libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <GAME_SYSTEM_COMMON_PARAM_ST.hpp>

Public Attributes

float baseToughnessRecoverTime { 0.f }
 Basic toughness durability recovery time.
 
int chrEventTrun_byLeft90 { 0 }
 Character event turning animation (90 ° left)
 
int chrEventTrun_byRight90 { 0 }
 Character event turning animation (right 90 °)
 
int chrEventTrun_byLeft180 { 0 }
 Character event turning animation (180 ° left)
 
int chrEventTrun_byRight180 { 0 }
 Character event turning animation (right 180 °)
 
short chrEventTrun_90TurnStartAngle { 0 }
 Character event turning 90 ° Animation start angle.
 
short chrEventTrun_180TurnStartAngle { 0 }
 Character event turning 180 ° Animation start angle.
 
float stealthAtkDamageRate { 0.f }
 Stealth attack damage multiplier.
 
float flickDamageCutRateSuccessGurad { 0.f }
 Damage cut rate when the guard is successful when repelled.
 
float npcTalkAnimBeginDiffAngle { 0.f }
 Difference angle to start playing NPC conversation animation.
 
float npcTalkAnimEndDiffAngle { 0.f }
 Difference angle to stop animation playback of NPC conversation.
 
int sleepCollectorItemActionButtonParamId { -1 }
 Nemuri Item Acquisition Range_Action Button Para ID.
 
float allowUseBuddyItem_sfxInterval { 0.f }
 Buddy item permission_SFX occurrence interval [s].
 
int allowUseBuddyItem_sfxDmyPolyId { -1 }
 Buddy Item Permission_SFX Occurrence PC Damipoli ID.
 
int allowUseBuddyItem_sfxDmyPolyId_horse { -1 }
 Buddy item permission_SFX generated horse Damipoli ID_when riding.
 
int allowUseBuddyItem_sfxId { -1 }
 Buddy Item Permission_Occurrence SFXID.
 
float onBuddySummon_inActivateRange_sfxInterval { 0.f }
 Buddy Summoning_Initial Range_SFX Occurrence Interval [s].
 
int onBuddySummon_inActivateRange_sfxDmyPolyId { -1 }
 Buddy Summoning_Initial Range_SFX Occurrence PC Damipoli ID.
 
int onBuddySummon_inActivateRange_sfxDmyPolyId_horse { -1 }
 Buddy Summoning_Initial Range_SFX Generated Horse Damipoli ID_When Riding.
 
int onBuddySummon_inActivateRange_sfxId { -1 }
 Buddy Summoning_Initial Range_Occurrence SFXID.
 
int onBuddySummon_inActivateRange_spEffectId_pc { -1 }
 Buddy Summoning_Initial range Special effect ID_For PC.
 
int onBuddySummon_inWarnRange_spEffectId_pc { -1 }
 Buddy Summoning_Warning Range Special Effect ID_For PC.
 
int onBuddySummon_atBuddyUnsummon_spEffectId_pc { -1 }
 Buddy Summoning_Buddy Return Special Effect ID_For PC.
 
int onBuddySummon_inWarnRange_spEffectId_buddy { -1 }
 Buddy Summoning_Warning Range Special Effect ID_For Buddy.
 
unsigned char morningIngameHour { 0 }
 Morning in-game time (hours)
 
unsigned char morningIngameMinute { 0 }
 Morning in-game time (minutes)
 
unsigned char morningIngameSecond { 0 }
 Morning in-game time (seconds)
 
unsigned char noonIngameHour { 0 }
 Daytime in-game time (hours)
 
unsigned char noonIngameMinute { 0 }
 Daytime in-game time (minutes)
 
unsigned char noonIngameSecond { 0 }
 Daytime in-game time (seconds)
 
unsigned char nightIngameHour { 0 }
 Night in-game time (hours)
 
unsigned char nightIngameMinute { 0 }
 Night in-game time (minutes)
 
unsigned char nightIngameSecond { 0 }
 Night in-game time (seconds)
 
unsigned char aiSightRateStart_Morning_Hour { 0 }
 AI visibility magnification_morning_start time (hour)
 
unsigned char aiSightRateStart_Morning_Minute { 0 }
 AI visibility magnification_morning_start time (minutes)
 
unsigned char aiSightRateStart_Noon_Hour { 0 }
 AI visibility magnification_day_start time (hour)
 
unsigned char aiSightRateStart_Noon_Minute { 0 }
 AI visibility magnification_day_start time (minutes)
 
unsigned char aiSightRateStart_Evening_Hour { 0 }
 AI visibility magnification_evening_start time (hour)
 
unsigned char aiSightRateStart_Evening_Minute { 0 }
 AI visibility magnification_evening_start time (minutes)
 
unsigned char aiSightRateStart_Night_Hour { 0 }
 AI visibility magnification_night_start time (hour)
 
unsigned char aiSightRateStart_Night_Minute { 0 }
 AI visibility magnification_night_start time (minutes)
 
unsigned char aiSightRateStart_Midnight_Hour { 0 }
 AI visibility magnification_midnight_start time (hour)
 
unsigned char aiSightRateStart_Midnight_Minute { 0 }
 AI visibility magnification_midnight_start time (minutes)
 
unsigned char saLargeDamageHitSfx_Threshold { 0 }
 SA large damage hit production SFX_ Occurrence condition SA damage threshold ratio [%].
 
int saLargeDamageHitSfx_SfxId { 0 }
 SA heavy damage hit production SFX_SFXID.
 
float signCreatableDistFromSafePos { 0.f }
 Distance to create a sign away from a safe position [m].
 
float guestResummonDist { 0.f }
 Distance between host and guest where resummoning occurs [m].
 
float guestLeavingMessageDistMax { 0.f }
 Distance to notify the guest that they are about to leave the host [m].
 
float guestLeavingMessageDistMin { 0.f }
 Distance that allows guests to be re-notified that they are about to leave the host [m].
 
float guestLeaveSessionDist { 0.f }
 Maximum distance the guest can be away from the host [m].
 
float retryPointAreaRadius { -1.f }
 Retry area radius_default value (m)
 
int sleepCollectorSpEffectId { -1 }
 Special effect ID that activates when Nemuri items can be acquired.
 
int recoverBelowMaxHpCompletionNoticeSpEffectId { 0 }
 "Recover below HP maximum" Special effect completion notification Special effect ID
 
int estusFlaskRecovery_AbsorptionProductionSfxId_byHp { 0 }
 HP Est absorption production SFXID.
 
int estusFlaskRecovery_AbsorptionProductionSfxId_byMp { 0 }
 MP Est Absorption Production SFXID.
 
int respawnSpecialEffectActiveCheckerSpEffectId { 0 }
 Special effect ID for determining the activation of the resurrection special effect.
 
int onBuddySummon_inActivateRange_spEffectId_buddy { -1 }
 Buddy Summoning_Initial Range Special Effect ID_For Buddy.
 
float estusFlaskRecovery_AddEstusTime { 0.f }
 Time from the start of est absorption SFX playback to the start of est addition processing.
 
float defeatMultiModeEnemyOfSoulCorrectRate_byHost { 0.f }
 Soul correction value acquired when defeating enemies at multi time_host.
 
float defeatMultiModeEnemyOfSoulCorrectRate_byTeamGhost { 0.f }
 Soul correction value acquired when defeating enemies at multi time_cooperative spirit.
 
float defeatMultiModeBossOfSoulCorrectRate_byHost { 0.f }
 Soul correction value acquired when defeating the boss at the time of multi _ host.
 
float defeatMultiModeBossOfSoulCorrectRate_byTeamGhost { 0.f }
 Soul correction value acquired when defeating the boss at the time of multi _ cooperation spirit.
 
unsigned short enemyHpGaugeScreenOffset_byUp { 0 }
 Offset to prevent the HP gauge of the enemy character from being cut off on the screen.
 
unsigned short playRegionCollectDist { 0 }
 Play area collection radius.
 
unsigned short enemyDetectionSpEffect_ShootBulletDummypolyId { 0 }
 Bullet firing position during "enemy detection" Damipoli ID.
 
unsigned short bigRuneGreaterDemonBreakInGoodsNum { 0 }
 Large Rune: Number of tools granted when the Greater Demon invades.
 
int bigRuneGreaterDemonBreakInGoodsId { -1 }
 Large Rune: Greater Demon Invasion Tool Item ID.
 
int rideJumpRegionDefaultSfxId { 0 }
 Large jump area SFXID.
 
float saAttackRate_forVsRideAtk { 1.f }
 Common_Riding special attack magnification.
 
int enemySpEffectIdAfterSleepCollectorItemLot { -1 }
 Special effects on the enemy side when drawing Nemuri items.
 
int afterEndingMapUid { 0 }
 Map UID on hold.
 
unsigned int afterEndingReturnPointEntityId { 0 }
 Return point when lap is on hold.
 
int enemyDetectionSpEffect_BulletId_byCoopRing_RedHunter { 0 }
 Bullet ID_cooperation ring_red hunting fired during "enemy detection".
 
int enemyDetectionSpEffect_BulletId_byInvadeOrb_None { 0 }
 No bullet ID_invasion orb_ fired during "enemy detection".
 
unsigned int tutorialFlagOnAccessDistView { 0 }
 For tutorial judgment: Event flag to turn on when accessing the distant view.
 
unsigned int tutorialFlagOnAccessRetryPoint { 0 }
 For tutorial judgment: Event flag to turn on when accessing the retry point.
 
unsigned int tutorialFlagOnGetGroupReward { 0 }
 For tutorial judgment: Event flag to turn on when group reward is entered after defeating a group.
 
unsigned int tutorialFlagOnEnterRideJumpRegion { 0 }
 For tutorial judgment: Event flag to turn on when entering the riding big jump point.
 
float tutorialCheckRideJumpRegionExpandRange { 0.f }
 For tutorial judgment: Expand the riding large jump point by ○ [m] to judge inside and outside.
 
int retryPointActivatedPcAnimId { -1 }
 PC animation ID when retry point is activated.
 
float retryPointActivatedDialogDelayTime { 0.f }
 Delay time of dialog display when retry point is started [seconds].
 
int retryPointActivatedDialogTextId { -1 }
 Text ID of the dialog when starting the retry point.
 
int signPuddleOpenPcAnimId { -1 }
 PC animation ID at the time of sign accumulation startup.
 
float signPuddleOpenDialogDelayTime { 0.f }
 Delay time of dialog display at startup of sign accumulation [seconds].
 
int activityOfDeadSpEffect_BulletId { 0 }
 Bullet ID when the "Activity of the Dead" special effect is activated.
 
int activityOfDeadSpEffect_ShootBulletDummypolyId { 0 }
 Bullet generation position when the "Activity of the Dead" special effect is activated Damipoli ID.
 
float activityOfDeadSpEffect_DeadFadeOutTime { 0.f }
 Fade out time of the corpse when the "Activity of the Dead" special effect is activated.
 
float ignorNetStateSyncTime_ForThrow { 0.f }
 Time to ignore transitions due to network information at the start of throwing.
 
unsigned short netPenaltyPointLanDisconnect { 0 }
 Multi-pre-penalty: LAN disconnection.
 
unsigned short netPenaltyPointProfileSignout { 0 }
 Multi-pre-penalty: Profile sign-out.
 
unsigned short netPenaltyPointReboot { 0 }
 Multi-pre-penalty: Power off.
 
unsigned short netPnaltyPointSuspend { 0 }
 Multi-pre-penalty: Suspend / Pause.
 
float netPenaltyForgiveItemLimitTime { 0.f }
 Multi-pre-penalty: Waiting time to start the generation (sale) of the bone of reason.
 
unsigned short netPenaltyPointThreshold { 0 }
 Multi-pre-penalty: Penalty judgment points.
 
unsigned short uncontrolledMoveThresholdTime { 0 }
 No operation judgment time.
 
int enemyDetectionSpEffect_BulletId_byNpcEnemy { 0 }
 Bullet ID_hostile NPC / enemy character fired during "enemy detection".
 
int activityOfDeadTargetSearchSpEffect_OnHitSpEffect { 0 }
 Special effect ID to be applied to the target of "Activity target search of the dead".
 
float activityOfDeadTargetSearchSpEffect_MaxLength { 0.f }
 "Search for active targets of the dead" distance
 
float sightRangeLowerPromiseRate { 0.f }
 Field of view_Minimum guaranteed distance [magnification conversion].
 
short saLargeDamageHitSfx_MinDamage { -1 }
 SA large damage hit production SFX_ Occurrence condition SA damage minimum required [pt].
 
short saLargeDamageHitSfx_ForceDamage { -1 }
 SA large damage hit production SFX_ Occurrence condition SA damage forced occurrence minimum value [pt].
 
unsigned int soloBreakInMaxPoint { 0 }
 Maximum solo intrusion point.
 
float npcTalkTimeOutThreshold { 0.f }
 NPC conversation voice playback timeout time.
 
float sendPlayLogIntervalTime { 0.f }
 Playlog transmission interval.
 
unsigned char item370_MaxSfxNum { 0 }
 Maximum number of seven-colored stones installed.
 
unsigned char chrActivateDist_forLeavePC { 0 }
 Distance allowed to activate during character deactivation [m].
 
short summonDataCoopMatchingLevelUpperAbs { 0 }
 Multi-weakening level correction factor 1.
 
short summonDataCoopMatchingLevelUpperRel { 0 }
 Multi-weakening level correction factor 2.
 
short summonDataCoopMatchingWepLevelMul { 0 }
 Multi-weapon maximum weapon correction factor.
 
int pickUpBerserkerSignSpEffectBulletId { 0 }
 Bullet ID for the effect when picking up the Berserker sign.
 
int succeedBerserkerSelfKillingEffectId { 0 }
 Berserker succeeds in killing PC by himself Special effect ID for directing.
 
unsigned char machingLevelWhiteSignUpperRel { 0 }
 Level sync application coefficient of determination 1 white.
 
unsigned char machingLevelWhiteSignUpperAbs { 0 }
 Level sync application coefficient of determination 2 white.
 
unsigned char machingLevelRedSignUpperRel { 0 }
 Level sync application coefficient of determination 1 red.
 
unsigned char machingLevelRedSignUpperAbs { 0 }
 Level sync application coefficient of determination 2 red.
 
unsigned char machingWeaponLevelUpperWhiteSign_0 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 0 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_1 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 1 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_2 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 2 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_3 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 3 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_4 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 4 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_5 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 5 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_6 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 6 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_7 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 7 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_8 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 8 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_9 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 9 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_10 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 10 White.
 
unsigned char machingWeaponLevelUpperRedSign_0 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 0 Red.
 
unsigned char machingWeaponLevelUpperRedSign_1 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 1 Red.
 
unsigned char machingWeaponLevelUpperRedSign_2 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 2 Red.
 
unsigned char machingWeaponLevelUpperRedSign_3 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 3 Red.
 
unsigned char machingWeaponLevelUpperRedSign_4 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 4 Red.
 
unsigned char machingWeaponLevelUpperRedSign_5 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 5 Red.
 
unsigned char machingWeaponLevelUpperRedSign_6 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 6 Red.
 
unsigned char machingWeaponLevelUpperRedSign_7 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 7 Red.
 
unsigned char machingWeaponLevelUpperRedSign_8 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 8 Red.
 
unsigned char machingWeaponLevelUpperRedSign_9 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 9 Red.
 
unsigned char machingWeaponLevelUpperRedSign_10 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 10 Red.
 
unsigned char autoInvadePoint_generateDist { 40 }
 Automatic placement interval of intrusion points.
 
unsigned char autoInvadePoint_cancelDist { 20 }
 Intrusion point automatic placement cancellation range.
 
float sendGlobalEventLogIntervalTime { 0.f }
 Global event log transmission interval.
 
unsigned short addSoloBreakInPoint_White { 0 }
 Solo intrusion point addition value_white sign.
 
unsigned short addSoloBreakInPoint_Black { 0 }
 Solo intrusion point addition value_red sign.
 
unsigned short addSoloBreakInPoint_ForceJoin { 0 }
 Solo intrusion point addition value_intrusion.
 
unsigned short addSoloBreakInPoint_VisitorGuardian { 0 }
 Solo intrusion point addition value_Map guardian visit.
 
unsigned short addSoloBreakInPoint_VisitorRedHunter { 0 }
 Solo intrusion point addition value_Red Scare visit.
 
unsigned char invincibleTimer_forNetPC_initSync { 0 }
 Invincible timer for initial sync PC.
 
unsigned char invincibleTimer_forNetPC { 10 }
 Invincible timer for non-initial sync PCs.
 
float redHunter_HostBossAreaGetSoulRate { 0.f }
 [Red Scare] Soul rate received when the host passes through the white door
 
int ghostFootprintDecalParamId { 0 }
 Decal parameter ID of the trace of wandering illusion.
 
float leaveAroundHostWarningTime { 0.f }
 Counting time for warning message display outside the multiplayer limit [seconds].
 
int hostModeCostItemId { 0 }
 Hosting cost Item ID.
 
float aIJump_DecelerateParam { 0.f }
 AI jump deceleration parameter.
 
float buddyDisappearDelaySec { 0.f }
 Buddy Instance Deletion Guarantee Time.
 
float aIJump_AnimYMoveCorrectRate_onJumpOff { 0.f }
 AI jump jumping Y movement amount correction factor.
 
float stealthSystemSightRate_NotInStealthRigid_NotSightHide_StealthMode
 Stealth visibility magnification_Crouching without stealth effect.
 
float stealthSystemSightRate_NotInStealthRigid_SightHide_NotStealthMode
 Stealth visibility magnification_Standing in stealth ray shielded area.
 
float stealthSystemSightRate_NotInStealthRigid_SightHide_StealthMode { 1.f }
 Stealth visibility magnification_Crouching in stealth ray shielded area.
 
float stealthSystemSightRate_InStealthRigid_NotSightHide_NotStealthMode
 Stealth visibility magnification_Standing within a stealth hit.
 
float stealthSystemSightRate_InStealthRigid_NotSightHide_StealthMode { 1.f }
 Stealth visibility magnification_Crouching within a stealth hit.
 
float stealthSystemSightRate_InStealthRigid_SightHide_NotStealthMode { 1.f }
 Stealth visibility magnification_Stealth ray shielded area + standing in stealth hit.
 
float stealthSystemSightRate_InStealthRigid_SightHide_StealthMode { 1.f }
 Stealth visibility magnification_Stealth ray shielded area + crouching in stealth hit.
 
int msbEventGeomTreasureInfo_actionButtonParamId_corpse { 0 }
 Treasure corpse default action button parameter ID.
 
int msbEventGeomTreasureInfo_itemGetAnimId_corpse { 0 }
 Anime ID when acquiring the default item of the treasure corpse.
 
int msbEventGeomTreasureInfo_actionButtonParamId_box { 0 }
 Treasure chest default action button parameter ID.
 
int msbEventGeomTreasureInfo_itemGetAnimId_box { 0 }
 Anime ID when acquiring the default item of the treasure box.
 
int msbEventGeomTreasureInfo_actionButtonParamId_shine { 0 }
 Item light default action button parameter ID.
 
int msbEventGeomTreasureInfo_itemGetAnimId_shine { 0 }
 Item Hikari's default item acquisition animation ID.
 
int signPuddleAssetId { 0 }
 Sign pool: Asset ID.
 
int signPuddleAppearDmypolyId0 { 0 }
 Sign accumulation: Sign appearance Damipoli 0.
 
int signPuddleAppearDmypolyId1 { 0 }
 Sign accumulation: Sign appearance Damipoli 1.
 
int signPuddleAppearDmypolyId2 { 0 }
 Sign accumulation: Sign appearance Damipoli 2.
 
int signPuddleAppearDmypolyId3 { 0 }
 Sign accumulation: Sign appearance Damipoli 3.
 
float fallDamageRate_forRidePC { 1.f }
 Rider's fall damage multiplier correction_for PC.
 
float fallDamageRate_forRideNPC { 1.f }
 Rider's Fall Damage Multiplier Correction_for NPCs.
 
int OldMonkOfYellow_CreateSignSpEffectId { 0 }
 Special effect ID when creating the old man sign of yellow robe.
 
float StragglerActivateDist { 0.f }
 Defeated soldier activation distance.
 
int SpEffectId_EnableUseItem_StragglerActivate { -1 }
 Permission to use defeated soldier items_Special effects for PC.
 
int SpEffectId_StragglerWakeUp { -1 }
 Activate defeated soldiers_Special effects for defeated soldier characters.
 
int SpEffectId_StragglerTarget { -1 }
 Defeated soldiers_Special effects for subjugation targets.
 
int SpEffectId_StragglerOppose { -1 }
 Defeated soldiers_Special effects after hostility.
 
float buddyWarp_TriggerTimeRayBlocked { 10.f }
 Time for a buddy to warp a player with a ray block [s].
 
float buddyWarp_TriggerDistToPlayer { 25.f }
 Distance at which the buddy warps the player at a straight line distance [m].
 
float buddyWarp_ThresholdTimePathStacked { 5.f }
 Time to judge that the buddy is stuck in the pass movement [s].
 
float buddyWarp_ThresholdRangePathStacked { 1.f }
 Distance [m] that the buddy considers to be clogged with a pass move.
 
float aiSightRate_morning { 1.f }
 [Morning] AI visibility magnification
 
float aiSightRate_noonA { 1.f }
 [Day] AI visibility magnification
 
float buddyPassThroughTriggerTime { 0.5f }
 Time when the buddy and the player collide and start slipping through [s].
 
float aiSightRate_evening { 1.f }
 [Evening] AI visibility magnification
 
float aiSightRate_night { 1.f }
 [Night] AI visibility magnification
 
float aiSightRate_midnightA { 1.f }
 [Midnight] AI visibility magnification
 
float aiSightRate_sunloss_light { 1.f }
 AI visibility magnification_place where the sun cannot be seen (bright)
 
float aiSightRate_sunloss_dark { 1.f }
 AI visibility magnification_place where the sun cannot be seen (darkness)
 
float aiSightRate_sunloss_veryDark { 1.f }
 AI visibility magnification_place where the sun cannot be seen (total darkness)
 
float stealthSystemSightAngleReduceRate_NotInStealthRigid_NotSightHide_StealthMode
 Stealth view angle attenuation factor_ crouching without stealth effect.
 
float stealthSystemSightAngleReduceRate_NotInStealthRigid_SightHide_NotStealthMode
 Stealth view angle attenuation rate_Standing in stealth ray shielded area.
 
float stealthSystemSightAngleReduceRate_NotInStealthRigid_SightHide_StealthMode
 Stealth visibility angle attenuation _ crouching in stealth ray shielded area.
 
float stealthSystemSightAngleReduceRate_InStealthRigid_NotSightHide_NotStealthMode
 Stealth view angle attenuation rate_Standing within stealth hit.
 
float stealthSystemSightAngleReduceRate_InStealthRigid_NotSightHide_StealthMode
 Stealth field of view angle attenuation rate_ crouching within stealth hit.
 
float stealthSystemSightAngleReduceRate_InStealthRigid_SightHide_NotStealthMode
 Stealth view angle attenuation rate_Stealth ray shielded area + standing in stealth hit.
 
float stealthSystemSightAngleReduceRate_InStealthRigid_SightHide_StealthMode
 Stealth view angle attenuation rate_Stealth ray shielded area + crouching in stealth hit.
 
unsigned char weatherLotConditionStart_Morning_Hour { 7 }
 Weather lottery conditions_morning_start time_hour.
 
unsigned char weatherLotConditionStart_Morning_Minute { 0 }
 Weather lottery conditions_morning_start time_minutes.
 
unsigned char weatherLotConditionStart_Day_Hour { 12 }
 Weather lottery conditions_day_start time_hour.
 
unsigned char weatherLotConditionStart_Day_Minute { 0 }
 Weather lottery conditions_day_start time_minutes.
 
unsigned char weatherLotConditionStart_Evening_Hour { 17 }
 Weather lottery conditions_evening_start time_hour.
 
unsigned char weatherLotConditionStart_Evening_Minute { 0 }
 Weather lottery conditions_evening_start time_minutes.
 
unsigned char weatherLotConditionStart_Night_Hour { 19 }
 Weather lottery conditions_night_start time_hour.
 
unsigned char weatherLotConditionStart_Night_Minute { 0 }
 Weather lottery conditions_night_start time_minutes.
 
unsigned char weatherLotConditionStart_DayBreak_Hour { 5 }
 Weather lottery conditions_dawn_start time_hour.
 
unsigned char weatherLotConditionStart_DayBreak_Minute { 0 }
 Weather lottery conditions_dawn_start time_minutes.
 
unsigned char weatherLotCondition_reserved [2]
 Weather lottery conditions_reservation.
 
unsigned char pclightScaleChangeStart_Hour { 18 }
 Player Light intensity scale change time zone_start time_hour.
 
unsigned char pclightScaleChangeStart_Minute { 0 }
 Player Light intensity scale change time zone_start time_minute.
 
unsigned char pclightScaleChangeEnd_Hour { 5 }
 Player Light intensity scale change time zone_end time_hour.
 
unsigned char pclightScaleChangeEnd_Minute { 0 }
 Player Light intensity scale change time zone_end time_minute.
 
float pclightScaleByTimezone { 1.f }
 Time zone Player light intensity scale change value.
 
int bigRuneGreaterDemon_SummonBuddySpecialEffectId_Buddy { -1 }
 Large Rune: Greater Demon Buddy Summon Buddy Special Effect ID.
 
int bigRuneGreaterDemon_SummonBuddySpecialEffectId_Pc { -1 }
 Large Rune: Special effect ID given to PC when summoning Greater Demon Buddy.
 
int homeBonfireParamId { 0 }
 Base Bonfire Warp ID.
 
unsigned char machingWeaponLevelUpperWhiteSign_11 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 11 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_12 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 12 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_13 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 13 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_14 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 14 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_15 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 15 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_16 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 16 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_17 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 17 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_18 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 18 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_19 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 19 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_20 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 20 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_21 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 21 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_22 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 22 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_23 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 23 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_24 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 24 White.
 
unsigned char machingWeaponLevelUpperWhiteSign_25 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 25 White.
 
unsigned char machingWeaponLevelUpperRedSign_11 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 11 Red.
 
unsigned char machingWeaponLevelUpperRedSign_12 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 12 Red.
 
unsigned char machingWeaponLevelUpperRedSign_13 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 13 Red.
 
unsigned char machingWeaponLevelUpperRedSign_14 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 14 Red.
 
unsigned char machingWeaponLevelUpperRedSign_15 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 15 Red.
 
unsigned char machingWeaponLevelUpperRedSign_16 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 16 Red.
 
unsigned char machingWeaponLevelUpperRedSign_17 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 17 Red.
 
unsigned char machingWeaponLevelUpperRedSign_18 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 18 Red.
 
unsigned char machingWeaponLevelUpperRedSign_19 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 19 Red.
 
unsigned char machingWeaponLevelUpperRedSign_20 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 20 Red.
 
unsigned char machingWeaponLevelUpperRedSign_21 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 21 Red.
 
unsigned char machingWeaponLevelUpperRedSign_22 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 22 Red.
 
unsigned char machingWeaponLevelUpperRedSign_23 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 23 Red.
 
unsigned char machingWeaponLevelUpperRedSign_24 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 24 Red.
 
unsigned char machingWeaponLevelUpperRedSign_25 { 0 }
 Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 25 Red.
 
unsigned char menuTimezoneStart_Morning_Hour { 7 }
 Menu time zone display_morning_start time_hour.
 
unsigned char menuTimezoneStart_Morning_Minute { 0 }
 Menu time zone display_morning_start time_minute.
 
unsigned char menuTimezoneStart_Day1_Hour { 12 }
 Menu time zone display_day 1_start time_hour.
 
unsigned char menuTimezoneStart_Day1_Minute { 0 }
 Time zone display for menu_Lunch 1_Start time_Minute.
 
unsigned char menuTimezoneStart_Day2_Hour { 12 }
 Menu time zone display_day 2_start time_hour.
 
unsigned char menuTimezoneStart_Day2_Minute { 0 }
 Time zone display for menu_Lunch 2_Start time_Minute.
 
unsigned char menuTimezoneStart_Evening_Hour { 17 }
 Menu time zone display_evening_start time_hour.
 
unsigned char menuTimezoneStart_Evening_Minute { 0 }
 Menu time zone display_evening_start time_minute.
 
unsigned char menuTimezoneStart_Night_Hour { 19 }
 Menu time zone display_night_start time_hour.
 
unsigned char menuTimezoneStart_Night_Minute { 0 }
 Menu time zone display_night_start time_minute.
 
unsigned char menuTimezoneStart_Midnight_Hour { 5 }
 Menu time zone display_midnight_start time_hour.
 
unsigned char menuTimezoneStart_Midnight_Minute { 0 }
 Menu time zone display_midnight_start time_minute.
 
unsigned short remotePlayerThreatLvNotify_ThreatLv { 0 }
 Network PC threat level notification_threat level.
 
float remotePlayerThreatLvNotify_NotifyDist { 0.f }
 Network PC threat level notification_notification distance [m].
 
float remotePlayerThreatLvNotify_EndNotifyDist { 0.f }
 Network PC threat level notification_notification end distance [m].
 
float worldMapPointDiscoveryExpandRange { 0.f }
 Default extended distance of map point discovery area [m].
 
float worldMapPointReentryExpandRange { 0.f }
 Map point participation area default extended distance [m].
 
unsigned short remotePlayerThreatLvNotify_NotifyTime { 0 }
 Network PC threat level notification_Notification time [seconds].
 
unsigned short breakIn_A_rebreakInGoodsNum { 0 }
 Number of "re-invasion items" to be given at the time of intrusion: Intrusion item_Greater system (ID102)
 
int breakIn_A_rebreakInGoodsId { -1 }
 Tool item ID of "re-invasion item" given at the time of intrusion: Invasion item_Greater system (ID102)
 
int rideJumpoff_SfxId { -1 }
 Big jump to get off _ sky SFXID.
 
float rideJumpoff_SfxHeightOffset { 0.f }
 Big jump to get off_SFX base point offset in the sky.
 
int rideJumpoff_SpEffectId { -1 }
 In the big jump area to get off _ Special effect ID for PC horse.
 
int rideJumpoff_SpEffectIdPc { -1 }
 Special effect ID applied to _PC in the large jump area to get off.
 
unsigned int unlockExchangeMenuEventFlagId { 0 }
 Main menu_Item creation_Open event flag.
 
unsigned int unlockMessageMenuEventFlagId { 0 }
 Main menu_message_open event flag.
 
unsigned short breakInOnce_A_rebreakInGoodsNum { 0 }
 Number of "re-invasion items" to be given at the time of intrusion: Intrusion item_Greater disposable (ID111)
 
unsigned short breakIn_B_rebreakInGoodsNum { 0 }
 Number of "re-invasion items" to be given at the time of invasion: Invasion item_Volcano building system (ID112)
 
int breakInOnce_A_rebreakInGoodsId { -1 }
 Tool item ID of "re-invasion item" given at the time of intrusion: Invasion item_Greater disposable (ID111)
 
int breakIn_B_rebreakInGoodsId { -1 }
 Tool item ID of "re-invasion item" given at the time of invasion: Invasion item_Volcano building system (ID112)
 
float actionButtonInputCancelTime { -1.f }
 Time to disable action button operation by holding down the action button.
 
float blockClearBonusDelayTime { 7.f }
 Clear bonus acquisition delay time after boss defeat processing.
 
float bonfireCheckEnemyRange { -1.f }
 [Unused] (Refer to SEQ25048) Distance from the PC to determine the bonfire invalidation by the enemy [m]
 
unsigned char endPad [108]
 endPad
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ activityOfDeadSpEffect_BulletId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::activityOfDeadSpEffect_BulletId { 0 }

Bullet ID when the "Activity of the Dead" special effect is activated.

Bullet ID fired when the "Activity of the Dead" special effect is activated

◆ activityOfDeadSpEffect_DeadFadeOutTime

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::activityOfDeadSpEffect_DeadFadeOutTime { 0.f }

Fade out time of the corpse when the "Activity of the Dead" special effect is activated.

Fade time when the corpse fades out when the "Activity of the Dead" special effect is activated

◆ activityOfDeadSpEffect_ShootBulletDummypolyId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::activityOfDeadSpEffect_ShootBulletDummypolyId { 0 }

Bullet generation position when the "Activity of the Dead" special effect is activated Damipoli ID.

Damipoli ID at the position where the bullet is generated when the "Activity of the Dead" special effect is activated

◆ activityOfDeadTargetSearchSpEffect_MaxLength

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::activityOfDeadTargetSearchSpEffect_MaxLength { 0.f }

"Search for active targets of the dead" distance

Maximum searchable distance

◆ activityOfDeadTargetSearchSpEffect_OnHitSpEffect

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::activityOfDeadTargetSearchSpEffect_OnHitSpEffect { 0 }

Special effect ID to be applied to the target of "Activity target search of the dead".

Special effects applied to the searched target

◆ afterEndingMapUid

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::afterEndingMapUid { 0 }

Map UID on hold.

Map UID on hold for lap, enter in 8 digits (example ... m60_42_36_00-> 60423600)

◆ afterEndingReturnPointEntityId

unsigned int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::afterEndingReturnPointEntityId { 0 }

Return point when lap is on hold.

Entity ID of return point on hold

◆ aIJump_DecelerateParam

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::aIJump_DecelerateParam { 0.f }

AI jump deceleration parameter.

Deceleration parameters for AI jump (0.0: constant velocity motion, 1.0: maximum deceleration, speed 0 at target point)

◆ baseToughnessRecoverTime

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::baseToughnessRecoverTime { 0.f }

Basic toughness durability recovery time.

This is the basic value of toughness recovery time. (Seconds)

◆ bonfireCheckEnemyRange

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::bonfireCheckEnemyRange { -1.f }

[Unused] (Refer to SEQ25048) Distance from the PC to determine the bonfire invalidation by the enemy [m]

[Unused] (Refer to SEQ25048) Distance from PC to bonfire that determines invalidation of bonfire by enemy [m] (0 or less: PC distance is not checked. Checked at all distances)

◆ buddyDisappearDelaySec

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::buddyDisappearDelaySec { 0.f }

Buddy Instance Deletion Guarantee Time.

The time from the death flag to the actual disappearance of the instance

◆ buddyWarp_ThresholdTimePathStacked

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::buddyWarp_ThresholdTimePathStacked { 5.f }

Time to judge that the buddy is stuck in the pass movement [s].

Judgment time when the buddy is stuck in the pass movement [s]

◆ chrActivateDist_forLeavePC

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::chrActivateDist_forLeavePC { 0 }

Distance allowed to activate during character deactivation [m].

Distance allowed to activate during character deactivation (valid only for open placement characters)

◆ chrEventTrun_180TurnStartAngle

short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::chrEventTrun_180TurnStartAngle { 0 }

Character event turning 180 ° Animation start angle.

The starting angle of the angle to which the 180 ° swivel animation for the "Character Swirl" event is applied.

◆ chrEventTrun_90TurnStartAngle

short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::chrEventTrun_90TurnStartAngle { 0 }

Character event turning 90 ° Animation start angle.

The starting angle of the angle to which the 90 ° swivel animation for the "Character Swirl" event is applied. If the event starts at an angle smaller than this angle, a system turn will occur.

◆ chrEventTrun_byLeft180

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::chrEventTrun_byLeft180 { 0 }

Character event turning animation (180 ° left)

This is a 180 ° left turn animation for the "Character Turn" event.

◆ chrEventTrun_byLeft90

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::chrEventTrun_byLeft90 { 0 }

Character event turning animation (90 ° left)

This is a 90 ° left turn animation for the "Character Turn" event.

◆ chrEventTrun_byRight180

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::chrEventTrun_byRight180 { 0 }

Character event turning animation (right 180 °)

This is a 180 ° right turn animation for the "Character Turn" event.

◆ chrEventTrun_byRight90

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::chrEventTrun_byRight90 { 0 }

Character event turning animation (right 90 °)

This is a 90 ° right turn animation for the "Character Turn" event.

◆ defeatMultiModeBossOfSoulCorrectRate_byHost

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::defeatMultiModeBossOfSoulCorrectRate_byHost { 0.f }

Soul correction value acquired when defeating the boss at the time of multi _ host.

Correction value of the amount of soul acquired by the host when defeating the boss in multiplayer

◆ defeatMultiModeBossOfSoulCorrectRate_byTeamGhost

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::defeatMultiModeBossOfSoulCorrectRate_byTeamGhost { 0.f }

Soul correction value acquired when defeating the boss at the time of multi _ cooperation spirit.

Correction value of the amount of soul acquired when the boss is defeated in multiplayer

◆ defeatMultiModeEnemyOfSoulCorrectRate_byHost

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::defeatMultiModeEnemyOfSoulCorrectRate_byHost { 0.f }

Soul correction value acquired when defeating enemies at multi time_host.

Correction value of the amount of soul acquired by the host when defeating a normal enemy in multiplayer

◆ defeatMultiModeEnemyOfSoulCorrectRate_byTeamGhost

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::defeatMultiModeEnemyOfSoulCorrectRate_byTeamGhost { 0.f }

Soul correction value acquired when defeating enemies at multi time_cooperative spirit.

Correction value of the amount of soul acquired by cooperating spirits when defeating a normal enemy in multiplayer

◆ enemyDetectionSpEffect_BulletId_byCoopRing_RedHunter

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::enemyDetectionSpEffect_BulletId_byCoopRing_RedHunter { 0 }

Bullet ID_cooperation ring_red hunting fired during "enemy detection".

Bullet ID to fly depending on enemy power / type (also used for multi-automatic firing)

◆ enemyDetectionSpEffect_BulletId_byInvadeOrb_None

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::enemyDetectionSpEffect_BulletId_byInvadeOrb_None { 0 }

No bullet ID_invasion orb_ fired during "enemy detection".

Bullet ID to fly depending on enemy power / type (also used for multi-automatic firing)

◆ enemyDetectionSpEffect_BulletId_byNpcEnemy

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::enemyDetectionSpEffect_BulletId_byNpcEnemy { 0 }

Bullet ID_hostile NPC / enemy character fired during "enemy detection".

Bullet ID to shoot to hostile NPCs / enemy characters when hostility detection fails

◆ enemyDetectionSpEffect_ShootBulletDummypolyId

unsigned short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::enemyDetectionSpEffect_ShootBulletDummypolyId { 0 }

Bullet firing position during "enemy detection" Damipoli ID.

Detect bullet firing position Damipoli ID

◆ enemyHpGaugeScreenOffset_byUp

unsigned short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::enemyHpGaugeScreenOffset_byUp { 0 }

Offset to prevent the HP gauge of the enemy character from being cut off on the screen.

Offset value [pixel] (FullHD standard) that fits in the screen when the enemy's HP gauge is cut off on the screen

◆ estusFlaskRecovery_AbsorptionProductionSfxId_byHp

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::estusFlaskRecovery_AbsorptionProductionSfxId_byHp { 0 }

HP Est absorption production SFXID.

Absorption effect SFXID when recovering the number of times the HP Est bottle has been used when defeating an intruder

◆ estusFlaskRecovery_AbsorptionProductionSfxId_byMp

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::estusFlaskRecovery_AbsorptionProductionSfxId_byMp { 0 }

MP Est Absorption Production SFXID.

Absorption effect SFXID when recovering the number of times the MP Est bottle has been used when defeating an intruder

◆ flickDamageCutRateSuccessGurad

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::flickDamageCutRateSuccessGurad { 0.f }

Damage cut rate when the guard is successful when repelled.

Damage cut rate when the guard is successful when repelled. Multiply the final damage

◆ ghostFootprintDecalParamId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::ghostFootprintDecalParamId { 0 }

Decal parameter ID of the trace of wandering illusion.

Decal parameter ID of the trace that the wandering illusion puts out while moving

◆ guestLeaveSessionDist

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::guestLeaveSessionDist { 0.f }

Maximum distance the guest can be away from the host [m].

Maximum distance [m] that a guest can leave the host. If a certain period of time elapses while the distance is longer than this distance, the session will be withdrawn.

◆ guestLeavingMessageDistMax

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::guestLeavingMessageDistMax { 0.f }

Distance to notify the guest that they are about to leave the host [m].

Distance [m] to notify the guest that they are about to leave the host. Notify me when I'm farther than this distance.

◆ guestLeavingMessageDistMin

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::guestLeavingMessageDistMin { 0.f }

Distance that allows guests to be re-notified that they are about to leave the host [m].

Distance [m] that allows the guest to be re-notified that they are about to leave the host. Do not re-notify until closer than this distance.

◆ homeBonfireParamId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::homeBonfireParamId { 0 }

Base Bonfire Warp ID.

Base bonfire bonfire warp parameter ID

◆ hostModeCostItemId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::hostModeCostItemId { 0 }

Hosting cost Item ID.

ID of the cost item consumed when hosting is turned on

◆ leaveAroundHostWarningTime

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::leaveAroundHostWarningTime { 0.f }

Counting time for warning message display outside the multiplayer limit [seconds].

If this count time elapses while you are out of the multiplayer limit distance, the multiplayer will be disbanded.

◆ machingLevelRedSignUpperAbs

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingLevelRedSignUpperAbs { 0 }

Level sync application coefficient of determination 2 red.

Soul level coefficient of whether to apply level sync

◆ machingLevelRedSignUpperRel

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingLevelRedSignUpperRel { 0 }

Level sync application coefficient of determination 1 red.

Soul level coefficient of whether to apply level sync

◆ machingLevelWhiteSignUpperAbs

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingLevelWhiteSignUpperAbs { 0 }

Level sync application coefficient of determination 2 white.

Soul level coefficient of whether to apply level sync

◆ machingLevelWhiteSignUpperRel

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingLevelWhiteSignUpperRel { 0 }

Level sync application coefficient of determination 1 white.

Soul level coefficient of whether to apply level sync

◆ machingWeaponLevelUpperRedSign_0

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_0 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 0 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_1

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_1 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 1 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_10

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_10 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 10 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_11

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_11 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 11 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_12

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_12 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 12 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_13

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_13 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 13 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_14

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_14 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 14 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_15

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_15 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 15 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_16

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_16 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 16 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_17

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_17 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 17 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_18

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_18 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 18 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_19

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_19 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 19 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_2

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_2 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 2 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_20

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_20 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 20 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_21

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_21 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 21 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_22

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_22 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 22 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_23

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_23 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 23 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_24

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_24 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 24 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_25

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_25 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 25 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_3

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_3 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 3 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_4

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_4 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 4 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_5

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_5 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 5 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_6

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_6 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 6 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_7

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_7 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 7 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_8

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_8 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 8 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperRedSign_9

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperRedSign_9 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 9 Red.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_0

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_0 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 0 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_1

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_1 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 1 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_10

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_10 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 10 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_11

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_11 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 11 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_12

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_12 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 12 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_13

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_13 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 13 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_14

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_14 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 14 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_15

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_15 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 15 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_16

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_16 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 16 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_17

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_17 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 17 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_18

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_18 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 18 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_19

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_19 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 19 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_2

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_2 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 2 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_20

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_20 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 20 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_21

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_21 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 21 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_22

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_22 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 22 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_23

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_23 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 23 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_24

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_24 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 24 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_25

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_25 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 25 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_3

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_3 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 3 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_4

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_4 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 4 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_5

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_5 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 5 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_6

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_6 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 6 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_7

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_7 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 7 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_8

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_8 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 8 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ machingWeaponLevelUpperWhiteSign_9

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::machingWeaponLevelUpperWhiteSign_9 { 0 }

Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 9 White.

Maximum weapon enhancement level factor for whether to apply level sync

◆ menuTimezoneStart_Day1_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Day1_Hour { 12 }

Menu time zone display_day 1_start time_hour.

Menu time zone display_day 1_start time_hour (SEQ22108)

◆ menuTimezoneStart_Day1_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Day1_Minute { 0 }

Time zone display for menu_Lunch 1_Start time_Minute.

Menu time zone display_day 1_start time_minute (SEQ22108)

◆ menuTimezoneStart_Day2_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Day2_Hour { 12 }

Menu time zone display_day 2_start time_hour.

Menu time zone display_day 2_start time_hour (SEQ22108)

◆ menuTimezoneStart_Day2_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Day2_Minute { 0 }

Time zone display for menu_Lunch 2_Start time_Minute.

Time zone display for menu_Lunch 2_Start time_Minute (SEQ22108)

◆ menuTimezoneStart_Evening_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Evening_Hour { 17 }

Menu time zone display_evening_start time_hour.

Menu time zone display_evening_start time_hour (SEQ22108)

◆ menuTimezoneStart_Evening_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Evening_Minute { 0 }

Menu time zone display_evening_start time_minute.

Menu time zone display_evening_start time_minute (SEQ22108)

◆ menuTimezoneStart_Midnight_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Midnight_Hour { 5 }

Menu time zone display_midnight_start time_hour.

Menu time zone display_midnight_start time_hour (SEQ22108)

◆ menuTimezoneStart_Midnight_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Midnight_Minute { 0 }

Menu time zone display_midnight_start time_minute.

Menu time zone display_midnight_start time_minute (SEQ22108)

◆ menuTimezoneStart_Morning_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Morning_Hour { 7 }

Menu time zone display_morning_start time_hour.

Menu time zone display_morning_start time_hour (SEQ22108)

◆ menuTimezoneStart_Morning_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Morning_Minute { 0 }

Menu time zone display_morning_start time_minute.

Menu time zone display_morning_start time_minute (SEQ22108)

◆ menuTimezoneStart_Night_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Night_Hour { 19 }

Menu time zone display_night_start time_hour.

Menu time zone display_night_start time_hour (SEQ22108)

◆ menuTimezoneStart_Night_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::menuTimezoneStart_Night_Minute { 0 }

Menu time zone display_night_start time_minute.

Menu time zone display_night_start time_minute (SEQ22108)

◆ morningIngameHour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::morningIngameHour { 0 }

Morning in-game time (hours)

Morning in-game time (hours). Used in conversation.

◆ morningIngameMinute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::morningIngameMinute { 0 }

Morning in-game time (minutes)

Morning in-game time (minutes). Used in conversation.

◆ morningIngameSecond

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::morningIngameSecond { 0 }

Morning in-game time (seconds)

Morning in-game time (seconds). Used in conversation.

◆ msbEventGeomTreasureInfo_actionButtonParamId_box

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::msbEventGeomTreasureInfo_actionButtonParamId_box { 0 }

Treasure chest default action button parameter ID.

Default action button parameter ID when "Treasure chest" is selected in the treasure chest type of treasure chest information for OBJ of MapStudio event

◆ msbEventGeomTreasureInfo_actionButtonParamId_corpse

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::msbEventGeomTreasureInfo_actionButtonParamId_corpse { 0 }

Treasure corpse default action button parameter ID.

Default action button parameter ID when "Treasure corpse" is selected in the treasure box type of treasure box information for OBJ of MapStudio event

◆ msbEventGeomTreasureInfo_actionButtonParamId_shine

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::msbEventGeomTreasureInfo_actionButtonParamId_shine { 0 }

Item light default action button parameter ID.

Default action button parameter ID when "Item light" is selected in the treasure chest type of treasure chest information for OBJ of MapStudio event

◆ msbEventGeomTreasureInfo_itemGetAnimId_box

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::msbEventGeomTreasureInfo_itemGetAnimId_box { 0 }

Anime ID when acquiring the default item of the treasure box.

When "Treasure chest" is selected in the treasure chest type of the treasure chest information for OBJ of the MapStudio event, the default item acquisition animation ID

◆ msbEventGeomTreasureInfo_itemGetAnimId_corpse

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::msbEventGeomTreasureInfo_itemGetAnimId_corpse { 0 }

Anime ID when acquiring the default item of the treasure corpse.

When "Treasure corpse" is selected in the treasure box type of the treasure box information for OBJ of the MapStudio event, the default item is acquired. Animation ID

◆ msbEventGeomTreasureInfo_itemGetAnimId_shine

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::msbEventGeomTreasureInfo_itemGetAnimId_shine { 0 }

Item Hikari's default item acquisition animation ID.

When "Item Hikari" is selected as the treasure chest type of the treasure chest information for OBJ of the MapStudio event, the default item acquisition animation ID

◆ netPenaltyForgiveItemLimitTime

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::netPenaltyForgiveItemLimitTime { 0.f }

Multi-pre-penalty: Waiting time to start the generation (sale) of the bone of reason.

Multi-pre-penalty: Waiting time (seconds) to start the generation (sale) of the bone of reason

◆ nightIngameHour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::nightIngameHour { 0 }

Night in-game time (hours)

Night in-game time (hours). Used in conversation.

◆ nightIngameMinute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::nightIngameMinute { 0 }

Night in-game time (minutes)

Night in-game time (minutes). Used in conversation.

◆ nightIngameSecond

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::nightIngameSecond { 0 }

Night in-game time (seconds)

Night in-game time (seconds). Used in conversation.

◆ noonIngameHour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::noonIngameHour { 0 }

Daytime in-game time (hours)

Daytime in-game time (hours). Used in conversation.

◆ noonIngameMinute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::noonIngameMinute { 0 }

Daytime in-game time (minutes)

Daytime in-game time (minutes). Used in conversation.

◆ noonIngameSecond

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::noonIngameSecond { 0 }

Daytime in-game time (seconds)

Daytime in-game time (seconds). Used in conversation.

◆ npcTalkAnimBeginDiffAngle

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::npcTalkAnimBeginDiffAngle { 0.f }

Difference angle to start playing NPC conversation animation.

This is the difference angle at which the animation playback of the motion during the conversation of the NPC conversation starts.

◆ npcTalkAnimEndDiffAngle

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::npcTalkAnimEndDiffAngle { 0.f }

Difference angle to stop animation playback of NPC conversation.

This is the difference angle at which the animation playback of the motion during the conversation of the NPC conversation is stopped.

◆ npcTalkTimeOutThreshold

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::npcTalkTimeOutThreshold { 0.f }

NPC conversation voice playback timeout time.

Voice playback timeout for NPC conversations. If voice playback does not end after this time, proceed to the next message.

◆ pclightScaleByTimezone

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::pclightScaleByTimezone { 1.f }

Time zone Player light intensity scale change value.

Time zone Player light intensity scale change value (SEQ16562)

◆ pclightScaleChangeEnd_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::pclightScaleChangeEnd_Hour { 5 }

Player Light intensity scale change time zone_end time_hour.

Player Light intensity scale change time zone_end time_hour (SEQ16562)

◆ pclightScaleChangeEnd_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::pclightScaleChangeEnd_Minute { 0 }

Player Light intensity scale change time zone_end time_minute.

Player Light Intensity Scale Change Time Zone_End Time_Minute (SEQ16562)

◆ pclightScaleChangeStart_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::pclightScaleChangeStart_Hour { 18 }

Player Light intensity scale change time zone_start time_hour.

Player Light Intensity Scale Change Time Zone_Start Time_Hour (SEQ16562)

◆ pclightScaleChangeStart_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::pclightScaleChangeStart_Minute { 0 }

Player Light intensity scale change time zone_start time_minute.

Player Light Intensity Scale Change Time Zone_Start Time_Minute (SEQ16562)

◆ pickUpBerserkerSignSpEffectBulletId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::pickUpBerserkerSignSpEffectBulletId { 0 }

Bullet ID for the effect when picking up the Berserker sign.

Bullet ID when generating a bullet for special effects at the sign position

◆ playRegionCollectDist

unsigned short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::playRegionCollectDist { 0 }

Play area collection radius.

Collection radius of the play area around the PC

◆ recoverBelowMaxHpCompletionNoticeSpEffectId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::recoverBelowMaxHpCompletionNoticeSpEffectId { 0 }

"Recover below HP maximum" Special effect completion notification Special effect ID

ID of the special effect that notifies that "Recovery below HP maximum" is completed. Mainly used for multi synchronization.

◆ redHunter_HostBossAreaGetSoulRate

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::redHunter_HostBossAreaGetSoulRate { 0.f }

[Red Scare] Soul rate received when the host passes through the white door

Soul that you can get red hunting when the host passes through the white door = Soul required for red hunting to change from the previous Lv to the current Lv * This magnification

◆ remotePlayerThreatLvNotify_EndNotifyDist

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::remotePlayerThreatLvNotify_EndNotifyDist { 0.f }

Network PC threat level notification_notification end distance [m].

Network PC threat level notification_notification end distance [m] (SEQ21950)

◆ remotePlayerThreatLvNotify_NotifyDist

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::remotePlayerThreatLvNotify_NotifyDist { 0.f }

Network PC threat level notification_notification distance [m].

Network PC Threat Level Notification_Notification Distance [m] (SEQ21950)

◆ remotePlayerThreatLvNotify_NotifyTime

unsigned short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::remotePlayerThreatLvNotify_NotifyTime { 0 }

Network PC threat level notification_Notification time [seconds].

Network PC Threat Level Notification_Notification Time [seconds] (SEQ21950)

◆ remotePlayerThreatLvNotify_ThreatLv

unsigned short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::remotePlayerThreatLvNotify_ThreatLv { 0 }

Network PC threat level notification_threat level.

Network PC Threat Level Notification_Threat Level (SEQ21950)

◆ respawnSpecialEffectActiveCheckerSpEffectId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::respawnSpecialEffectActiveCheckerSpEffectId { 0 }

Special effect ID for determining the activation of the resurrection special effect.

ID of the special effect that notifies that the resurrection special effect has been activated. Mainly used for multi synchronization.

◆ retryPointActivatedDialogTextId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::retryPointActivatedDialogTextId { -1 }

Text ID of the dialog when starting the retry point.

The text ID of the dialog when the retry point is started. Set the text in EventText_ForMap.xlsm. If it is -1, the dialog is not displayed.

◆ retryPointActivatedPcAnimId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::retryPointActivatedPcAnimId { -1 }

PC animation ID when retry point is activated.

PC animation ID when retry point is started. If it is -1, it will not be played.

◆ retryPointAreaRadius

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::retryPointAreaRadius { -1.f }

Retry area radius_default value (m)

Retry area radius_default value (m). It is used as the default value when the radius and area are not set in the event type "Retry Point" of MapStudio.

◆ rideJumpoff_SpEffectIdPc

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::rideJumpoff_SpEffectIdPc { -1 }

Special effect ID applied to _PC in the large jump area to get off.

Special effect ID for _PC in the big jump area to get off

◆ rideJumpRegionDefaultSfxId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::rideJumpRegionDefaultSfxId { 0 }

Large jump area SFXID.

SFX ID in the riding large jump area

◆ saAttackRate_forVsRideAtk

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::saAttackRate_forVsRideAtk { 1.f }

Common_Riding special attack magnification.

Magnification to be corrected at the time of riding special attack

◆ sendGlobalEventLogIntervalTime

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::sendGlobalEventLogIntervalTime { 0.f }

Global event log transmission interval.

Interval to send global event log to server

◆ sendPlayLogIntervalTime

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::sendPlayLogIntervalTime { 0.f }

Playlog transmission interval.

Interval to send item usage log etc. to the server

◆ signCreatableDistFromSafePos

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::signCreatableDistFromSafePos { 0.f }

Distance to create a sign away from a safe position [m].

Distance at which you can create a sign away from the last safe position on your PC [m]

◆ signPuddleAppearDmypolyId0

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::signPuddleAppearDmypolyId0 { 0 }

Sign accumulation: Sign appearance Damipoli 0.

Damipoli used to determine the display position of the sign in the sign pool

◆ signPuddleAppearDmypolyId1

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::signPuddleAppearDmypolyId1 { 0 }

Sign accumulation: Sign appearance Damipoli 1.

Damipoli used to determine the display position of the sign in the sign pool

◆ signPuddleAppearDmypolyId2

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::signPuddleAppearDmypolyId2 { 0 }

Sign accumulation: Sign appearance Damipoli 2.

Damipoli used to determine the display position of the sign in the sign pool

◆ signPuddleAppearDmypolyId3

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::signPuddleAppearDmypolyId3 { 0 }

Sign accumulation: Sign appearance Damipoli 3.

Damipoli used to determine the display position of the sign in the sign pool

◆ signPuddleAssetId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::signPuddleAssetId { 0 }

Sign pool: Asset ID.

Assets used for sign collection

◆ signPuddleOpenPcAnimId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::signPuddleOpenPcAnimId { -1 }

PC animation ID at the time of sign accumulation startup.

PC animation ID at the time of sign accumulation startup. If it is -1, it will not be played.

◆ sleepCollectorItemActionButtonParamId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::sleepCollectorItemActionButtonParamId { -1 }

Nemuri Item Acquisition Range_Action Button Para ID.

Nemuri Item Acquisition Range_Action Button Para ID. TAE flag Used as the default value when not overwriting with "Event> Nemuri item registration".

◆ sleepCollectorSpEffectId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::sleepCollectorSpEffectId { -1 }

Special effect ID that activates when Nemuri items can be acquired.

A special effect ID that activates when a Nemuri item can be acquired. TAE flag Used as the default value when not overwriting with "Event> Nemuri item registration".

◆ soloBreakInMaxPoint

unsigned int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::soloBreakInMaxPoint { 0 }

Maximum solo intrusion point.

Maximum solo intrusion point. When this value is exceeded, it will be invaded solo.

◆ stealthSystemSightAngleReduceRate_InStealthRigid_NotSightHide_NotStealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightAngleReduceRate_InStealthRigid_NotSightHide_NotStealthMode
Initial value:
{
0.f
}

Stealth view angle attenuation rate_Standing within stealth hit.

◆ stealthSystemSightAngleReduceRate_InStealthRigid_NotSightHide_StealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightAngleReduceRate_InStealthRigid_NotSightHide_StealthMode
Initial value:
{
0.f
}

Stealth field of view angle attenuation rate_ crouching within stealth hit.

Stealth view angle attenuation rate_ crouching within stealth hit

◆ stealthSystemSightAngleReduceRate_InStealthRigid_SightHide_NotStealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightAngleReduceRate_InStealthRigid_SightHide_NotStealthMode
Initial value:
{
0.f
}

Stealth view angle attenuation rate_Stealth ray shielded area + standing in stealth hit.

◆ stealthSystemSightAngleReduceRate_InStealthRigid_SightHide_StealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightAngleReduceRate_InStealthRigid_SightHide_StealthMode
Initial value:
{
0.f
}

Stealth view angle attenuation rate_Stealth ray shielded area + crouching in stealth hit.

◆ stealthSystemSightAngleReduceRate_NotInStealthRigid_NotSightHide_StealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightAngleReduceRate_NotInStealthRigid_NotSightHide_StealthMode
Initial value:
{
0.f
}

Stealth view angle attenuation factor_ crouching without stealth effect.

◆ stealthSystemSightAngleReduceRate_NotInStealthRigid_SightHide_NotStealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightAngleReduceRate_NotInStealthRigid_SightHide_NotStealthMode
Initial value:
{
0.f
}

Stealth view angle attenuation rate_Standing in stealth ray shielded area.

◆ stealthSystemSightAngleReduceRate_NotInStealthRigid_SightHide_StealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightAngleReduceRate_NotInStealthRigid_SightHide_StealthMode
Initial value:
{
0.f
}

Stealth visibility angle attenuation _ crouching in stealth ray shielded area.

◆ stealthSystemSightRate_InStealthRigid_NotSightHide_NotStealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightRate_InStealthRigid_NotSightHide_NotStealthMode
Initial value:
{
1.f
}

Stealth visibility magnification_Standing within a stealth hit.

◆ stealthSystemSightRate_NotInStealthRigid_NotSightHide_StealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightRate_NotInStealthRigid_NotSightHide_StealthMode
Initial value:
{
1.f
}

Stealth visibility magnification_Crouching without stealth effect.

◆ stealthSystemSightRate_NotInStealthRigid_SightHide_NotStealthMode

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::stealthSystemSightRate_NotInStealthRigid_SightHide_NotStealthMode
Initial value:
{
1.f
}

Stealth visibility magnification_Standing in stealth ray shielded area.

◆ succeedBerserkerSelfKillingEffectId

int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::succeedBerserkerSelfKillingEffectId { 0 }

Berserker succeeds in killing PC by himself Special effect ID for directing.

Special effect to play a special effect when Berserker succeeds in killing the PC by himself

◆ summonDataCoopMatchingLevelUpperAbs

short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::summonDataCoopMatchingLevelUpperAbs { 0 }

Multi-weakening level correction factor 1.

Weakened stats when multiplayer. Host level addition correction

◆ summonDataCoopMatchingLevelUpperRel

short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::summonDataCoopMatchingLevelUpperRel { 0 }

Multi-weakening level correction factor 2.

Weakened stats when multiplayer. Host level magnification correction

◆ summonDataCoopMatchingWepLevelMul

short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::summonDataCoopMatchingWepLevelMul { 0 }

Multi-weapon maximum weapon correction factor.

Weakened stats when multiplayer. Maximum weapon enhancement level correction

◆ tutorialCheckRideJumpRegionExpandRange

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::tutorialCheckRideJumpRegionExpandRange { 0.f }

For tutorial judgment: Expand the riding large jump point by ○ [m] to judge inside and outside.

For tutorial judgment: The riding large jump point is expanded by ○ [m] to judge inside and outside. ○ Set the value of [m] here.

◆ uncontrolledMoveThresholdTime

unsigned short from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::uncontrolledMoveThresholdTime { 0 }

No operation judgment time.

It is for leaving people who have not operated for a certain period of time in multiplayer. The unit is seconds.

◆ unlockExchangeMenuEventFlagId

unsigned int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::unlockExchangeMenuEventFlagId { 0 }

Main menu_Item creation_Open event flag.

Main menu → Event flag to unlock the item creation menu

◆ unlockMessageMenuEventFlagId

unsigned int from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::unlockMessageMenuEventFlagId { 0 }

Main menu_message_open event flag.

Main menu → Event flag to unlock the message menu

◆ weatherLotCondition_reserved

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotCondition_reserved[2]

Weather lottery conditions_reservation.

(dummy8)

◆ weatherLotConditionStart_Day_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_Day_Hour { 12 }

Weather lottery conditions_day_start time_hour.

Weather lottery conditions_day_start time_hour (SEQ09371)

◆ weatherLotConditionStart_Day_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_Day_Minute { 0 }

Weather lottery conditions_day_start time_minutes.

Weather lottery conditions_day_start time_minutes (SEQ09371)

◆ weatherLotConditionStart_DayBreak_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_DayBreak_Hour { 5 }

Weather lottery conditions_dawn_start time_hour.

Weather lottery conditions_dawn_start time_hour (SEQ09371)

◆ weatherLotConditionStart_DayBreak_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_DayBreak_Minute { 0 }

Weather lottery conditions_dawn_start time_minutes.

Weather lottery conditions_dawn_start time_minutes (SEQ09371)

◆ weatherLotConditionStart_Evening_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_Evening_Hour { 17 }

Weather lottery conditions_evening_start time_hour.

Weather lottery conditions_evening_start time_hour (SEQ09371)

◆ weatherLotConditionStart_Evening_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_Evening_Minute { 0 }

Weather lottery conditions_evening_start time_minutes.

Weather lottery conditions_evening_start time_minutes (SEQ09371)

◆ weatherLotConditionStart_Morning_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_Morning_Hour { 7 }

Weather lottery conditions_morning_start time_hour.

Weather lottery conditions_morning_start time_hour (SEQ09371)

◆ weatherLotConditionStart_Morning_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_Morning_Minute { 0 }

Weather lottery conditions_morning_start time_minutes.

Weather lottery conditions_morning_start time_minutes (SEQ09371)

◆ weatherLotConditionStart_Night_Hour

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_Night_Hour { 19 }

Weather lottery conditions_night_start time_hour.

Weather lottery conditions_night_start time_hour (SEQ09371)

◆ weatherLotConditionStart_Night_Minute

unsigned char from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::weatherLotConditionStart_Night_Minute { 0 }

Weather lottery conditions_night_start time_minutes.

Weather lottery conditions_night_start time_minutes (SEQ09371)

◆ worldMapPointDiscoveryExpandRange

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::worldMapPointDiscoveryExpandRange { 0.f }

Default extended distance of map point discovery area [m].

The default extended distance for the map point discovery area. When the "discovery area overwrite area" of the map point is invalid (-1), the discovery area is generated by expanding from its own area. Its extended distance

◆ worldMapPointReentryExpandRange

float from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST::worldMapPointReentryExpandRange { 0.f }

Map point participation area default extended distance [m].

The default extended distance for the map point's entry area. When the "participation area overwrite area" of the map point is invalid (-1), the participation area is generated by expanding from its own area. Its extended distance


The documentation for this struct was generated from the following file: