libER 0.1.4.2
ELDEN RING API library
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ROLE_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
14 unsigned char teamType{ 0 };
15
16 unsigned char pad10[3];
17
23 int phantomParamId{ -1 };
24
28 int spEffectID0{ -1 };
29
33 int spEffectID1{ -1 };
34
38 int spEffectID2{ -1 };
39
43 int spEffectID3{ -1 };
44
48 int spEffectID4{ -1 };
49
53 int spEffectID5{ -1 };
54
58 int spEffectID6{ -1 };
59
63 int spEffectID7{ -1 };
64
68 int spEffectID8{ -1 };
69
73 int spEffectID9{ -1 };
74
80 int sosSignSfxId{ 0 };
81
86
93
99 int itemlotParamId{ -1 };
100
104 unsigned char voiceChatGroup{ 0 };
105
111 unsigned char roleNameColor{ 0 };
112
113 unsigned char pad1[2];
114
120 int roleNameId{ 0 };
121
125 unsigned int threatLv{ 0 };
126
133
140
147
154
161
168
175
181 int signPhantomId{ -1 };
182
190
191 unsigned char pad2[16];
192};
193
194}; // namespace paramdef
195}; // namespace from
196
197static_assert(sizeof(from::paramdef::ROLE_PARAM_ST) == 128,
198 "ROLE_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition ROLE_PARAM_ST.hpp:10
int mySosSignSfxId
SOS sign SFX ID issued by me.
Definition ROLE_PARAM_ST.hpp:85
int spEffectID7
Resident special effect 7.
Definition ROLE_PARAM_ST.hpp:63
unsigned char teamType
Team type.
Definition ROLE_PARAM_ST.hpp:14
int roleNameId
Role name text ID.
Definition ROLE_PARAM_ST.hpp:120
int spEffectID8
Resident special effect 8.
Definition ROLE_PARAM_ST.hpp:68
int spEffectID1
Resident special effect 1.
Definition ROLE_PARAM_ST.hpp:33
int signPhantomId
Phantom ID for sign illusion.
Definition ROLE_PARAM_ST.hpp:181
int spEffectID4
Resident special effect 4.
Definition ROLE_PARAM_ST.hpp:48
int spEffectID0
Resident special effect 0.
Definition ROLE_PARAM_ST.hpp:28
unsigned int threatLv
Threat level.
Definition ROLE_PARAM_ST.hpp:125
int spEffectID_vowRank0
Special effect ID for SFX (pledge rank 0)
Definition ROLE_PARAM_ST.hpp:153
int spEffectID_vowRank3
Special effect ID for SFX (pledge rank 3)
Definition ROLE_PARAM_ST.hpp:174
int summonStartAnimId
Anime ID (player) when summoned.
Definition ROLE_PARAM_ST.hpp:92
int itemlotParamId
Reward item lottery ID_for map.
Definition ROLE_PARAM_ST.hpp:99
int nonPlayerSummonStartAnimId
Anime ID when summoned (other than player)
Definition ROLE_PARAM_ST.hpp:189
int phantomParamId_vowRank1
Phantom parameter ID (pledge rank 1)
Definition ROLE_PARAM_ST.hpp:132
int phantomParamId_vowRank2
Phantom Parameter ID (Pledge Rank 2)
Definition ROLE_PARAM_ST.hpp:139
int spEffectID9
Resident special effect 9.
Definition ROLE_PARAM_ST.hpp:73
int spEffectID3
Resident special effect 3.
Definition ROLE_PARAM_ST.hpp:43
unsigned char voiceChatGroup
Voice chat group.
Definition ROLE_PARAM_ST.hpp:104
int spEffectID6
Resident special effect 6.
Definition ROLE_PARAM_ST.hpp:58
int spEffectID2
Resident special effect 2.
Definition ROLE_PARAM_ST.hpp:38
int spEffectID_vowRank1
Special effect ID for SFX (pledge rank 1)
Definition ROLE_PARAM_ST.hpp:160
int spEffectID_vowRank2
Special effect ID for SFX (pledge rank 2)
Definition ROLE_PARAM_ST.hpp:167
int spEffectID5
Resident special effect 5.
Definition ROLE_PARAM_ST.hpp:53
unsigned char roleNameColor
Role name text color.
Definition ROLE_PARAM_ST.hpp:111
int sosSignSfxId
SOS sign SFX ID.
Definition ROLE_PARAM_ST.hpp:80
int phantomParamId_vowRank3
Phantom Parameter ID (Pledge Rank 3)
Definition ROLE_PARAM_ST.hpp:146
int phantomParamId
Phantom parameter ID (pledge rank 0)
Definition ROLE_PARAM_ST.hpp:23