libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::CS_VOLUMETRIC_EFFECT_QUALITY_DETAIL Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <CS_VOLUMETRIC_EFFECT_QUALITY_DETAIL.hpp>

Public Attributes

bool fogEnabled { true }
 Fog enabled.
 
bool fogShadowEnabled { true }
 Fog shadow permission.
 
unsigned char dmy [2]
 dmy
 
int fogShadowSampleCountBias { 0 }
 Shadow sample count offset.
 
float fogLocalLightDistScale { 0.f }
 Local light calculation distance scale (0 does not calculate local light)
 
unsigned int fogVolueSizeScaler { 1 }
 Fog volume size scaler.
 
unsigned int fogVolueSizeDivider { 1 }
 Fog volume size division.
 
unsigned int fogVolumeDepthScaler { 1 }
 Fog Volume Depth Slice Scaler.
 
unsigned int fogVolumeDepthDivider { 1 }
 Fog volume depth slice division.
 
bool fogVolumeEnabled { true }
 Arranged fog volume enabled.
 
unsigned char fogVolumeUpScaleType { 1 }
 Upscale type.
 
unsigned char fogVolumeEdgeCorrectionLevel { 2 }
 Edge correction level performed only when bilateral.
 
signed char fogVolumeRayMarcingSampleCountOffset { 0 }
 Offset of sampling number during ray marching.
 
bool fogVolumeShadowEnabled { true }
 Shadow permission.
 
bool fogVolumeForceShadowing { false }
 Forcibly casts a shadow on the area regardless of the setting when shadow is allowed.
 
unsigned char fogVolumeResolution { 0 }
 Fog volume upscale processing resolution.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ fogVolumeEdgeCorrectionLevel

unsigned char from::paramdef::CS_VOLUMETRIC_EFFECT_QUALITY_DETAIL::fogVolumeEdgeCorrectionLevel { 2 }

Edge correction level performed only when bilateral.

Edge correction level performed only at bilateral (0: invalid, edge redraw permission at 1: 1 / 2x1 / 2 resolution, edge redraw permission with parameter reduction at 2: 1 / 2x1 / 2 + 1x1 resolution, 3 : 1 / 2x1 / 2 + 1x1 resolution edge redraw permission)

◆ fogVolumeForceShadowing

bool from::paramdef::CS_VOLUMETRIC_EFFECT_QUALITY_DETAIL::fogVolumeForceShadowing { false }

Forcibly casts a shadow on the area regardless of the setting when shadow is allowed.

Forcibly casts a shadow on the area regardless of the setting when shadow is permitted (shadow processing is not affected)

◆ fogVolumeShadowEnabled

bool from::paramdef::CS_VOLUMETRIC_EFFECT_QUALITY_DETAIL::fogVolumeShadowEnabled { true }

Shadow permission.

Shadow permission (refers to shadow processing due to density changes in the area, where shadows are cast on the area)

◆ fogVolumeUpScaleType

unsigned char from::paramdef::CS_VOLUMETRIC_EFFECT_QUALITY_DETAIL::fogVolumeUpScaleType { 1 }

Upscale type.

Method type at the time of upscale


The documentation for this struct was generated from the following file: