libER 0.1.4.2
ELDEN RING API library
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SP_EFFECT_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 int iconId{ -1 };
17
23 float conditionHp{ -1.f };
24
30 float effectEndurance{ 0.f };
31
37 float motionInterval{ 0.f };
38
44 float maxHpRate{ 1.f };
45
51 float maxMpRate{ 1.f };
52
58 float maxStaminaRate{ 1.f };
59
66 float slashDamageCutRate{ 1.f };
67
74 float blowDamageCutRate{ 1.f };
75
82 float thrustDamageCutRate{ 1.f };
83
91
98 float magicDamageCutRate{ 1.f };
99
106 float fireDamageCutRate{ 1.f };
107
115
122 float physicsAttackRate{ 1.f };
123
130 float magicAttackRate{ 1.f };
131
138 float fireAttackRate{ 1.f };
139
146 float thunderAttackRate{ 1.f };
147
154
161
168
175
182
189
196
203
210
216 float magicDiffenceRate{ 1.f };
217
223 float fireDiffenceRate{ 1.f };
224
231
238
245
251 int fireDiffence{ 0 };
252
259
266 float NoGuardDamageRate{ 1.f };
267
274 float vitalSpotChangeRate{ -1.f };
275
282 float normalSpotChangeRate{ -1.f };
283
291
297 int behaviorId{ -1 };
298
305 float changeHpRate{ 0.f };
306
313
320 float changeMpRate{ 0.f };
321
328
336
343 float changeStaminaRate{ 0.f };
344
351
359
367
374
382
388 float staminaAttackRate{ 1.f };
389
397
405
413
420
426 float fallDamageRate{ 0.f };
427
434 float soulRate{ 0.f };
435
442
449
455 int soul{ 0 };
456
460 int animIdOffset{ -1 };
461
468 float haveSoulRate{ 1.f };
469
477 float targetPriority{ 0.f };
478
485
492
496 float grabityRate{ 1.f };
497
504
511
518
525
531 float soulStealRate{ 0.f };
532
536 float lifeReductionRate{ 0.f };
537
543 float hpRecoverRate{ 0.f };
544
551
558
565
572
579
585 short rayCastPassedTime{ -1 };
586
590 unsigned char magicSubCategoryChange1{ 0 };
591
595 unsigned char magicSubCategoryChange2{ 0 };
596
602 short bowDistRate{ 0 };
603
609 unsigned short spCategory{ 0 };
610
616 unsigned char categoryPriority{ 0 };
617
623 signed char saveCategory{ -1 };
624
630 unsigned char changeMagicSlot{ 0 };
631
637 unsigned char changeMiracleSlot{ 0 };
638
644 signed char heroPointDamage{ 0 };
645
651 unsigned char defFlickPower{ 0 };
652
659 unsigned char flickDamageCutRate{ 0 };
660
667 unsigned char bloodDamageRate{ 100 };
668
674 signed char dmgLv_None{ 0 };
675
681 signed char dmgLv_S{ 0 };
682
688 signed char dmgLv_M{ 0 };
689
695 signed char dmgLv_L{ 0 };
696
702 signed char dmgLv_BlowM{ 0 };
703
709 signed char dmgLv_Push{ 0 };
710
716 signed char dmgLv_Strike{ 0 };
717
723 signed char dmgLv_BlowS{ 0 };
724
730 signed char dmgLv_Min{ 0 };
731
737 signed char dmgLv_Uppercut{ 0 };
738
744 signed char dmgLv_BlowLL{ 0 };
745
751 signed char dmgLv_Breath{ 0 };
752
758 unsigned char atkAttribute{ 254 };
759
765 unsigned char spAttribute{ 254 };
766
772 unsigned short stateInfo{ 0 };
773
780 unsigned char wepParamChange{ 0 };
781
787 unsigned char moveType{ 0 };
788
792 unsigned short lifeReductionType{ 0 };
793
799 unsigned char throwCondition{ 0 };
800
807
814 unsigned char freezeDamageRate{ 100 };
815
822 bool effectTargetSelf : 1 { false };
823
830 bool effectTargetFriend : 1 { false };
831
838 bool effectTargetEnemy : 1 { false };
839
846 bool effectTargetPlayer : 1 { false };
847
854 bool effectTargetAI : 1 { false };
855
862 bool effectTargetLive : 1 { false };
863
870 bool effectTargetGhost : 1 { false };
871
877 bool disableSleep : 1 { false };
878
884 bool disableMadness : 1 { false };
885
891 bool effectTargetAttacker : 1 { false };
892
898 bool dispIconNonactive : 1 { false };
899
903 bool regainGaugeDamage : 1 { false };
904
908 bool bAdjustMagicAblity : 1 { false };
909
913 bool bAdjustFaithAblity : 1 { false };
914
920 bool bGameClearBonus : 1 { false };
921
927 bool magParamChange : 1 { false };
928
934 bool miracleParamChange : 1 { false };
935
941 bool clearSoul : 1 { false };
942
948 bool requestSOS : 1 { false };
949
955 bool requestBlackSOS : 1 { false };
956
962 bool requestForceJoinBlackSOS : 1 { false };
963
969 bool requestKickSession : 1 { false };
970
976 bool requestLeaveSession : 1 { false };
977
984 bool requestNpcInveda : 1 { false };
985
991 bool noDead : 1 { false };
992
996 bool bCurrHPIndependeMaxHP : 1 { false };
997
1003 bool corrosionIgnore : 1 { false };
1004
1010 bool sightSearchCutIgnore : 1 { false };
1011
1017 bool hearingSearchCutIgnore : 1 { false };
1018
1024 bool antiMagicIgnore : 1 { false };
1025
1031 bool fakeTargetIgnore : 1 { false };
1032
1039 bool fakeTargetIgnoreUndead : 1 { false };
1040
1047 bool fakeTargetIgnoreAnimal : 1 { false };
1048
1054 bool grabityIgnore : 1 { false };
1055
1061 bool disablePoison : 1 { false };
1062
1068 bool disableDisease : 1 { false };
1069
1075 bool disableBlood : 1 { false };
1076
1082 bool disableCurse : 1 { false };
1083
1089 bool enableCharm : 1 { false };
1090
1096 bool enableLifeTime : 1 { false };
1097
1101 bool bAdjustStrengthAblity : 1 { false };
1102
1106 bool bAdjustAgilityAblity : 1 { false };
1107
1111 bool eraseOnBonfireRecover : 1 { false };
1112
1118 bool throwAttackParamChange : 1 { false };
1119
1127
1134 bool isExtendSpEffectLife : 1 { false };
1135
1141 bool hasTarget : 1 { false };
1142
1148 bool replanningOnFire : 1 { false };
1149
1153 bool vowType0 : 1 { false };
1154
1158 bool vowType1 : 1 { false };
1159
1163 bool vowType2 : 1 { false };
1164
1168 bool vowType3 : 1 { false };
1169
1173 bool vowType4 : 1 { false };
1174
1178 bool vowType5 : 1 { false };
1179
1183 bool vowType6 : 1 { false };
1184
1188 bool vowType7 : 1 { false };
1189
1193 bool vowType8 : 1 { false };
1194
1198 bool vowType9 : 1 { false };
1199
1203 bool vowType10 : 1 { false };
1204
1208 bool vowType11 : 1 { false };
1209
1213 bool vowType12 : 1 { false };
1214
1218 bool vowType13 : 1 { false };
1219
1223 bool vowType14 : 1 { false };
1224
1228 bool vowType15 : 1 { false };
1229
1235 signed char repAtkDmgLv{ 0 };
1236
1242 float sightSearchRate{ 1.f };
1243
1250 bool effectTargetOpposeTarget : 1 { false };
1251
1258 bool effectTargetFriendlyTarget : 1 { false };
1259
1266 bool effectTargetSelfTarget : 1 { false };
1267
1274 bool effectTargetPcHorse : 1 { false };
1275
1282 bool effectTargetPcDeceased : 1 { false };
1283
1289 bool isContractSpEffectLife : 1 { false };
1290
1296 bool isWaitModeDelete : 1 { false };
1297
1305 bool isIgnoreNoDamage : 1 { false };
1306
1312 signed char changeTeamType{ -1 };
1313
1320 short dmypolyId{ -1 };
1321
1327 int vfxId{ -1 };
1328
1333
1337 int accumuOverVal{ -1 };
1338
1343
1348
1352 int accumuVal{ 0 };
1353
1359 unsigned char eye_angX{ 0 };
1360
1366 unsigned char eye_angY{ 0 };
1367
1373 short addDeceasedLv{ 0 };
1374
1380 int vfxId1{ -1 };
1381
1387 int vfxId2{ -1 };
1388
1394 int vfxId3{ -1 };
1395
1401 int vfxId4{ -1 };
1402
1408 int vfxId5{ -1 };
1409
1415 int vfxId6{ -1 };
1416
1422 int vfxId7{ -1 };
1423
1431
1438
1446
1454
1461 signed char teamOffenseEffectivity{ -1 };
1462
1469
1475 float weakDmgRateA{ 1.f };
1476
1482 float weakDmgRateB{ 1.f };
1483
1489 float weakDmgRateC{ 1.f };
1490
1496 float weakDmgRateD{ 1.f };
1497
1503 float weakDmgRateE{ 1.f };
1504
1510 float weakDmgRateF{ 1.f };
1511
1518 float darkDamageCutRate{ 1.f };
1519
1525 float darkDiffenceRate{ 1.f };
1526
1533
1540 float darkAttackRate{ 1.f };
1541
1548
1555
1563
1571
1577 float conditionHpRate{ -1.f };
1578
1586
1592 float itemDropRate{ 0.f };
1593
1600
1607
1614
1621
1628
1635 float slashAttackRate{ 1.f };
1636
1643 float blowAttackRate{ 1.f };
1644
1651 float thrustAttackRate{ 1.f };
1652
1659 float neutralAttackRate{ 1.f };
1660
1667
1674
1681
1688
1695
1702
1709
1716
1723
1730
1737
1744
1751
1757 signed char recoverArtsPoint_Str{ 0 };
1758
1764 signed char recoverArtsPoint_Dex{ 0 };
1765
1771 signed char recoverArtsPoint_Magic{ 0 };
1772
1779
1786 unsigned char madnessDamageRate{ 100 };
1787
1796
1805
1812 bool dontDeleteOnDead : 1 { false };
1813
1819 bool disableFreeze : 1 { false };
1820
1829 bool isDisableNetSync : 1 { false };
1830
1836 bool shamanParamChange : 1 { false };
1837
1844 bool isStopSearchedNotify : 1 { false };
1845
1852 bool isCheckAboveShadowTest : 1 { false };
1853
1860 unsigned short addBehaviorJudgeId_add{ 0 };
1861
1868
1875
1882
1889
1896
1903
1910
1917
1924
1931
1938
1945
1952
1959
1966
1973
1980
1987
1994
2001
2008
2015
2022
2027
2032
2037
2044
2051
2056
2061
2068
2074 float sightSearchAdd{ 0.f };
2075
2081 float hearingSearchAdd{ 0.f };
2082
2088 float hearingSearchRate{ 1.f };
2089
2096
2101
2108
2115
2122
2129
2137
2144
2152
2159
2166
2173
2183
2189 float extendLifeRate{ 1.f };
2190
2196 float contractLifeRate{ 1.f };
2197
2205
2215
2221 signed char addLifeForceStatus{ 0 };
2222
2228 signed char addWillpowerStatus{ 0 };
2229
2235 signed char addEndureStatus{ 0 };
2236
2242 signed char addVitalityStatus{ 0 };
2243
2249 signed char addStrengthStatus{ 0 };
2250
2256 signed char addDexterityStatus{ 0 };
2257
2263 signed char addMagicStatus{ 0 };
2264
2270 signed char addFaithStatus{ 0 };
2271
2277 signed char addLuckStatus{ 0 };
2278
2284 unsigned char deleteCriteriaDamage{ 0 };
2285
2289 unsigned char magicSubCategoryChange3{ 0 };
2290
2298 unsigned char spAttributeVariationValue{ 0 };
2299
2305 unsigned char atkFlickPower{ 0 };
2306
2313 unsigned char wetConditionDepth{ 0 };
2314
2321
2325 float regainRate{ 1.f };
2326
2330 float saAttackPowerRate{ 1.f };
2331
2338
2346
2353
2360
2367
2374
2381 unsigned char sleepDamageRate{ 100 };
2382
2389 unsigned char applyPartsGroup{ 0 };
2390
2397 bool clearTarget : 1 { false };
2398
2405 bool fakeTargetIgnoreAjin : 1 { false };
2406
2413 bool fakeTargetIgnoreMirageArts : 1 { false };
2414
2420 bool requestForceJoinBlackSOS_B : 1 { false };
2421
2422 bool unk353_4 : 1 { false };
2423
2424 unsigned char pad2[1];
2425
2432
2438 float changeSaPoint{ 0.f };
2439
2444
2452
2460
2468
2476
2484
2492
2500
2504 unsigned short overwrite_maxBackhomeDist{ 0 };
2505
2509 unsigned short overwrite_backhomeDist{ 0 };
2510
2515 unsigned short overwrite_backhomeBattleDist{ 0 };
2516
2521
2528
2532 float guardStaminaMult{ 1.f };
2533
2534 unsigned char unk3[4];
2535};
2536
2537}; // namespace paramdef
2538}; // namespace from
2539
2540static_assert(sizeof(from::paramdef::SP_EFFECT_PARAM_ST) == 912,
2541 "SP_EFFECT_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition SP_EFFECT_PARAM_ST.hpp:10
int changeFaithPoint
Faith correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1743
int insideDurability
Durability change: Internal wear [point].
Definition SP_EFFECT_PARAM_ST.hpp:373
float sightSearchAdd
How to see: Visual addition.
Definition SP_EFFECT_PARAM_ST.hpp:2074
float defEnemyDmgCorrectRate_Physics
Defender Enemy Physical Damage Compensation Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1909
bool disablePoison
Poison invalid.
Definition SP_EFFECT_PARAM_ST.hpp:1061
int fireDiffence
Fire defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:251
bool isDisableNetSync
Do not synchronize with the net.
Definition SP_EFFECT_PARAM_ST.hpp:1829
bool vowType13
Pledge 13.
Definition SP_EFFECT_PARAM_ST.hpp:1218
float hpRecoverRate
HP recovery coefficient.
Definition SP_EFFECT_PARAM_ST.hpp:543
unsigned char defFlickPower
Repellent Defense_Overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:651
int freezeAttackPower
Cold resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1430
bool requestForceJoinBlackSOS
Intrusion_A request judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:962
int changeMpEstusFlaskPoint
Est Bottle MP Damage Amount [point].
Definition SP_EFFECT_PARAM_ST.hpp:2158
unsigned char eye_angX
How to see: Overwrite visual angle (height) [deg].
Definition SP_EFFECT_PARAM_ST.hpp:1359
signed char addEndureStatus
Endurance additional value.
Definition SP_EFFECT_PARAM_ST.hpp:2235
bool effectTargetEnemy
Effect target: Affiliation enemy.
Definition SP_EFFECT_PARAM_ST.hpp:838
float fallDamageRate
Fall damage ratio.
Definition SP_EFFECT_PARAM_ST.hpp:426
int vfxId5
Special effect VfxId_5.
Definition SP_EFFECT_PARAM_ST.hpp:1408
bool vowType12
Pledge 12.
Definition SP_EFFECT_PARAM_ST.hpp:1213
int vfxId
Special effect VfxId_0.
Definition SP_EFFECT_PARAM_ST.hpp:1327
float hugeEnemyPickupHeightOverwrite
Giant enemy lift height overwrite [m].
Definition SP_EFFECT_PARAM_ST.hpp:2443
signed char recoverArtsPoint_Dex
Arts point recovery workmanship system.
Definition SP_EFFECT_PARAM_ST.hpp:1764
int replaceSpEffectId
Special effects to replace.
Definition SP_EFFECT_PARAM_ST.hpp:550
unsigned short invocationConditionsStateChange1
Trigger condition state change type 1.
Definition SP_EFFECT_PARAM_ST.hpp:2026
int fireAttackPower
Fire attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:195
bool vowType4
Pledge 4.
Definition SP_EFFECT_PARAM_ST.hpp:1173
short hearingAiSoundLevel
Listener: Overwrite audible AI sound level.
Definition SP_EFFECT_PARAM_ST.hpp:2043
int accumuUnderVal
Genkitama lower limit.
Definition SP_EFFECT_PARAM_ST.hpp:1347
signed char addStrengthStatus
Strength addition value.
Definition SP_EFFECT_PARAM_ST.hpp:2249
float hearingSearchEnemyRate
Who can hear: AI sound radius magnification.
Definition SP_EFFECT_PARAM_ST.hpp:491
bool antiMagicIgnore
Anti-magic disabled.
Definition SP_EFFECT_PARAM_ST.hpp:1024
float normalSpotChangeRate
Normal hit magnification.
Definition SP_EFFECT_PARAM_ST.hpp:282
bool hasTarget
Do you know the enemy?
Definition SP_EFFECT_PARAM_ST.hpp:1141
unsigned char magicSubCategoryChange1
Vs to subcategory parameter change 1.
Definition SP_EFFECT_PARAM_ST.hpp:590
float changeHpRate
HP damage amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:305
int changeMadnessResistPoint
Madness resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:2373
float sightSearchRate
Viewer: Visual magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1242
signed char addBehaviorJudgeId_condition
Condition value to be added to the action judgment ID.
Definition SP_EFFECT_PARAM_ST.hpp:806
float weakDmgRateA
Special attack A damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1475
float itemDropRate
Item drop correction.
Definition SP_EFFECT_PARAM_ST.hpp:1592
bool fakeTargetIgnoreAjin
False target invalid_subhuman.
Definition SP_EFFECT_PARAM_ST.hpp:2405
unsigned char sleepDamageRate
Sleep damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:2381
float thrustAttackRate
Attack side: piercing damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1651
unsigned short invocationConditionsStateChange3
Trigger condition state change type 3.
Definition SP_EFFECT_PARAM_ST.hpp:2036
int changeCurseResistPoint
Curse resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1620
float maxStaminaRate
Maximum stamina magnification [%].
Definition SP_EFFECT_PARAM_ST.hpp:58
float value_Magnification
Sales price correction: Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2100
bool sightSearchCutIgnore
Ignore visual search enemy cuts.
Definition SP_EFFECT_PARAM_ST.hpp:1010
signed char dmgLv_S
DL_Small (1)
Definition SP_EFFECT_PARAM_ST.hpp:681
unsigned char wetConditionDepth
Water level setting for wet conditions.
Definition SP_EFFECT_PARAM_ST.hpp:2313
int vfxId1
Special effect VfxId_1.
Definition SP_EFFECT_PARAM_ST.hpp:1380
int poizonAttackPower
Poison resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:396
bool clearSoul
Do you want to clear your soul?
Definition SP_EFFECT_PARAM_ST.hpp:941
signed char dmgLv_BlowS
DL_Small blow (7)
Definition SP_EFFECT_PARAM_ST.hpp:723
bool requestNpcInveda
NPC intrusion judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:984
int thunderDiffence
Electric shock defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:258
float freezeDefDamageRate
Defender: Cold resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2483
float bloodDefDamageRate
Defender: Bleeding resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2467
int thunderAttackPower
Electric shock attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:202
unsigned short overwrite_maxBackhomeDist
Distance to go home no matter what [m] _ overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2504
float curseDefDamageRate
Defender: Curse resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2475
float vitalSpotChangeRate
Sweet spot magnification.
Definition SP_EFFECT_PARAM_ST.hpp:274
signed char dmgLv_Uppercut
DL_ Launch (9)
Definition SP_EFFECT_PARAM_ST.hpp:737
float thrustAttackPowerRate
Puncture attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1680
int cycleOccurrenceSpEffectId
Periodic special effects.
Definition SP_EFFECT_PARAM_ST.hpp:557
bool disableDisease
Epidemic invalid.
Definition SP_EFFECT_PARAM_ST.hpp:1068
float atkPlayerDmgCorrectRate_Dark
Attacking player Dark damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1979
int vfxId3
Special effect VfxId_3.
Definition SP_EFFECT_PARAM_ST.hpp:1394
int behaviorId
Action ID designation frame.
Definition SP_EFFECT_PARAM_ST.hpp:297
float defEnemyDmgCorrectRate_Magic
Defender enemy magic damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1916
short effectEndDeleteDecalGroupId
Group ID that deletes the character's paint decal when the special effect disappears.
Definition SP_EFFECT_PARAM_ST.hpp:2214
unsigned char madnessDamageRate
Mad damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1786
float addAwarePointCorrectValue_forTarget
Searching degree addition correction _ side to be seen.
Definition SP_EFFECT_PARAM_ST.hpp:2060
bool vowType6
Pledge 6.
Definition SP_EFFECT_PARAM_ST.hpp:1183
float miracleConsumptionRate
Miracle consumption MP magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2128
float guardDefFlickPowerRate
When guarding, the defense power up rate.
Definition SP_EFFECT_PARAM_ST.hpp:571
float effectEndurance
Effect duration time [s].
Definition SP_EFFECT_PARAM_ST.hpp:30
bool disableFreeze
Cold air invalid.
Definition SP_EFFECT_PARAM_ST.hpp:1819
bool effectTargetPlayer
Effect target: Operation PC.
Definition SP_EFFECT_PARAM_ST.hpp:846
bool shamanParamChange
Anti-magic parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:1836
float thunderAttackRate
Attack side: Electric shock damage ratio.
Definition SP_EFFECT_PARAM_ST.hpp:146
float soulStealRate
Soul Steel Coefficient.
Definition SP_EFFECT_PARAM_ST.hpp:531
float guardStaminaCutRate
Stamina cut magnification when guarding.
Definition SP_EFFECT_PARAM_ST.hpp:578
bool effectTargetPcDeceased
Effect target: PC dead only.
Definition SP_EFFECT_PARAM_ST.hpp:1282
signed char dexterityCancelSystemOnlyAddDexterity
Virtual status for skill cancellation.
Definition SP_EFFECT_PARAM_ST.hpp:1453
signed char teamOffenseEffectivity
Team attack influence_overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:1461
float atkEnemyDmgCorrectRate_Fire
Attacking side Enemy flame damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:2000
int physicsDiffence
Physical defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:237
bool isUseStatusAilmentAtkPowerCorrect
Whether to apply the abnormal state attack power multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1795
float sightSearchEnemyRate
Those who can see: Visual magnification.
Definition SP_EFFECT_PARAM_ST.hpp:484
float haveSoulRate
Possession soul rate.
Definition SP_EFFECT_PARAM_ST.hpp:468
float guardStaminaMult
Guard stamina magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2532
float defPlayerDmgCorrectRate_Fire
Defending player Fire damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1888
bool dispIconNonactive
Icon display even if not activated.
Definition SP_EFFECT_PARAM_ST.hpp:898
int bloodAttackPower
Bleeding resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:412
float lookAtTargetPosOffset
LookAt Position Offset [m].
Definition SP_EFFECT_PARAM_ST.hpp:290
signed char dmgLv_Strike
DL_Slamming (6)
Definition SP_EFFECT_PARAM_ST.hpp:716
bool disableBlood
Bleeding disabled.
Definition SP_EFFECT_PARAM_ST.hpp:1075
float weakDmgRateD
Special attack D damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1496
int accumuOverFireId
Special effect Id activated at the upper limit of the spirit ball.
Definition SP_EFFECT_PARAM_ST.hpp:1332
float registFreezeChangeRate
Cold resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:2021
int iconId
Icon ID.
Definition SP_EFFECT_PARAM_ST.hpp:16
float fireDiffenceRate
Fire defense multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:223
int soul
Soul addition.
Definition SP_EFFECT_PARAM_ST.hpp:455
bool eraseOnBonfireRecover
Will it be extinguished by bonfire recovery?
Definition SP_EFFECT_PARAM_ST.hpp:1111
bool dontDeleteOnDead
Do not delete at death.
Definition SP_EFFECT_PARAM_ST.hpp:1812
bool effectTargetPcHorse
Effect target: PC horse.
Definition SP_EFFECT_PARAM_ST.hpp:1274
float weakDmgRateC
Special attack C damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1489
int darkAttackPower
Dark attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1554
int diseaseAttackPower
Epidemic resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:404
int changeSleepResistPoint
Changes in sleep tolerance [point].
Definition SP_EFFECT_PARAM_ST.hpp:2366
bool requestBlackSOS
Black SOS sign judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:955
float registBloodChangeRate
Bleeding resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:517
short dmypolyId
Damipoli ID.
Definition SP_EFFECT_PARAM_ST.hpp:1320
int magicDiffence
Magic defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:244
int changePoisonResistPoint
Poison resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1599
float thunderAttackPowerRate
Electric shock attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:174
float atkPlayerDmgCorrectRate_Physics
Attacking player Physical damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1951
float hearingSearchRate
Listener: AI sound radius magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2088
float atkPlayerDmgCorrectRate_Fire
Attacker Player Flame Damage Compensation Multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1965
bool effectTargetGhost
Effect target: State All ghosts.
Definition SP_EFFECT_PARAM_ST.hpp:870
float NoGuardDamageRate
Gap damage ratio.
Definition SP_EFFECT_PARAM_ST.hpp:266
bool bAdjustMagicAblity
Do you want to correct the magic power?
Definition SP_EFFECT_PARAM_ST.hpp:908
bool isWaitModeDelete
Deleted when entering the waiting state.
Definition SP_EFFECT_PARAM_ST.hpp:1296
signed char dmgLv_None
DL_No damage (0)
Definition SP_EFFECT_PARAM_ST.hpp:674
bool vowType5
Pledge 5.
Definition SP_EFFECT_PARAM_ST.hpp:1178
int accumuUnderFireId
Special effect Id activated at the lower limit of the spirit ball.
Definition SP_EFFECT_PARAM_ST.hpp:1342
unsigned char magicSubCategoryChange2
Vs to subcategory parameter change 2.
Definition SP_EFFECT_PARAM_ST.hpp:595
unsigned char magicSubCategoryChange3
Vs to subcategory parameter change 3.
Definition SP_EFFECT_PARAM_ST.hpp:2289
signed char dmgLv_L
DL_Large (3)
Definition SP_EFFECT_PARAM_ST.hpp:695
float thrustDamageCutRate
Defender: Puncture damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:82
bool vowType0
Pledge 0.
Definition SP_EFFECT_PARAM_ST.hpp:1153
float hearingSearchAdd
Listener: AI sound radius addition.
Definition SP_EFFECT_PARAM_ST.hpp:2081
int vfxId6
Special effect VfxId_6.
Definition SP_EFFECT_PARAM_ST.hpp:1415
float diseaseDefDamageRate
Defender: Epidemic resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2459
unsigned char freezeDamageRate
Cold damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:814
float shamanConsumptionRate
Magic consumption MP multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2121
signed char dmgLv_Breath
DL_Breath (11)
Definition SP_EFFECT_PARAM_ST.hpp:751
int darkDiffence
Dark defense [point].
Definition SP_EFFECT_PARAM_ST.hpp:1532
bool disableMadness
Madness invalid.
Definition SP_EFFECT_PARAM_ST.hpp:884
bool vowType9
Pledge 9.
Definition SP_EFFECT_PARAM_ST.hpp:1198
bool effectTargetSelfTarget
Effect target: myself.
Definition SP_EFFECT_PARAM_ST.hpp:1266
bool effectTargetSelf
Effect target: Affiliation.
Definition SP_EFFECT_PARAM_ST.hpp:822
int changeLuckPoint
Luck correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1750
int changeBloodResistPoint
Bleeding resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1613
float darkAttackPowerRate
Dark attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1547
bool vowType11
Pledge 11.
Definition SP_EFFECT_PARAM_ST.hpp:1208
signed char addMagicStatus
Force addition value.
Definition SP_EFFECT_PARAM_ST.hpp:2263
float changeStaminaRate
Stamina damage amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:343
float changeMpRate
MP damage amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:320
bool requestForceJoinBlackSOS_B
Intrusion_B request judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:2420
bool effectTargetLive
Effect target: State survival.
Definition SP_EFFECT_PARAM_ST.hpp:862
bool effectTargetFriendlyTarget
Effect target: ○ Allies.
Definition SP_EFFECT_PARAM_ST.hpp:1258
float contractLifeRate
Life shortening ratio.
Definition SP_EFFECT_PARAM_ST.hpp:2196
float conditionHpRate
Trigger condition: Remaining HP ratio is above a certain level [%].
Definition SP_EFFECT_PARAM_ST.hpp:1577
signed char dmgLv_Min
DL_minimal (8)
Definition SP_EFFECT_PARAM_ST.hpp:730
bool effectTargetAttacker
Effect target: Activated by an attacker.
Definition SP_EFFECT_PARAM_ST.hpp:891
bool effectTargetFriend
Effect target: Affiliation ally.
Definition SP_EFFECT_PARAM_ST.hpp:830
float defPlayerDmgCorrectRate_Magic
Defending player magic damage correction multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1881
int slashAttackPower
Slash attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1694
signed char dmgLv_BlowLL
DL_ Oversized Blowout (10)
Definition SP_EFFECT_PARAM_ST.hpp:744
signed char recoverArtsPoint_Magic
Arts point recovery magic system.
Definition SP_EFFECT_PARAM_ST.hpp:1771
int accumuOverVal
Genkitama upper limit.
Definition SP_EFFECT_PARAM_ST.hpp:1337
int curseAttackPower
Curse resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:419
unsigned char atkAttribute
Physical attributes.
Definition SP_EFFECT_PARAM_ST.hpp:758
float poisonDefDamageRate
Defender: Poison resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2451
bool regainGaugeDamage
Whether to generate a regain gauge.
Definition SP_EFFECT_PARAM_ST.hpp:903
float magicEffectTimeChange
Magic effect time change.
Definition SP_EFFECT_PARAM_ST.hpp:366
unsigned short overwrite_backhomeBattleDist
Distance to give up and fight to return to the nest [m] _ overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2515
float extendLifeRate
Life extension factor.
Definition SP_EFFECT_PARAM_ST.hpp:2189
bool effectTargetAI
Effect target: Operation AI.
Definition SP_EFFECT_PARAM_ST.hpp:854
bool fakeTargetIgnoreMirageArts
False target invalid_phantom arts system.
Definition SP_EFFECT_PARAM_ST.hpp:2413
bool bAdjustFaithAblity
Do you correct your faith?
Definition SP_EFFECT_PARAM_ST.hpp:913
unsigned char eye_angY
How to see: Overwrite visual angle (width) [deg].
Definition SP_EFFECT_PARAM_ST.hpp:1366
unsigned char deleteCriteriaDamage
Deletion condition damage.
Definition SP_EFFECT_PARAM_ST.hpp:2284
unsigned char throwCondition
Throwing conditions.
Definition SP_EFFECT_PARAM_ST.hpp:799
unsigned char changeMagicSlot
Magic registration frame change Magic slot.
Definition SP_EFFECT_PARAM_ST.hpp:630
int vfxId4
Special effect VfxId_4.
Definition SP_EFFECT_PARAM_ST.hpp:1401
signed char saveCategory
Save category.
Definition SP_EFFECT_PARAM_ST.hpp:623
float conditionHp
Trigger condition: Remaining HP ratio [%].
Definition SP_EFFECT_PARAM_ST.hpp:23
unsigned char spAttribute
Special attributes.
Definition SP_EFFECT_PARAM_ST.hpp:765
bool isStopSearchedNotify
Stop notification of search enemy status.
Definition SP_EFFECT_PARAM_ST.hpp:1844
float grabityRate
Gravity rate.
Definition SP_EFFECT_PARAM_ST.hpp:496
float defPlayerDmgCorrectRate_Thunder
Defending player Lightning damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1895
bool requestSOS
SOS sign judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:948
float atkEnemyDmgCorrectRate_Magic
Attacking side Enemy magic damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1993
bool enableCharm
Enchanting effective.
Definition SP_EFFECT_PARAM_ST.hpp:1089
float defEnemyDmgCorrectRate_Thunder
Defender enemy lightning damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1930
unsigned char moveType
Movement type.
Definition SP_EFFECT_PARAM_ST.hpp:787
int magicAttackPower
Magic attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:188
float magicDiffenceRate
Magic defense multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:216
float registDiseaseChangeRate
Epidemic resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:510
bool fakeTargetIgnoreAnimal
False target invalid_beast system.
Definition SP_EFFECT_PARAM_ST.hpp:1047
int AppearAiSoundId
Generated AI sound ID.
Definition SP_EFFECT_PARAM_ST.hpp:1437
signed char addDexterityStatus
Workmanship addition value.
Definition SP_EFFECT_PARAM_ST.hpp:2256
float maxHpRate
Maximum HP magnification [%].
Definition SP_EFFECT_PARAM_ST.hpp:44
int physicsAttackPower
Physical attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:181
bool fakeTargetIgnoreUndead
False target invalid_human.
Definition SP_EFFECT_PARAM_ST.hpp:1039
int changeStrengthPoint
Strength correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1722
bool requestKickSession
Kick judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:969
float magicAttackPowerRate
Magic attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:160
float darkAttackRate
Attacker: Dark damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1540
signed char dmgLv_BlowM
DL_ Blow-off (4)
Definition SP_EFFECT_PARAM_ST.hpp:702
float sightSearchEnemyAdd
Those who can see: Visual addition.
Definition SP_EFFECT_PARAM_ST.hpp:2067
int changeAgilityPoint
Agility correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1729
float atkEnemyDmgCorrectRate_Thunder
Attacking side Enemy lightning damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:2007
bool fakeTargetIgnore
False target invalid_ hallucination system.
Definition SP_EFFECT_PARAM_ST.hpp:1031
float atkPlayerDmgCorrectRate_Magic
Attacking player Magic damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1958
float targetPriority
Target priority addition.
Definition SP_EFFECT_PARAM_ST.hpp:477
int sleepAttackPower
Sleep tolerance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:2337
int changeFreezeResistPoint
Change in cold tolerance [point].
Definition SP_EFFECT_PARAM_ST.hpp:1627
float weakDmgRateF
Special attack F damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1510
bool requestLeaveSession
Exit judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:976
bool replanningOnFire
Do you want to replan when activated?
Definition SP_EFFECT_PARAM_ST.hpp:1148
signed char recoverArtsPoint_Miracle
Arts point recovery Miracle system.
Definition SP_EFFECT_PARAM_ST.hpp:1778
short rayCastPassedTime
Passing the line of sight: Activation time [ms].
Definition SP_EFFECT_PARAM_ST.hpp:585
float defObjectAttackPowerRate
Damaged object attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2204
bool effectTargetOpposeTarget
Effect target: ● Hostile.
Definition SP_EFFECT_PARAM_ST.hpp:1250
bool vowType7
Pledge 7.
Definition SP_EFFECT_PARAM_ST.hpp:1188
float physicsAttackRate
Attacker: Physical damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:122
bool magParamChange
Anti-magic parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:927
int changeStaminaPoint
Stamina damage [point].
Definition SP_EFFECT_PARAM_ST.hpp:350
int changeMpEstusFlaskRate
Est Bottle MP Damage Amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:2151
int vfxId7
Special effect VfxId_7.
Definition SP_EFFECT_PARAM_ST.hpp:1422
unsigned char categoryPriority
In-category priority.
Definition SP_EFFECT_PARAM_ST.hpp:616
float fireDamageCutRate
Defender: Fire damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:106
int changeHpEstusFlaskRate
Est bottle HP damage amount [%].
Definition SP_EFFECT_PARAM_ST.hpp:2136
float darkDamageCutRate
Defender: Dark damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1518
float saAttackPowerRate
SA attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2330
bool isExtendSpEffectLife
Will it be extended by the life extension effect?
Definition SP_EFFECT_PARAM_ST.hpp:1134
int thrustAttackPower
Puncture attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1708
float registSleepChangeRate
Sleep tolerance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:2352
unsigned char atkFlickPower
Repelling attack power_overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2305
signed char addLuckStatus
Luck addition value.
Definition SP_EFFECT_PARAM_ST.hpp:2277
signed char dmgLv_M
DL_Medium (2)
Definition SP_EFFECT_PARAM_ST.hpp:688
float lifeReductionRate
Defense: Life factor.
Definition SP_EFFECT_PARAM_ST.hpp:536
float sleepDefDamageRate
Defender: Sleep resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2491
float saReceiveDamageRate
SA value_damage ratio.
Definition SP_EFFECT_PARAM_ST.hpp:1867
int antiDarkSightDmypolyId
Damipoli ID with full view of darkness.
Definition SP_EFFECT_PARAM_ST.hpp:1570
int maxDurability
Durability change: Maximum wear change [point].
Definition SP_EFFECT_PARAM_ST.hpp:381
bool bGameClearBonus
Is it for a lap bonus?
Definition SP_EFFECT_PARAM_ST.hpp:920
float thunderDiffenceRate
Electric shock defense power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:230
bool grabityIgnore
Gravity disabled.
Definition SP_EFFECT_PARAM_ST.hpp:1054
float thunderDamageCutRate
Defender: Electric shock damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:114
short addDeceasedLv
Change the degree of death.
Definition SP_EFFECT_PARAM_ST.hpp:1373
signed char recoverArtsPoint_Str
Arts point recovery Strength system.
Definition SP_EFFECT_PARAM_ST.hpp:1757
signed char dmgLv_Push
DL_push (5)
Definition SP_EFFECT_PARAM_ST.hpp:709
float slashAttackRate
Attacker: Slash damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1635
float weakDmgRateE
Special attack E damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1503
short addFootEffectSfxId
Additional foot effect identifier.
Definition SP_EFFECT_PARAM_ST.hpp:1445
float magicConsumptionRate
Magic consumption MP magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2114
bool throwAttackParamChange
Anti-throw parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:1118
unsigned short stateInfo
State change type.
Definition SP_EFFECT_PARAM_ST.hpp:772
unsigned char wepParamChange
Weapon parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:780
float blowDamageCutRate
Defender: Batter damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:74
bool vowType14
Pledge 14.
Definition SP_EFFECT_PARAM_ST.hpp:1223
float fireAttackRate
Attacker: Fire damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:138
int applyIdOnGetSoul
HP drain activation special effect.
Definition SP_EFFECT_PARAM_ST.hpp:2182
bool isIgnoreNoDamage
Will it be activated even when it is invincible?
Definition SP_EFFECT_PARAM_ST.hpp:1305
int mpRecoverChangeSpeed
MP recovery speed change [point].
Definition SP_EFFECT_PARAM_ST.hpp:335
bool vowType10
Pledge 10.
Definition SP_EFFECT_PARAM_ST.hpp:1203
int changeHpPoint
HP damage [point].
Definition SP_EFFECT_PARAM_ST.hpp:312
bool vowType1
Pledge 1.
Definition SP_EFFECT_PARAM_ST.hpp:1158
float regainRate
Regain magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2325
int neutralAttackPower
Non-attribute attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1715
float addAwarePointCorrectValue_forMe
Search side addition correction_viewer.
Definition SP_EFFECT_PARAM_ST.hpp:2055
unsigned short overwrite_backhomeDist
Distance to return home while fighting [m] _ Overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2509
float neutralAttackPowerRate
Non-attribute attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1687
float neutralDamageCutRate
Defender: Non-attribute damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:90
unsigned short lifeReductionType
Defense: Life reduction type.
Definition SP_EFFECT_PARAM_ST.hpp:792
signed char addWillpowerStatus
Mental strength additional value.
Definition SP_EFFECT_PARAM_ST.hpp:2228
bool miracleParamChange
Anti-miracle parameter change.
Definition SP_EFFECT_PARAM_ST.hpp:934
int changeMagicPoint
Magic correction change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1736
bool clearTarget
Clear the target.
Definition SP_EFFECT_PARAM_ST.hpp:2397
float fireAttackPowerRate
Fire attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:167
float atkEnemyDmgCorrectRate_Physics
Attacker Enemy Physical Damage Compensation Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1986
float consumeStaminaRate
Consumption stamina magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1585
signed char repAtkDmgLv
Attack side damage level replacement.
Definition SP_EFFECT_PARAM_ST.hpp:1235
int madnessAttackPower
Madness resistance attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:2345
unsigned char changeMiracleSlot
Miracle registration frame change Miracle slot.
Definition SP_EFFECT_PARAM_ST.hpp:637
float registMadnessChangeRate
Madness resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:2359
int staminaRecoverChangeSpeed
Stamina recovery speed change [point].
Definition SP_EFFECT_PARAM_ST.hpp:358
bool vowType2
Pledge 2.
Definition SP_EFFECT_PARAM_ST.hpp:1163
bool disableSleep
Sleep disabled.
Definition SP_EFFECT_PARAM_ST.hpp:877
int changeMpPoint
MP damage [point].
Definition SP_EFFECT_PARAM_ST.hpp:327
float defPlayerDmgCorrectRate_Physics
Defending player Physical damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1874
float changeSaPoint
SA damage amount [point].
Definition SP_EFFECT_PARAM_ST.hpp:2438
float equipWeightChangeRate
Equipment weight change rate.
Definition SP_EFFECT_PARAM_ST.hpp:441
float madnessDefDamageRate
Defender: Madness resistance damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2499
float defPlayerDmgCorrectRate_Dark
Defending player Dark damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1902
bool bCurrHPIndependeMaxHP
Does HP now affect even if the maximum HP increases or decreases?
Definition SP_EFFECT_PARAM_ST.hpp:996
float changeMpEstusFlaskCorrectRate
Est bottle MP damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2172
signed char addLifeForceStatus
Vitality additional value.
Definition SP_EFFECT_PARAM_ST.hpp:2221
bool corrosionIgnore
Ignore corrosion.
Definition SP_EFFECT_PARAM_ST.hpp:1003
float changeHpEstusFlaskCorrectRate
Est bottle HP damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:2165
int changeDiseaseResistPoint
Epidemic resistance change [point].
Definition SP_EFFECT_PARAM_ST.hpp:1606
float magicDamageCutRate
Defender: Magic damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:98
float changeSaRecoveryVelocity
SA recovery speed change.
Definition SP_EFFECT_PARAM_ST.hpp:2320
float chrProxyHeightRate
Capsule size magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2050
float allItemWeightChangeRate
Possession weight change rate.
Definition SP_EFFECT_PARAM_ST.hpp:448
bool requestLeaveColiseumSession
Exit from the arena Judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:1126
unsigned char bloodDamageRate
Bleeding damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:667
float slashAttackPowerRate
Slash attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1666
float atkPlayerDmgCorrectRate_Thunder
Attacking player Lightning damage compensation factor.
Definition SP_EFFECT_PARAM_ST.hpp:1972
bool noDead
Undecidable judgment flag.
Definition SP_EFFECT_PARAM_ST.hpp:991
unsigned char flickDamageCutRate
Damage attenuation rate when repelling [%] _ Overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:659
unsigned short addBehaviorJudgeId_add
Addition value to be added to the action judgment ID.
Definition SP_EFFECT_PARAM_ST.hpp:1860
float atkEnemyDmgCorrectRate_Dark
Attacking side Enemy darkness damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:2014
bool isCheckAboveShadowTest
It only takes when outside the rain shield.
Definition SP_EFFECT_PARAM_ST.hpp:1852
float slashDamageCutRate
Defender: Slash damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:66
float toughnessDamageCutRate
Toughness Damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1468
bool bAdjustStrengthAblity
Do you want to correct your strength?
Definition SP_EFFECT_PARAM_ST.hpp:1101
bool enableLifeTime
Do you want to extend your life?
Definition SP_EFFECT_PARAM_ST.hpp:1096
unsigned char applyPartsGroup
Changes in site parameters.
Definition SP_EFFECT_PARAM_ST.hpp:2389
bool isContractSpEffectLife
Will it be shortened by the effect of shortening the life?
Definition SP_EFFECT_PARAM_ST.hpp:1289
bool isUseAtkParamAtkPowerCorrect
Whether to apply the attack power multiplier correction of the attack parameter.
Definition SP_EFFECT_PARAM_ST.hpp:1804
signed char heroPointDamage
Human damage value.
Definition SP_EFFECT_PARAM_ST.hpp:644
int atkOccurrenceSpEffectId
Attack occurrence special effect.
Definition SP_EFFECT_PARAM_ST.hpp:564
float staminaAttackRate
Stamina attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:388
float hearingSearchEnemyAdd
Those who can hear: AI sound radius addition.
Definition SP_EFFECT_PARAM_ST.hpp:2095
float neutralAttackRate
Attacker: Non-attribute damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1659
bool bAdjustAgilityAblity
Do you want to correct your workmanship?
Definition SP_EFFECT_PARAM_ST.hpp:1106
float registPoizonChangeRate
Poison resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:503
int changeHpEstusFlaskPoint
Est bottle HP damage amount [point].
Definition SP_EFFECT_PARAM_ST.hpp:2143
float antiDarkSightRadius
Radius of full view of darkness [m].
Definition SP_EFFECT_PARAM_ST.hpp:1562
float defObjDmgCorrectRate
Defender Object Damage Compensation Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:1944
unsigned char spAttributeVariationValue
Special attribute variation value.
Definition SP_EFFECT_PARAM_ST.hpp:2298
short bowDistRate
Bow distance correction [%].
Definition SP_EFFECT_PARAM_ST.hpp:602
float blowAttackRate
Attacker: Batter damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1643
bool vowType8
Pledge 8.
Definition SP_EFFECT_PARAM_ST.hpp:1193
int accumuVal
Genkitama accumulation value.
Definition SP_EFFECT_PARAM_ST.hpp:1352
float physicsDiffenceRate
Physical defense power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:209
float goodsConsumptionRate
Item consumption MP magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2527
int blowAttackPower
Batter attack power [point].
Definition SP_EFFECT_PARAM_ST.hpp:1701
bool hearingSearchCutIgnore
Ignore hearing search enemy cut.
Definition SP_EFFECT_PARAM_ST.hpp:1017
unsigned short spCategory
Special effects category.
Definition SP_EFFECT_PARAM_ST.hpp:609
int animIdOffset
Anime ID offset (invalid-1)
Definition SP_EFFECT_PARAM_ST.hpp:460
int vfxId2
Special effect VfxId_2.
Definition SP_EFFECT_PARAM_ST.hpp:1387
float blowAttackPowerRate
Batter attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1673
bool vowType3
Pledge 3.
Definition SP_EFFECT_PARAM_ST.hpp:1168
float magicAttackRate
Attacker: Magic damage multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:130
unsigned short overwrite_BackHome_LookTargetDist
When returning home: Distance to see the target [m] _ Overwrite.
Definition SP_EFFECT_PARAM_ST.hpp:2520
float darkDiffenceRate
Dark defense multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:1525
signed char changeTeamType
Team type change.
Definition SP_EFFECT_PARAM_ST.hpp:1312
float defEnemyDmgCorrectRate_Dark
Defender enemy darkness damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1937
bool disableCurse
Curse invalid.
Definition SP_EFFECT_PARAM_ST.hpp:1082
float weakDmgRateB
Special attack B damage multiplier correction.
Definition SP_EFFECT_PARAM_ST.hpp:1482
float soulRate
Get Soul Magnification.
Definition SP_EFFECT_PARAM_ST.hpp:434
float maxMpRate
Maximum MP magnification [%].
Definition SP_EFFECT_PARAM_ST.hpp:51
float physicsAttackPowerRate
Physical attack power multiplier.
Definition SP_EFFECT_PARAM_ST.hpp:153
float registCurseChangeRate
Curse resistance change rate.
Definition SP_EFFECT_PARAM_ST.hpp:524
float artsConsumptionRate
Arts MP consumption magnification.
Definition SP_EFFECT_PARAM_ST.hpp:2107
signed char addVitalityStatus
Additional physical strength.
Definition SP_EFFECT_PARAM_ST.hpp:2242
float changeSuperArmorPoint
Maximum SA addition value [point].
Definition SP_EFFECT_PARAM_ST.hpp:2431
float motionInterval
Activation interval [s].
Definition SP_EFFECT_PARAM_ST.hpp:37
bool vowType15
Pledge 15.
Definition SP_EFFECT_PARAM_ST.hpp:1228
signed char addFaithStatus
Faith additional value.
Definition SP_EFFECT_PARAM_ST.hpp:2270
unsigned short invocationConditionsStateChange2
Trigger condition state change type 2.
Definition SP_EFFECT_PARAM_ST.hpp:2031
float defEnemyDmgCorrectRate_Fire
Defender enemy flame damage correction factor.
Definition SP_EFFECT_PARAM_ST.hpp:1923