libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <REINFORCE_PARAM_WEAPON_ST.hpp>
Public Attributes | |
float | physicsAtkRate { 1.f } |
Physical attack power basic value. | |
float | magicAtkRate { 1.f } |
Magic attack power basic value. | |
float | fireAtkRate { 1.f } |
Fire attack power basic value. | |
float | thunderAtkRate { 1.f } |
Electric shock attack power basic value. | |
float | staminaAtkRate { 1.f } |
Stamina attack power. | |
float | saWeaponAtkRate { 1.f } |
SA weapon attack power. | |
float | saDurabilityRate { 1.f } |
SA durability value. | |
float | correctStrengthRate { 1.f } |
Strength correction. | |
float | correctAgilityRate { 1.f } |
Agility correction. | |
float | correctMagicRate { 1.f } |
Magic correction. | |
float | correctFaithRate { 1.f } |
Faith correction. | |
float | physicsGuardCutRate { 1.f } |
Physical attack cut rate when guarding. | |
float | magicGuardCutRate { 1.f } |
Magic attack cut rate when guarding. | |
float | fireGuardCutRate { 1.f } |
Flame attack cut rate when guarding. | |
float | thunderGuardCutRate { 1.f } |
Electric shock attack cut rate when guarding. | |
float | poisonGuardResistRate { 1.f } |
Guard time poison attack cut rate. | |
float | diseaseGuardResistRate { 1.f } |
Epidemic attack cut rate when guarding. | |
float | bloodGuardResistRate { 1.f } |
Bleeding attack cut rate when guarding. | |
float | curseGuardResistRate { 1.f } |
Curse attack cut rate when guarding. | |
float | staminaGuardDefRate { 1.f } |
Stamina defense when guarding. | |
unsigned char | spEffectId1 { 0 } |
Special effect ID1. | |
unsigned char | spEffectId2 { 0 } |
Special effect ID2. | |
unsigned char | spEffectId3 { 0 } |
Special effect ID3. | |
unsigned char | residentSpEffectId1 { 0 } |
Resident special effect ID1. | |
unsigned char | residentSpEffectId2 { 0 } |
Resident special effect ID2. | |
unsigned char | residentSpEffectId3 { 0 } |
Resident special effect ID3. | |
unsigned char | materialSetId { 0 } |
Material ID addition value. | |
unsigned char | maxReinforceLevel { 0 } |
Level value for maximum enhanced weapon level. | |
float | darkAtkRate { 1.f } |
Dark attack power basic value. | |
float | darkGuardCutRate { 1.f } |
Dark attack cut rate when guarding. | |
float | correctLuckRate { 1.f } |
Luck correction. | |
float | freezeGuardDefRate { 1.f } |
Cold attack cut rate when guarding. | |
float | reinforcePriceRate { 1.f } |
Enhanced price correction value. | |
float | baseChangePriceRate { 1.f } |
Evolution price correction value. | |
signed char | enableGemRank { 0 } |
Mountable magic stone rank. | |
float | sleepGuardDefRate { 1.f } |
Sleep attack cut rate when guarding. | |
float | madnessGuardDefRate { 1.f } |
Mad attack cut rate when guarding. | |
float | baseAtkRate { 1.f } |
Additional attack power multiplier. | |
This struct was automatically generated from XML paramdefs.
Evolution price correction value.
Correction value to multiply the evolution price of the weapon parameter
Bleeding attack cut rate when guarding.
Correction value for bleeding attack cut rate when guarding
Agility correction.
Correction value of agility correction
Faith correction.
Correction value of faith correction
Luck correction.
Correction value of luck correction
Magic correction.
Correction value of magic power correction
Strength correction.
Correction value of muscle strength correction
Curse attack cut rate when guarding.
Correction value of curse attack cut rate when guarding
Dark attack power basic value.
Dark attack power correction value
Dark attack cut rate when guarding.
Correction value of darkness attack cut rate when guarding
Epidemic attack cut rate when guarding.
Correction value of plague attack cut rate when guarding
Fire attack power basic value.
Fire attack power correction value
Flame attack cut rate when guarding.
Correction value of flame attack cut rate when guarding
Cold attack cut rate when guarding.
Correction value of cold air attack cut rate when guarding
Mad attack cut rate when guarding.
Correction value of mad attack cut rate when guarding
Magic attack power basic value.
Magic attack power correction value
Magic attack cut rate when guarding.
Correction value of magic attack cut rate when guarding
Material ID addition value.
Addition correction value of material parameter ID
Physical attack power basic value.
Physical attack power correction value
Physical attack cut rate when guarding.
Correction value of physical attack cut rate when guarding
Guard time poison attack cut rate.
Correction value of poison attack cut rate when guarding
Enhanced price correction value.
Correction value to multiply the enhancement price of the weapon parameter
Resident special effect ID1.
Addition correction value for resident special effect ID1
Resident special effect ID2.
Addition correction value for resident special effect ID2
Resident special effect ID3.
Addition correction value for resident special effect ID3
SA durability value.
SA endurance correction value
SA weapon attack power.
Super Armor Weapon Attack Color Correction Value
Sleep attack cut rate when guarding.
Correction value of sleep attack cut rate when guarding
Special effect ID1.
Addition correction value for special effect ID1
Special effect ID2.
Addition correction value for special effect ID2
Special effect ID3.
Addition correction value for special effect ID3
Stamina attack power.
Stamina attack power correction value
Stamina defense when guarding.
Correction value of stamina defense power when guarding
Electric shock attack power basic value.
Correction value of electric shock attack power
Electric shock attack cut rate when guarding.
Correction value of electric shock attack cut rate when guarding