libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::CAMERA_FADE_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <CAMERA_FADE_PARAM_ST.hpp>

Public Attributes

float NearMinDist { 0.f }
 Distance to be transparent (m)
 
float NearMaxDist { 0.f }
 Distance that begins to become transparent (m)
 
float FarMinDist { 0.f }
 Distance to become translucent (m)
 
float FarMaxDist { 0.f }
 Distance (m) at which it begins to become translucent.
 
float MiddleAlpha { 0.f }
 Translucent darkness (α value)
 
unsigned char dummy [12]
 dummy
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ FarMaxDist

float from::paramdef::CAMERA_FADE_PARAM_ST::FarMaxDist { 0.f }

Distance (m) at which it begins to become translucent.

Maximum Far Fade Distance (m): Distance where α = 1

◆ FarMinDist

float from::paramdef::CAMERA_FADE_PARAM_ST::FarMinDist { 0.f }

Distance to become translucent (m)

Minimum distance of Far fade (m): End distance between α = Middle Alpha

◆ MiddleAlpha

float from::paramdef::CAMERA_FADE_PARAM_ST::MiddleAlpha { 0.f }

Translucent darkness (α value)

Intermediate α value

◆ NearMaxDist

float from::paramdef::CAMERA_FADE_PARAM_ST::NearMaxDist { 0.f }

Distance that begins to become transparent (m)

Near fade maximum distance (m): Starting distance between α = Middel Alpha

◆ NearMinDist

float from::paramdef::CAMERA_FADE_PARAM_ST::NearMinDist { 0.f }

Distance to be transparent (m)

Near Fade minimum distance (m): Distance where α = 0


The documentation for this struct was generated from the following file: