libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <BEHAVIOR_PARAM_ST.hpp>
Public Attributes | |
int | variationId { 0 } |
Behavior variation ID. | |
int | behaviorJudgeId { 0 } |
Action judgment ID. | |
unsigned char | ezStateBehaviorType_old { 0 } |
For ID rules. | |
unsigned char | refType { 0 } |
Reference ID type. | |
int | refId { -1 } |
Reference ID. | |
float | consumeSA { 0.f } |
Consumption SA. | |
int | stamina { 0 } |
Consumption stamina. | |
int | consumeDurability { 0 } |
Weapon durability consumption (only when using missiles) | |
unsigned char | category { 0 } |
category | |
unsigned char | heroPoint { 0 } |
Consumer nature. | |
This struct was automatically generated from XML paramdefs.
int from::paramdef::BEHAVIOR_PARAM_ST::behaviorJudgeId { 0 } |
Action judgment ID.
Used when calculating the ID for attack parameters. This ID matches the action judgment ID entered in TimeActEditor. It is not used directly on the actual machine.
category
Since there are effects (enchantment weapons, etc.) whose parameters fluctuate depending on skills, magic, items, etc., set each action so that the determined effect can correspond to the effect such as "power up only weapon attack". Set "None" for items that do not need to be set, such as varistor.
int from::paramdef::BEHAVIOR_PARAM_ST::consumeDurability { 0 } |
Weapon durability consumption (only when using missiles)
Set the durability of weapons consumed during action.
Consumption SA.
Set the amount of SA consumed during action.
For ID rules.
For ID calculation rules
Consumer nature.
Set the amount of humanity consumed during action
int from::paramdef::BEHAVIOR_PARAM_ST::refId { -1 } |
Reference ID.
It can be used properly according to the attack power, missile, ID of special effect parameter, and refType.
Reference ID type.
Specify the reference ID so that it is correct.
int from::paramdef::BEHAVIOR_PARAM_ST::stamina { 0 } |
Consumption stamina.
Set the amount of stamina consumed during action.
int from::paramdef::BEHAVIOR_PARAM_ST::variationId { 0 } |
Behavior variation ID.
Used when calculating the ID for attack parameters. It is not used directly on the actual machine.