libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::REINFORCE_PARAM_WEAPON_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <REINFORCE_PARAM_WEAPON_ST.hpp>

Public Attributes

float physicsAtkRate { 1.f }
 Physical attack power basic value.
 
float magicAtkRate { 1.f }
 Magic attack power basic value.
 
float fireAtkRate { 1.f }
 Fire attack power basic value.
 
float thunderAtkRate { 1.f }
 Electric shock attack power basic value.
 
float staminaAtkRate { 1.f }
 Stamina attack power.
 
float saWeaponAtkRate { 1.f }
 SA weapon attack power.
 
float saDurabilityRate { 1.f }
 SA durability value.
 
float correctStrengthRate { 1.f }
 Strength correction.
 
float correctAgilityRate { 1.f }
 Agility correction.
 
float correctMagicRate { 1.f }
 Magic correction.
 
float correctFaithRate { 1.f }
 Faith correction.
 
float physicsGuardCutRate { 1.f }
 Physical attack cut rate when guarding.
 
float magicGuardCutRate { 1.f }
 Magic attack cut rate when guarding.
 
float fireGuardCutRate { 1.f }
 Flame attack cut rate when guarding.
 
float thunderGuardCutRate { 1.f }
 Electric shock attack cut rate when guarding.
 
float poisonGuardResistRate { 1.f }
 Guard time poison attack cut rate.
 
float diseaseGuardResistRate { 1.f }
 Epidemic attack cut rate when guarding.
 
float bloodGuardResistRate { 1.f }
 Bleeding attack cut rate when guarding.
 
float curseGuardResistRate { 1.f }
 Curse attack cut rate when guarding.
 
float staminaGuardDefRate { 1.f }
 Stamina defense when guarding.
 
unsigned char spEffectId1 { 0 }
 Special effect ID1.
 
unsigned char spEffectId2 { 0 }
 Special effect ID2.
 
unsigned char spEffectId3 { 0 }
 Special effect ID3.
 
unsigned char residentSpEffectId1 { 0 }
 Resident special effect ID1.
 
unsigned char residentSpEffectId2 { 0 }
 Resident special effect ID2.
 
unsigned char residentSpEffectId3 { 0 }
 Resident special effect ID3.
 
unsigned char materialSetId { 0 }
 Material ID addition value.
 
unsigned char maxReinforceLevel { 0 }
 Level value for maximum enhanced weapon level.
 
float darkAtkRate { 1.f }
 Dark attack power basic value.
 
float darkGuardCutRate { 1.f }
 Dark attack cut rate when guarding.
 
float correctLuckRate { 1.f }
 Luck correction.
 
float freezeGuardDefRate { 1.f }
 Cold attack cut rate when guarding.
 
float reinforcePriceRate { 1.f }
 Enhanced price correction value.
 
float baseChangePriceRate { 1.f }
 Evolution price correction value.
 
signed char enableGemRank { 0 }
 Mountable magic stone rank.
 
float sleepGuardDefRate { 1.f }
 Sleep attack cut rate when guarding.
 
float madnessGuardDefRate { 1.f }
 Mad attack cut rate when guarding.
 
float baseAtkRate { 1.f }
 Additional attack power multiplier.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ baseChangePriceRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::baseChangePriceRate { 1.f }

Evolution price correction value.

Correction value to multiply the evolution price of the weapon parameter

◆ bloodGuardResistRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::bloodGuardResistRate { 1.f }

Bleeding attack cut rate when guarding.

Correction value for bleeding attack cut rate when guarding

◆ correctAgilityRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::correctAgilityRate { 1.f }

Agility correction.

Correction value of agility correction

◆ correctFaithRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::correctFaithRate { 1.f }

Faith correction.

Correction value of faith correction

◆ correctLuckRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::correctLuckRate { 1.f }

Luck correction.

Correction value of luck correction

◆ correctMagicRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::correctMagicRate { 1.f }

Magic correction.

Correction value of magic power correction

◆ correctStrengthRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::correctStrengthRate { 1.f }

Strength correction.

Correction value of muscle strength correction

◆ curseGuardResistRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::curseGuardResistRate { 1.f }

Curse attack cut rate when guarding.

Correction value of curse attack cut rate when guarding

◆ darkAtkRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::darkAtkRate { 1.f }

Dark attack power basic value.

Dark attack power correction value

◆ darkGuardCutRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::darkGuardCutRate { 1.f }

Dark attack cut rate when guarding.

Correction value of darkness attack cut rate when guarding

◆ diseaseGuardResistRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::diseaseGuardResistRate { 1.f }

Epidemic attack cut rate when guarding.

Correction value of plague attack cut rate when guarding

◆ fireAtkRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::fireAtkRate { 1.f }

Fire attack power basic value.

Fire attack power correction value

◆ fireGuardCutRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::fireGuardCutRate { 1.f }

Flame attack cut rate when guarding.

Correction value of flame attack cut rate when guarding

◆ freezeGuardDefRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::freezeGuardDefRate { 1.f }

Cold attack cut rate when guarding.

Correction value of cold air attack cut rate when guarding

◆ madnessGuardDefRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::madnessGuardDefRate { 1.f }

Mad attack cut rate when guarding.

Correction value of mad attack cut rate when guarding

◆ magicAtkRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::magicAtkRate { 1.f }

Magic attack power basic value.

Magic attack power correction value

◆ magicGuardCutRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::magicGuardCutRate { 1.f }

Magic attack cut rate when guarding.

Correction value of magic attack cut rate when guarding

◆ materialSetId

unsigned char from::paramdef::REINFORCE_PARAM_WEAPON_ST::materialSetId { 0 }

Material ID addition value.

Addition correction value of material parameter ID

◆ physicsAtkRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::physicsAtkRate { 1.f }

Physical attack power basic value.

Physical attack power correction value

◆ physicsGuardCutRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::physicsGuardCutRate { 1.f }

Physical attack cut rate when guarding.

Correction value of physical attack cut rate when guarding

◆ poisonGuardResistRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::poisonGuardResistRate { 1.f }

Guard time poison attack cut rate.

Correction value of poison attack cut rate when guarding

◆ reinforcePriceRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::reinforcePriceRate { 1.f }

Enhanced price correction value.

Correction value to multiply the enhancement price of the weapon parameter

◆ residentSpEffectId1

unsigned char from::paramdef::REINFORCE_PARAM_WEAPON_ST::residentSpEffectId1 { 0 }

Resident special effect ID1.

Addition correction value for resident special effect ID1

◆ residentSpEffectId2

unsigned char from::paramdef::REINFORCE_PARAM_WEAPON_ST::residentSpEffectId2 { 0 }

Resident special effect ID2.

Addition correction value for resident special effect ID2

◆ residentSpEffectId3

unsigned char from::paramdef::REINFORCE_PARAM_WEAPON_ST::residentSpEffectId3 { 0 }

Resident special effect ID3.

Addition correction value for resident special effect ID3

◆ saDurabilityRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::saDurabilityRate { 1.f }

SA durability value.

SA endurance correction value

◆ saWeaponAtkRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::saWeaponAtkRate { 1.f }

SA weapon attack power.

Super Armor Weapon Attack Color Correction Value

◆ sleepGuardDefRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::sleepGuardDefRate { 1.f }

Sleep attack cut rate when guarding.

Correction value of sleep attack cut rate when guarding

◆ spEffectId1

unsigned char from::paramdef::REINFORCE_PARAM_WEAPON_ST::spEffectId1 { 0 }

Special effect ID1.

Addition correction value for special effect ID1

◆ spEffectId2

unsigned char from::paramdef::REINFORCE_PARAM_WEAPON_ST::spEffectId2 { 0 }

Special effect ID2.

Addition correction value for special effect ID2

◆ spEffectId3

unsigned char from::paramdef::REINFORCE_PARAM_WEAPON_ST::spEffectId3 { 0 }

Special effect ID3.

Addition correction value for special effect ID3

◆ staminaAtkRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::staminaAtkRate { 1.f }

Stamina attack power.

Stamina attack power correction value

◆ staminaGuardDefRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::staminaGuardDefRate { 1.f }

Stamina defense when guarding.

Correction value of stamina defense power when guarding

◆ thunderAtkRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::thunderAtkRate { 1.f }

Electric shock attack power basic value.

Correction value of electric shock attack power

◆ thunderGuardCutRate

float from::paramdef::REINFORCE_PARAM_WEAPON_ST::thunderGuardCutRate { 1.f }

Electric shock attack cut rate when guarding.

Correction value of electric shock attack cut rate when guarding


The documentation for this struct was generated from the following file: