libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <SOUND_CHR_PHYSICS_SE_PARAM_ST.hpp>

Public Attributes

bool disableParam_NT: 1 { false }
 Do you remove it from the NT version output?
 
unsigned char disableParamReserve1: 7
 Reserve for package output 1.
 
unsigned char disableParamReserve2 [3]
 Reserve for package output 2.
 
int ContactLandSeId { -1 }
 Ground contact SEID.
 
int ContactLandAddSeId { -1 }
 Ground contact additional SEID (for material)
 
int ContactLandPlayNum { 1 }
 Number of ground contact pronunciations.
 
bool IsEnablePlayCountPerRigid { false }
 Do you count the number of ground contact sounds in rigid body units?
 
float ContactLandMinImpuse { 20.f }
 Ground contact minimum impulse value.
 
float ContactLandMinSpeed { 0.f }
 Ground contact minimum velocity value.
 
int ContactPlayerSeId { -1 }
 Player contact SEID.
 
float ContactPlayerMinImpuse { 20.f }
 Player minimum contact impulse value.
 
float ContactPlayerMinSpeed { 0.f }
 Player minimum contact speed value.
 
signed char ContactCheckRigidIdx0 { -1 }
 Contact judgment rigid body IDX0.
 
signed char ContactCheckRigidIdx1 { -1 }
 Contact judgment rigid body IDX1.
 
signed char ContactCheckRigidIdx2 { -1 }
 Contact judgment rigid body IDX2.
 
signed char ContactCheckRigidIdx3 { -1 }
 Contact judgment rigid body IDX3.
 
signed char ContactCheckRigidIdx4 { -1 }
 Contact judgment rigid body IDX4.
 
signed char ContactCheckRigidIdx5 { -1 }
 Contact judgment rigid body IDX5.
 
signed char ContactCheckRigidIdx6 { -1 }
 Contact judgment rigid body IDX6.
 
signed char ContactCheckRigidIdx7 { -1 }
 Contact judgment rigid body IDX7.
 
signed char ContactCheckRigidIdx8 { -1 }
 Contact judgment rigid body IDX8.
 
signed char ContactCheckRigidIdx9 { -1 }
 Contact judgment rigid body IDX9.
 
signed char ContactCheckRigidIdx10 { -1 }
 Contact judgment rigid body IDX10.
 
signed char ContactCheckRigidIdx11 { -1 }
 Contact judgment rigid body IDX11.
 
signed char ContactCheckRigidIdx12 { -1 }
 Contact judgment rigid body IDX12.
 
signed char ContactCheckRigidIdx13 { -1 }
 Contact judgment rigid body IDX13.
 
signed char ContactCheckRigidIdx14 { -1 }
 Contact judgment rigid body IDX14.
 
signed char ContactCheckRigidIdx15 { -1 }
 Contact judgment rigid body IDX15.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ ContactCheckRigidIdx0

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx0 { -1 }

Contact judgment rigid body IDX0.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx1

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx1 { -1 }

Contact judgment rigid body IDX1.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx10

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx10 { -1 }

Contact judgment rigid body IDX10.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx11

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx11 { -1 }

Contact judgment rigid body IDX11.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx12

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx12 { -1 }

Contact judgment rigid body IDX12.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx13

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx13 { -1 }

Contact judgment rigid body IDX13.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx14

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx14 { -1 }

Contact judgment rigid body IDX14.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx15

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx15 { -1 }

Contact judgment rigid body IDX15.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx2

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx2 { -1 }

Contact judgment rigid body IDX2.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx3

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx3 { -1 }

Contact judgment rigid body IDX3.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx4

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx4 { -1 }

Contact judgment rigid body IDX4.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx5

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx5 { -1 }

Contact judgment rigid body IDX5.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx6

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx6 { -1 }

Contact judgment rigid body IDX6.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx7

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx7 { -1 }

Contact judgment rigid body IDX7.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx8

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx8 { -1 }

Contact judgment rigid body IDX8.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactCheckRigidIdx9

signed char from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactCheckRigidIdx9 { -1 }

Contact judgment rigid body IDX9.

Specify the INDEX of the rigid body for contact judgment. Specify only the rigid body to which you want to attach SE

◆ ContactLandAddSeId

int from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactLandAddSeId { -1 }

Ground contact additional SEID (for material)

Additional SEID (for material) that sounds when it comes into contact with the ground after death. (-1: Invalid). SEID category is fixed to c

◆ ContactLandMinImpuse

float from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactLandMinImpuse { 20.f }

Ground contact minimum impulse value.

Minimum impulse value required for ground contact determination after death

◆ ContactLandMinSpeed

float from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactLandMinSpeed { 0.f }

Ground contact minimum velocity value.

Minimum speed value required for ground contact determination after death

◆ ContactLandPlayNum

int from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactLandPlayNum { 1 }

Number of ground contact pronunciations.

Number of pronunciations when touching the ground after death

◆ ContactLandSeId

int from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactLandSeId { -1 }

Ground contact SEID.

SEID pronounced when contacting the ground after death. (-1: Invalid). SEID category is fixed to c

◆ ContactPlayerMinImpuse

float from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactPlayerMinImpuse { 20.f }

Player minimum contact impulse value.

Minimum impulse value required for Player contact judgment after death

◆ ContactPlayerMinSpeed

float from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactPlayerMinSpeed { 0.f }

Player minimum contact speed value.

Minimum speed value required for Player contact judgment after death

◆ ContactPlayerSeId

int from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::ContactPlayerSeId { -1 }

Player contact SEID.

SEID that sounds when you come into contact with Player after death. (-1: Invalid). SEID category is fixed to c

◆ disableParam_NT

bool from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::disableParam_NT

Do you remove it from the NT version output?

Parameters marked with ○ are excluded in the NT version package.

◆ IsEnablePlayCountPerRigid

bool from::paramdef::SOUND_CHR_PHYSICS_SE_PARAM_ST::IsEnablePlayCountPerRigid { false }

Do you count the number of ground contact sounds in rigid body units?

Do you count the number of pronunciations of surface contact after death in rigid body units? (○: Rigid body unit, ×: Character unit)


The documentation for this struct was generated from the following file: