libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::MISSILE_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <MISSILE_PARAM_ST.hpp>

Public Attributes

int FFXID { 0 }
 FFXID.
 
unsigned short LifeTime { 0 }
 Survival time [frame].
 
unsigned short HitSphereRadius { 0 }
 Hit ball radius [cm].
 
unsigned short HitDamage { 0 }
 Landing damage.
 
float InitVelocity { 0.f }
 Initial speed [m / s].
 
float distance { 0.f }
 Range distance.
 
float gravityInRange { 0.f }
 Gravity within range.
 
float gravityOutRange { 0.f }
 Out-of-range gravity.
 
int mp { 0 }
 MP consumption.
 
float accelInRange { 0.f }
 Acceleration within range.
 
float accelOutRange { 0.f }
 Out-of-range acceleration.
 
unsigned short HitMissileID { 0 }
 Landing ID.
 
bool DiedNaturaly { false }
 Will you die at the end of your life?
 
bool ExplosionDie { false }
 Will it land when the life has expired?
 
int behaviorId { 0 }
 Action ID on hit.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ behaviorId

int from::paramdef::MISSILE_PARAM_ST::behaviorId { 0 }

Action ID on hit.

Action ID given to the opponent when doing damage

◆ DiedNaturaly

bool from::paramdef::MISSILE_PARAM_ST::DiedNaturaly { false }

Will you die at the end of your life?

Will it use up its life without dying even if it lands?

◆ FFXID

int from::paramdef::MISSILE_PARAM_ST::FFXID { 0 }

FFXID.

ID on the FFX editor

◆ HitDamage

unsigned short from::paramdef::MISSILE_PARAM_ST::HitDamage { 0 }

Landing damage.

Amount of damage at the time of landing

◆ HitSphereRadius

unsigned short from::paramdef::MISSILE_PARAM_ST::HitSphereRadius { 0 }

Hit ball radius [cm].

Hit ball radius. Unit cm

◆ LifeTime

unsigned short from::paramdef::MISSILE_PARAM_ST::LifeTime { 0 }

Survival time [frame].

Survival time.


The documentation for this struct was generated from the following file: