libER 0.1.4.2
ELDEN RING API library
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CAMERA_FADE_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 float NearMinDist{ 0.f };
17
24 float NearMaxDist{ 0.f };
25
31 float FarMinDist{ 0.f };
32
38 float FarMaxDist{ 0.f };
39
45 float MiddleAlpha{ 0.f };
46
50 unsigned char dummy[12];
51};
52
53}; // namespace paramdef
54}; // namespace from
This struct was automatically generated from XML paramdefs.
Definition CAMERA_FADE_PARAM_ST.hpp:10
float NearMaxDist
Distance that begins to become transparent (m)
Definition CAMERA_FADE_PARAM_ST.hpp:24
float NearMinDist
Distance to be transparent (m)
Definition CAMERA_FADE_PARAM_ST.hpp:16
float FarMaxDist
Distance (m) at which it begins to become translucent.
Definition CAMERA_FADE_PARAM_ST.hpp:38
unsigned char dummy[12]
dummy
Definition CAMERA_FADE_PARAM_ST.hpp:50
float MiddleAlpha
Translucent darkness (α value)
Definition CAMERA_FADE_PARAM_ST.hpp:45
float FarMinDist
Distance to become translucent (m)
Definition CAMERA_FADE_PARAM_ST.hpp:31