libER 0.1.4.2
ELDEN RING API library
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This struct was automatically generated from XML paramdefs. More...
#include <PLAY_REGION_PARAM_ST.hpp>
Public Attributes | |
bool | disableParam_NT: 1 { false } |
Do you remove it from the NT version output? | |
unsigned char | disableParamReserve1: 7 |
Reserve for package output 1. | |
unsigned char | disableParamReserve2 [3] |
Reserve for package output 2. | |
int | matchAreaId { 0 } |
Simple match area ID. | |
unsigned int | multiPlayStartLimitEventFlagId { 0 } |
Multiplayer start limit event flag ID. | |
float | otherDisableDistance { 0.f } |
Other distances that cannot be invaded by spirits. | |
unsigned int | pcPositionSaveLimitEventFlagId { 0 } |
PC position save limit event flag ID. | |
unsigned int | bossAreaId { 0 } |
Boss area ID. | |
short | cultNpcWhiteGhostEntityId_byFree { -1 } |
NPC White Spirit Summon Ritual Summon NPC Entity ID Free Frame ID. | |
bool | bMapGuradianRegion { false } |
Is it a map guardian area? | |
bool | bYellowCostumeRegion: 1 { false } |
Is it the old man sign area of yellow robe? | |
bool | multiPlayStartLimitEventFlagId_targetFlagState: 1 { true } |
Flag state to limit. | |
bool | breakInLimitEventFlagId_1_targetFlagState: 1 { true } |
Flag state to limit. | |
bool | whiteSignLimitEventFlagId_1_targetFlagState: 1 { true } |
Flag state to limit. | |
bool | redSignLimitEventFlagId_1_targetFlagState: 1 { true } |
Flag state to limit. | |
bool | breakInLimitEventFlagId_2_targetFlagState: 1 { true } |
Flag state to limit. | |
bool | breakInLimitEventFlagId_3_targetFlagState: 1 { true } |
Flag state to limit. | |
bool | whiteSignLimitEventFlagId_2_targetFlagState: 1 { true } |
Flag state to limit. | |
unsigned int | warpItemUsePermitBonfireId_1 { 0 } |
Warp item permit bonfire ID1. | |
unsigned int | warpItemUsePermitBonfireId_2 { 0 } |
Warp item permit bonfire ID2. | |
unsigned int | warpItemUsePermitBonfireId_3 { 0 } |
Warp item permit bonfire ID3. | |
unsigned int | warpItemUsePermitBonfireId_4 { 0 } |
Warp item permit bonfire ID4. | |
unsigned int | warpItemUsePermitBonfireId_5 { 0 } |
Warp item permit bonfire ID5. | |
unsigned int | warpItemProhibitionEventFlagId_1 { 0 } |
Warp item prohibited event flag ID1. | |
unsigned int | warpItemProhibitionEventFlagId_2 { 0 } |
Warp item prohibited event flag ID2. | |
unsigned int | warpItemProhibitionEventFlagId_3 { 0 } |
Warp item prohibited event flag ID3. | |
unsigned int | warpItemProhibitionEventFlagId_4 { 0 } |
Warp item prohibited event flag ID4. | |
unsigned int | warpItemProhibitionEventFlagId_5 { 0 } |
Warp Item Ban Event Flag ID 5. | |
bool | enableBloodstain: 1 { true } |
Effective bloodstain / death illusion. | |
bool | enableBloodMessage: 1 { true } |
Blood character valid. | |
bool | enableGhost: 1 { true } |
Phantom effective. | |
bool | dispMask00: 1 { false } |
Map display_display setting M00. | |
bool | dispMask01: 1 { false } |
For map display_Display setting M01. | |
bool | whiteSignLimitEventFlagId_3_targetFlagState: 1 { true } |
Flag state to limit. | |
bool | redSignLimitEventFlagId_2_targetFlagState: 1 { true } |
Flag state to limit. | |
bool | redSignLimitEventFlagId_3_targetFlagState: 1 { true } |
Flag state to limit. | |
bool | isAutoIntrudePoint: 1 { false } |
Is it automatic generation of intrusion points? | |
unsigned int | multiPlayHASHostLimitEventFlagId { 0 } |
Yellow robe's old man host restriction event flag. | |
float | otherMaxDistance { 1000.f } |
Other ghost invasion range upper limit. | |
unsigned int | signPuddleOpenEventFlagId { 0 } |
Sign pool release event flag ID. | |
unsigned char | areaNo { 0 } |
Map display_area number (mXX_00_00_00) | |
unsigned char | gridXNo { 0 } |
Map display_grid X number (m00_XX_00_00) | |
unsigned char | gridZNo { 0 } |
Map display_grid Z number (m00_00_XX_00) | |
float | posX { 0.f } |
_X coordinates for map display | |
float | posY { 0.f } |
_Y coordinates for map display | |
float | posZ { 0.f } |
_Z coordinates for map display | |
unsigned int | breakInLimitEventFlagId_1 { 0 } |
Intrusion restriction event flag ID1. | |
unsigned int | whiteSignLimitEventFlagId_1 { 0 } |
White sign limit event flag ID1. | |
unsigned int | matchAreaSignCreateLimitEventFlagId { 0 } |
Sign accumulation registration restriction Event flag ID. | |
unsigned int | signAimId_1 { 0 } |
Multipurpose ID 01. | |
unsigned int | signAimId_2 { 0 } |
Multipurpose ID 02. | |
unsigned int | signAimId_3 { 0 } |
Multipurpose ID 03. | |
unsigned int | signAimId_4 { 0 } |
Multipurpose ID 04. | |
unsigned int | signAimId_5 { 0 } |
Multipurpose ID 05. | |
unsigned int | signAimId_6 { 0 } |
Multipurpose ID 06. | |
unsigned int | signAimId_7 { 0 } |
Multipurpose ID 07. | |
unsigned int | signAimId_8 { 0 } |
Multipurpose ID08. | |
unsigned int | redSignLimitEventFlagId_1 { 0 } |
Red sign limit event flag ID1. | |
unsigned int | breakInLimitEventFlagId_2 { 0 } |
Intrusion restriction event flag ID2. | |
unsigned int | breakInLimitEventFlagId_3 { 0 } |
Intrusion restriction event flag ID3. | |
unsigned int | whiteSignLimitEventFlagId_2 { 0 } |
White sign limit event flag ID2. | |
unsigned int | whiteSignLimitEventFlagId_3 { 0 } |
White sign limit event flag ID3. | |
unsigned int | redSignLimitEventFlagId_2 { 0 } |
Red sign limit event flag ID2. | |
unsigned int | redSignLimitEventFlagId_3 { 0 } |
Red sign limit event flag ID3. | |
unsigned int | bossId_1 { 0 } |
Area boss ID01. | |
unsigned int | bossId_2 { 0 } |
Area boss ID02. | |
unsigned int | bossId_3 { 0 } |
Area boss ID03. | |
unsigned int | bossId_4 { 0 } |
Area boss ID04. | |
unsigned int | bossId_5 { 0 } |
Area Boss ID 05. | |
unsigned int | bossId_6 { 0 } |
Area Boss ID 06. | |
unsigned int | bossId_7 { 0 } |
Area Boss ID 07. | |
unsigned int | bossId_8 { 0 } |
Area boss ID08. | |
unsigned int | bossId_9 { 0 } |
Area Boss ID 09. | |
unsigned int | bossId_10 { 0 } |
Area boss ID 10. | |
unsigned int | bossId_11 { 0 } |
In-area boss ID 11. | |
unsigned int | bossId_12 { 0 } |
In-area boss ID 12. | |
unsigned int | bossId_13 { 0 } |
Area boss ID 13. | |
unsigned int | bossId_14 { 0 } |
Area boss ID14. | |
unsigned int | bossId_15 { 0 } |
Area boss ID15. | |
unsigned int | bossId_16 { 0 } |
Area boss ID 16. | |
unsigned int | mapMenuUnlockEventId { 0 } |
Map display_event flag ID. | |
This struct was automatically generated from XML paramdefs.
Map display_area number (mXX_00_00_00)
Area number (mXX_00_00_00). Data for specifying the display position in the map menu
Is it a map guardian area?
Whether to increase or decrease the frame of the map protection area
Boss area ID.
Areas with the same ID are treated as the same boss area.
Area boss ID01.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area boss ID 10.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
In-area boss ID 11.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
In-area boss ID 12.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area boss ID 13.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area boss ID14.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area boss ID15.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area boss ID 16.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area boss ID02.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area boss ID03.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area boss ID04.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area Boss ID 05.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area Boss ID 06.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area Boss ID 07.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area boss ID08.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
Area Boss ID 09.
Area boss ID. It is used to select the target boss when "Is the intrusion point automatically generated?" Is ○.
bool from::paramdef::PLAY_REGION_PARAM_ST::breakInLimitEventFlagId_1_targetFlagState |
Flag state to limit.
Flag state that limits "intrusion restriction event flag ID1"
bool from::paramdef::PLAY_REGION_PARAM_ST::breakInLimitEventFlagId_2_targetFlagState |
Flag state to limit.
Flag state that limits "intrusion restriction event flag ID2"
bool from::paramdef::PLAY_REGION_PARAM_ST::breakInLimitEventFlagId_3_targetFlagState |
Flag state to limit.
Flag state that limits "intrusion restriction event flag ID3"
short from::paramdef::PLAY_REGION_PARAM_ST::cultNpcWhiteGhostEntityId_byFree { -1 } |
NPC White Spirit Summon Ritual Summon NPC Entity ID Free Frame ID.
NPC White Spirit Summon Ritual Summon The beginning of the free frame ID used as the NPC's entity ID
bool from::paramdef::PLAY_REGION_PARAM_ST::disableParam_NT |
Do you remove it from the NT version output?
Parameters marked with ○ are excluded in the NT version package.
bool from::paramdef::PLAY_REGION_PARAM_ST::dispMask00 |
Map display_display setting M00.
Whether to display on map M00
bool from::paramdef::PLAY_REGION_PARAM_ST::dispMask01 |
For map display_Display setting M01.
Whether to display on map M01
Map display_grid X number (m00_XX_00_00)
Grid X number (m00_XX_00_00). Data for specifying the display position in the map menu
Map display_grid Z number (m00_00_XX_00)
Grid Z number (m00_00_XX_00). Data for specifying the display position in the map menu
bool from::paramdef::PLAY_REGION_PARAM_ST::isAutoIntrudePoint |
Is it automatic generation of intrusion points?
Is it an intrusion point automatic generation? If it is set to ○, the intrusion position is searched by the automatically generated logic for the intrusion point.
Map display_event flag ID.
Map display_event flag ID (0: always displayed). Only when this event flag is set, it will be displayed in a lively manner in the map menu.
Sign accumulation registration restriction Event flag ID.
Sign accumulation registration restriction Event flag ID (Flag ON: Sign accumulation registration is permitted Flag OFF: Sign accumulation registration is prohibited 0: Sign accumulation registration is always permitted)
Yellow robe's old man host restriction event flag.
Yellow Coat Host Restriction Event Flag: When this flag is turned on, multiplayer as a host of Yellow Coat is prohibited. It is assumed that the block clear flag will be inserted. 0: No limit
bool from::paramdef::PLAY_REGION_PARAM_ST::multiPlayStartLimitEventFlagId_targetFlagState |
Flag state to limit.
Flag state that limits "multiplayer start restriction event flag ID"
Other distances that cannot be invaded by spirits.
Other distances that cannot be invaded by spirits. The intrusion position is searched for the intrusion points within the "other ghost invasion impossible distance" to the "other ghost invasion range upper limit" from the host position.
Other ghost invasion range upper limit.
Other ghost invasion range upper limit. The intrusion position is searched for the intrusion points within the "other ghost invasion impossible distance" to the "other ghost invasion range upper limit" from the host position.
PC position save limit event flag ID.
PC position save restriction event flag ID (flag ON: PC position save valid flag OFF: PC position save invalid 0: PC position save always valid)
_X coordinates for map display
X coordinates (relative coordinates from the specified map). Data for specifying the display position in the map menu
_Y coordinates for map display
Y coordinates (relative coordinates from the specified map). Data for specifying the display position in the map menu. Not actually used, but keep XYZ aligned
_Z coordinates for map display
Z coordinates (relative coordinates from the specified map). Data for specifying the display position in the map menu
bool from::paramdef::PLAY_REGION_PARAM_ST::redSignLimitEventFlagId_1_targetFlagState |
Flag state to limit.
Flag state that limits "red sign limit event flag ID1"
bool from::paramdef::PLAY_REGION_PARAM_ST::redSignLimitEventFlagId_2_targetFlagState |
Flag state to limit.
Flag state that limits "red sign limit event flag ID2"
bool from::paramdef::PLAY_REGION_PARAM_ST::redSignLimitEventFlagId_3_targetFlagState |
Flag state to limit.
Flag state that limits "red sign limit event flag ID3"
Multipurpose ID 01.
Multi-purpose ID to be displayed in the list when setting the purpose
Multipurpose ID 02.
Multi-purpose ID to be displayed in the list when setting the purpose
Multipurpose ID 03.
Multi-purpose ID to be displayed in the list when setting the purpose
Multipurpose ID 04.
Multi-purpose ID to be displayed in the list when setting the purpose
Multipurpose ID 05.
Multi-purpose ID to be displayed in the list when setting the purpose
Multipurpose ID 06.
Multi-purpose ID to be displayed in the list when setting the purpose
Multipurpose ID 07.
Multi-purpose ID to be displayed in the list when setting the purpose
Multipurpose ID08.
Multi-purpose ID to be displayed in the list when setting the purpose
Sign pool release event flag ID.
Sign accumulation release event flag ID
Warp item prohibited event flag ID1.
Event flag ID 1 to determine the prohibition of warp items. Warp item permission Higher priority than judgment by bonfire ID
Warp item prohibited event flag ID2.
Event flag ID 2 to determine the prohibition of warp items. Warp item permission Higher priority than judgment by bonfire ID
Warp item prohibited event flag ID3.
Event flag ID 3 to determine the prohibition of warp items. Warp item permission Higher priority than judgment by bonfire ID
Warp item prohibited event flag ID4.
Event flag ID 4 to determine the prohibition of warp items. Warp item permission Higher priority than judgment by bonfire ID
Warp Item Ban Event Flag ID 5.
Event flag ID 5 to determine the prohibition of warp items. Warp item permission Higher priority than judgment by bonfire ID
Warp item permit bonfire ID1.
Bonfire entity ID1 used to determine whether to allow the use of warp items
Warp item permit bonfire ID2.
Bonfire entity ID 2 used to determine permission to use warp items
Warp item permit bonfire ID3.
Bonfire entity ID 3 used to determine permission to use warp items
Warp item permit bonfire ID4.
Bonfire entity ID 4 used to determine permission to use warp items
Warp item permit bonfire ID5.
Bonfire entity ID 5 used to determine permission to use warp items
bool from::paramdef::PLAY_REGION_PARAM_ST::whiteSignLimitEventFlagId_1_targetFlagState |
Flag state to limit.
Flag state that limits "white sign restriction event flag ID1"
bool from::paramdef::PLAY_REGION_PARAM_ST::whiteSignLimitEventFlagId_2_targetFlagState |
Flag state to limit.
Flag state that limits "white sign restriction event flag ID2"
bool from::paramdef::PLAY_REGION_PARAM_ST::whiteSignLimitEventFlagId_3_targetFlagState |
Flag state to limit.
Flag state that limits "white sign restriction event flag ID3"