libER 0.1.4.2
ELDEN RING API library
|
This struct was automatically generated from XML paramdefs. More...
#include <WEATHER_PARAM_ST.hpp>
Public Attributes | |
int | SfxId { -1 } |
Weather SfxId (common) | |
int | WindSfxId { -1 } |
Wind SfxId (outdoor) | |
int | GroundHitSfxId { -1 } |
SfxId for ground hit effect. | |
int | SoundId { -1 } |
SoundId for weather (common) | |
float | WetTime { -1.f } |
Wet time (seconds) | |
unsigned int | GparamId { 0 } |
GparamId for weather. | |
unsigned int | NextLotIngameSecondsMin { 3600 } |
Minimum time until the next weather lottery (in-game seconds) | |
unsigned int | NextLotIngameSecondsMax { 7200 } |
Maximum time until the next weather lottery (in-game seconds) | |
int | WetSpEffectId00 { -1 } |
Wet special effect ID_00. | |
int | WetSpEffectId01 { -1 } |
Wet special effect ID_01. | |
int | WetSpEffectId02 { -1 } |
Wet special effect ID_02. | |
int | WetSpEffectId03 { -1 } |
Wet special effect ID_03. | |
int | WetSpEffectId04 { -1 } |
Wet special effect ID_04. | |
int | SfxIdInoor { -1 } |
Weather SfxId (indoor) | |
int | SfxIdOutdoor { -1 } |
Weather SfxId (outdoor) | |
float | aiSightRate { 1.f } |
AI field of view magnification. | |
float | DistViewWeatherGparamOverrideWeight { -1.f } |
Overwrite weight value in the distance camera. | |
This struct was automatically generated from XML paramdefs.
Overwrite weight value in the distance camera.
Overwrite weight value in distant view camera (SEQ16724)
GparamId for weather.
Specify the XXX part of Gparam (m00_00_? XXX_WeatherOutdoor.gparamxml) for outdoor weather. Gparam to be used can be shared between weather.
int from::paramdef::WEATHER_PARAM_ST::GroundHitSfxId { -1 } |
SfxId for ground hit effect.
SfxId for ground hit effect -1: None for ground hit effect
Maximum time until the next weather lottery (in-game seconds)
Specify the maximum time until the next weather lottery in in-game seconds. When transitioning to this weather, the time to the next weather will be a random time between the minimum and maximum.
Minimum time until the next weather lottery (in-game seconds)
Specify the minimum time to the next weather lottery in in-game seconds. When transitioning to this weather, the time to the next weather will be a random time between the minimum and maximum.
int from::paramdef::WEATHER_PARAM_ST::SfxId { -1 } |
Weather SfxId (common)
SfxId for weather -1: No weather Sfx Set for indoor and outdoor use. Items that can be erased with Above Shadow, such as raindrops of interactive particles, are OK here.
int from::paramdef::WEATHER_PARAM_ST::SfxIdInoor { -1 } |
Weather SfxId (indoor)
Weather SfxId -1: No weather Sfx indoors only
int from::paramdef::WEATHER_PARAM_ST::SfxIdOutdoor { -1 } |
Weather SfxId (outdoor)
Weather SfxId -1: No weather Sfx, outdoor only
int from::paramdef::WEATHER_PARAM_ST::SoundId { -1 } |
SoundId for weather (common)
SoundId for weather -1: No Sound
int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId00 { -1 } |
Wet special effect ID_00.
Special effect ID on the character (-1: None)
int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId01 { -1 } |
Wet special effect ID_01.
Special effect ID on the character (-1: None)
int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId02 { -1 } |
Wet special effect ID_02.
Special effect ID on the character (-1: None)
int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId03 { -1 } |
Wet special effect ID_03.
Special effect ID on the character (-1: None)
int from::paramdef::WEATHER_PARAM_ST::WetSpEffectId04 { -1 } |
Wet special effect ID_04.
Special effect ID on the character (-1: None)
Wet time (seconds)
Time to get completely wet (time until the weight of m00_00_0000_WeatherBase reaches 1.0) -1: No wetness (m00_00_0000_WeatherBase remains 0.0)
int from::paramdef::WEATHER_PARAM_ST::WindSfxId { -1 } |
Wind SfxId (outdoor)
Wind SfxId -1: No wind Sfx Created only outdoors