libER 0.1.4.2
ELDEN RING API library
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BEHAVIOR_PARAM_ST.hpp
1/* This file was automatically generated from XML paramdefs. */
2#pragma once
3
4namespace from {
5namespace paramdef {
17 int variationId{ 0 };
18
27
33 unsigned char ezStateBehaviorType_old{ 0 };
34
40 unsigned char refType{ 0 };
41
42 unsigned char pad2[2];
43
50 int refId{ -1 };
51
57 float consumeSA{ 0.f };
58
64 int stamina{ 0 };
65
72
82 unsigned char category{ 0 };
83
89 unsigned char heroPoint{ 0 };
90
91 unsigned char pad1[2];
92};
93
94}; // namespace paramdef
95}; // namespace from
96
97static_assert(sizeof(from::paramdef::BEHAVIOR_PARAM_ST) == 32,
98 "BEHAVIOR_PARAM_ST paramdef size does not match detected size");
This struct was automatically generated from XML paramdefs.
Definition BEHAVIOR_PARAM_ST.hpp:10
unsigned char refType
Reference ID type.
Definition BEHAVIOR_PARAM_ST.hpp:40
unsigned char heroPoint
Consumer nature.
Definition BEHAVIOR_PARAM_ST.hpp:89
int behaviorJudgeId
Action judgment ID.
Definition BEHAVIOR_PARAM_ST.hpp:26
int variationId
Behavior variation ID.
Definition BEHAVIOR_PARAM_ST.hpp:17
int stamina
Consumption stamina.
Definition BEHAVIOR_PARAM_ST.hpp:64
unsigned char category
category
Definition BEHAVIOR_PARAM_ST.hpp:82
unsigned char ezStateBehaviorType_old
For ID rules.
Definition BEHAVIOR_PARAM_ST.hpp:33
int consumeDurability
Weapon durability consumption (only when using missiles)
Definition BEHAVIOR_PARAM_ST.hpp:71
int refId
Reference ID.
Definition BEHAVIOR_PARAM_ST.hpp:50
float consumeSA
Consumption SA.
Definition BEHAVIOR_PARAM_ST.hpp:57