libER 0.1.4.2
ELDEN RING API library
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Public Attributes | List of all members
from::paramdef::WEATHER_PARAM_ST Struct Reference

This struct was automatically generated from XML paramdefs. More...

#include <WEATHER_PARAM_ST.hpp>

Public Attributes

int SfxId { -1 }
 Weather SfxId (common)
 
int WindSfxId { -1 }
 Wind SfxId (outdoor)
 
int GroundHitSfxId { -1 }
 SfxId for ground hit effect.
 
int SoundId { -1 }
 SoundId for weather (common)
 
float WetTime { -1.f }
 Wet time (seconds)
 
unsigned int GparamId { 0 }
 GparamId for weather.
 
unsigned int NextLotIngameSecondsMin { 3600 }
 Minimum time until the next weather lottery (in-game seconds)
 
unsigned int NextLotIngameSecondsMax { 7200 }
 Maximum time until the next weather lottery (in-game seconds)
 
int WetSpEffectId00 { -1 }
 Wet special effect ID_00.
 
int WetSpEffectId01 { -1 }
 Wet special effect ID_01.
 
int WetSpEffectId02 { -1 }
 Wet special effect ID_02.
 
int WetSpEffectId03 { -1 }
 Wet special effect ID_03.
 
int WetSpEffectId04 { -1 }
 Wet special effect ID_04.
 
int SfxIdInoor { -1 }
 Weather SfxId (indoor)
 
int SfxIdOutdoor { -1 }
 Weather SfxId (outdoor)
 
float aiSightRate { 1.f }
 AI field of view magnification.
 
float DistViewWeatherGparamOverrideWeight { -1.f }
 Overwrite weight value in the distance camera.
 

Detailed Description

This struct was automatically generated from XML paramdefs.

Member Data Documentation

◆ DistViewWeatherGparamOverrideWeight

float from::paramdef::WEATHER_PARAM_ST::DistViewWeatherGparamOverrideWeight { -1.f }

Overwrite weight value in the distance camera.

Overwrite weight value in distant view camera (SEQ16724)

◆ GparamId

unsigned int from::paramdef::WEATHER_PARAM_ST::GparamId { 0 }

GparamId for weather.

Specify the XXX part of Gparam (m00_00_? XXX_WeatherOutdoor.gparamxml) for outdoor weather. Gparam to be used can be shared between weather.

◆ GroundHitSfxId

int from::paramdef::WEATHER_PARAM_ST::GroundHitSfxId { -1 }

SfxId for ground hit effect.

SfxId for ground hit effect -1: None for ground hit effect

◆ NextLotIngameSecondsMax

unsigned int from::paramdef::WEATHER_PARAM_ST::NextLotIngameSecondsMax { 7200 }

Maximum time until the next weather lottery (in-game seconds)

Specify the maximum time until the next weather lottery in in-game seconds. When transitioning to this weather, the time to the next weather will be a random time between the minimum and maximum.

◆ NextLotIngameSecondsMin

unsigned int from::paramdef::WEATHER_PARAM_ST::NextLotIngameSecondsMin { 3600 }

Minimum time until the next weather lottery (in-game seconds)

Specify the minimum time to the next weather lottery in in-game seconds. When transitioning to this weather, the time to the next weather will be a random time between the minimum and maximum.

◆ SfxId

int from::paramdef::WEATHER_PARAM_ST::SfxId { -1 }

Weather SfxId (common)

SfxId for weather -1: No weather Sfx Set for indoor and outdoor use. Items that can be erased with Above Shadow, such as raindrops of interactive particles, are OK here.

◆ SfxIdInoor

int from::paramdef::WEATHER_PARAM_ST::SfxIdInoor { -1 }

Weather SfxId (indoor)

Weather SfxId -1: No weather Sfx indoors only

◆ SfxIdOutdoor

int from::paramdef::WEATHER_PARAM_ST::SfxIdOutdoor { -1 }

Weather SfxId (outdoor)

Weather SfxId -1: No weather Sfx, outdoor only

◆ SoundId

int from::paramdef::WEATHER_PARAM_ST::SoundId { -1 }

SoundId for weather (common)

SoundId for weather -1: No Sound

◆ WetSpEffectId00

int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId00 { -1 }

Wet special effect ID_00.

Special effect ID on the character (-1: None)

◆ WetSpEffectId01

int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId01 { -1 }

Wet special effect ID_01.

Special effect ID on the character (-1: None)

◆ WetSpEffectId02

int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId02 { -1 }

Wet special effect ID_02.

Special effect ID on the character (-1: None)

◆ WetSpEffectId03

int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId03 { -1 }

Wet special effect ID_03.

Special effect ID on the character (-1: None)

◆ WetSpEffectId04

int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId04 { -1 }

Wet special effect ID_04.

Special effect ID on the character (-1: None)

◆ WetTime

float from::paramdef::WEATHER_PARAM_ST::WetTime { -1.f }

Wet time (seconds)

Time to get completely wet (time until the weight of m00_00_0000_WeatherBase reaches 1.0) -1: No wetness (m00_00_0000_WeatherBase remains 0.0)

◆ WindSfxId

int from::paramdef::WEATHER_PARAM_ST::WindSfxId { -1 }

Wind SfxId (outdoor)

Wind SfxId -1: No wind Sfx Created only outdoors


The documentation for this struct was generated from the following file: