libER 0.1.4.2
ELDEN RING API library
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GAME_SYSTEM_COMMON_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
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167 unsigned char morningIngameHour{ 0 };
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174 unsigned char morningIngameMinute{ 0 };
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181 unsigned char morningIngameSecond{ 0 };
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188 unsigned char noonIngameHour{ 0 };
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195 unsigned char noonIngameMinute{ 0 };
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202 unsigned char noonIngameSecond{ 0 };
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209 unsigned char nightIngameHour{ 0 };
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216 unsigned char nightIngameMinute{ 0 };
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223 unsigned char nightIngameSecond{ 0 };
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238 unsigned char aiSightRateStart_Noon_Hour{ 0 };
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258 unsigned char aiSightRateStart_Night_Hour{ 0 };
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297 float guestResummonDist{ 0.f };
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333 float retryPointAreaRadius{ -1.f };
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432 unsigned short enemyHpGaugeScreenOffset_byUp{ 0 };
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439 unsigned short playRegionCollectDist{ 0 };
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613 unsigned short netPenaltyPointLanDisconnect{ 0 };
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618 unsigned short netPenaltyPointProfileSignout{ 0 };
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623 unsigned short netPenaltyPointReboot{ 0 };
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628 unsigned short netPnaltyPointSuspend{ 0 };
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642 unsigned short netPenaltyPointThreshold{ 0 };
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650 unsigned short uncontrolledMoveThresholdTime{ 0 };
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700 unsigned int soloBreakInMaxPoint{ 0 };
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720 unsigned char item370_MaxSfxNum{ 0 };
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728 unsigned char chrActivateDist_forLeavePC{ 0 };
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788 unsigned char machingLevelRedSignUpperRel{ 0 };
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795 unsigned char machingLevelRedSignUpperAbs{ 0 };
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976 unsigned char autoInvadePoint_generateDist{ 40 };
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981 unsigned char autoInvadePoint_cancelDist{ 20 };
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993 unsigned short addSoloBreakInPoint_White{ 0 };
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998 unsigned short addSoloBreakInPoint_Black{ 0 };
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1023 unsigned char invincibleTimer_forNetPC{ 10 };
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1290 float aiSightRate_noonA{ 1.f };
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1306 float aiSightRate_night{ 1.f };
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1313 int unknown_0x230 { 0 };
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1337 float
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1479 unsigned char pclightScaleChangeStart_Hour{ 18 };
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1494 unsigned char pclightScaleChangeEnd_Hour{ 5 };
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1787 unsigned char menuTimezoneStart_Day1_Hour{ 12 };
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1801 unsigned char menuTimezoneStart_Day2_Hour{ 12 };
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1829 unsigned char menuTimezoneStart_Night_Hour{ 19 };
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1906 unsigned short breakIn_A_rebreakInGoodsNum{ 0 };
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1960 unsigned short breakIn_B_rebreakInGoodsNum{ 0 };
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1995 int unknown_0x2f0{ 0 };
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1997 int unknown_0x2f4{ 0 };
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1999 int unknown_0x2f8{ 0 };
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2001 int unknown_0x2fc{ 0 };
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2003 int unknown_0x300{ 0 };
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2007 int unknown_0x308{ 0 };
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2009 int unknown_0x30c{ 0 };
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2011 float unknown_0x310{ 0.0f };
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2015 float unknown_0x318{ 0.0f };
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2017 float unknown_0x31c{ 0.0f };
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2019 float unknown_0x320{ 0.0f };
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2021 float unknown_0x324{ 0.0f };
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2023 float unknown_0x328{ 0.0f };
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2025 float unknown_0x32c{ 0.0f };
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2033 float unknown_0x33c{ 0.0f };
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2035 float unknown_0x340{ 0.0f };
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2037 float unknown_0x344{ 0.0f };
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2039 int unknown_0x34c{ 0 };
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2041 int unknown_0x350{ 0 };
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2043 int unknown_0x354{ 0 };
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2045 int unknown_0x358{ 0 };
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2047 int unknown_0x35c{ 0 };
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2049 int unknown_0x360{ 0 };
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2051 int unknown_0x364{ 0 };
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2053 int unknown_0x368{ 0 };
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2055 int unknown_0x36c{ 0 };
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2057 int unknown_0x370{ 0 };
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2059 int unknown_0x374{ 0 };
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2061 int unknown_0x378{ 0 };
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2063 int unknown_0x37c{ 0 };
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2065 int unknown_0x380{ 0 };
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2067 int unknown_0x384{ 0 };
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2069 int unknown_0x388{ 0 };
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2071 int unknown_0x38c{ 0 };
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2073 int unknown_0x390{ 0 };
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2075 int unknown_0x394{ 0 };
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2080 unsigned char endPad[108];
2081};
2082
2083}; // namespace paramdef
2084}; // namespace from
2085
2086static_assert(sizeof(from::paramdef::GAME_SYSTEM_COMMON_PARAM_ST) == 1024,
2087 "GAME_SYSTEM_COMMON_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:10
int chrEventTrun_byLeft180
Character event turning animation (180 ° left)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:37
int breakIn_B_rebreakInGoodsId
Tool item ID of "re-invasion item" given at the time of invasion: Invasion item_Volcano building syst...
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1972
float npcTalkTimeOutThreshold
NPC conversation voice playback timeout time.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:708
unsigned char machingWeaponLevelUpperWhiteSign_2
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 2 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:819
unsigned int unlockMessageMenuEventFlagId
Main menu_message_open event flag.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1948
unsigned char machingWeaponLevelUpperWhiteSign_4
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 4 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:835
unsigned char weatherLotConditionStart_Day_Minute
Weather lottery conditions_day_start time_minutes.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1423
int enemyDetectionSpEffect_BulletId_byCoopRing_RedHunter
Bullet ID_cooperation ring_red hunting fired during "enemy detection".
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:499
int onBuddySummon_inWarnRange_spEffectId_buddy
Buddy Summoning_Warning Range Special Effect ID_For Buddy.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:160
unsigned char pclightScaleChangeStart_Hour
Player Light intensity scale change time zone_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1479
int activityOfDeadTargetSearchSpEffect_OnHitSpEffect
Special effect ID to be applied to the target of "Activity target search of the dead".
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:667
unsigned char machingWeaponLevelUpperRedSign_17
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 17 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1702
int ghostFootprintDecalParamId
Decal parameter ID of the trace of wandering illusion.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1041
float buddyWarp_ThresholdTimePathStacked
Time to judge that the buddy is stuck in the pass movement [s].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1274
unsigned char machingWeaponLevelUpperRedSign_14
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 14 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1678
unsigned char machingWeaponLevelUpperRedSign_6
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 6 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:939
unsigned char menuTimezoneStart_Morning_Hour
Menu time zone display_morning_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1773
int allowUseBuddyItem_sfxDmyPolyId_horse
Buddy item permission_SFX generated horse Damipoli ID_when riding.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:114
int rideJumpoff_SpEffectId
In the big jump area to get off _ Special effect ID for PC horse.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1927
int signPuddleOpenPcAnimId
PC animation ID at the time of sign accumulation startup.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:569
float fallDamageRate_forRidePC
Rider's fall damage multiplier correction_for PC.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1220
unsigned char weatherLotConditionStart_DayBreak_Hour
Weather lottery conditions_dawn_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1458
int retryPointActivatedPcAnimId
PC animation ID when retry point is activated.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:548
unsigned short netPenaltyPointLanDisconnect
Multi-pre-penalty: LAN disconnection.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:613
int signPuddleAssetId
Sign pool: Asset ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1183
unsigned char machingWeaponLevelUpperRedSign_4
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 4 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:923
int retryPointActivatedDialogTextId
Text ID of the dialog when starting the retry point.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:561
unsigned char machingWeaponLevelUpperWhiteSign_21
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 21 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1614
unsigned int tutorialFlagOnAccessDistView
For tutorial judgment: Event flag to turn on when accessing the distant view.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:513
float stealthSystemSightAngleReduceRate_NotInStealthRigid_SightHide_StealthMode
Stealth visibility angle attenuation _ crouching in stealth ray shielded area.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1356
float rideJumpoff_SfxHeightOffset
Big jump to get off_SFX base point offset in the sky.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1922
float estusFlaskRecovery_AddEstusTime
Time from the start of est absorption SFX playback to the start of est addition processing.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:387
unsigned char machingWeaponLevelUpperRedSign_10
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 10 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:971
unsigned char machingWeaponLevelUpperRedSign_11
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 11 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1654
int signPuddleAppearDmypolyId2
Sign accumulation: Sign appearance Damipoli 2.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1207
float buddyPassThroughTriggerTime
Time when the buddy and the player collide and start slipping through [s].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1296
unsigned char machingWeaponLevelUpperRedSign_0
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 0 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:891
float defeatMultiModeEnemyOfSoulCorrectRate_byTeamGhost
Soul correction value acquired when defeating enemies at multi time_cooperative spirit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:405
unsigned char aiSightRateStart_Evening_Hour
AI visibility magnification_evening_start time (hour)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:248
float buddyWarp_TriggerDistToPlayer
Distance at which the buddy warps the player at a straight line distance [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1267
float aiSightRate_night
[Night] AI visibility magnification
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1306
float pclightScaleByTimezone
Time zone Player light intensity scale change value.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1508
int saLargeDamageHitSfx_SfxId
SA heavy damage hit production SFX_SFXID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:284
unsigned int afterEndingReturnPointEntityId
Return point when lap is on hold.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:490
unsigned char machingWeaponLevelUpperWhiteSign_6
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 6 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:851
float aiSightRate_sunloss_veryDark
AI visibility magnification_place where the sun cannot be seen (total darkness)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1331
unsigned char weatherLotConditionStart_Day_Hour
Weather lottery conditions_day_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1416
int sleepCollectorItemActionButtonParamId
Nemuri Item Acquisition Range_Action Button Para ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:99
unsigned char machingWeaponLevelUpperRedSign_1
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 1 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:899
short saLargeDamageHitSfx_MinDamage
SA large damage hit production SFX_ Occurrence condition SA damage minimum required [pt].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:686
float stealthSystemSightRate_InStealthRigid_SightHide_StealthMode
Stealth visibility magnification_Stealth ray shielded area + crouching in stealth hit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1122
int bigRuneGreaterDemon_SummonBuddySpecialEffectId_Pc
Large Rune: Special effect ID given to PC when summoning Greater Demon Buddy.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1519
unsigned char machingWeaponLevelUpperRedSign_13
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 13 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1670
unsigned char machingWeaponLevelUpperRedSign_19
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 19 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1718
float npcTalkAnimBeginDiffAngle
Difference angle to start playing NPC conversation animation.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:82
int enemyDetectionSpEffect_BulletId_byNpcEnemy
Bullet ID_hostile NPC / enemy character fired during "enemy detection".
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:659
int activityOfDeadSpEffect_ShootBulletDummypolyId
Bullet generation position when the "Activity of the Dead" special effect is activated Damipoli ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:593
unsigned char item370_MaxSfxNum
Maximum number of seven-colored stones installed.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:720
float aiSightRate_morning
[Morning] AI visibility magnification
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1285
unsigned char weatherLotConditionStart_Night_Minute
Weather lottery conditions_night_start time_minutes.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1451
float fallDamageRate_forRideNPC
Rider's Fall Damage Multiplier Correction_for NPCs.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1225
float sendPlayLogIntervalTime
Playlog transmission interval.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:715
unsigned char machingWeaponLevelUpperWhiteSign_3
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 3 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:827
unsigned char menuTimezoneStart_Night_Minute
Menu time zone display_night_start time_minute.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1836
int recoverBelowMaxHpCompletionNoticeSpEffectId
"Recover below HP maximum" Special effect completion notification Special effect ID
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:351
unsigned char machingLevelRedSignUpperRel
Level sync application coefficient of determination 1 red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:788
unsigned char machingLevelWhiteSignUpperRel
Level sync application coefficient of determination 1 white.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:774
int estusFlaskRecovery_AbsorptionProductionSfxId_byHp
HP Est absorption production SFXID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:359
float redHunter_HostBossAreaGetSoulRate
[Red Scare] Soul rate received when the host passes through the white door
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1033
int onBuddySummon_inActivateRange_spEffectId_pc
Buddy Summoning_Initial range Special effect ID_For PC.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:145
float tutorialCheckRideJumpRegionExpandRange
For tutorial judgment: Expand the riding large jump point by ○ [m] to judge inside and outside.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:540
int afterEndingMapUid
Map UID on hold.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:483
float StragglerActivateDist
Defeated soldier activation distance.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1235
float blockClearBonusDelayTime
Clear bonus acquisition delay time after boss defeat processing.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1983
unsigned char machingWeaponLevelUpperRedSign_23
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 23 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1750
int msbEventGeomTreasureInfo_actionButtonParamId_box
Treasure chest default action button parameter ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1149
unsigned char machingLevelRedSignUpperAbs
Level sync application coefficient of determination 2 red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:795
float allowUseBuddyItem_sfxInterval
Buddy item permission_SFX occurrence interval [s].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:104
float ignorNetStateSyncTime_ForThrow
Time to ignore transitions due to network information at the start of throwing.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:608
float stealthSystemSightRate_InStealthRigid_SightHide_NotStealthMode
Stealth visibility magnification_Stealth ray shielded area + standing in stealth hit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1116
unsigned char autoInvadePoint_generateDist
Automatic placement interval of intrusion points.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:976
unsigned short netPenaltyPointProfileSignout
Multi-pre-penalty: Profile sign-out.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:618
float leaveAroundHostWarningTime
Counting time for warning message display outside the multiplayer limit [seconds].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1050
float stealthSystemSightRate_NotInStealthRigid_SightHide_NotStealthMode
Stealth visibility magnification_Standing in stealth ray shielded area.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1090
unsigned char machingLevelWhiteSignUpperAbs
Level sync application coefficient of determination 2 white.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:781
int sleepCollectorSpEffectId
Special effect ID that activates when Nemuri items can be acquired.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:342
float retryPointActivatedDialogDelayTime
Delay time of dialog display when retry point is started [seconds].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:553
int signPuddleAppearDmypolyId3
Sign accumulation: Sign appearance Damipoli 3.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1215
int chrEventTrun_byRight90
Character event turning animation (right 90 °)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:30
unsigned char nightIngameHour
Night in-game time (hours)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:209
int rideJumpoff_SpEffectIdPc
Special effect ID applied to _PC in the large jump area to get off.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1934
int rideJumpoff_SfxId
Big jump to get off _ sky SFXID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1917
int msbEventGeomTreasureInfo_actionButtonParamId_shine
Item light default action button parameter ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1167
unsigned short addSoloBreakInPoint_White
Solo intrusion point addition value_white sign.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:993
int pickUpBerserkerSignSpEffectBulletId
Bullet ID for the effect when picking up the Berserker sign.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:758
int enemySpEffectIdAfterSleepCollectorItemLot
Special effects on the enemy side when drawing Nemuri items.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:475
unsigned int tutorialFlagOnEnterRideJumpRegion
For tutorial judgment: Event flag to turn on when entering the riding big jump point.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:531
float guestLeavingMessageDistMin
Distance that allows guests to be re-notified that they are about to leave the host [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:315
unsigned char machingWeaponLevelUpperWhiteSign_25
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 25 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1646
float buddyDisappearDelaySec
Buddy Instance Deletion Guarantee Time.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1072
float aiSightRate_sunloss_dark
AI visibility magnification_place where the sun cannot be seen (darkness)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1325
unsigned char menuTimezoneStart_Day1_Hour
Menu time zone display_day 1_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1787
float sendGlobalEventLogIntervalTime
Global event log transmission interval.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:988
unsigned char machingWeaponLevelUpperRedSign_5
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 5 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:931
float baseToughnessRecoverTime
Basic toughness durability recovery time.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:16
unsigned char machingWeaponLevelUpperRedSign_20
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 20 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1726
int msbEventGeomTreasureInfo_itemGetAnimId_corpse
Anime ID when acquiring the default item of the treasure corpse.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1140
unsigned char aiSightRateStart_Evening_Minute
AI visibility magnification_evening_start time (minutes)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:253
unsigned char machingWeaponLevelUpperWhiteSign_22
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 22 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1622
unsigned char machingWeaponLevelUpperRedSign_16
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 16 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1694
unsigned char machingWeaponLevelUpperWhiteSign_17
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 17 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1582
unsigned char chrActivateDist_forLeavePC
Distance allowed to activate during character deactivation [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:728
unsigned short bigRuneGreaterDemonBreakInGoodsNum
Large Rune: Number of tools granted when the Greater Demon invades.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:451
unsigned char machingWeaponLevelUpperWhiteSign_9
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 9 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:875
int onBuddySummon_inActivateRange_spEffectId_buddy
Buddy Summoning_Initial Range Special Effect ID_For Buddy.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:381
unsigned char machingWeaponLevelUpperRedSign_2
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 2 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:907
float stealthSystemSightRate_InStealthRigid_NotSightHide_NotStealthMode
Stealth visibility magnification_Standing within a stealth hit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1103
int allowUseBuddyItem_sfxDmyPolyId
Buddy Item Permission_SFX Occurrence PC Damipoli ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:109
unsigned short breakIn_B_rebreakInGoodsNum
Number of "re-invasion items" to be given at the time of invasion: Invasion item_Volcano building sys...
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1960
unsigned char nightIngameSecond
Night in-game time (seconds)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:223
unsigned char machingWeaponLevelUpperWhiteSign_0
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 0 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:803
unsigned char weatherLotConditionStart_Night_Hour
Weather lottery conditions_night_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1444
unsigned char machingWeaponLevelUpperWhiteSign_24
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 24 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1638
int homeBonfireParamId
Base Bonfire Warp ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1526
unsigned short breakIn_A_rebreakInGoodsNum
Number of "re-invasion items" to be given at the time of intrusion: Intrusion item_Greater system (ID...
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1906
unsigned char machingWeaponLevelUpperRedSign_24
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 24 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1758
unsigned char menuTimezoneStart_Midnight_Minute
Menu time zone display_midnight_start time_minute.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1850
unsigned char machingWeaponLevelUpperRedSign_18
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 18 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1710
unsigned char saLargeDamageHitSfx_Threshold
SA large damage hit production SFX_ Occurrence condition SA damage threshold ratio [%].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:279
float aIJump_DecelerateParam
AI jump deceleration parameter.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1065
unsigned char morningIngameSecond
Morning in-game time (seconds)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:181
unsigned char pclightScaleChangeEnd_Minute
Player Light intensity scale change time zone_end time_minute.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1501
int onBuddySummon_inActivateRange_sfxDmyPolyId
Buddy Summoning_Initial Range_SFX Occurrence PC Damipoli ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:129
unsigned char aiSightRateStart_Midnight_Hour
AI visibility magnification_midnight_start time (hour)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:268
float stealthSystemSightRate_NotInStealthRigid_NotSightHide_StealthMode
Stealth visibility magnification_Crouching without stealth effect.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1082
short summonDataCoopMatchingWepLevelMul
Multi-weapon maximum weapon correction factor.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:750
unsigned char machingWeaponLevelUpperWhiteSign_13
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 13 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1550
float stealthSystemSightAngleReduceRate_InStealthRigid_SightHide_NotStealthMode
Stealth view angle attenuation rate_Stealth ray shielded area + standing in stealth hit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1384
int respawnSpecialEffectActiveCheckerSpEffectId
Special effect ID for determining the activation of the resurrection special effect.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:376
unsigned short addSoloBreakInPoint_VisitorRedHunter
Solo intrusion point addition value_Red Scare visit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1013
float signCreatableDistFromSafePos
Distance to create a sign away from a safe position [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:292
float aIJump_AnimYMoveCorrectRate_onJumpOff
AI jump jumping Y movement amount correction factor.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1077
float defeatMultiModeBossOfSoulCorrectRate_byHost
Soul correction value acquired when defeating the boss at the time of multi _ host.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:414
int OldMonkOfYellow_CreateSignSpEffectId
Special effect ID when creating the old man sign of yellow robe.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1230
unsigned char machingWeaponLevelUpperRedSign_12
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 12 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1662
unsigned char machingWeaponLevelUpperRedSign_15
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 15 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1686
int breakInOnce_A_rebreakInGoodsId
Tool item ID of "re-invasion item" given at the time of intrusion: Invasion item_Greater disposable (...
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1966
unsigned char machingWeaponLevelUpperWhiteSign_15
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 15 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1566
int succeedBerserkerSelfKillingEffectId
Berserker succeeds in killing PC by himself Special effect ID for directing.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:767
short chrEventTrun_180TurnStartAngle
Character event turning 180 ° Animation start angle.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:61
unsigned char aiSightRateStart_Night_Hour
AI visibility magnification_night_start time (hour)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:258
unsigned char aiSightRateStart_Morning_Minute
AI visibility magnification_morning_start time (minutes)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:233
int bigRuneGreaterDemonBreakInGoodsId
Large Rune: Greater Demon Invasion Tool Item ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:456
unsigned short enemyHpGaugeScreenOffset_byUp
Offset to prevent the HP gauge of the enemy character from being cut off on the screen.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:432
unsigned char morningIngameHour
Morning in-game time (hours)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:167
unsigned char machingWeaponLevelUpperWhiteSign_5
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 5 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:843
unsigned int tutorialFlagOnAccessRetryPoint
For tutorial judgment: Event flag to turn on when accessing the retry point.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:519
float sightRangeLowerPromiseRate
Field of view_Minimum guaranteed distance [magnification conversion].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:680
float guestLeaveSessionDist
Maximum distance the guest can be away from the host [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:324
int msbEventGeomTreasureInfo_itemGetAnimId_box
Anime ID when acquiring the default item of the treasure box.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1158
unsigned char menuTimezoneStart_Day2_Hour
Menu time zone display_day 2_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1801
float signPuddleOpenDialogDelayTime
Delay time of dialog display at startup of sign accumulation [seconds].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:575
float stealthSystemSightAngleReduceRate_NotInStealthRigid_SightHide_NotStealthMode
Stealth view angle attenuation rate_Standing in stealth ray shielded area.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1347
short summonDataCoopMatchingLevelUpperRel
Multi-weakening level correction factor 2.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:742
float bonfireCheckEnemyRange
[Unused] (Refer to SEQ25048) Distance from the PC to determine the bonfire invalidation by the enemy ...
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1993
int enemyDetectionSpEffect_BulletId_byInvadeOrb_None
No bullet ID_invasion orb_ fired during "enemy detection".
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:507
float stealthSystemSightAngleReduceRate_NotInStealthRigid_NotSightHide_StealthMode
Stealth view angle attenuation factor_ crouching without stealth effect.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1338
float aiSightRate_noonA
[Day] AI visibility magnification
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1290
unsigned char weatherLotConditionStart_Morning_Hour
Weather lottery conditions_morning_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1402
unsigned char menuTimezoneStart_Evening_Hour
Menu time zone display_evening_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1815
unsigned char noonIngameSecond
Daytime in-game time (seconds)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:202
int signPuddleAppearDmypolyId0
Sign accumulation: Sign appearance Damipoli 0.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1191
unsigned char aiSightRateStart_Noon_Minute
AI visibility magnification_day_start time (minutes)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:243
float stealthSystemSightAngleReduceRate_InStealthRigid_NotSightHide_StealthMode
Stealth field of view angle attenuation rate_ crouching within stealth hit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1375
short saLargeDamageHitSfx_ForceDamage
SA large damage hit production SFX_ Occurrence condition SA damage forced occurrence minimum value [p...
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:692
float flickDamageCutRateSuccessGurad
Damage cut rate when the guard is successful when repelled.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:74
unsigned short addSoloBreakInPoint_VisitorGuardian
Solo intrusion point addition value_Map guardian visit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1008
unsigned char machingWeaponLevelUpperWhiteSign_7
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 7 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:859
unsigned char machingWeaponLevelUpperWhiteSign_18
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 18 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1590
float remotePlayerThreatLvNotify_EndNotifyDist
Network PC threat level notification_notification end distance [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1872
int allowUseBuddyItem_sfxId
Buddy Item Permission_Occurrence SFXID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:119
int onBuddySummon_atBuddyUnsummon_spEffectId_pc
Buddy Summoning_Buddy Return Special Effect ID_For PC.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:155
short chrEventTrun_90TurnStartAngle
Character event turning 90 ° Animation start angle.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:53
float actionButtonInputCancelTime
Time to disable action button operation by holding down the action button.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1978
unsigned char menuTimezoneStart_Morning_Minute
Menu time zone display_morning_start time_minute.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1780
float aiSightRate_sunloss_light
AI visibility magnification_place where the sun cannot be seen (bright)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1319
float saAttackRate_forVsRideAtk
Common_Riding special attack magnification.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:470
int SpEffectId_EnableUseItem_StragglerActivate
Permission to use defeated soldier items_Special effects for PC.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1240
float guestLeavingMessageDistMax
Distance to notify the guest that they are about to leave the host [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:306
unsigned char autoInvadePoint_cancelDist
Intrusion point automatic placement cancellation range.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:981
float stealthSystemSightAngleReduceRate_InStealthRigid_SightHide_StealthMode
Stealth view angle attenuation rate_Stealth ray shielded area + crouching in stealth hit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1393
unsigned char weatherLotConditionStart_Evening_Minute
Weather lottery conditions_evening_start time_minutes.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1437
float stealthAtkDamageRate
Stealth attack damage multiplier.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:66
int hostModeCostItemId
Hosting cost Item ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1057
float defeatMultiModeEnemyOfSoulCorrectRate_byHost
Soul correction value acquired when defeating enemies at multi time_host.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:396
unsigned char weatherLotConditionStart_Evening_Hour
Weather lottery conditions_evening_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1430
unsigned char noonIngameHour
Daytime in-game time (hours)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:188
int SpEffectId_StragglerWakeUp
Activate defeated soldiers_Special effects for defeated soldier characters.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1246
unsigned char machingWeaponLevelUpperRedSign_3
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 3 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:915
unsigned char aiSightRateStart_Noon_Hour
AI visibility magnification_day_start time (hour)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:238
unsigned char pclightScaleChangeEnd_Hour
Player Light intensity scale change time zone_end time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1494
float activityOfDeadTargetSearchSpEffect_MaxLength
"Search for active targets of the dead" distance
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:674
unsigned char machingWeaponLevelUpperRedSign_21
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 21 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1734
unsigned short uncontrolledMoveThresholdTime
No operation judgment time.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:650
unsigned char machingWeaponLevelUpperWhiteSign_19
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 19 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1598
unsigned char machingWeaponLevelUpperRedSign_8
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 8 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:955
float defeatMultiModeBossOfSoulCorrectRate_byTeamGhost
Soul correction value acquired when defeating the boss at the time of multi _ cooperation spirit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:423
unsigned short breakInOnce_A_rebreakInGoodsNum
Number of "re-invasion items" to be given at the time of intrusion: Intrusion item_Greater disposable...
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1954
unsigned char nightIngameMinute
Night in-game time (minutes)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:216
unsigned short netPenaltyPointReboot
Multi-pre-penalty: Power off.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:623
unsigned char machingWeaponLevelUpperWhiteSign_10
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 10 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:883
unsigned char pclightScaleChangeStart_Minute
Player Light intensity scale change time zone_start time_minute.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1487
unsigned char machingWeaponLevelUpperWhiteSign_8
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 8 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:867
unsigned char machingWeaponLevelUpperRedSign_7
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 7 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:947
unsigned char aiSightRateStart_Night_Minute
AI visibility magnification_night_start time (minutes)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:263
unsigned char invincibleTimer_forNetPC
Invincible timer for non-initial sync PCs.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1023
unsigned int unlockExchangeMenuEventFlagId
Main menu_Item creation_Open event flag.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1941
int onBuddySummon_inActivateRange_sfxDmyPolyId_horse
Buddy Summoning_Initial Range_SFX Generated Horse Damipoli ID_When Riding.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:135
float onBuddySummon_inActivateRange_sfxInterval
Buddy Summoning_Initial Range_SFX Occurrence Interval [s].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:124
int breakIn_A_rebreakInGoodsId
Tool item ID of "re-invasion item" given at the time of intrusion: Invasion item_Greater system (ID10...
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1912
unsigned char machingWeaponLevelUpperWhiteSign_11
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 11 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1534
unsigned char aiSightRateStart_Morning_Hour
AI visibility magnification_morning_start time (hour)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:228
unsigned char menuTimezoneStart_Night_Hour
Menu time zone display_night_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1829
int chrEventTrun_byRight180
Character event turning animation (right 180 °)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:44
unsigned char machingWeaponLevelUpperWhiteSign_14
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 14 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1558
unsigned char invincibleTimer_forNetPC_initSync
Invincible timer for initial sync PC.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1018
float npcTalkAnimEndDiffAngle
Difference angle to stop animation playback of NPC conversation.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:90
unsigned short addSoloBreakInPoint_ForceJoin
Solo intrusion point addition value_intrusion.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1003
unsigned char machingWeaponLevelUpperWhiteSign_23
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 23 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1630
float retryPointAreaRadius
Retry area radius_default value (m)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:333
int estusFlaskRecovery_AbsorptionProductionSfxId_byMp
MP Est Absorption Production SFXID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:367
unsigned char menuTimezoneStart_Day1_Minute
Time zone display for menu_Lunch 1_Start time_Minute.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1794
unsigned char machingWeaponLevelUpperRedSign_9
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 9 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:963
unsigned char machingWeaponLevelUpperRedSign_22
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 22 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1742
int bigRuneGreaterDemon_SummonBuddySpecialEffectId_Buddy
Large Rune: Greater Demon Buddy Summon Buddy Special Effect ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1513
unsigned char endPad[108]
endPad
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:2080
float aiSightRate_midnightA
[Midnight] AI visibility magnification
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1311
unsigned char noonIngameMinute
Daytime in-game time (minutes)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:195
int rideJumpRegionDefaultSfxId
Large jump area SFXID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:463
unsigned short enemyDetectionSpEffect_ShootBulletDummypolyId
Bullet firing position during "enemy detection" Damipoli ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:446
float worldMapPointDiscoveryExpandRange
Default extended distance of map point discovery area [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1882
int onBuddySummon_inWarnRange_spEffectId_pc
Buddy Summoning_Warning Range Special Effect ID_For PC.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:150
short summonDataCoopMatchingLevelUpperAbs
Multi-weakening level correction factor 1.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:735
unsigned char machingWeaponLevelUpperWhiteSign_1
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 1 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:811
unsigned char weatherLotConditionStart_Morning_Minute
Weather lottery conditions_morning_start time_minutes.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1409
float stealthSystemSightRate_NotInStealthRigid_SightHide_StealthMode
Stealth visibility magnification_Crouching in stealth ray shielded area.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1098
