libER 0.1.4.2
ELDEN RING API library
|
This struct was automatically generated from XML paramdefs. More...
#include <CAMERA_FADE_PARAM_ST.hpp>
Public Attributes | |
float | NearMinDist { 0.f } |
Distance to be transparent (m) | |
float | NearMaxDist { 0.f } |
Distance that begins to become transparent (m) | |
float | FarMinDist { 0.f } |
Distance to become translucent (m) | |
float | FarMaxDist { 0.f } |
Distance (m) at which it begins to become translucent. | |
float | MiddleAlpha { 0.f } |
Translucent darkness (α value) | |
unsigned char | dummy [12] |
dummy | |
This struct was automatically generated from XML paramdefs.
Distance (m) at which it begins to become translucent.
Maximum Far Fade Distance (m): Distance where α = 1
Distance to become translucent (m)
Minimum distance of Far fade (m): End distance between α = Middle Alpha
Translucent darkness (α value)
Intermediate α value
Distance that begins to become transparent (m)
Near fade maximum distance (m): Starting distance between α = Middel Alpha
Distance to be transparent (m)
Near Fade minimum distance (m): Distance where α = 0