libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <ROLE_PARAM_ST.hpp>
Public Attributes | |
unsigned char | teamType { 0 } |
Team type. | |
int | phantomParamId { -1 } |
Phantom parameter ID (pledge rank 0) | |
int | spEffectID0 { -1 } |
Resident special effect 0. | |
int | spEffectID1 { -1 } |
Resident special effect 1. | |
int | spEffectID2 { -1 } |
Resident special effect 2. | |
int | spEffectID3 { -1 } |
Resident special effect 3. | |
int | spEffectID4 { -1 } |
Resident special effect 4. | |
int | spEffectID5 { -1 } |
Resident special effect 5. | |
int | spEffectID6 { -1 } |
Resident special effect 6. | |
int | spEffectID7 { -1 } |
Resident special effect 7. | |
int | spEffectID8 { -1 } |
Resident special effect 8. | |
int | spEffectID9 { -1 } |
Resident special effect 9. | |
int | sosSignSfxId { 0 } |
SOS sign SFX ID. | |
int | mySosSignSfxId { 0 } |
SOS sign SFX ID issued by me. | |
int | summonStartAnimId { 0 } |
Anime ID (player) when summoned. | |
int | itemlotParamId { -1 } |
Reward item lottery ID_for map. | |
unsigned char | voiceChatGroup { 0 } |
Voice chat group. | |
unsigned char | roleNameColor { 0 } |
Role name text color. | |
int | roleNameId { 0 } |
Role name text ID. | |
unsigned int | threatLv { 0 } |
Threat level. | |
int | phantomParamId_vowRank1 { -1 } |
Phantom parameter ID (pledge rank 1) | |
int | phantomParamId_vowRank2 { -1 } |
Phantom Parameter ID (Pledge Rank 2) | |
int | phantomParamId_vowRank3 { -1 } |
Phantom Parameter ID (Pledge Rank 3) | |
int | spEffectID_vowRank0 { -1 } |
Special effect ID for SFX (pledge rank 0) | |
int | spEffectID_vowRank1 { -1 } |
Special effect ID for SFX (pledge rank 1) | |
int | spEffectID_vowRank2 { -1 } |
Special effect ID for SFX (pledge rank 2) | |
int | spEffectID_vowRank3 { -1 } |
Special effect ID for SFX (pledge rank 3) | |
int | signPhantomId { -1 } |
Phantom ID for sign illusion. | |
int | nonPlayerSummonStartAnimId { 0 } |
Anime ID when summoned (other than player) | |
This struct was automatically generated from XML paramdefs.
int from::paramdef::ROLE_PARAM_ST::itemlotParamId { -1 } |
Reward item lottery ID_for map.
Acquisition reward item lottery parameter ID_for map (not -1)
int from::paramdef::ROLE_PARAM_ST::nonPlayerSummonStartAnimId { 0 } |
Anime ID when summoned (other than player)
Anime ID to play when a player other than the player is summoned and the game starts
int from::paramdef::ROLE_PARAM_ST::phantomParamId { -1 } |
Phantom parameter ID (pledge rank 0)
Phantom parameter ID when pledge rank is 0
int from::paramdef::ROLE_PARAM_ST::phantomParamId_vowRank1 { -1 } |
Phantom parameter ID (pledge rank 1)
Phantom parameter ID when pledge rank is 1
int from::paramdef::ROLE_PARAM_ST::phantomParamId_vowRank2 { -1 } |
Phantom Parameter ID (Pledge Rank 2)
Phantom parameter ID when pledge rank is 2
int from::paramdef::ROLE_PARAM_ST::phantomParamId_vowRank3 { -1 } |
Phantom Parameter ID (Pledge Rank 3)
Phantom parameter ID when pledge rank is 3
Role name text color.
The color of the role name text displayed on the FE of the network PC
int from::paramdef::ROLE_PARAM_ST::roleNameId { 0 } |
Role name text ID.
Text ID of the role name to be displayed on the FE of the network PC
int from::paramdef::ROLE_PARAM_ST::signPhantomId { -1 } |
Phantom ID for sign illusion.
Multiplayer pledge ghost body sign phantom ID designation for illusion
int from::paramdef::ROLE_PARAM_ST::sosSignSfxId { 0 } |
SOS sign SFX ID.
SOS sign SFX ID issued by another person
int from::paramdef::ROLE_PARAM_ST::spEffectID_vowRank0 { -1 } |
Special effect ID for SFX (pledge rank 0)
Special effect ID for SFX when pledge rank 0
int from::paramdef::ROLE_PARAM_ST::spEffectID_vowRank1 { -1 } |
Special effect ID for SFX (pledge rank 1)
Special effect ID for SFX when pledge rank 1
int from::paramdef::ROLE_PARAM_ST::spEffectID_vowRank2 { -1 } |
Special effect ID for SFX (pledge rank 2)
Special effect ID for SFX when pledge rank 2
int from::paramdef::ROLE_PARAM_ST::spEffectID_vowRank3 { -1 } |
Special effect ID for SFX (pledge rank 3)
Special effect ID for SFX when pledge rank 3
int from::paramdef::ROLE_PARAM_ST::summonStartAnimId { 0 } |
Anime ID (player) when summoned.
Anime ID to play when the player is summoned and the game starts