libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp>
Public Attributes | |
bool | disableParam_NT: 1 { false } |
Do you remove it from the NT version output? | |
bool | disableParam_Debug: 1 { false } |
Is it a debug parameter? | |
unsigned char | disableParamReserve1: 6 |
Reserve for package output 1. | |
unsigned char | disableParamReserve2 [3] |
Reserve for package output 2. | |
short | DstWeather_Sunny { 0 } |
Sunny. | |
short | DstWeather_ClearSky { 0 } |
Sunny. | |
short | DstWeather_WeakCloudy { 0 } |
Light cloudy. | |
short | DstWeather_Cloud { 0 } |
cloudy | |
short | DstWeather_Rain { 0 } |
rain | |
short | DstWeather_HeavyRain { 0 } |
Heavy rain. | |
short | DstWeather_Storm { 0 } |
storm | |
short | DstWeather_StormForBattle { 0 } |
Storm (for combat with the descendants of the guardian) | |
short | DstWeather_Snow { 0 } |
snow | |
short | DstWeather_HeavySnow { 0 } |
heavy snow | |
short | DstWeather_Fog { 0 } |
fog | |
short | DstWeather_HeavyFog { 0 } |
Thick fog. | |
short | DstWeather_SandStorm { 0 } |
Sandstorm. | |
short | DstWeather_HeavyFogRain { 0 } |
Thick fog (rain) | |
short | PostPlayIngameWeather { -1 } |
In-game weather specifications at the end of playback (unused, invalid) | |
unsigned char | IndoorOutdoorType { 0 } |
Indoor / outdoor designation. | |
bool | TakeOverDstWeather_Sunny { true } |
In-game weather SFX to take over? _Sunny. | |
bool | TakeOverDstWeather_ClearSky { true } |
In-game weather SFX to take over? _ Sunny. | |
bool | TakeOverDstWeather_WeakCloudy { true } |
Will the in-game weather SFX be taken over? _ Light cloudy. | |
bool | TakeOverDstWeather_Cloud { true } |
In-game weather SFX to take over? _cloudy. | |
bool | TakeOverDstWeather_Rain { true } |
In-game weather SFX to take over? _rain. | |
bool | TakeOverDstWeather_HeavyRain { true } |
Will the in-game weather SFX be taken over? _ Heavy rain. | |
bool | TakeOverDstWeather_Storm { true } |
Will the in-game weather SFX be taken over? _storm. | |
bool | TakeOverDstWeather_StormForBattle { true } |
In-game weather SFX to take over? _ Storm (for battle with the descendants of the guardian) | |
bool | TakeOverDstWeather_Snow { true } |
In-game weather SFX to take over? _snow. | |
bool | TakeOverDstWeather_HeavySnow { true } |
In-game weather SFX to take over? _heavy snow. | |
bool | TakeOverDstWeather_Fog { true } |
In-game weather SFX to take over? _fog. | |
bool | TakeOverDstWeather_HeavyFog { true } |
In-game weather SFX to take over? _ Thick fog. | |
bool | TakeOverDstWeather_SandStorm { true } |
Will the in-game weather SFX be taken over? _ Sandstorm. | |
bool | TakeOverDstWeather_HeavyFogRain { true } |
In-game weather SFX to take over? _ Thick fog (rain) | |
short | DstWeather_Snowstorm { 0 } |
Snowstorm. | |
short | DstWeather_LightningStorm { 0 } |
Storm (thunder) | |
short | DstWeather_Reserved3 { 0 } |
Snow special (spare 3) | |
short | DstWeather_Reserved4 { 0 } |
Preliminary weather 4. | |
short | DstWeather_Reserved5 { 0 } |
Preliminary weather 5. | |
short | DstWeather_Reserved6 { 0 } |
Preliminary weather 6. | |
short | DstWeather_Reserved7 { 0 } |
Preliminary weather 7. | |
short | DstWeather_Reserved8 { 0 } |
Preliminary weather 8. | |
bool | TakeOverDstWeather_Snowstorm { true } |
In-game weather SFX to take over? _ Snowstorm. | |
bool | TakeOverDstWeather_LightningStorm { true } |
Will the in-game weather SFX be taken over? _ Storm (thunder) | |
bool | TakeOverDstWeather_Reserved3 { true } |
In-game weather SFX to take over? _ Snow Special (Spare 3) | |
bool | TakeOverDstWeather_Reserved4 { true } |
Will the in-game weather SFX be taken over? _ Preliminary weather 4. | |
bool | TakeOverDstWeather_Reserved5 { true } |
In-game weather SFX to take over? _ Preliminary weather 5. | |
bool | TakeOverDstWeather_Reserved6 { true } |
In-game weather SFX to take over? _ Preliminary weather 6. | |
bool | TakeOverDstWeather_Reserved7 { true } |
In-game weather SFX to take over? _ Preliminary weather 7. | |
bool | TakeOverDstWeather_Reserved8 { true } |
Will the in-game weather SFX be taken over? _ Preliminary weather 8. | |
bool | IsEnableApplyMapGdRegionIdForGparam { false } |
Do you want to apply the MapGD local ID to the weather Gparam? | |
short | OverrideMapGdRegionId { -1 } |
Local ID overwrite for weather Gparam MapGD. | |
This struct was automatically generated from XML paramdefs.
bool from::paramdef::CUTSCENE_GPARAM_WEATHER_PARAM_ST::disableParam_Debug |
Is it a debug parameter?
Parameters marked with a circle are excluded from all packages (because they are for debugging).
bool from::paramdef::CUTSCENE_GPARAM_WEATHER_PARAM_ST::disableParam_NT |
Do you remove it from the NT version output?
Parameters marked with ○ are excluded in the NT version package.
short from::paramdef::CUTSCENE_GPARAM_WEATHER_PARAM_ST::DstWeather_LightningStorm { 0 } |
Storm (thunder)
Preliminary weather 2
short from::paramdef::CUTSCENE_GPARAM_WEATHER_PARAM_ST::DstWeather_Reserved3 { 0 } |
Snow special (spare 3)
Preliminary weather 3
Indoor / outdoor designation.
When indoors, the SFX specified by "Weather SfxId (Outdoor)" and "Wind SfxId (Outdoor)" in "Weather Parameter.xlsm" will be invalid in the cutscene.
bool from::paramdef::CUTSCENE_GPARAM_WEATHER_PARAM_ST::IsEnableApplyMapGdRegionIdForGparam { false } |
Do you want to apply the MapGD local ID to the weather Gparam?
Do you want to apply the mapGD local ID changes to the cutscene weather Gparam as in the in-game? ([GR] SEQ30194)
short from::paramdef::CUTSCENE_GPARAM_WEATHER_PARAM_ST::OverrideMapGdRegionId { -1 } |
Local ID overwrite for weather Gparam MapGD.
Overwrite the ID used for cutscene weather Gparam (-1: No overwrite. MapGD local ID during cutscene playback is used). If "Do you want to apply MapGD local ID to weather Gparam?" Is x, it is not referenced.
short from::paramdef::CUTSCENE_GPARAM_WEATHER_PARAM_ST::PostPlayIngameWeather { -1 } |
In-game weather specifications at the end of playback (unused, invalid)
In-game weather specifications at the end of playback (nothing is done if blank or "invalid")
In-game weather SFX to take over? _cloudy.
Will the in-game weather SFX be taken over? _cloudy
In-game weather SFX to take over? _fog.
Will the in-game weather SFX be taken over? _fog
In-game weather SFX to take over? _ Thick fog.
Will the in-game weather SFX be taken over? _ Thick fog
Will the in-game weather SFX be taken over? _ Heavy rain.
In-game weather SFX to take over? _ Heavy rain
Will the in-game weather SFX be taken over? _ Storm (thunder)
In-game weather SFX to take over? _ Storm (thunder)
In-game weather SFX to take over? _ Snow Special (Spare 3)
Will the in-game weather SFX be taken over? _ Preliminary weather 3
Will the in-game weather SFX be taken over? _ Preliminary weather 4.
In-game weather SFX to take over? _ Preliminary weather 4
In-game weather SFX to take over? _ Preliminary weather 5.
Will the in-game weather SFX be taken over? _ Preliminary weather 5
In-game weather SFX to take over? _ Preliminary weather 6.
Will the in-game weather SFX be taken over? _ Preliminary weather 6
In-game weather SFX to take over? _ Preliminary weather 7.
Will the in-game weather SFX be taken over? _ Preliminary weather 7
Will the in-game weather SFX be taken over? _ Preliminary weather 8.
In-game weather SFX to take over? _ Preliminary weather 8
Will the in-game weather SFX be taken over? _ Sandstorm.
In-game weather SFX to take over? _ Sandstorm
Will the in-game weather SFX be taken over? _storm.
In-game weather SFX to take over? _storm