libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::ROLE_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <ROLE_PARAM_ST.hpp>

Public Attributes

unsigned char teamType { 0 }
 Team type.
 
int phantomParamId { -1 }
 Phantom parameter ID (pledge rank 0)
 
int spEffectID0 { -1 }
 Resident special effect 0.
 
int spEffectID1 { -1 }
 Resident special effect 1.
 
int spEffectID2 { -1 }
 Resident special effect 2.
 
int spEffectID3 { -1 }
 Resident special effect 3.
 
int spEffectID4 { -1 }
 Resident special effect 4.
 
int spEffectID5 { -1 }
 Resident special effect 5.
 
int spEffectID6 { -1 }
 Resident special effect 6.
 
int spEffectID7 { -1 }
 Resident special effect 7.
 
int spEffectID8 { -1 }
 Resident special effect 8.
 
int spEffectID9 { -1 }
 Resident special effect 9.
 
int sosSignSfxId { 0 }
 SOS sign SFX ID.
 
int mySosSignSfxId { 0 }
 SOS sign SFX ID issued by me.
 
int summonStartAnimId { 0 }
 Anime ID (player) when summoned.
 
int itemlotParamId { -1 }
 Reward item lottery ID_for map.
 
unsigned char voiceChatGroup { 0 }
 Voice chat group.
 
unsigned char roleNameColor { 0 }
 Role name text color.
 
int roleNameId { 0 }
 Role name text ID.
 
unsigned int threatLv { 0 }
 Threat level.
 
int phantomParamId_vowRank1 { -1 }
 Phantom parameter ID (pledge rank 1)
 
int phantomParamId_vowRank2 { -1 }
 Phantom Parameter ID (Pledge Rank 2)
 
int phantomParamId_vowRank3 { -1 }
 Phantom Parameter ID (Pledge Rank 3)
 
int spEffectID_vowRank0 { -1 }
 Special effect ID for SFX (pledge rank 0)
 
int spEffectID_vowRank1 { -1 }
 Special effect ID for SFX (pledge rank 1)
 
int spEffectID_vowRank2 { -1 }
 Special effect ID for SFX (pledge rank 2)
 
int spEffectID_vowRank3 { -1 }
 Special effect ID for SFX (pledge rank 3)
 
int signPhantomId { -1 }
 Phantom ID for sign illusion.
 
int nonPlayerSummonStartAnimId { 0 }
 Anime ID when summoned (other than player)
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ itemlotParamId

int from::paramdef::ROLE_PARAM_ST::itemlotParamId { -1 }

Reward item lottery ID_for map.

Acquisition reward item lottery parameter ID_for map (not -1)

◆ nonPlayerSummonStartAnimId

int from::paramdef::ROLE_PARAM_ST::nonPlayerSummonStartAnimId { 0 }

Anime ID when summoned (other than player)

Anime ID to play when a player other than the player is summoned and the game starts

◆ phantomParamId

int from::paramdef::ROLE_PARAM_ST::phantomParamId { -1 }

Phantom parameter ID (pledge rank 0)

Phantom parameter ID when pledge rank is 0

◆ phantomParamId_vowRank1

int from::paramdef::ROLE_PARAM_ST::phantomParamId_vowRank1 { -1 }

Phantom parameter ID (pledge rank 1)

Phantom parameter ID when pledge rank is 1

◆ phantomParamId_vowRank2

int from::paramdef::ROLE_PARAM_ST::phantomParamId_vowRank2 { -1 }

Phantom Parameter ID (Pledge Rank 2)

Phantom parameter ID when pledge rank is 2

◆ phantomParamId_vowRank3

int from::paramdef::ROLE_PARAM_ST::phantomParamId_vowRank3 { -1 }

Phantom Parameter ID (Pledge Rank 3)

Phantom parameter ID when pledge rank is 3

◆ roleNameColor

unsigned char from::paramdef::ROLE_PARAM_ST::roleNameColor { 0 }

Role name text color.

The color of the role name text displayed on the FE of the network PC

◆ roleNameId

int from::paramdef::ROLE_PARAM_ST::roleNameId { 0 }

Role name text ID.

Text ID of the role name to be displayed on the FE of the network PC

◆ signPhantomId

int from::paramdef::ROLE_PARAM_ST::signPhantomId { -1 }

Phantom ID for sign illusion.

Multiplayer pledge ghost body sign phantom ID designation for illusion

◆ sosSignSfxId

int from::paramdef::ROLE_PARAM_ST::sosSignSfxId { 0 }

SOS sign SFX ID.

SOS sign SFX ID issued by another person

◆ spEffectID_vowRank0

int from::paramdef::ROLE_PARAM_ST::spEffectID_vowRank0 { -1 }

Special effect ID for SFX (pledge rank 0)

Special effect ID for SFX when pledge rank 0

◆ spEffectID_vowRank1

int from::paramdef::ROLE_PARAM_ST::spEffectID_vowRank1 { -1 }

Special effect ID for SFX (pledge rank 1)

Special effect ID for SFX when pledge rank 1

◆ spEffectID_vowRank2

int from::paramdef::ROLE_PARAM_ST::spEffectID_vowRank2 { -1 }

Special effect ID for SFX (pledge rank 2)

Special effect ID for SFX when pledge rank 2

◆ spEffectID_vowRank3

int from::paramdef::ROLE_PARAM_ST::spEffectID_vowRank3 { -1 }

Special effect ID for SFX (pledge rank 3)

Special effect ID for SFX when pledge rank 3

◆ summonStartAnimId

int from::paramdef::ROLE_PARAM_ST::summonStartAnimId { 0 }

Anime ID (player) when summoned.

Anime ID to play when the player is summoned and the game starts


The documentation for this struct was generated from the following file: