libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <AI_SOUND_PARAM_ST.hpp>
Public Attributes | |
float | radius { 0.f } |
Sound radius [m]. | |
float | lifeFrame { 0.f } |
Extinction time [seconds]. | |
bool | bSpEffectEnable { false } |
Is it affected by special effects? | |
unsigned char | type { 0 } |
kinds | |
bool | opposeTarget: 1 { true } |
Target: ● Hostile. | |
bool | friendlyTarget: 1 { false } |
Target: ○ Allies. | |
bool | selfTarget: 1 { false } |
Target: myself. | |
bool | disableOnTargetPCompany: 1 { false } |
You can't listen while targeting your PC. | |
unsigned char | rank { 0 } |
Character behavior. | |
float | forgetTime { -1.f } |
Time to forget the sound target (overwrite) [sec]. | |
int | priority { 100 } |
AI sound priority. | |
int | soundBehaviorId { -1 } |
Behavior ID. | |
unsigned char | aiSoundLevel { 0 } |
AI sound level. | |
unsigned char | replaningState { 0 } |
AI state to replan. | |
This struct was automatically generated from XML paramdefs.
AI sound level.
How hard it is to hear
Is it affected by special effects?
Whether it is affected by the special effect "Sound Radius Magnification"
Extinction time [seconds].
Time for AI sound to remain
Character behavior.
Character behavior (former: sound type)
AI state to replan.
AI state setting to run replanning when listening to AI sound