libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <MISSILE_PARAM_ST.hpp>
Public Attributes | |
int | FFXID { 0 } |
FFXID. | |
unsigned short | LifeTime { 0 } |
Survival time [frame]. | |
unsigned short | HitSphereRadius { 0 } |
Hit ball radius [cm]. | |
unsigned short | HitDamage { 0 } |
Landing damage. | |
float | InitVelocity { 0.f } |
Initial speed [m / s]. | |
float | distance { 0.f } |
Range distance. | |
float | gravityInRange { 0.f } |
Gravity within range. | |
float | gravityOutRange { 0.f } |
Out-of-range gravity. | |
int | mp { 0 } |
MP consumption. | |
float | accelInRange { 0.f } |
Acceleration within range. | |
float | accelOutRange { 0.f } |
Out-of-range acceleration. | |
unsigned short | HitMissileID { 0 } |
Landing ID. | |
bool | DiedNaturaly { false } |
Will you die at the end of your life? | |
bool | ExplosionDie { false } |
Will it land when the life has expired? | |
int | behaviorId { 0 } |
Action ID on hit. | |
This struct was automatically generated from XML paramdefs.
int from::paramdef::MISSILE_PARAM_ST::behaviorId { 0 } |
Action ID on hit.
Action ID given to the opponent when doing damage
Will you die at the end of your life?
Will it use up its life without dying even if it lands?
int from::paramdef::MISSILE_PARAM_ST::FFXID { 0 } |
FFXID.
ID on the FFX editor
Landing damage.
Amount of damage at the time of landing
Hit ball radius [cm].
Hit ball radius. Unit cm
Survival time [frame].
Survival time.