libER 0.1.4.2
ELDEN RING API library
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AI_SOUND_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 float radius{ 0.f };
17
23 float lifeFrame{ 0.f };
24
30 bool bSpEffectEnable{ false };
31
37 unsigned char type{ 0 };
38
42 bool opposeTarget : 1 { true };
43
47 bool friendlyTarget : 1 { false };
48
52 bool selfTarget : 1 { false };
53
57 bool disableOnTargetPCompany : 1 { false };
58
64 unsigned char rank{ 0 };
65
69 float forgetTime{ -1.f };
70
74 int priority{ 100 };
75
79 int soundBehaviorId{ -1 };
80
86 unsigned char aiSoundLevel{ 0 };
87
93 unsigned char replaningState{ 0 };
94
95 unsigned char pad1[6];
96};
97
98}; // namespace paramdef
99}; // namespace from
100
101static_assert(sizeof(from::paramdef::AI_SOUND_PARAM_ST) == 32,
102 "AI_SOUND_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition AI_SOUND_PARAM_ST.hpp:10
unsigned char rank
Character behavior.
Definition AI_SOUND_PARAM_ST.hpp:64
bool selfTarget
Target: myself.
Definition AI_SOUND_PARAM_ST.hpp:52
bool disableOnTargetPCompany
You can't listen while targeting your PC.
Definition AI_SOUND_PARAM_ST.hpp:57
int soundBehaviorId
Behavior ID.
Definition AI_SOUND_PARAM_ST.hpp:79
unsigned char replaningState
AI state to replan.
Definition AI_SOUND_PARAM_ST.hpp:93
unsigned char aiSoundLevel
AI sound level.
Definition AI_SOUND_PARAM_ST.hpp:86
bool friendlyTarget
Target: ○ Allies.
Definition AI_SOUND_PARAM_ST.hpp:47
float forgetTime
Time to forget the sound target (overwrite) [sec].
Definition AI_SOUND_PARAM_ST.hpp:69
int priority
AI sound priority.
Definition AI_SOUND_PARAM_ST.hpp:74
float lifeFrame
Extinction time [seconds].
Definition AI_SOUND_PARAM_ST.hpp:23
bool opposeTarget
Target: ● Hostile.
Definition AI_SOUND_PARAM_ST.hpp:42
bool bSpEffectEnable
Is it affected by special effects?
Definition AI_SOUND_PARAM_ST.hpp:30
float radius
Sound radius [m].
Definition AI_SOUND_PARAM_ST.hpp:16
unsigned char type
kinds
Definition AI_SOUND_PARAM_ST.hpp:37