libER 0.1.4.2
ELDEN RING API library
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CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
16 bool disableParam_NT : 1 { false };
17
24 bool disableParam_Debug : 1 { false };
25
29 unsigned char disableParamReserve1 : 6;
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34 unsigned char disableParamReserve2[3];
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39 short DstWeather_Sunny{ 0 };
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54 short DstWeather_Cloud{ 0 };
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59 short DstWeather_Rain{ 0 };
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69 short DstWeather_Storm{ 0 };
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79 short DstWeather_Snow{ 0 };
80
85
89 short DstWeather_Fog{ 0 };
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122 unsigned char IndoorOutdoorType{ 0 };
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207 unsigned char reserved[7];
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317 unsigned char reserved2[1];
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328 unsigned char reserved1[12];
329};
330
331}; // namespace paramdef
332}; // namespace from
333
334static_assert(sizeof(from::paramdef::CUTSCENE_GPARAM_WEATHER_PARAM_ST) == 96,
335 "CUTSCENE_GPARAM_WEATHER_PARAM_ST paramdef size does not match detected "
336 "size");
This struct was automatically generated from XML paramdefs.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:10
short DstWeather_Sunny
Sunny.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:39
bool TakeOverDstWeather_HeavyRain
Will the in-game weather SFX be taken over? _ Heavy rain.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:156
short DstWeather_Snow
snow
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:79
unsigned char IndoorOutdoorType
Indoor / outdoor designation.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:122
short DstWeather_HeavyFog
Thick fog.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:94
bool TakeOverDstWeather_SandStorm
Will the in-game weather SFX be taken over? _ Sandstorm.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:200
short DstWeather_SandStorm
Sandstorm.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:99
bool TakeOverDstWeather_LightningStorm
Will the in-game weather SFX be taken over? _ Storm (thunder)
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:263
bool disableParam_Debug
Is it a debug parameter?
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:24
bool TakeOverDstWeather_ClearSky
In-game weather SFX to take over? _ Sunny.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:132
short DstWeather_Reserved8
Preliminary weather 8.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:251
bool TakeOverDstWeather_Rain
In-game weather SFX to take over? _rain.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:149
short PostPlayIngameWeather
In-game weather specifications at the end of playback (unused, invalid)
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:113
unsigned char disableParamReserve1
Reserve for package output 1.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:29
bool disableParam_NT
Do you remove it from the NT version output?
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:16
short DstWeather_Reserved5
Preliminary weather 5.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:236
short DstWeather_Storm
storm
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:69
bool TakeOverDstWeather_Reserved8
Will the in-game weather SFX be taken over? _ Preliminary weather 8.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:307
bool TakeOverDstWeather_Storm
Will the in-game weather SFX be taken over? _storm.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:163
bool TakeOverDstWeather_HeavySnow
In-game weather SFX to take over? _heavy snow.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:179
short DstWeather_Reserved6
Preliminary weather 6.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:241
short DstWeather_WeakCloudy
Light cloudy.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:49
short DstWeather_Cloud
cloudy
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:54
short DstWeather_Reserved3
Snow special (spare 3)
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:226
short DstWeather_Rain
rain
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:59
bool TakeOverDstWeather_Cloud
In-game weather SFX to take over? _cloudy.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:144
short DstWeather_HeavyRain
Heavy rain.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:64
short DstWeather_Fog
fog
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:89
short DstWeather_Reserved4
Preliminary weather 4.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:231
bool TakeOverDstWeather_Snowstorm
In-game weather SFX to take over? _ Snowstorm.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:256
short DstWeather_HeavySnow
heavy snow
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:84
bool TakeOverDstWeather_HeavyFogRain
In-game weather SFX to take over? _ Thick fog (rain)
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:205
bool TakeOverDstWeather_Reserved3
In-game weather SFX to take over? _ Snow Special (Spare 3)
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:270
bool IsEnableApplyMapGdRegionIdForGparam
Do you want to apply the MapGD local ID to the weather Gparam?
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:315
short DstWeather_ClearSky
Sunny.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:44
bool TakeOverDstWeather_Reserved6
In-game weather SFX to take over? _ Preliminary weather 6.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:292
bool TakeOverDstWeather_Sunny
In-game weather SFX to take over? _Sunny.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:127
bool TakeOverDstWeather_Reserved7
In-game weather SFX to take over? _ Preliminary weather 7.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:299
bool TakeOverDstWeather_Reserved5
In-game weather SFX to take over? _ Preliminary weather 5.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:285
bool TakeOverDstWeather_Reserved4
Will the in-game weather SFX be taken over? _ Preliminary weather 4.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:278
bool TakeOverDstWeather_HeavyFog
In-game weather SFX to take over? _ Thick fog.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:193
short DstWeather_LightningStorm
Storm (thunder)
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:219
bool TakeOverDstWeather_Snow
In-game weather SFX to take over? _snow.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:174
short DstWeather_StormForBattle
Storm (for combat with the descendants of the guardian)
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:74
bool TakeOverDstWeather_StormForBattle
In-game weather SFX to take over? _ Storm (for battle with the descendants of the guardian)
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:169
bool TakeOverDstWeather_Fog
In-game weather SFX to take over? _fog.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:186
short OverrideMapGdRegionId
Local ID overwrite for weather Gparam MapGD.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:326
bool TakeOverDstWeather_WeakCloudy
Will the in-game weather SFX be taken over? _ Light cloudy.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:137
unsigned char disableParamReserve2[3]
Reserve for package output 2.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:34
short DstWeather_HeavyFogRain
Thick fog (rain)
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:104
short DstWeather_Snowstorm
Snowstorm.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:212
short DstWeather_Reserved7
Preliminary weather 7.
Definition CUTSCENE_GPARAM_WEATHER_PARAM_ST.hpp:246