float buddyWarp_ThresholdRangePathStacked
Distance [m] that the buddy considers to be clogged with a pass move.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1280
float worldMapPointReentryExpandRange
Map point participation area default extended distance [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1892
unsigned short addSoloBreakInPoint_Black
Solo intrusion point addition value_red sign.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:998
float buddyWarp_TriggerTimeRayBlocked
Time for a buddy to warp a player with a ray block [s].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1261
unsigned char machingWeaponLevelUpperWhiteSign_16
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 16 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1574
unsigned char morningIngameMinute
Morning in-game time (minutes)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:174
unsigned char machingWeaponLevelUpperWhiteSign_20
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 20 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1606
int chrEventTrun_byLeft90
Character event turning animation (90 ° left)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:23
unsigned short remotePlayerThreatLvNotify_NotifyTime
Network PC threat level notification_Notification time [seconds].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1900
unsigned char weatherLotCondition_reserved[2]
Weather lottery conditions_reservation.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1472
float guestResummonDist
Distance between host and guest where resummoning occurs [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:297
unsigned char menuTimezoneStart_Midnight_Hour
Menu time zone display_midnight_start time_hour.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1843
int signPuddleAppearDmypolyId1
Sign accumulation: Sign appearance Damipoli 1.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1199
int SpEffectId_StragglerOppose
Defeated soldiers_Special effects after hostility.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1256
float stealthSystemSightAngleReduceRate_InStealthRigid_NotSightHide_NotStealthMode
Stealth view angle attenuation rate_Standing within stealth hit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1364
unsigned char menuTimezoneStart_Evening_Minute
Menu time zone display_evening_start time_minute.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1822
int onBuddySummon_inActivateRange_sfxId
Buddy Summoning_Initial Range_Occurrence SFXID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:140
unsigned char menuTimezoneStart_Day2_Minute
Time zone display for menu_Lunch 2_Start time_Minute.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1808
float activityOfDeadSpEffect_DeadFadeOutTime
Fade out time of the corpse when the "Activity of the Dead" special effect is activated.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:602
int activityOfDeadSpEffect_BulletId
Bullet ID when the "Activity of the Dead" special effect is activated.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:584
int msbEventGeomTreasureInfo_itemGetAnimId_shine
Item Hikari's default item acquisition animation ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1176
unsigned int tutorialFlagOnGetGroupReward
For tutorial judgment: Event flag to turn on when group reward is entered after defeating a group.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:525
int msbEventGeomTreasureInfo_actionButtonParamId_corpse
Treasure corpse default action button parameter ID.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1131
unsigned char machingWeaponLevelUpperRedSign_25
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 25 Red.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1766
unsigned short netPenaltyPointThreshold
Multi-pre-penalty: Penalty judgment points.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:642
unsigned char machingWeaponLevelUpperWhiteSign_12
Level Sync Applicability Judgment Maximum Weapon Enhancement Level Coefficient 12 White.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1542
int SpEffectId_StragglerTarget
Defeated soldiers_Special effects for subjugation targets.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1251
unsigned short playRegionCollectDist
Play area collection radius.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:439
float netPenaltyForgiveItemLimitTime
Multi-pre-penalty: Waiting time to start the generation (sale) of the bone of reason.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:637
unsigned char aiSightRateStart_Midnight_Minute
AI visibility magnification_midnight_start time (minutes)
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:273
unsigned int soloBreakInMaxPoint
Maximum solo intrusion point.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:700
unsigned char weatherLotConditionStart_DayBreak_Minute
Weather lottery conditions_dawn_start time_minutes.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1465
float remotePlayerThreatLvNotify_NotifyDist
Network PC threat level notification_notification distance [m].
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1864
unsigned short remotePlayerThreatLvNotify_ThreatLv
Network PC threat level notification_threat level.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1857
unsigned short netPnaltyPointSuspend
Multi-pre-penalty: Suspend / Pause.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:628
float stealthSystemSightRate_InStealthRigid_NotSightHide_StealthMode
Stealth visibility magnification_Crouching within a stealth hit.
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1110
float aiSightRate_evening
[Evening] AI visibility magnification
Definition GAME_SYSTEM_COMMON_PARAM_ST.hpp:1301