2422 bool unk353_4 : 1 {
false };
2424 unsigned char pad2[1];
2534 unsigned char unk3[4];
2541 "SP_EFFECT_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition SP_EFFECT_PARAM_ST.hpp:10
int changeFaithPoint
Faith correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1743
int insideDurability
Durability change: Internal wear [point].
Definition SP_EFFECT_PARAM_ST.hpp:373
float sightSearchAdd
How to see: Visual addition.
Definition SP_EFFECT_PARAM_ST.hpp:2074
float defEnemyDmgCorrectRate_Physics
Defender Enemy Physical Damage Compensation Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1909
bool disablePoison
Poison invalid.
Definition SP_EFFECT_PARAM_ST.hpp:1061
int fireDiffence
Fire defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:251
bool isDisableNetSync
Do not synchronize with the net.
Definition SP_EFFECT_PARAM_ST.hpp:1829
bool vowType13
Pledge 13.
Definition SP_EFFECT_PARAM_ST.hpp:1218
float hpRecoverRate
HP recovery coefficient.
Definition SP_EFFECT_PARAM_ST.hpp:543
unsigned char defFlickPower
Repellent Defense_Overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:651
int freezeAttackPower
Cold resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1430
bool requestForceJoinBlackSOS
Intrusion_A request judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:962
int changeMpEstusFlaskPoint
Est Bottle MP Damage Amount [point].
Definition SP_EFFECT_PARAM_ST.hpp:2158
unsigned char eye_angX
How to see: Overwrite visual angle (height) [deg].
Definition SP_EFFECT_PARAM_ST.hpp:1359
signed char addEndureStatus
Endurance additional value.
Definition SP_EFFECT_PARAM_ST.hpp:2235
bool effectTargetEnemy
Effect target: Affiliation enemy.
Definition SP_EFFECT_PARAM_ST.hpp:838
float fallDamageRate
Fall damage ratio.
Definition SP_EFFECT_PARAM_ST.hpp:426
int vfxId5
Special effect VfxId_5.
Definition SP_EFFECT_PARAM_ST.hpp:1408
bool vowType12
Pledge 12.
Definition SP_EFFECT_PARAM_ST.hpp:1213
int vfxId
Special effect VfxId_0.
Definition SP_EFFECT_PARAM_ST.hpp:1327
float hugeEnemyPickupHeightOverwrite
Giant enemy lift height overwrite [m].
Definition SP_EFFECT_PARAM_ST.hpp:2443
signed char recoverArtsPoint_Dex
Arts point recovery workmanship system.
Definition SP_EFFECT_PARAM_ST.hpp:1764
int replaceSpEffectId
Special effects to replace.
Definition SP_EFFECT_PARAM_ST.hpp:550
unsigned short invocationConditionsStateChange1
Trigger condition state change type 1.
Definition SP_EFFECT_PARAM_ST.hpp:2026
int fireAttackPower
Fire attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:195
bool vowType4
Pledge 4.
Definition SP_EFFECT_PARAM_ST.hpp:1173
short hearingAiSoundLevel
Listener: Overwrite audible AI sound level.
Definition SP_EFFECT_PARAM_ST.hpp:2043
int accumuUnderVal
Genkitama lower limit.
Definition SP_EFFECT_PARAM_ST.hpp:1347
signed char addStrengthStatus
Strength addition value.
Definition SP_EFFECT_PARAM_ST.hpp:2249
float hearingSearchEnemyRate
Who can hear: AI sound radius magnification.
Definition SP_EFFECT_PARAM_ST.hpp:491
bool antiMagicIgnore
Anti-magic disabled.
Definition SP_EFFECT_PARAM_ST.hpp:1024
float normalSpotChangeRate
Normal hit magnification.
Definition SP_EFFECT_PARAM_ST.hpp:282
bool hasTarget
Do you know the enemy?
Definition SP_EFFECT_PARAM_ST.hpp:1141
unsigned char magicSubCategoryChange1
Vs to subcategory parameter change 1.
Definition SP_EFFECT_PARAM_ST.hpp:590
float changeHpRate
HP damage amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:305
int changeMadnessResistPoint
Madness resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:2373
float sightSearchRate
Viewer: Visual magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1242
signed char addBehaviorJudgeId_condition
Condition value to be added to the action judgment ID.
Definition SP_EFFECT_PARAM_ST.hpp:806
float weakDmgRateA
Special attack A damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1475
float itemDropRate
Item drop correction.
Definition SP_EFFECT_PARAM_ST.hpp:1592
bool fakeTargetIgnoreAjin
False target invalid_subhuman.
Definition SP_EFFECT_PARAM_ST.hpp:2405
unsigned char sleepDamageRate
Sleep damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:2381
float thrustAttackRate
Attack side: piercing damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1651
unsigned short invocationConditionsStateChange3
Trigger condition state change type 3.
Definition SP_EFFECT_PARAM_ST.hpp:2036
int changeCurseResistPoint
Curse resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1620
float maxStaminaRate
Maximum stamina magnification [%].
Definition SP_EFFECT_PARAM_ST.hpp:58
float value_Magnification
Sales price correction: Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2100
bool sightSearchCutIgnore
Ignore visual search enemy cuts.
Definition SP_EFFECT_PARAM_ST.hpp:1010
signed char dmgLv_S
DL_Small (1)
Definition SP_EFFECT_PARAM_ST.hpp:681
unsigned char wetConditionDepth
Water level setting for wet conditions.
Definition SP_EFFECT_PARAM_ST.hpp:2313
int vfxId1
Special effect VfxId_1.
Definition SP_EFFECT_PARAM_ST.hpp:1380
int poizonAttackPower
Poison resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:396
bool clearSoul
Do you want to clear your soul?
Definition SP_EFFECT_PARAM_ST.hpp:941
signed char dmgLv_BlowS
DL_Small blow (7)
Definition SP_EFFECT_PARAM_ST.hpp:723
bool requestNpcInveda
NPC intrusion judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:984
int thunderDiffence
Electric shock defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:258
float freezeDefDamageRate
Defender: Cold resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2483
float bloodDefDamageRate
Defender: Bleeding resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2467
int thunderAttackPower
Electric shock attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:202
unsigned short overwrite_maxBackhomeDist
Distance to go home no matter what [m] _ overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2504
float curseDefDamageRate
Defender: Curse resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2475
float vitalSpotChangeRate
Sweet spot magnification.
Definition SP_EFFECT_PARAM_ST.hpp:274
signed char dmgLv_Uppercut
DL_ Launch (9)
Definition SP_EFFECT_PARAM_ST.hpp:737
float thrustAttackPowerRate
Puncture attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1680
int cycleOccurrenceSpEffectId
Periodic special effects.
Definition SP_EFFECT_PARAM_ST.hpp:557
bool disableDisease
Epidemic invalid.
Definition SP_EFFECT_PARAM_ST.hpp:1068
float atkPlayerDmgCorrectRate_Dark
Attacking player Dark damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1979
int vfxId3
Special effect VfxId_3.
Definition SP_EFFECT_PARAM_ST.hpp:1394
int behaviorId
Action ID designation frame.
Definition SP_EFFECT_PARAM_ST.hpp:297
float defEnemyDmgCorrectRate_Magic
Defender enemy magic damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1916
short effectEndDeleteDecalGroupId
Group ID that deletes the character's paint decal when the special effect disappears.
Definition SP_EFFECT_PARAM_ST.hpp:2214
unsigned char madnessDamageRate
Mad damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1786
float addAwarePointCorrectValue_forTarget
Searching degree addition correction _ side to be seen.
Definition SP_EFFECT_PARAM_ST.hpp:2060
bool vowType6
Pledge 6.
Definition SP_EFFECT_PARAM_ST.hpp:1183
float miracleConsumptionRate
Miracle consumption MP magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2128
float guardDefFlickPowerRate
When guarding, the defense power up rate.
Definition SP_EFFECT_PARAM_ST.hpp:571
float effectEndurance
Effect duration time [s].
Definition SP_EFFECT_PARAM_ST.hpp:30
bool disableFreeze
Cold air invalid.
Definition SP_EFFECT_PARAM_ST.hpp:1819
bool effectTargetPlayer
Effect target: Operation PC.
Definition SP_EFFECT_PARAM_ST.hpp:846
bool shamanParamChange
Anti-magic parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:1836
float thunderAttackRate
Attack side: Electric shock damage ratio.
Definition SP_EFFECT_PARAM_ST.hpp:146
float soulStealRate
Soul Steel Coefficient.
Definition SP_EFFECT_PARAM_ST.hpp:531
float guardStaminaCutRate
Stamina cut magnification when guarding.
Definition SP_EFFECT_PARAM_ST.hpp:578
bool effectTargetPcDeceased
Effect target: PC dead only.
Definition SP_EFFECT_PARAM_ST.hpp:1282
signed char dexterityCancelSystemOnlyAddDexterity
Virtual status for skill cancellation.
Definition SP_EFFECT_PARAM_ST.hpp:1453
signed char teamOffenseEffectivity
Team attack influence_overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:1461
float atkEnemyDmgCorrectRate_Fire
Attacking side Enemy flame damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:2000
int physicsDiffence
Physical defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:237
bool isUseStatusAilmentAtkPowerCorrect
Whether to apply the abnormal state attack power multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1795
float sightSearchEnemyRate
Those who can see: Visual magnification.
Definition SP_EFFECT_PARAM_ST.hpp:484
float haveSoulRate
Possession soul rate.
Definition SP_EFFECT_PARAM_ST.hpp:468
float guardStaminaMult
Guard stamina magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2532
float defPlayerDmgCorrectRate_Fire
Defending player Fire damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1888
bool dispIconNonactive
Icon display even if not activated.
Definition SP_EFFECT_PARAM_ST.hpp:898
int bloodAttackPower
Bleeding resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:412
float lookAtTargetPosOffset
LookAt Position Offset [m].
Definition SP_EFFECT_PARAM_ST.hpp:290
signed char dmgLv_Strike
DL_Slamming (6)
Definition SP_EFFECT_PARAM_ST.hpp:716
bool disableBlood
Bleeding disabled.
Definition SP_EFFECT_PARAM_ST.hpp:1075
float weakDmgRateD
Special attack D damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1496
int accumuOverFireId
Special effect Id activated at the upper limit of the spirit ball.
Definition SP_EFFECT_PARAM_ST.hpp:1332
float registFreezeChangeRate
Cold resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:2021
int iconId
Icon ID.
Definition SP_EFFECT_PARAM_ST.hpp:16
float fireDiffenceRate
Fire defense multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:223
int soul
Soul addition.
Definition SP_EFFECT_PARAM_ST.hpp:455
bool eraseOnBonfireRecover
Will it be extinguished by bonfire recovery?
Definition SP_EFFECT_PARAM_ST.hpp:1111
bool dontDeleteOnDead
Do not delete at death.
Definition SP_EFFECT_PARAM_ST.hpp:1812
bool effectTargetPcHorse
Effect target: PC horse.
Definition SP_EFFECT_PARAM_ST.hpp:1274
float weakDmgRateC
Special attack C damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1489
int darkAttackPower
Dark attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1554
int diseaseAttackPower
Epidemic resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:404
int changeSleepResistPoint
Changes in sleep tolerance [point].
Definition SP_EFFECT_PARAM_ST.hpp:2366
bool requestBlackSOS
Black SOS sign judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:955
float registBloodChangeRate
Bleeding resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:517
short dmypolyId
Damipoli ID.
Definition SP_EFFECT_PARAM_ST.hpp:1320
int magicDiffence
Magic defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:244
int changePoisonResistPoint
Poison resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1599
float thunderAttackPowerRate
Electric shock attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:174
float atkPlayerDmgCorrectRate_Physics
Attacking player Physical damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1951
float hearingSearchRate
Listener: AI sound radius magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2088
float atkPlayerDmgCorrectRate_Fire
Attacker Player Flame Damage Compensation Multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1965
bool effectTargetGhost
Effect target: State All ghosts.
Definition SP_EFFECT_PARAM_ST.hpp:870
float NoGuardDamageRate
Gap damage ratio.
Definition SP_EFFECT_PARAM_ST.hpp:266
bool bAdjustMagicAblity
Do you want to correct the magic power?
Definition SP_EFFECT_PARAM_ST.hpp:908
bool isWaitModeDelete
Deleted when entering the waiting state.
Definition SP_EFFECT_PARAM_ST.hpp:1296
signed char dmgLv_None
DL_No damage (0)
Definition SP_EFFECT_PARAM_ST.hpp:674
bool vowType5
Pledge 5.
Definition SP_EFFECT_PARAM_ST.hpp:1178
int accumuUnderFireId
Special effect Id activated at the lower limit of the spirit ball.
Definition SP_EFFECT_PARAM_ST.hpp:1342
unsigned char magicSubCategoryChange2
Vs to subcategory parameter change 2.
Definition SP_EFFECT_PARAM_ST.hpp:595
unsigned char magicSubCategoryChange3
Vs to subcategory parameter change 3.
Definition SP_EFFECT_PARAM_ST.hpp:2289
signed char dmgLv_L
DL_Large (3)
Definition SP_EFFECT_PARAM_ST.hpp:695
float thrustDamageCutRate
Defender: Puncture damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:82
bool vowType0
Pledge 0.
Definition SP_EFFECT_PARAM_ST.hpp:1153
float hearingSearchAdd
Listener: AI sound radius addition.
Definition SP_EFFECT_PARAM_ST.hpp:2081
int vfxId6
Special effect VfxId_6.
Definition SP_EFFECT_PARAM_ST.hpp:1415
float diseaseDefDamageRate
Defender: Epidemic resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2459
unsigned char freezeDamageRate
Cold damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:814
float shamanConsumptionRate
Magic consumption MP multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2121
signed char dmgLv_Breath
DL_Breath (11)
Definition SP_EFFECT_PARAM_ST.hpp:751
int darkDiffence
Dark defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:1532
bool disableMadness
Madness invalid.
Definition SP_EFFECT_PARAM_ST.hpp:884
bool vowType9
Pledge 9.
Definition SP_EFFECT_PARAM_ST.hpp:1198
bool effectTargetSelfTarget
Effect target: myself.
Definition SP_EFFECT_PARAM_ST.hpp:1266
bool effectTargetSelf
Effect target: Affiliation.
Definition SP_EFFECT_PARAM_ST.hpp:822
int changeLuckPoint
Luck correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1750
int changeBloodResistPoint
Bleeding resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1613
float darkAttackPowerRate
Dark attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1547
bool vowType11
Pledge 11.
Definition SP_EFFECT_PARAM_ST.hpp:1208
signed char addMagicStatus
Force addition value.
Definition SP_EFFECT_PARAM_ST.hpp:2263
float changeStaminaRate
Stamina damage amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:343
float changeMpRate
MP damage amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:320
bool requestForceJoinBlackSOS_B
Intrusion_B request judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:2420
bool effectTargetLive
Effect target: State survival.
Definition SP_EFFECT_PARAM_ST.hpp:862
bool effectTargetFriendlyTarget
Effect target: ○ Allies.
Definition SP_EFFECT_PARAM_ST.hpp:1258
float contractLifeRate
Life shortening ratio.
Definition SP_EFFECT_PARAM_ST.hpp:2196
float conditionHpRate
Trigger condition: Remaining HP ratio is above a certain level [%].
Definition SP_EFFECT_PARAM_ST.hpp:1577
signed char dmgLv_Min
DL_minimal (8)
Definition SP_EFFECT_PARAM_ST.hpp:730
bool effectTargetAttacker
Effect target: Activated by an attacker.
Definition SP_EFFECT_PARAM_ST.hpp:891
bool effectTargetFriend
Effect target: Affiliation ally.
Definition SP_EFFECT_PARAM_ST.hpp:830
float defPlayerDmgCorrectRate_Magic
Defending player magic damage correction multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1881
int slashAttackPower
Slash attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1694
signed char dmgLv_BlowLL
DL_ Oversized Blowout (10)
Definition SP_EFFECT_PARAM_ST.hpp:744
signed char recoverArtsPoint_Magic
Arts point recovery magic system.
Definition SP_EFFECT_PARAM_ST.hpp:1771
int accumuOverVal
Genkitama upper limit.
Definition SP_EFFECT_PARAM_ST.hpp:1337
int curseAttackPower
Curse resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:419
unsigned char atkAttribute
Physical attributes.
Definition SP_EFFECT_PARAM_ST.hpp:758
float poisonDefDamageRate
Defender: Poison resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2451
bool regainGaugeDamage
Whether to generate a regain gauge.
Definition SP_EFFECT_PARAM_ST.hpp:903
float magicEffectTimeChange
Magic effect time change.
Definition SP_EFFECT_PARAM_ST.hpp:366
unsigned short overwrite_backhomeBattleDist
Distance to give up and fight to return to the nest [m] _ overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2515
float extendLifeRate
Life extension factor.
Definition SP_EFFECT_PARAM_ST.hpp:2189
bool effectTargetAI
Effect target: Operation AI.
Definition SP_EFFECT_PARAM_ST.hpp:854
bool fakeTargetIgnoreMirageArts
False target invalid_phantom arts system.
Definition SP_EFFECT_PARAM_ST.hpp:2413
bool bAdjustFaithAblity
Do you correct your faith?
Definition SP_EFFECT_PARAM_ST.hpp:913
unsigned char eye_angY
How to see: Overwrite visual angle (width) [deg].
Definition SP_EFFECT_PARAM_ST.hpp:1366
unsigned char deleteCriteriaDamage
Deletion condition damage.
Definition SP_EFFECT_PARAM_ST.hpp:2284
unsigned char throwCondition
Throwing conditions.
Definition SP_EFFECT_PARAM_ST.hpp:799
unsigned char changeMagicSlot
Magic registration frame change Magic slot.
Definition SP_EFFECT_PARAM_ST.hpp:630
int vfxId4
Special effect VfxId_4.
Definition SP_EFFECT_PARAM_ST.hpp:1401
signed char saveCategory
Save category.
Definition SP_EFFECT_PARAM_ST.hpp:623
float conditionHp
Trigger condition: Remaining HP ratio [%].
Definition SP_EFFECT_PARAM_ST.hpp:23
unsigned char spAttribute
Special attributes.
Definition SP_EFFECT_PARAM_ST.hpp:765
bool isStopSearchedNotify
Stop notification of search enemy status.
Definition SP_EFFECT_PARAM_ST.hpp:1844
float grabityRate
Gravity rate.
Definition SP_EFFECT_PARAM_ST.hpp:496
float defPlayerDmgCorrectRate_Thunder
Defending player Lightning damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1895
bool requestSOS
SOS sign judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:948
float atkEnemyDmgCorrectRate_Magic
Attacking side Enemy magic damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1993
bool enableCharm
Enchanting effective.
Definition SP_EFFECT_PARAM_ST.hpp:1089
float defEnemyDmgCorrectRate_Thunder
Defender enemy lightning damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1930
unsigned char moveType
Movement type.
Definition SP_EFFECT_PARAM_ST.hpp:787
int magicAttackPower
Magic attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:188
float magicDiffenceRate
Magic defense multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:216
float registDiseaseChangeRate
Epidemic resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:510
bool fakeTargetIgnoreAnimal
False target invalid_beast system.
Definition SP_EFFECT_PARAM_ST.hpp:1047
int AppearAiSoundId
Generated AI sound ID.
Definition SP_EFFECT_PARAM_ST.hpp:1437
signed char addDexterityStatus
Workmanship addition value.
Definition SP_EFFECT_PARAM_ST.hpp:2256
float maxHpRate
Maximum HP magnification [%].
Definition SP_EFFECT_PARAM_ST.hpp:44
int physicsAttackPower
Physical attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:181
bool fakeTargetIgnoreUndead
False target invalid_human.
Definition SP_EFFECT_PARAM_ST.hpp:1039
int changeStrengthPoint
Strength correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1722
bool requestKickSession
Kick judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:969
float magicAttackPowerRate
Magic attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:160
float darkAttackRate
Attacker: Dark damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1540
signed char dmgLv_BlowM
DL_ Blow-off (4)
Definition SP_EFFECT_PARAM_ST.hpp:702
float sightSearchEnemyAdd
Those who can see: Visual addition.
Definition SP_EFFECT_PARAM_ST.hpp:2067
int changeAgilityPoint
Agility correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1729
float atkEnemyDmgCorrectRate_Thunder
Attacking side Enemy lightning damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:2007
bool fakeTargetIgnore
False target invalid_ hallucination system.
Definition SP_EFFECT_PARAM_ST.hpp:1031
float atkPlayerDmgCorrectRate_Magic
Attacking player Magic damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1958
float targetPriority
Target priority addition.
Definition SP_EFFECT_PARAM_ST.hpp:477
int sleepAttackPower
Sleep tolerance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:2337
int changeFreezeResistPoint
Change in cold tolerance [point].
Definition SP_EFFECT_PARAM_ST.hpp:1627
float weakDmgRateF
Special attack F damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1510
bool requestLeaveSession
Exit judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:976
bool replanningOnFire
Do you want to replan when activated?
Definition SP_EFFECT_PARAM_ST.hpp:1148
signed char recoverArtsPoint_Miracle
Arts point recovery Miracle system.
Definition SP_EFFECT_PARAM_ST.hpp:1778
short rayCastPassedTime
Passing the line of sight: Activation time [ms].
Definition SP_EFFECT_PARAM_ST.hpp:585
float defObjectAttackPowerRate
Damaged object attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2204
bool effectTargetOpposeTarget
Effect target: ● Hostile.
Definition SP_EFFECT_PARAM_ST.hpp:1250
bool vowType7
Pledge 7.
Definition SP_EFFECT_PARAM_ST.hpp:1188
float physicsAttackRate
Attacker: Physical damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:122
bool magParamChange
Anti-magic parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:927
int changeStaminaPoint
Stamina damage [point].
Definition SP_EFFECT_PARAM_ST.hpp:350
int changeMpEstusFlaskRate
Est Bottle MP Damage Amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:2151
int vfxId7
Special effect VfxId_7.
Definition SP_EFFECT_PARAM_ST.hpp:1422
unsigned char categoryPriority
In-category priority.
Definition SP_EFFECT_PARAM_ST.hpp:616
float fireDamageCutRate
Defender: Fire damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:106
int changeHpEstusFlaskRate
Est bottle HP damage amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:2136
float darkDamageCutRate
Defender: Dark damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1518
float saAttackPowerRate
SA attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2330
bool isExtendSpEffectLife
Will it be extended by the life extension effect?
Definition SP_EFFECT_PARAM_ST.hpp:1134
int thrustAttackPower
Puncture attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1708
float registSleepChangeRate
Sleep tolerance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:2352
unsigned char atkFlickPower
Repelling attack power_overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2305
signed char addLuckStatus
Luck addition value.
Definition SP_EFFECT_PARAM_ST.hpp:2277
signed char dmgLv_M
DL_Medium (2)
Definition SP_EFFECT_PARAM_ST.hpp:688
float lifeReductionRate
Defense: Life factor.
Definition SP_EFFECT_PARAM_ST.hpp:536
float sleepDefDamageRate
Defender: Sleep resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2491
float saReceiveDamageRate
SA value_damage ratio.
Definition SP_EFFECT_PARAM_ST.hpp:1867
int antiDarkSightDmypolyId
Damipoli ID with full view of darkness.
Definition SP_EFFECT_PARAM_ST.hpp:1570
int maxDurability
Durability change: Maximum wear change [point].
Definition SP_EFFECT_PARAM_ST.hpp:381
bool bGameClearBonus
Is it for a lap bonus?
Definition SP_EFFECT_PARAM_ST.hpp:920
float thunderDiffenceRate
Electric shock defense power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:230
bool grabityIgnore
Gravity disabled.
Definition SP_EFFECT_PARAM_ST.hpp:1054
float thunderDamageCutRate
Defender: Electric shock damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:114
short addDeceasedLv
Change the degree of death.
Definition SP_EFFECT_PARAM_ST.hpp:1373
signed char recoverArtsPoint_Str
Arts point recovery Strength system.
Definition SP_EFFECT_PARAM_ST.hpp:1757
signed char dmgLv_Push
DL_push (5)
Definition SP_EFFECT_PARAM_ST.hpp:709
float slashAttackRate
Attacker: Slash damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1635
float weakDmgRateE
Special attack E damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1503
short addFootEffectSfxId
Additional foot effect identifier.
Definition SP_EFFECT_PARAM_ST.hpp:1445
float magicConsumptionRate
Magic consumption MP magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2114
bool throwAttackParamChange
Anti-throw parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:1118
unsigned short stateInfo
State change type.
Definition SP_EFFECT_PARAM_ST.hpp:772
unsigned char wepParamChange
Weapon parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:780
float blowDamageCutRate
Defender: Batter damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:74
bool vowType14
Pledge 14.
Definition SP_EFFECT_PARAM_ST.hpp:1223
float fireAttackRate
Attacker: Fire damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:138
int applyIdOnGetSoul
HP drain activation special effect.
Definition SP_EFFECT_PARAM_ST.hpp:2182
bool isIgnoreNoDamage
Will it be activated even when it is invincible?
Definition SP_EFFECT_PARAM_ST.hpp:1305
int mpRecoverChangeSpeed
MP recovery speed change [point].
Definition SP_EFFECT_PARAM_ST.hpp:335
bool vowType10
Pledge 10.
Definition SP_EFFECT_PARAM_ST.hpp:1203
int changeHpPoint
HP damage [point].
Definition SP_EFFECT_PARAM_ST.hpp:312
bool vowType1
Pledge 1.
Definition SP_EFFECT_PARAM_ST.hpp:1158
float regainRate
Regain magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2325
int neutralAttackPower
Non-attribute attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1715
float addAwarePointCorrectValue_forMe
Search side addition correction_viewer.
Definition SP_EFFECT_PARAM_ST.hpp:2055
unsigned short overwrite_backhomeDist
Distance to return home while fighting [m] _ Overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2509
float neutralAttackPowerRate
Non-attribute attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1687
float neutralDamageCutRate
Defender: Non-attribute damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:90
unsigned short lifeReductionType
Defense: Life reduction type.
Definition SP_EFFECT_PARAM_ST.hpp:792
signed char addWillpowerStatus
Mental strength additional value.
Definition SP_EFFECT_PARAM_ST.hpp:2228
bool miracleParamChange
Anti-miracle parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:934
int changeMagicPoint
Magic correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1736
bool clearTarget
Clear the target.
Definition SP_EFFECT_PARAM_ST.hpp:2397
float fireAttackPowerRate
Fire attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:167
float atkEnemyDmgCorrectRate_Physics
Attacker Enemy Physical Damage Compensation Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1986
float consumeStaminaRate
Consumption stamina magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1585
signed char repAtkDmgLv
Attack side damage level replacement.
Definition SP_EFFECT_PARAM_ST.hpp:1235
int madnessAttackPower
Madness resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:2345
unsigned char changeMiracleSlot
Miracle registration frame change Miracle slot.
Definition SP_EFFECT_PARAM_ST.hpp:637
float registMadnessChangeRate
Madness resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:2359
int staminaRecoverChangeSpeed
Stamina recovery speed change [point].
Definition SP_EFFECT_PARAM_ST.hpp:358
bool vowType2
Pledge 2.
Definition SP_EFFECT_PARAM_ST.hpp:1163
bool disableSleep
Sleep disabled.
Definition SP_EFFECT_PARAM_ST.hpp:877
int changeMpPoint
MP damage [point].
Definition SP_EFFECT_PARAM_ST.hpp:327
float defPlayerDmgCorrectRate_Physics
Defending player Physical damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1874
float changeSaPoint
SA damage amount [point].
Definition SP_EFFECT_PARAM_ST.hpp:2438
float equipWeightChangeRate
Equipment weight change rate.
Definition SP_EFFECT_PARAM_ST.hpp:441
float madnessDefDamageRate
Defender: Madness resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2499
float defPlayerDmgCorrectRate_Dark
Defending player Dark damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1902
bool bCurrHPIndependeMaxHP
Does HP now affect even if the maximum HP increases or decreases?
Definition SP_EFFECT_PARAM_ST.hpp:996
float changeMpEstusFlaskCorrectRate
Est bottle MP damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2172
signed char addLifeForceStatus
Vitality additional value.
Definition SP_EFFECT_PARAM_ST.hpp:2221
bool corrosionIgnore
Ignore corrosion.
Definition SP_EFFECT_PARAM_ST.hpp:1003
float changeHpEstusFlaskCorrectRate
Est bottle HP damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2165
int changeDiseaseResistPoint
Epidemic resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1606
float magicDamageCutRate
Defender: Magic damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:98
float changeSaRecoveryVelocity
SA recovery speed change.
Definition SP_EFFECT_PARAM_ST.hpp:2320
float chrProxyHeightRate
Capsule size magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2050
float allItemWeightChangeRate
Possession weight change rate.
Definition SP_EFFECT_PARAM_ST.hpp:448
bool requestLeaveColiseumSession
Exit from the arena Judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:1126
unsigned char bloodDamageRate
Bleeding damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:667
float slashAttackPowerRate
Slash attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1666
float atkPlayerDmgCorrectRate_Thunder
Attacking player Lightning damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1972
bool noDead
Undecidable judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:991
unsigned char flickDamageCutRate
Damage attenuation rate when repelling [%] _ Overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:659
unsigned short addBehaviorJudgeId_add
Addition value to be added to the action judgment ID.
Definition SP_EFFECT_PARAM_ST.hpp:1860
float atkEnemyDmgCorrectRate_Dark
Attacking side Enemy darkness damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:2014
bool isCheckAboveShadowTest
It only takes when outside the rain shield.
Definition SP_EFFECT_PARAM_ST.hpp:1852
float slashDamageCutRate
Defender: Slash damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:66
float toughnessDamageCutRate
Toughness Damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1468
bool bAdjustStrengthAblity
Do you want to correct your strength?
Definition SP_EFFECT_PARAM_ST.hpp:1101
bool enableLifeTime
Do you want to extend your life?
Definition SP_EFFECT_PARAM_ST.hpp:1096
unsigned char applyPartsGroup
Changes in site parameters.
Definition SP_EFFECT_PARAM_ST.hpp:2389
bool isContractSpEffectLife
Will it be shortened by the effect of shortening the life?
Definition SP_EFFECT_PARAM_ST.hpp:1289
bool isUseAtkParamAtkPowerCorrect
Whether to apply the attack power multiplier correction of the attack parameter.
Definition SP_EFFECT_PARAM_ST.hpp:1804
signed char heroPointDamage
Human damage value.
Definition SP_EFFECT_PARAM_ST.hpp:644
int atkOccurrenceSpEffectId
Attack occurrence special effect.
Definition SP_EFFECT_PARAM_ST.hpp:564
float staminaAttackRate
Stamina attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:388
float hearingSearchEnemyAdd
Those who can hear: AI sound radius addition.
Definition SP_EFFECT_PARAM_ST.hpp:2095
float neutralAttackRate
Attacker: Non-attribute damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1659
bool bAdjustAgilityAblity
Do you want to correct your workmanship?
Definition SP_EFFECT_PARAM_ST.hpp:1106
float registPoizonChangeRate
Poison resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:503
int changeHpEstusFlaskPoint
Est bottle HP damage amount [point].
Definition SP_EFFECT_PARAM_ST.hpp:2143
float antiDarkSightRadius
Radius of full view of darkness [m].
Definition SP_EFFECT_PARAM_ST.hpp:1562
float defObjDmgCorrectRate
Defender Object Damage Compensation Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1944
unsigned char spAttributeVariationValue
Special attribute variation value.
Definition SP_EFFECT_PARAM_ST.hpp:2298
short bowDistRate
Bow distance correction [%].
Definition SP_EFFECT_PARAM_ST.hpp:602
float blowAttackRate
Attacker: Batter damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1643
bool vowType8
Pledge 8.
Definition SP_EFFECT_PARAM_ST.hpp:1193
int accumuVal
Genkitama accumulation value.
Definition SP_EFFECT_PARAM_ST.hpp:1352
float physicsDiffenceRate
Physical defense power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:209
float goodsConsumptionRate
Item consumption MP magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2527
int blowAttackPower
Batter attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1701
bool hearingSearchCutIgnore
Ignore hearing search enemy cut.
Definition SP_EFFECT_PARAM_ST.hpp:1017
unsigned short spCategory
Special effects category.
Definition SP_EFFECT_PARAM_ST.hpp:609
int animIdOffset
Anime ID offset (invalid-1)
Definition SP_EFFECT_PARAM_ST.hpp:460
int vfxId2
Special effect VfxId_2.
Definition SP_EFFECT_PARAM_ST.hpp:1387
float blowAttackPowerRate
Batter attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1673
bool vowType3
Pledge 3.
Definition SP_EFFECT_PARAM_ST.hpp:1168
float magicAttackRate
Attacker: Magic damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:130
unsigned short overwrite_BackHome_LookTargetDist
When returning home: Distance to see the target [m] _ Overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2520
float darkDiffenceRate
Dark defense multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1525
signed char changeTeamType
Team type change.
Definition SP_EFFECT_PARAM_ST.hpp:1312
float defEnemyDmgCorrectRate_Dark
Defender enemy darkness damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1937
bool disableCurse
Curse invalid.
Definition SP_EFFECT_PARAM_ST.hpp:1082
float weakDmgRateB
Special attack B damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1482
float soulRate
Get Soul Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:434
float maxMpRate
Maximum MP magnification [%].
Definition SP_EFFECT_PARAM_ST.hpp:51
float physicsAttackPowerRate
Physical attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:153
float registCurseChangeRate
Curse resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:524
float artsConsumptionRate
Arts MP consumption magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2107
signed char addVitalityStatus
Additional physical strength.
Definition SP_EFFECT_PARAM_ST.hpp:2242
float changeSuperArmorPoint
Maximum SA addition value [point].
Definition SP_EFFECT_PARAM_ST.hpp:2431
float motionInterval
Activation interval [s].
Definition SP_EFFECT_PARAM_ST.hpp:37
bool vowType15
Pledge 15.
Definition SP_EFFECT_PARAM_ST.hpp:1228
signed char addFaithStatus
Faith additional value.
Definition SP_EFFECT_PARAM_ST.hpp:2270
unsigned short invocationConditionsStateChange2
Trigger condition state change type 2.
Definition SP_EFFECT_PARAM_ST.hpp:2031
float defEnemyDmgCorrectRate_Fire
Defender enemy flame damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1923