sweet spot magnification.
Replaces the damage calculation of the sweet spot with the specified value (key point damage correction) -Invalid at 1.0
Special attack A damage multiplier correction.
Special Attack A Damage multiplier is corrected. 1 is normal.
Special attack B damage multiplier correction.
Special attack B Damage multiplier is corrected. 1 is normal.
Special attack C damage multiplier correction.
Special attack C Damage multiplier is corrected. 1 is normal.
Special attack D damage multiplier correction.
Special attack D Damage multiplier is corrected. 1 is normal.
Special attack E damage multiplier correction.
Special attack E Damage multiplier is corrected. 1 is normal.
Special attack F damage multiplier correction.
Special attack F Damage multiplier is corrected. 1 is normal.
Weapon parameter change.
Specify which weapon is effective. If there is no limit, all attacks and defenses including enemies are targeted
Water level setting for wet conditions.
TimeAct Determines whether special effects are applied in combination with "at what water level you get wet"