libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <CS_VOLUMETRIC_EFFECT_QUALITY_DETAIL.hpp>
Public Attributes | |
bool | fogEnabled { true } |
Fog enabled. | |
bool | fogShadowEnabled { true } |
Fog shadow permission. | |
unsigned char | dmy [2] |
dmy | |
int | fogShadowSampleCountBias { 0 } |
Shadow sample count offset. | |
float | fogLocalLightDistScale { 0.f } |
Local light calculation distance scale (0 does not calculate local light) | |
unsigned int | fogVolueSizeScaler { 1 } |
Fog volume size scaler. | |
unsigned int | fogVolueSizeDivider { 1 } |
Fog volume size division. | |
unsigned int | fogVolumeDepthScaler { 1 } |
Fog Volume Depth Slice Scaler. | |
unsigned int | fogVolumeDepthDivider { 1 } |
Fog volume depth slice division. | |
bool | fogVolumeEnabled { true } |
Arranged fog volume enabled. | |
unsigned char | fogVolumeUpScaleType { 1 } |
Upscale type. | |
unsigned char | fogVolumeEdgeCorrectionLevel { 2 } |
Edge correction level performed only when bilateral. | |
signed char | fogVolumeRayMarcingSampleCountOffset { 0 } |
Offset of sampling number during ray marching. | |
bool | fogVolumeShadowEnabled { true } |
Shadow permission. | |
bool | fogVolumeForceShadowing { false } |
Forcibly casts a shadow on the area regardless of the setting when shadow is allowed. | |
unsigned char | fogVolumeResolution { 0 } |
Fog volume upscale processing resolution. | |
This struct was automatically generated from XML paramdefs.
unsigned char from::paramdef::CS_VOLUMETRIC_EFFECT_QUALITY_DETAIL::fogVolumeEdgeCorrectionLevel { 2 } |
Edge correction level performed only when bilateral.
Edge correction level performed only at bilateral (0: invalid, edge redraw permission at 1: 1 / 2x1 / 2 resolution, edge redraw permission with parameter reduction at 2: 1 / 2x1 / 2 + 1x1 resolution, 3 : 1 / 2x1 / 2 + 1x1 resolution edge redraw permission)
Forcibly casts a shadow on the area regardless of the setting when shadow is allowed.
Forcibly casts a shadow on the area regardless of the setting when shadow is permitted (shadow processing is not affected)
Shadow permission.
Shadow permission (refers to shadow processing due to density changes in the area, where shadows are cast on the area)
Upscale type.
Method type at the time of upscale